Indie-Entwickler Wizard Fu ist mit dem Launchtrailer zu Songbringer heute etwas früh dran. Denn eigentlich erscheint der von den Entwicklern als “Sci-Fi-Liebesbrief an Old-School-Action-Rollenspiele” beschriebene Titel erst am 1. September für Xbox One und am 5. September für PS4.
The Metronomicon: Slay the Dance Floor – für PS4 und Xbox One erhältlich
Publisher Akupara Games weist uns darauf hin, dass The Metronomicon: Slay the Dance Floor jetzt für PS4 und Xbox One erhältlich ist. Dazu gab es den Launchtrailer oben.
Mario + Rabbids Kingdom Battle – Day-One-Patch erschienen
Ubisoft hat auch für Mario + Rabbids Kingdom Battle den inzwischen fast schon obligatorischen Day-One-Patch veröffentlicht. Die englischen Patchnotes dazu lesen sich so:
- Overall
- Overall Game stability, audio, UI, and localization have been improved
- Gameplay
- The Skill Tree reset is now free
- Tactical Camera is now displaying Deployable Info Card like it does for heroes, enemies, etc
- The Bosses’ AI has been improved
- Some collision issues in exploration phase have been fixed
- Minor gameplay glitches have been fixed
- Systems
- You can now select supported languages when you launch the game for the first time
- You can now select the story mode and the supported languages via the Main Menu
- You can now view the available Additional Contents (AOC) in the Main Menu
- Russian, Traditional and Simplified Chinese have been added in the supported languages
- Graphics
- 2D weapons icons have been updated to fit with 3D models aspects
- Level of Details has been improved in exploration phase
- At the end of the combat, the reward board is now in 3D and feedbacks have been improved
- Technics preview has been improved during battles
- Cinematics
- One scene has been added after completing the main adventure
- One scene has been added when the player has reached a 100% completion save and returned to Peach Castle
The King of Fighters XIV – Special Anniversary Edition erschienen
Deep Silver weist uns per Pressemitteilung darauf hin, dass jetzt eine Special Anniversary Edition von The King of Fighters XIV zum Preis von 54,99 Euro erhältlich ist. Sie enthält neben dem Hauptspiel alle bisher veröffentlichten kostenpflichtigen DLCs.
The King of Fighters XIV erschien ursprünglich in Europa am 26. August 2016 für PS4.
Lost Sphear – Gameplay-Trailer zur Spielmechanik
Square Enix zeigt uns oben in einem neuen Trailer, wie die Spielmechanik von Lost Sphear funktioniert. Das Rollenspiel von Toyko RPG Factory erscheint hierzulande am 23. Januar 2018 für PS4 und Switch.
Save me Mr Tako: Tasukete Tako-San – Action-Adventure mit Game-Boy-Grafik
Mit Save me Mr Tako: Tasukete Tako-San hat Publisher Nicalis jetzt ein Action-Adventure für Switch angekündigt, das voll auf den Charme der Game-Boy-Grafik setzt. Es erscheint im vierten Quartal 2017.
Trove – Launchtrailer zum Eclipse-Update
Entwickler und Publisher Trion Worlds erinnert uns mit dem Launchtrailer oben daran, dass das Eclipse-Update für Trove verfügbar ist. Es ergänzt zwei neue Schatten Turm-Ebenen, umfangreichere Klassen-Modifikation, einen Trove-Atlas, die Möglichkeit Edelsteine zu schmieden und Boni für tägliche Logins und Events.
Dead Alliance – spektakulärer Launchtrailer zum Zombie-Shooter
Publisher Maximum Games zeigt uns oben den spektakulären Launchtrailer zu Dead Alliance. Der Zombie-Shooter ist bereits für PS4 und Xbox One verfügbar.
Sparc – Launchtrailer zum Sporttitel für PlayStation VR
Entwickler und Publisher CCP Games zeigt uns oben den Launchtrailer zu Sparc. Der Sporttitel ist jetzt für PlayStation VR verfügbar.
Overwatch – Patch 1.14 ergänzt Deathmatch und Team Deathmatch
Blizzard hat jetzt Patch 1.14 für Overwatch veröffentlicht, der Deathmatch und Team Deathmatch auf diesen Karten ergänzt:
- Dorado
- Eichenwalde
- Hanamura
- Hollywood
- Horizon Lunar Colony
- King’s Row
- Temple of Anubis
- Volskaya Industries
Team Deathmatch kann dagegen nur auf diesen Maps gespielt werden:
- Black Forest
- Castillo
- Ecopoint: Antarctica
- Necropolis
Abseits davon lesen sich englischen Patchnotes so:
Hero Updates – Junkrat
- Concussion Mine: Junkrat can now hold two mines
- RIP-Tire: Tire’s movement speed has been increased by 30%; There is no longer a time limit when wall climbing
Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.
