
Epic Games hat Patch 2.3.0 für Fortnite veröffentlicht, der Bugs beseitigt, Optimierungen durchführt und u.a. den Mutant Storm Event zurückkehren lässt. Die kompletten englischen Patchnotes dazu lesen sich so:
Battle Royale
Gameplay
- Added AutoRun!
- Input defaults for PC are “=” and “NumLock”
- Input defaults for controller is double-clicking the left stick.
- Added a setting to disable aim assist on consoles.
- Remapped weapon binds on AZERTY keyboards to the top row number keys.
Bug fixes
- Wooden power poles no longer block building.
- Spike Traps found in Supply Drops will now stack with other Spike Traps found elsewhere.
- The Spike Trap’s effective range will now more accurately match the distance of the spike animation. The damage area was previously too large.
- Fixed an issue which prevented the Shield Potion and Slurp Juice visual effects from playing when the player is already shielded.
- Fixed an issue that made Cozy Campfires appear to be active after they have expired.
- Fixed an issue which caused collision of eliminated players to persist for too long.
- Fixed an issue which allowed players to hide inside of supply drops if the supply drop landed on a crouched player.
- Fixed an issue which allowed players to pass through walls as they edited them.
- Optimized the speed at which players can cycle building pieces under poor network conditions.
- Fixed an issue which caused dropped items to fall off the edge of the map and spawn near a living player.
- Kicking a basketball through a soccer net no longer counts as a goal. Soccer balls still count.
Weapons
Bug fixes
- Improved the accuracy of grenade arcs.
- Fixed an issue which allowed players to switch between two scoped weapons without leaving the scoped view.
- Player’s weapons will no longer disappear for a short time after the effects of the Boogie Bomb wear off.
- Reduced the delay between throwing a grenade and switching to another weapon.
General
- Shadowplay Highlights now records player knockdowns (DBNO).
- Quitting a match early will no longer award stat or challenge progress. Progress will only be awarded when a player leaves after they are eliminated or have won.
Bug Fixes
- Players can no longer purchase the Battle Pass x10 Tier bundle when at or above Battle Pass tier 65.
- We fixed this on January 19th and affected players have been compensated.
- Fixed an issue which allowed items in the locker to rotate on the wrong axis while spinning them.
- Fixed an issue which caused the client to lock up after ALT-TABing on PC.
- While spectating, players will now be returned to scoped view when the spectated player switches between scoped weapons, instead of being pulled into third-person view.
- Brick building effects have been fixed.
- Players can now mute party members from the lobby screen.
- Players banned from voice chat can no longer use it on the lobby screen.
UI
- Added Auto Decline Friend Requests as a new option for PC players to the Social Widget.
- When enabled, friend requests will be auto-declined. Enabling this option will decline all pending friend requests.
Bug Fixes
- Friend and Party invite notifications will now correctly appear for Battle Royale players that have never played Save the World.
- You no longer open the fullscreen map while spectating a player with report menu up,
This issue only occurred if a player was using the “Combat Pro” controller config. - The radial emote menu will no longer persist after the warm-up phase if left open.
- Characters pose no longer resets after opening the news widget.
- The ping value displayed in the Net Debug Stats UI is now more accurate. It will appear higher than before for all players.
Audio
- Lowered volume of bus music and the sound played when jumping out of the bus.
- Lowered volume of wind sounds played during skydiving and gliding.
- Lowered the volume of gunfire, footsteps, and impacts during warmup phase.
- Removed the “Caw” sound layer from the Death Valley pickaxe.
- Removed some layers from the new pickaxe sounds that could be mistaken for bullet whiz-bys
Bug Fixes
- Music from dance emotes will no longer overlap.
- Loot chest audio is no longer hushed by pickaxe impact sounds.
World
- Added more loot spawns to Haunted Hills.
Bug fixes
- Fixed missing collision on junkyard crane.
- Fixed two areas where players could hide under the terrain by the edge of the river.
- Fixed a section of the Moisty Mire water that did not slow players down.
- Fixed a mine cart in Shifty Shafts that could not be destroyed.
- Fixed an issue causing the soccer stadium to sometimes not load in properly.
- Fixed a seam in the terrain near Flush Factory that allowed players to see through the map.
- Added collision to pillars in Haunted Hills so players can no longer hide inside them.
- Scoring a goal in the Soccer stadium will now show proper visual effects.
Save the World
- Mutant Storm event returns!
- This storm season, Mutant Storms will appear in greater numbers.
- Mutant Storm mission alerts award Storm Tickets in addition to the Evolution Materials that they usually drop.
