
Pearl Abyss hat mittlerweile Update 1.13.00 für Crimson Desert veröffentlicht. Die englischen Patchnotes lesen sich folgendermaßen:
New Additions
[Oongka/Damiane] They can now enter the Abyss. Accordingly, the locations of Memory Fragments for certain rematchable bosses have been changed. (To prevent spoilers, details are listed in the dropdown menu below.)
- Corrupted Caliburn
- Goyen
- Draven, the Crowcaller
- Clockwork White Horn
- Summoned pets will now rest together with the character when resting in a bed.
- Added a “Hide Minimap and Status” option under Settings > Others > Gameplay, allowing the player to hide the minimap and status HUD UI.
- Added a new item, “Hunter’s Sigil,” which allows a bird pet to retrieve prey and gatherable items suited to their specialties when equipped.
- [Kliff/Oongka] Added 39 new pieces of equipment, including boss equipment.
- Boss equipment
- 5 pieces of the Tarandus the Ashen outfit
- 5 pieces of the Unyielding Hero outfit
- 5 pieces of the Knight of Carnage outfit
- 3 pieces of the Martial Monk outfit
- 2 pieces of the grand general of Demeniss outfit
- New equipment
- 16 pieces of armor
- 3 pieces of headgear
- [Damiane] Added 8 new pieces of equipment.
- New equipment
- 8 pieces of armor
- New equipment can be obtained through quests, achievements, shops, and other sources.
- [Oongka] Oongka can now equip most outfits available to Kliff.
- [Damiane] Damiane can now equip the following boss equipment:
- 5 pieces of the guardian of Odeck outfit
- 3 pieces of the Dark Marksman outfit
- 1 piece of the Masked Liberator outfit
- [Kliff/Oongka] They can now equip Kuku equipment.
- Kuku Lightning-Resistant Armor
- Kuku Flame-Resistant Armor
- Kuku Ice-Resistant Armor
- Kuku Breeze-Step Boots
- Kuku Rishi’s Boots
- Kuku Marni Laser Helm
- Added crafting recipes for 4 types of carpets.
- Carpet crafting recipes can be purchased from shops.
- Added special attacks to the Flame Knight, Wyvernflames, Savage Fang, and Goldenscale Bandits.
- Added crafting recipes for “Lightning Bolt Plate Armor,” “Scorchflame Plate Armor,” and “Frostcursed Plate Armor.”
Main Improvements
Content
- Changed certain disguise outfits that could not be dyed so that they can now be dyed.
- Improved most weapons and secondary weapons so that they can now be dyed.
- Improved the Iron Eagle and Phoenix so that they can equip the Sigil of Valor.
- Improved gathering so that up to 3 fireflies can be obtained when gathering from a firefly colony.
- [Oongka] Improved puzzles so that they can be completed with Scatter Shot.
- Fixed an issue where the auto-tracked target would switch to another quest in certain situations.
- Fixed an issue where rowboats would briefly sink underwater when used.
- Fixed an issue where the wagon would disappear if it was destroyed during the “A Sack of Pepper” quest.
- Fixed an issue where Moren would disappear when combat started after tracking Moren, the Mistwood Huntmaster.
- Fixed an issue where crimes using tools could be committed without fines during Memory Fragment playbacks.
- Improved the Gate to Advancement’s teleporting device to be usable without a Visione equipped.
- Fixed an issue where, if the player sold furniture that was not being sold at a furniture shop and then repurchased that furniture, all items in the repurchase menu would disappear.
- Fixed an issue where Duane could not travel on horseback during the “Skilled in Archery” quest.
- Fixed an issue where Contribution would increase abnormally in certain situations.
- Changed the Bleed Bandits’ Alchemy Explosive Pack so that its durability decreases each time it summons a bomb.
- Fixed an issue where, during the “Hand of Deliverance” quest, if the injured soldier was rescued first, the previous sub-quest would not be completed.
- Fixed an issue where certain attacks of Antumbra’s Spear would activate from an abnormal position.
Controls
- Improved so that when using Axiom Force during soft lock-on, it is immediately used on the target.
- [Damiane] Fixed an issue where Smiting Strike – Proficiency could not be used when equipping a spear.
- [Oongka] Fixed an issue where pressing the exit key while reading memories would transition into Vertical Flight.
- Fixed an issue where Counter Stance could be used while a flag was equipped.
- Fixed an issue where the character could be controlled during loading when switching characters.
Combat / Action
- Improved Muskets and pistols so that they can be fired while sliding.
- Fixed an issue where using Focused Aerial Roll near NPCs would be considered a crime.
- Improved an issue where the character would briefly freeze when performing a jump attack from a high place.
- Fixed an issue where sliding attacks could not be used with certain equipment combinations.
- Fixed an issue where using certain skills while a tool was equipped would switch to the main weapon.
- [Oongka] Fixed an issue where charging with certain weapons would be blocked by enemies.
- [Oongka] Fixed an issue where Aerial Grapple could not be used while equipping the Kuku Rocket Pack.
- [Oongka] Fixed an issue where targets could not be designated while flying.
- [Oongka] Fixed an issue where finishing blows would miss when a Greathammer was equipped.
