Die Tarsier Studios haben den Launchtrailer zu Statik einige Tage zu früh auf die Menschheit losgelassen. Eigentlich erscheint der Titel nämlich erst am 24. April für PS4.
Mario Kart 8 Deluxe – Technik-Vergleich mit Wii-U-Version und Handheld-Vorgänger
Oben seht Ihr einen Vergleich der Technik von Mario Kart 8 Deluxe für Switch mit dessen Wii-U-Version sowie dem Handheld-Vorgänger Mario Kart 7 für 3DS. Dabei macht der neueste Teil des Funracers erwartungsgemäß eine sehr gute Figur.
Dragon Quest Heroes II – Charakter-Trailer zu Alena, Kyrill und Torneko
Im inzwischen siebten Charakter-Trailer zu Dragon Quest Heroes II stellt uns Square Enix Alena, Kyrill und Torneko vor. Das Action-Rollenspiel erscheint bei uns am 28. April für PS4.
The Surge – Trailer zum Kampfsystem
Focus Home Interactive stellt uns mit dem neuen Trailer zu The Surge dessen Kampfsystem kurz vor. Selbst ausprobieren können wir es ab dem 16. Mai, denn dann erscheint das Action-Rollenspiel für PS4 und Xbox One.
Injustice 2 – Trailer zu Brainiac
Im neuen Trailer zu Injustice 2, den Warner Bros. heute veröffentlicht hat, spielt Brainiac die Hauptrolle. Der Prügler erscheint am 16. Mai für PS4 und Xbox One.
Paragon – ab nächster Woche mit Revenant
Epic Games gibt bekannt, dass Paragon ab dem 25. April mit dem Held Paragon verstärkt wird. Der Titel ist auf der PS4 seit dem 16. August 2016 in der offenen Beta.
Puyo Puyo Tetris – Tips in Videoform für angehende Tetris-Meister
Sega versorgt uns heute mit vier Videos zu Puyo Puyo Tetris, die an alle angehenden Tetris-Meister gerichtet sind und wertvolle Tips für dieses Vorhaben liefern. Puyo Puyo Tetris erscheint hierzulande am 28. April für PS4 und Switch.
Paladins: Champions of the Realm – Patch 48 veröffentlicht
Mit dem Video oben zeigen uns die Hi-Rez Studios, was der jetzt dafür veröffentlichte Patch 48 an Paladins: Champions of the Realm verändert und optimiert. Die kompletten Patchnotes findet Ihr hier. Paladins: Champions of the Realm befindet sich auf PS4 und Xbox One momentan in der geschlossenen Beta.
Everybody’s Golf – geschlossene Beta und Europa-Termin nun bekannt * UPDATE
UPDATE: Gerade eben reingekommen sind auch die Infos, auf die wir gewartet haben: In Europe geht Everybody’s Golf (demnach ohne “neuen” Namenszusatz) auch in Europa an den Start, die geschlossene Beta wird ebenfalls bei uns stattfinden – mehr dazu im PlayStation Blog.
Sony gibt bekannt, dass für New Everybody’s Golf in Japan eine geschlossene PS4-Beta statfindet. Zeitraum ist zwischen dem 26. und 28. Mai.
Die Vollversion erscheint dann am 31. August im Land der aufgehenden Sonne. Über eine Veröffentlichung in Europa wurde noch nichts gesagt, sie gilt aber als wahrscheinlich.
Rainbow Six Siege – Update 2.1.3 erschienen
Mit dem jetzt dafür erschienenen Update 2.1.3 beseitigt Ubisoft u.a. einige Fehler aus Rainbow Six Siege und sorgt für ein runderes Spielerlebnis. Die gesamten englischen Patchnotes lesen sich so:
Operator Changes
Glaz
- Reduced the noise on the edges of the highlighted enemy.
- Lowered the contrast of the teal tint of the lens.
- Lowered the contrast of the yellow highlight on opponents.
- Fixed the blood splatters effect not appearing on successful shots.
Developers Note: After shipping the new scope for Glaz with the Velvet Shell Mid-Season Reinforcements, we noticed that the blood splatter visual effects were not working properly. This called into question whether hits would land on the players opponent or not. We have also reduced the noise created by the thermal lens, which caused the yellow highlight to bleed from the edges of the character, which gave the player a false sense of where the opponents body begins and ends. As a result, players will be able to see much better when a hit lands and when it doesnt.
