WipEout Omega Collection – Splitscreen-Gameplay

2

Oben seht Ihr Splitscreen-Gameplay aus WipEout Omega Collection. Die Compilation erscheint am 7. Juni in Europa exklusiv für PS4.

Shadow Warrior 2 – konkreter Erscheinungstermin

3

Publisher Devolver Digital gibt bekannt, dass Shadow Warrior 2 am 19. Mai für PS4 und Xbox One erscheint. Ursprünglich sollte es bereits im ersten Quartal soweit sein.

Shadow Warrior 2 wurde im Juni 2015 offiziell angekündigt.

Ever Oasis – schicker japanischer Field Introduction Trailer

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Nintendo versorgt uns heute mit einem schicken japanischen Field Introduction Trailer zu Ever Oasis. Der Mix aus Action-Adventure und Rollenspiel erscheint am 23. Juni exklusiv für 3DS.

Surviving Mars – Simulationskost für PS4 und Xbox One angekündigt

0

Mit dem Trailer oben kündigt Paradox Interactive Surviving Mars für PS4 und Xbox One an. Die Simulation erscheint im kommenden Jahr und thematisiert den Aufbau der ersten Kolonie auf dem Mars.

Xbox One – bald mit Unterstützung von Tastaturen

13

VG247 berichtet, dass die Xbox One bald auch Tastaturen unterstützen wird. Dafür bedanken können wir uns beim Xbox Live Creators Program.

Unklar ist, wie es mit dem Maus-Support aussieht. James Yarrow von Microsoft sagte dazu, dass dies vermutlich nicht funktioniere, da nicht alle Maustypen unterstützt würden.

For Honor – Patch 1.07 am Dienstag

0

Ubisoft gibt bekannt, dass am Dienstag Patch 1.07 für For Honor für PS4 und Xbox One veröffentlicht wird. Die umfangreichen englischen Patchnotes sehen so aus:

Control changes

  • Added the option to customise stick dead zones.

Fight

Soft feints

  • [Bug Fix] Guardbreak and Attacks can no longer be cancelled by switching guard and attack very quickly.

Unlock exploit

  • [Bug Fix] Unlocking during an attack will no longer make it unparryable.

Revenge

  • [Bug Fix] Melee attacks no longer drain stamina on a target with Revenge active.

Sprint

  • [Bug Fix] All characters are no longer able to maintain Sprint state while not actually moving.

Moveset

  • Updated the use of the Successful Icon on moves that must hit.

Heroes

Raider

  • All Heavy attack startups can be cancelled into Stunning Tap.
  • Raider Fury and Zone Attack startups can be cancelled into Stunning Tap.
  • Stunning Tap can chain into Raider Fury.
  • Stunning Tap can chain on Miss Recovery.
  • Animation transition improvements to accommodate new mix ups.
  • [Bug Fix] Zone Attack can’t be feinted if performed Out of Guard mode.
  • Stampede Charge stamina cost reduced to 40 (from 60).
  • Target’s stamina drains while being carried by the Raider: minimum loss = 36 stamina points, maximum loss = 66 stamina points.
  • Target’s stamina regeneration cooldown increased to 2.7 seconds (from 1.8) after completion of the attack.
  • [Bug Fix] Target no longer regenerates stamina while being carried by the Raider.
  • Recovery after Knee can flow into attacks 100ms earlier.
  • Knee damage increased to 15 (from 0).
  • [Bug Fix] Victim’s stamina regenerate after the entire attack is over, not before.
  • [Bug Fix] Target starts regenerating stamina after the throw is over, not before.
  • Chop and Poke second Light attack damage increased to 15 (from 10).
  • Chop and Poke Light finisher damage increased to 15 (from 12).
  • Winding Slashes Light attack damage increased to 15 (from 10).
  • Raider’s stamina pool increased to 130 (from 120).

Peacekeeper

  • First Stab Bleed reduced to 8 damage over 8 seconds (from 15 damage over 8 seconds).
  • Second Stab Bleed reduced to 8 damage over 8 seconds (from 12 damage over 8 seconds).
  • Third Stab Bleed increased to 16 damage over 8 seconds (from 9 damage over 8 seconds).

Lawbringer

  • Updated Moveset page after adding Stun to Light Riposte and Uninterruptible Stance to Make Way.
  • [Bug Fix] Pushing an enemy with Shove and then activating Revenge no longer unbalances the enemy.
  • [Bug Fix] Fixed an issue causing the guaranteed Swift Justice Finisher to trigger without a hit on the previous attack.
  • [Bug Fix] Fixed animation glitch when attacking an enemy on the ground after The Long Arm.