- [Damiane] Fixed an issue where the motion appeared unnatural when using Lightning Strike.
- [Damiane] Fixed an issue where the element imbued Smiting Strike would not activate at the correct timing while the Groundsurge Abyss Gear was equipped.
- [Damiane] Fixed an issue where quick swapping to the broom after using Flame Rush allowed movement at an abnormal speed.
- Fixed an issue where summoning Blackstar while using Axiom Force caused the controls other than movement and jumping to become unavailable.
- Fixed an issue where the character would attack barehanded after obtaining the Twilight Messenger’s weapon.
- Improved a few flight animations for the Wyvern.
UI
- Changed so that the inventory closes when using an elixir.
- [Oongka/Damiane] Improved the character switch UI displayed in situations that can only be progressed with Kliff.
- Improved so that items that cannot be dyed can no longer be selected in the Dye UI.
- Changed so that only the currently tracked quest is displayed on the minimap border.
- Fixed an issue where the Recoverable item alert related to Wyvern eggs was not displayed.
- Fixed an issue where Trust notifications were not displayed properly in the notification history.
- [Mouse/Keyboard] Fixed an issue where, when selecting furniture, the tooltip in the upper-right corner displayed furniture other than the selected one.
Graphics / Settings
- [PS5] Fixed an issue where certain cutscenes would occasionally stutter.
- Fixed an issue where game loading time would occasionally take longer than usual.
- Fixed an issue where a crash would occasionally occur when opening the map.
- Fixed an issue where a crash would occasionally occur during boss rematches.
- Changed so that a failure message is displayed when applying engine options fails.
Localisation
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where the pinball launcher pin would not move upward.
- Fixed an issue where, when relocating a well in housing mode, the position would become misaligned.
- Changed the knowledge descriptions for salmon and burbot.
- Fixed an issue where some effects appeared awkward on ships.
- Fixed an issue where some quests would not be marked as completed in certain situations.
- Changed some Re-Blockade quests so that they are displayed as Engaged rather than Invaded.
- Fixed an issue where monsters would not appear in the Sovereign Wastes region in certain situations.
- Improved the guide text related to the drilling equipment in the “Abandoned Drilling Rig” quest.
- Fixed an issue where necklaces would clip through certain helms when equipped.
- Fixed the description of the Pavilion Glass Lamps.
- Fixed an issue where accompanying comrades would appear unnatural while a Rematch was loading.
- Fixed an issue where the camera would follow the Windshot when used while riding a Wyvern.
- Fixed an issue where some wagons appeared unnatural.
- Fixed an issue where some weapons displayed unnaturally.
- Updated the Others > Guides > Riding Dragons description.
- Changed “Injured Ludvig” to “One-Armed Ludvig” in Knowledge > Bosses.
- Fixed an issue where tools could be equipped and unequipped while talking to NPCs.
- Fixed an issue where some objects could be interacted with at awkward angles.
- Fixed an issue where the player would overlap with certain objects when viewing stronghold details under certain situations.
- Fixed a housing issue where the well bucket would not appear when placing a well in certain situations.
- Fixed an issue in housing mode where controls would become unavailable after placing certain installations.
- Fixed an issue in housing mode where some installations would move to unintended positions when taking them out or rotating them.
- Fixed an issue where the Wyvern would become stuck in place when dying in certain situations.
- Fixed an issue where related objects were placed before the Howling Hill was built.
- [Controller] Fixed an issue where, when pressing certain buttons, the sequence would not display the correct input button.
- Fixed an issue where the Liberation Gauge was displayed as 30% while progressing through the Courts of Judgment quest.
- Fixed an issue where the description for the Infiltrate the Azerian Manor quest would not be displayed in certain situations.
- Fixed an issue where the Longsword and Sheath appeared awkward when using shops and dye shops.
- Fixed an issue where the kakapo appeared awkward when zooming the camera in or out while holding it.
- Improved an issue where the rider’s motion appeared awkward when riding a wild bear without a saddle.
- Improved an issue where outfits appeared awkward when riding certain animals.
- [Oongka] Fixed the Restrain skill description so that it now matches the equipped weapon.
- [Oongka/Damian] Fixed an issue where a green effect would be displayed when using the Axiom Bracelet while hanging.
- [Oongka] Fixed the descriptions for how to use certain Greathammer skills so that they now match their actual behavior.
- [Damiane] Improved the silhouettes of certain outfits.
- Fixed an issue where effects appeared awkward when moving a power core with Axiom Force in certain situations.
- Improved the silhouette of riders mounted on wild wolves.
- Fixed an issue where the camera would behave abnormally when certain monsters were in a groggy state.
- Fixed an issue where the descriptions for Abyss Gear crafting recipes and Knowledge entries appeared awkward.
- Fixed an issue where the Box of Fortune was displayed as a pouch.
- Fixed an issue where map Knowledge from the Constellation Research Journal could only be obtained from the left page.
- Fixed an issue where the interaction button for fish traps placed by NPCs displayed “Take” button instead of “Pickpocketing.”
- Fixed an issue where the character would occasionally respawn at an abnormal location.
- Updated the description of the Meadow Bunting.








