
Das ging aber schnell: Nachdem wir gestern noch hier über einen Glitch im Remake von Silent Hill 2 berichteten, hat Bloober Team diesen heute bereits mit Patch 1.04 behoben. Abseits davon werden viele Verbesserungen und Optimierungen vorgenommen. Die englischen Patchnotes lesen sich so:
PlayStation 5
Technical
- Fixed some rare crash in AI.
- Fixed some rare crash with texture binding.
- Fixed some rare crash in streaming.
- Fixed some rare crash in audio portal update.
- Fixed an issue with the option of switching In Game Motion Blur.
Gameplay
- Fixed an issue with translation for UI “High” preset not being translated and displayed correctly.
- Fixed an issue with Wooden Plank appearing during James’ death animation.
- Fixed streaming issue where staring at the walls inside the Grand Market caused problems with loading all of the environment around James.
- Fixed an issue where interacting with the wrong side of the peephole in Brookhaven Hospital teleported James to the other side.
- Fixed an issue where breaking windows near Neely’s Bar got James stuck in the window frame.
- Fixed an issue that allowed James to access the inaccessible balcony in Blue Creek Apartments.
- Fixed an issue with Abstract Daddy’s behavior during boss fight where the enemy was not hitting James properly.
- Fixed multiple issues with Abstract Daddy’s 3rd TV – it should now have the correct audio, and the wall won’t interfere with its position.
- Fixed an issue with a question mark from the Conference Room not disappearing after obtaining Cinderella figurine in Lakeview Hotel.
- Fixed an issue with collision detection with the Dayroom walls in Brookhaven Hospital.
- Fixed an issue where James was falling under the map when approaching Laura entering Brookhaven Hospital from the bushes on the left.
- Removed debug numbers displayed behind wallpapers in Blue Creek Apartments’ Clock Room.
- Resolved an issue with James not being able to leave the 3F corridor in the Lakeview Hotel.
- Fixed an issue with the lightbulb on the 3rd floor of Blue Creek Apartments constantly switching on and being impervious to destruction.
- Resolved an issue with the small coffee table blocking James in the corner of the room located in Woodside Apartments.
- Fixed an issue where after completing the Disgust Path in Labyrinth, the player was forced to do it all over again.
- Fixed an issue with Spider Mannequins getting stuck when attacking James while he is going through squeeze traversal.
- Fixed an issue with James getting stuck in the window frame while attacking Lying Figures located outside of the window.
- Added more natural movement for James when switching weapons while aiming.
- Fixed an issue with triggering Spider Mannequin event on Fear Path in the Labyrinth multiple times.
- Improved the ability to pick up items during the final boss fight.
- Fixed an issue with picture frames overlapping in the Moth Room.
- Improved the deformation of Nurses’ skirts.
- Fixed an issue occurring when displaying the information about unlocking NewGame+ which didn’t appear in the player’s chosen language.
- Fixed visible unloading of the door of an abandoned garage in the west side of South Vale.
- Fixed question mark on the map during Chute Puzzle in Woodside Apartments.
Steam
Technical
- Reduced visual glitches when using the latest version of NVIDIA DLSS.
- Added an option to enable DLSS frame generation in the menu when using DLSS for supersampling.
- NVIDIA Reflex is now active when DLSS frame generation is enabled.
- Added support for AMD FSR 3.1.1.
- Added an option to enable AMD Fluid Motion Frames in the menu when using FSR 3.1 for supersampling.
- Updated Intel Nanites to support upcoming driver updates.
- Improved performance and optimization for Steam Deck.
- Fixed stuttering issues related to sky map generation.
- Added an option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.
- All graphic settings should be saved locally.
Gameplay
- Fixed an issue with translation for UI “High” preset not being translated and displayed correctly.
- Fixed an issue with Wooden Plank appearing during James’ death animation.
- Fixed streaming issue where staring at the walls inside the Grand Market caused problems with loading all of the environment around James.