Shugoki

  • [Bug Fix] Out of Guard Mode attacks are now consistent with Guard Mode attacks.

Nobushi

  • [Bug Fix] Out of Guard Mode attacks are now consistent with Guard Mode attacks.

Warden

  • Shoulder Bash Re-enabled switch target on startup

Kensei

  • “No Look Kill” execution causes death of the opponent after 1300ms (instead of 1200ms).

Warlord

  • Updated Moveset page after removing Headbutt option from Full Block Stance.

Miscellaneous

Conqueror Feat

  • [Bug Fix] Conqueror Feat now correctly applies a +50% duration buff on the Boosts in Skirmish and Elimination.

Spectator camera

  • Option to stay dead will no longer show if you can’t be revived.

Ladders

  • [Bug Fix] Players no longer fall off ladder by releasing the slide down button when hitting someone.

Communication beacon

  • [Bug Fix] Resolved an issue causing characters to stay stuck in Beacon placement mode.

Game modes

All modes

  • 3V1 and 4V1 penalties have been tweaked so that it is no longer possible to get negative Renown

Skirmish

  • Corrected the value of Savior to be 15 Renown instead of 11
  • Added an Avenger Renown Bonus (15 points)

Meta game

  • The personal contribution in round is now updated after assigning war assets. This was a fix for war asset count not updating correctly on the post-game screen

Online

Error Messaging

  • Increased the detail in messaging for the player when having synchronisation or session stability issues

Presentation

Custom match

  • Sudden Death timer will now show, when in sudden death, even if the Game time is set to none

General

  • Nobushi Move set – Added missing unblockable icon on Kick Move

Progression and economy

Bug fixes

  • Fixed a bug where Attacker/Defender color palettes all use the default blue and orange
  • Fixed a bug where all players were in the middle position of the “Your Ranking” leaderboard.
  • Fix a bug where war asset count not updating correctly in post-game screen
  • Fixed occurrences where Placing first place in the faction war during a round will reward the player with the 3rd’s place rewards

Increase XP income from matches

  • Base XP gained on a Dominion (PVP) match won increased from 400 to 500.
  • Base XP gained on a Dominion (PVP) match lost or tied increased from 300 to 380.
  • Base XP gained on a Dominion (Private) match won increased from 200 to 250
  • Base XP gained on a Dominion (Private) match lost or tied increased from 150 to 190.
  • Base XP gained on a Dominion (vs. AI) match won increased from 320 to 400
  • Base XP gained on a Dominion (vs. AI) match lost or tied increased from 240 to 300.
  • Base XP gained on a Skirmish (PVP) match won increased from 400 to 500.
  • Base XP gained on a Skirmish (PVP) match lost or tied increased from 300 to 380.
  • Base XP gained on a Skirmish (Private) match won increased from 200 to 250.
  • Base XP gained on a Skirmish (Private) match lost or tied increased from 150 to 190.
  • Base XP gained on a Skirmish (vs. AI) match won increased from 320 to 400
  • Base XP gained on a Skirmish (vs. AI) match lost or tied increased from 240 to 300.
  • Base XP gained on an Elimination (PVP) match won increased from 310 to 400.
  • Base XP gained on an Elimination (PVP) match lost or tied increased from 230 to 300.
  • Base XP gained on an Elimination (Private) match won increased from 150 to 200.
  • Base XP gained on an Elimination (Private) match lost or tied increased from 110 to 150.
  • Base XP gained on an Elimination (vs. AI) match won increased from 240 to 320.
  • Base XP gained on an Elimination (vs. AI) match lost or tied increased from 180 to 240.
  • Base XP gained on a Brawl (PVP) match won increased from 230 to 300.
  • Base XP gained on a Brawl (PVP) match lost or tied increased from 170 to 220.
  • Base XP gained on a Brawl (Private) match won increased from 110 to 150.
  • Base XP gained on a Brawl (Private) match lost or tied increased from 80 to 110.
  • Base XP gained on a Brawl (vs. AI) match won increased from 180 to 240.
  • Base XP gained on a Brawl (vs. AI) match lost or tied increased from 130 to 170.
  • Base XP gained on a Duel (PVP) match won increased from 200 to 260.
  • Base XP gained on a Duel (PVP) match lost or tied increased from 150 to 190.
  • Base XP gained on a Duel (Private) match won increased from 100 to 130.
  • Base XP gained on a Duel (Private) match lost or tied increased from 70 to 90.