- Quota: 10 per day.
- Up to 5 Mutant Storms are available at a time in Stonewood, and up to 25 Active Storms are available at a time in Plankerton, Canny Valley, and Twine Peaks.
- Purchased upgrade Llamas award Storm Tickets.
- All missions will continue to award Seasonal Gold, and Daily Quests will continue to award Daily Coins.
- Seasonal Gold will reset once the Spring Event starts, planned for early February.
- Most Event Quests award Storm Tickets.
- Some Event Quests award V-Bucks.
- Hydraulic Weapons and Storm Zone Heroes have returned, and are available in the Storm Llamas during this event.
- Event Store has been updated!
- The Legendary Hydra Transform Key is available in the Event Store!
- The Event Store also offers Legendary Constructor BASE Hype.
- The Event Storm Llama also has a chance of awarding this hero.
- Since we’re reintroducing the Legendary Hydra with this Mutant Storms event, it can now be recycled, put in the Collection Book and consumes inventory space.
- For every 1,000 unspent Snowflake tickets, a Holiday Survival Llama will automatically be granted and can be found in the Loot Tab. All remaining tickets will be lost.
Mini-bosses
- Mini-bosses are still present on the map, but the number of mission alerts have been reduced from the Holiday event.
- Up to 3 of these Mini-Boss mission alerts can appear in Stonewood at a time and up to 6 at a time in Plankerton, Canny and Twine.
- Quota: 3 per day.
- These Mini-boss alerts have replaced the old generic Mission Alerts that used to be on the map. As a result:
Mini-boss Alerts can now be played in higher-difficulty missions that you have not unlocked yet. - Mini-boss Alerts reward a wide array of items, including transform keys, schematics, survivors, and more!
- Return of “Mini-Boss” Quests:
Awards Seasonal Gold currency and is repeatable. - Seasonal Gold currency can be used to purchase items from the Event Store.
- This currency only lasts for a season, so spend it while you can!
Gameplay
- Added Auto-Run!
- Input defaults for PC are “=” and “NumLock”.
- Input defaults for controller is double-clicking the left stick.
- Adjusted several weapon Perk rolls
- Break shotguns can no longer roll Rate of Fire perks
- VinderTech Rocket Hammer can now roll Energy and Elemental perks
- VinderTech and Vacuum Tube sniper rifles can now roll perks that trigger a small explosion of damage after headshot kills.
- Standardized the damage melee weapons do to the environment.
- Melee weapons previously varied from 20%-70% of weapon damage depending upon the weapon type and the target material.
- All weapons are now set to a flat 50% of weapon damage against wood and stone, and 20% versus metal.
- Pickaxes remain unaffected.
Bug Fixes
- Lightning Pistol now correctly shows up as part of the Vacuum Tube weapon set.
Heroes
Balance
- Increased the duration of Keep Out to 10s to match the tooltip. Reduced the damage per tick from 20% of grenade damage to 15% of grenade damage as a result.
- Increased the damage of Cluster Bomb explosions from 20% of grenade damage to 25%
Bug fixes
- Frag grenades and cluster bombs will no longer fall through water, which caused Soldier’s to be unable to throw a second grenade.
- Fixed an issue that was causing TEDDY to have reduced range while firing.
- Fixed Overbearing Perk so that it properly extends the range of TEDDY.
UI
- Added Auto Decline Friend Requests as a new option for PC players to the Social Widget.
- When enabled, friend requests will be auto-declined. Enabling this option will decline all pending friend requests.
Added count indicator to collection book slots. - Added XP counts to the Collection Book Rewards schedule.
- Added total count to “root” rows on the collection book nav.
- Power widgets now show buffed power glow when buffed from party members.
- “Warcry” tooltip now properly displays the melee attack speed bonus.
- Updated the description of Seasonal Gold to clarify that it is a temporary currency that will be reset at the end of the season.
Bug fixes
- Consumable item transform keys can now only create items that match the rarity of the key.
- This will prevent players from accidentally using a high-rarity consumable transform key to create a low-rarity item.
- Mission alert rewards will no longer show in the objectives menu in-game when the player had already collected the current mission alert or reached their quota.
- Buying Llamas during the tutorial will no longer cause the UI to have display issues.
- Fixed a visual issue that made it look like Survivor power levels weren’t increasing after leveling them up.
- Fixed an issue that was causing large font power levels to appear where teammates names should go.
Art/Imagination
- Blinking lights on the Vacuum Tube weapons have been boxed up and put into the attic until next year. The lights have returned to their default orange colour.
- Energy weapons no longer appear completely blue.