- Fixed an issue where interacting with the wrong side of the peephole in Brookhaven Hospital teleported James to the other side.
- Fixed an issue where breaking windows near Neely’s Bar got James stuck in the window frame.
- Fixed an issue that allowed James to access the inaccessible balcony in Blue Creek Apartments.
- Fixed an issue with Abstract Daddy’s behavior during boss fight where the enemy was not hitting James properly.
- Fixed multiple issues with Abstract Daddy’s 3rd TV – it should now have the correct audio, and the wall won’t interfere with its position.
- Fixed an issue with a question mark from the Conference Room not disappearing after obtaining Cinderella figurine in Lakeview Hotel.
- Fixed an issue with collision detection with the Dayroom walls in Brookhaven Hospital.
- Fixed an issue where James was falling under the map when approaching Laura entering Brookhaven Hospital from the bushes on the left.
- Removed debug numbers displayed behind wallpapers in Blue Creek Apartments’ Clock Room.
- Resolved an issue with James not being able to leave the 3F corridor in the Lakeview Hotel.
- Fixed an issue with the lightbulb on the 3rd floor of Blue Creek Apartments constantly switching on and being impervious to destruction.
- Resolved an issue with the small coffee table blocking James in the corner of the room located in Woodside Apartments.
- Fixed an issue where after completing the Disgust Path in Labyrinth, the player was forced to do it all over again.
- Fixed an issue with Spider Mannequins getting stuck when attacking James while he is going through squeeze traversal.
- Fixed an issue with James getting stuck in the window frame while attacking Lying Figures located outside of the window.
- Added more natural movement for James when switching weapons while aiming.
- Fixed an issue with triggering Spider Mannequin event on Fear Path in the Labyrinth multiple times.
- Improved the ability to pick up items during the final boss fight.
- Fixed an issue with picture frames overlapping in the Moth Room.
- Improved the deformation of Nurses’ skirts.
- Fixed an issue occurring when displaying the information about unlocking NewGame+ which didn’t appear in the player’s chosen language.
- Fixed visible unloading of the door of an abandoned garage in the west side of South Vale.
- Fixed question mark on the map during Chute Puzzle in Woodside Apartments.









Prima. Danke für die Info. Dann kann ich ja meinen 2. Run fortsetzen, wenn ich Flintlock beendet habe.
Patch 1.05. hat das Problem im Labyrinth bei mir behoben.
Laut aktuellen Berichten werden offenbar durch den Patch wirklich Probleme im Labyrinth verursacht. Mache wohl gleich eine separate Meldung dazu.
Also bei mir ging es letzte Woche problemlos an der Stelle weiter. 🤷🏼♂️
Dann versteh ich nicht, warum das bei mir mit dem Patch gestern nicht geklappt hat.
Ich habe es eben getestet und jetzt ging es im Labyrinth weiter.Wo vorher keine Treppe war ist jetzt eine gewesen.
Gut hab ichs nicht vorbestellt.
Also ich war ende letzter Woche an besagter Stelle und kam nicht weiter egal was ich probiert hatte.Da es schon spät war hörte ich dann auf und habe bisher nicht weitergespielt.Ich werde den Patch nachher mal installieren und sehen ob es weiter geht.
ich dachte dieser patch hat ihn erst eingebaut
Würde ich jetzt auch so konstatieren, da ich das Problem ja, wie geschildert, erst NACH dem Patch hatte… 😏 Das lässt einen jetzt irgendwie sehr ratlos zurück.
Na zumindest steht oben das:
Fixed an issue where after completing the Disgust Path in Labyrinth, the player was forced to do it all over again.
ich dachte dieser patch hat ihn erst eingebaut 🙂
Ist damit auch der Bug im Labyrinth behoben?
die haben auch die default einstellungen fürs hdr geändert. ich kann die allerdings irgendwie garnicht empfehlen. viel zu hell