[Gear] Add Stat Bundles to default gear (Data) – Added Statistic values to basic gear (when no gear is equipped)

  • Arms: defense + 0.8%
  • Body: + 0.9%
  • Head: + 0.6%
  • Weapon 1: + 0.8%
  • Weapon 2: + 1.0%
  • Weapon 3: + 1.2%

New gear rarity

  • A new gear rarity (Epic) is now available to loot after matches and in crates. The new gear is available in all previous and in new visuals and new stats.

Looting rules tweak to accommodate new gear rarity

  • Rare gear loot rules changed from reputation 01 up to end of reputation 06 to reputation 01 to end of reputation 04
  • Heroic gear loot rules changed from reputation 03 until reputation 30 to reputation 03 to end of reputation 06
  • Epic gear loot rules added to reputation 05 until reputation 30

[Gear] Overall Gear Stats revamp (remove, merge and re-arrange stats) and update existing stat bundles – New Stats repartition on gear

  • Weapon1: Attack, Defense Penetration, Chip Attack
  • Weapon2: Attack, Execution Regen, Revive Speed
  • Weapon3: Attack, Revenge Gain, Super Attack
  • Helm: Defense, Exhaustion Duration, Debuff Duration
  • Chest: Defense, Super Defense, Super Duration
  • Defense, Stamina Use, Stamina Regen

New gear stats values

  • Lower rarity gear now has higher modifiers than before.
  • Modifiers increase faster per level at lower rarities than at higher ones.
  • Stat penalties have been increased significantly.
  • New Balanced gear bundle
  • New type of stats offering only small and balanced bonuses even at high levels.

[Gear] re-design of how we represent visually the gear stats

  • You can now see the exact numeric values of all stat bonuses.
  • Added a proportional indicator when comparing gear

[Gear] Attack Stats should not affect feats

  • The gear stat Attack now only affects normal attacks and not Feats or Bleeds.

[Crafting] Review Crafting prices (Steel and Crafting Materials)

  • Tweaks to crafting costs and addition of the Epic rarity to crafting.

Upgrade Cost in salvage material for Common gear

  • From: Level 1: 20 / Level 2: 30 / Level 3: 40 / Level 4: 50 / Level 5: 60
  • To: Level 1: 10 / Level 2: 13 / Level 3: 16 / Level 4: 19 / Level 5: 23

Upgrade Cost in salvage material for Rare gear

  • From: Level 1: 100 / Level 2: 150 / Level 3: 200 / Level 4: 250 / Level 5: 300
  • To: Level 1: 55 / Level 2: 80 / Level 3: 110 / Level 4: 130 / Level 5: 155

Upgrade Cost in salvage material for Heroic gear

  • From: Level 1: 260/ Level 2: 390 / Level 3: 530 / Level 4: 660 / Level 5: 790
  • To: Level 1: 195 / Level 2: 255 / Level 3: 295 / Level 4: 335 / Level 5: 375

NEW Cost in salvage material for Epic gear

  • Level 1: 400/ Level 2: 520 / Level 3: 650 / Level 4: 800 / Level 5: 960

Upgrade Cost in steel for Common gear

  • From: Level 1: 30 / Level 2: 55 / Level 3: 75 / Level 4: 100 / Level 5: 125
  • To: Level 1: 25 / Level 2: 30 / Level 3: 35 / Level 4: 40 / Level 5: 45

Upgrade Cost in steel for Rare gear

  • From: Level 1: 150 / Level 2: 170/ Level 3: 195 / Level 4: 220 / Level 5: 245
  • To: Level 1: 75 / Level 2: 85 / Level 3: 95 / Level 4: 105 / Level 5: 115

Upgrade Cost in steel for Heroic gear

  • From: Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360
  • To: Level 1: 150 / Level 2: 170 / Level 3: 190 / Level 4: 210 / Level 5: 230

NEW Cost in steel for Epic gear

  • Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360

Salvage Value for Common gear – Unchanged

  • From: Level 1: 5 / Level 2: 6 / Level 3: 7 / Level 4: 8 / Level 5: 9 / Level 6: 10

Salvage Value for Rare gear

  • From: Level 1:30 / Level 2: 35/ Level 3: 45 / Level 4: 50 / Level 5: 55 / Level 6: 65
  • To: Level 1: 20 / Level 2: 23 / Level 3: 26 / Level 4: 29 / Level 5: 32 / Level 6: 35

Salvage Value Heroic gear

  • From: Level 1: 95/ Level 2: 110 / Level 3: 125 / Level 4: 145 / Level 5: 165 / Level 6: 190
  • To: Level 1: 55 / Level 2: 60 / Level 3: 65 / Level 4: 70 / Level 5: 75 / Level 6: 80

Salvage Value for Epic gear

  • Level 1: 100/ Level 2: 115 / Level 3:130 / Level 4: 145 / Level 5: 160 / Level 6: 175