Hero Updates – Orisa
- Fusion Driver: Projectile speed increased by 20%
- Protective Barrier: Barrier size increase by 20%; Barrier shape has been changed to allow for more coverage from enemies that are below the barrier.
Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).
Hero Updates – Roadhog
- Take a Breather: Can now be used while moving; Damage taken while healing has been reduced by 50%
Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.
Hero Updates – Widowmaker
Grappling Hook
- Grappling Hook Cooldown has been reduced from 12 seconds to 8
- Venom Mine – Affected targets are now visible through walls (to you as Widowmaker only)
Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.
Competitive play – General
- The length of Competitive Play seasons has been reduced to 2 months (formerly 3)
- The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5)
- Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each season
- Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
- Players who place in Diamond or below can now lose their place in that tier if their Skill Rating drops below the minimum requirement. However, they’ll still earn their end-of-season rewards for their highest skill tier placed
- Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches)
- Changes in Skill Rating that occur after each competitive match have been adjusted to address some anomalies, especially with certain heroes
- Skill Rating earned during players’ placement matches will now more accurately reflect their true Skill Rating
- The calculation system for personal performance contributions has been improved
Competitive play – General – Points
More Competitive Points will be rewarded for wins or ties in Competitive Play
- 15 Competitive Points for a win (formerly 10)
- 5 Competitive Points for a win (formerly 3)
Competitive play – General – Skill Rating
Periodic Skill Rating decay has been reduced
- Previously inactive players (in Diamond tier or above) lost 50 Skill Rating per day. This has been reduced to 25 Skill Rating per day
- Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
Gameplay – General
- Anti-stall timers for control points have been reduced to negate stalling as a viable tactic.
User Interface – General
- Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule.
Bug Fixes – General
- Fixed a bug that occasionally required the Capture Point progress bar to progress past the 2nd tick mark before being activated.
Bug Fixes – General
- Fixed a bug that occasionally required the Capture Point progress bar to progress past the 2nd tick mark before being activated.
Bug Fixes – Heroes
- Fixed a bug that could cause D.Va’s black ejection screen to briefly reappear after being ejected from her mech
- Fixed a bug causing D. Va’s Light Gun to utilize the wrong texture while outside of her mech when the Junker skin was equipped
- Fixed a bug that caused D. Va’s hair to stand straight up on the Hero Select screen when her Cruiser skin was equipped
- Fixed a bug causing the lights on the back of Doomfist’s hand to incorrectly indicate full ammo when his Hello emote was activated
- Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players
- Fixed a bug that prevented Doomfist’s Meteor Strike from reaching certain high-altitude locations
- Fixed a bug that was preventing Doomfist’s Rocket Punch from connecting with enemy players that were moving up an incline
- Fixed a bug preventing Orisa’s “Overclocked” achievement from being granted, even after the criteria was met
- Fixed a bug causing Sombra’s teeth to be visible while her Stealth ability was active when her Los Muertos skin was equipped
- Fixed a bug causing Sombra’s reload animation to play even when interrupted
Bug Fixes – Maps
- Fixed a bug that allowed players to reach unintended locations on Ecopoint: Antarctica
- Fixed a bug that allowed players to see past the map’s background on Black Forest
- Fixed a bug that allowed players to reach unintended locations on Black Forest
- Fixed a bug that caused the announcer to say “Travelling to Dorado” when joining Castillo
- Fixed a bug that prevented some equipment (vents, pipes, etc.) from properly connecting to the walls of the power plant on Dorado
- Fixed a bug that allowed players to reach unintended locations on Hanamura
- Fixed a bug that caused some projectiles to go through the ground on the last point of Horizon Lunar Colony
- Fixed an issue that caused sprays to display incorrectly on the crane on the Horizon Lunar Colony
- Fixed a bug that caused pink lighting to appear in some areas of Ilios
- Fixed a bug that could cause A.I. heroes to get themselves stuck while traveling to the Well Capture Point on Ilios
- Fixed a bug that allowed players to reach unintended locations on Ilios
- Fixed an issue that caused the lighting to appear dark in Genji’s room on Nepal
- Fixed a bug that allowed players to reach unintended locations on Oasis
- Fixed a bug that prevented Pharah’s Jump Jet from recharging while perched on doorframes in Oasis
- Fixed a bug that prevented doorframes from being visible and lacking collision on the Practice Range
- Fixed a bug that caused some players to get stuck behind a plant near the second point on Route 66
- Fixed a bug that allowed Doomfist to reach unintended locations on Volskaya Industries
Bug Fixes – User Interface
- Fixed a bug in the Options > Controls menu that prevented the asterisk (which normally indicates that changes have been made) from being removed from the hero’s dropdown after controls have been set to default
- Fixed a bug causing the Back button to disappear when scrolling through the list of available games in the Game Browser

















