Overwatch – neuer Patch veröffentlicht

0
51

VG247 berichtet, dass ein neuer Patch für die Xbox-One-Version von Overwatch veröffentlicht wurde (die PS4-Fassung dürfte sehr bald folgen). Wie gewohnt, führt dieser Optimierungen in allen Bereichen des Spiels durch und die englischen Patchnotes lesen sich so:

General Overwatch updates

  • When activating the “Ultimate Status” communication, Symmetra now reports the number of charges left on her teleporter
  • When activating the “Needs healing” communication while targeting a teammate, Ana, Lúcio, Mercy, and Zenyatta will now tell allies to group up to receive healing. A marker will also appear above the player’s head, allowing teammates to locate the healer more quickly
  • Added Torbjörn as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Sit and laugh emotes are now unlockable for all heroes
  • New Legendary skins have been added for Reinhardt

Overwatch Competitive Play changes

  • Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
  • Skill Rating Tiers
    • Players will now be assigned to a tier, depending on their skill rating
    • In Bronze, Silver, Gold, Platinum, and Diamond tiers, a player will not drop out of their tier even if their skill rating falls below the cutoff
    • In Master and Grandmaster tiers, a player whose skill rating falls below the tier’s minimum will be moved to a lower tier
    • Players that have reached the Master and Grandmaster tiers must be within 500 Skill Rating of their groupmates
    • Players that are Diamond-tier and below must be within 1000 Skill Rating of their groupmates
  • Skill Rating Decay
    • Players in Diamond, Master, and Grandmaster tiers that haven’t participated in a competitive match for 7 days will lose skill rating
    • Players with a skill rating above 3000 (Diamond tier or higher) will lose 50 rating points every 24 hours, but their rating will not fall below 3000
    • Competing in a single match will halt skill rating decay
    • Players that haven’t participated in a competitive match for 7 days will immediately drop out of the top 500
  • Map Changes
    • Several refinements have been made to the time bank system for Hanamura, Temple of Anubis, and Volskaya Industries
    • The time bank system has been added to Dorado, Hollywood, King’s Row, Numbani, Route 66, and Watchpoint: Gibraltar
    • Time granted for taking objectives on Dorado, Hanamura, Hollywood, King’s Row, Numbani, Route 66, Temple of Anubis, Volskaya Industries, and Watchpoint: Gibraltar has been reduced from 5 minutes to 4
  • Competitive Points
    • Existing competitive points saved from Season 1 will be multiplied by 10
    • After winning a competitive match, players will now receive 10 competitive points (instead of 1)
    • Players will now receive 3 competitive points for a draw
    • The cost of golden weapons has also been multiplied by 10 – from 300 to 3000
    • A soft cap is being placed on the number of competitive points that can be saved
      – Players with more than 6000 points at the start of season 2 will no longer accrue points by playing competitive matches
      – End-of-season rewards will still be granted to players at the soft cap
    • Instead of going into Sudden Death, tied competitive matches will now result in a draw
    • Players must now win at least 50 competitive matches to be eligible for a spot in the top 500
    • Players must now complete more matches to clear their penalty status for leaving a competitive match early

Overwatch hero balance changes

General

  • Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
  • Reverted a recent change that reduced the size of heroes’ projectiles
  • Most hero abilities will no longer interrupt quick melee attacks
  • Ultimate abilities will now interrupt quick melee attacks

D.Va

  • Defense Matrix
    • After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)

Hanzo

  • Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
  • Maximum projectile speed has been increased by 30%
  • Arrow size has been reduced by 33%

Genji

  • Double jump no longer resets when wall climbing
  • Swift Strike
    • No longer deals damage to traps like Widowmaker’s Venom Mine or Junkrat’s Steel Trap
    • No longer bypasses Junkrat’s Steel Trap
    • No longer interrupts quick melee attacks
  • Dragonblade
    • Duration of Genji’s ultimate has been reduced from 8 seconds to 6 seconds

Lúcio

  • Amp It Up
    • The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)

McCree

  • Deadeye
    • Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)>/li>

Mei

  • Blizzard
    • Projectile now pierces barriers
    • Radius has been increased from 8 meters to 10 meters

Mercy

  • Caduceus Staff
    • Healing Beam healing-per-second has been increased by 20%
  • Resurrect
    • Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)

Roadhog

  • Chain Hook
    • If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked

Soldier: 76

  • Heavy Pulse Rifle
    • Bullet spread now happens more quickly when unloading fully-automatic pulse fire
    • Significantly Increased bullet spread recovery time

Zenyatta

  • Orb of Discord
    • The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
  • Orb of Destruction
    • Damage has been increased from 40 to 46

Overwatch map balance changes

Watchpoint: Gibraltar

  • Watchpoint: Gibraltar’s first checkpoint has been removed. The balance changes that were implemented in previous patches have eliminated the need for Watchpoint: Gibraltar to have an extra checkpoint.
0 Kommentare
neuste
älteste
Inline-Feedbacks
Alle Kommentare anzeigen