Dark Souls III – Patch 1.14 erschienen

0

From Software hat heute Patch 1.14 für Dark Souls III veröffentlicht. Die englischen Patchnotes dazu lesen sich folgendermaßen:

  • Fixed issue where the first spell would disappear if either Seething Chaos or Crystal Hail is used twice in succession
  • In PvP battles, the second attack of the Call to Stone (skill for Ledo’s Great Hammer) attack can now be cancelled by rolling immediately after successfully delivering a different attack to the enemy
  • Fixed issue where two Spears of the Church were occasionally summoned in the Ringed City
  • Increased absorption and stamina recovery speed when summoned as the Spears of Church in a world with two or more White Spirits.
  • Decreased cooldown time for Ritual Spear Fragment and Divine Spear Fragment when summoned as the Spear of the Church in a world with two or more white spirits.
  • Fixed issue where following certain steps could make the Ringed City Streets bonfire inaccessible
  • Fixed issue where the player was unable to use the bonfire despite having defeated the Demon Prince in The Dreg Heap.
  • Fixed issue where further progress was disabled when interacting with the Crystal Sage Clone in a certain way.
  • Animation cancel now available for whips except the Rose of Ariandel.
  • Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with a Greatshield weapon when performing the Shield Bash skill
  • Reduced rotation capabilities of the Ringed Knight Paired Greatswords
  • Decreased stamina consumption for Ringed Knight Paired Greatswords attack and increased attack power of Ringed Knight Paired Greatswords
  • Fixed issue where the art for the Ringed Knight Paired Greatswords could still be performed when there was insufficient FP
  • Fixed issue where a combination of the Lothric War Banner’s Art and the Aquamarine Dagger would result in FP continuously replenishing
  • Increased attack power and motion cancel speed for Call to Stone skill attached to Ledo’s Great Hammer
  • Increased attack power for the skill attached to Quakestone Hammer
  • Decreased attack power and R1 projectiles of the Blade of Peril skill attached to Gael’s Greatsword
  • Increased attack power and decreased stamina consumption for Farron Greatsword
  • Decreased stamina consumption when attacking with Darkdrift
  • Increased animation cancel speed for the Darkdrift skill attached to Darkdrift
  • Increased bleeding attack power for Bloodlust skill attached to Bloodlust.
  • Increased luck for poison, bleed, and hollow-infused and decreased stamina consumption of Astora Straight Sword.
  • Decreased strength and dexterity of Sunlight Straight Sword
  • Decreased stamina consumption for Aquamarine Dagger’s Crystal Blade skill.
  • Increased attack for Repeating Crossbow
  • Fixed issue where no more stamina was required to use the Repeating Crossbow weapon art when the player did not have the minimum stats.
  • Fixed an issue when a female character or a male character wearing the Reversal Ring uses the Repeating Crossbow art, the character would move forward without any analog stick input.
  • Fixed issue where the effectiveness of the Preacher’s Right Arm art did not decrease when the player did not have the required Intelligence
  • Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with Preacher’s Right Arm when performing the Feasting Branch skill
  • Fixed issue where the Unfaltering Prayer effect was retained when casting certain miracles and quickly casting another spell afterwards
  • Fixed issue when activating the Wrath of the Gods miracle through a catalyst held in the character’s right hand, the idle time after the spell cast was longer than it should be
  • Decreased vitality recovery when using the Projected Heal miracle
  • Increased stamina consumption of Lightning Arrow and decreased stamina recovery speed while the player is drawing the bow
  • Fixed issue where players could parry the Flame Fan
  • Fixed several other small issues

Alan Wake – ab Montag nicht mehr im Xbox Store

23

Remedy Entertainment gibt bei Twitter bekannt, dass Alan Wake am Montag aus dem Xbox Store entfernt wird. Grund sind auslaufende Musiklizenzen. Alan Wake’s American Nightmare ist davon nicht betroffen.

Alan Wake erschien in Europa am 14. Mai 2010 für Xbox 360.

The Surge – Launchtrailer zum Action-Rollenspiel

1

Focus Home Interactive hat heute den Launchtrailer zu The Surge veröffentlicht. Das Action-Rollenspiel erscheint am 16. Mai für PS4 und Xbox One.

DiRT 4 – neues Entwicklertagebuch

0

Codemasters versorgt uns zum Wochenende mit einem neuen Entwicklertagebuch zu DiRT 4. Darin sprechen Petter Solberg, Kris Meeke und die Hansen Brüder darüber, wie sie ihre Ängste überwunden haben. DiRT 4 erscheint am 9. Juni für PS4 und Xbox One.

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