Montagne: The LFP586s hip fire spread has been increased
Developers Note: We felt like Montagne paired with the LFP586 + laser sight was overall too strong at medium and longer range encounters, so we have increased the hip fire spread of the gun. Montagne wont be able to quickly shut down his opponent without having to expose himself anymore, given that there is a decent distance between the two.
Echo: Sonic Burst on Echos Yokai drone will now register all body parts as a valid hit surface to trigger the disorientation effect on the opponent.
Developers Note: We felt like it was really hard to hit the head (even more so on consoles), so were giving Echo players a lot more room for imprecision to trigger the effect.
Gameplay
- FIXED – If the entire enemy team is kicked for team killing, the winning team does not gain any MMR.
- FIXED – Operators are able to deploy their gadgets while prone.
- FIXED – The Death From Above bonus applies to all kills when initiated while rappelling.
- FIXED – The DBNO timer is not paused when a teammate is reviving a downed player.
- FIXED – Shield Operators were utilizing an ancient technique to reload their pistols instantly. The knowledge for how to perform this reload has once again been forgotten.
- FIXED – Operators sometimes get stuck to a Barricade when placing a Breaching Charge on a Barricade that is partially damaged. The Defenders now properly dispose of their gum in trash receptacles.
- FIXED – Gadget deployment does not trigger properly when a sidearm is in use.
- FIXED – Reloading does not always properly reload the weapon, even if the animation plays. Bandits April Fools joke of replacing some magazines with empty ones was not received well by Rainbow Six Actual.
- FIXED – Barricades and Reinforced Walls are not properly displaying for all players.
- FIXED – Some players are able to exit and re-enter ADS with shields instantly. Shields are heavy, you cant flap them around.
- FIXED – Players are able to achieve full ADS accuracy without fully aiming down sights.
Game Mode
- Caster Camera: FIXED – Spectating a player on Oregon in the Basement will cause the camera to switch floors.
- Terrorist Hunt: FIXED – Players will see a broken animation when an Attacking Operator with a shield uses the refill station.
- Custom Game: FIXED – Miras One Way Mirror cannot be ejected if Friendly Fire is deactivated.
Operator Bug Fixes
Montagne: FIXED – Montagne places his left hand on an invisible shield in the MVP screen when viewed by other players.
Twitch
- FIXED – Shock Drone will kill players that are using Rooks Armor Plates, as opposed to downing them.
- FIXED – The Shock Drone makes no sound effect when destroyed.
- FIXED – Twitch does not have any audio barks when the Maquis Legendary Uniform is equipped.
Mute: FIXED – MP5K Iron Sights are missing the glow on the front sight post.
Fuze: FIXED – Fuzes gloves will now match his uniform. He confirmed that he will not be forgetting items from the packing list again.
Hibana: FIXED – X-KAIROS Pellets disappear if they are shot while a player is leaning around cover.
Kapkan: FIXED – EDD can be deployed through an object, causing a broken animation.
Echo
- FIXED – Yokai can be thrown directly onto the ceiling and will stick to it.
- FIXED – Sonic Burst disorient effect hits twice on certain Operators with gadgets in their hands.
- FIXED – Yokais crosshair does not display that a susceptible target is being aimed at.
- FIXED – Yokai cannot disorient teammates during the Preparation Phase.
- FIXED – Yokai drone cannot be destroyed by projectile explosion while in camo.
Tachanka
- FIXED – LMG makes no sound when being deployed or picked up if the shield is destroyed.
- FIXED – LMG shield appears visible momentarily after being redeployed if the shield was previously destroyed.
- FIXED – Player does not properly attach to the LMG after vaulting over an object.
Caveira: FIXED – Damage displayed in the kill camera is too high.
Mira
- FIXED – Placing the Black Mirror on reinforced walls separated by an indestructible pillar will cause the gadget to only partially deploy.
- FIXED – It is possible to melee drone from the opposite side of an unbroken Black Mirror.
- FIXED – Improper behavior of wall during deployment of the Black Mirror on walls with metal beams.
- FIXED – Objects on the walls are destroyed after Black Mirror activation, as opposed to during the deployment animation.
Jackal: FIXED – Weapon becomes invisible after quickly activating and deactivating the Hunter Vision repeatedly.
IQ: FIXED – IQ has the wrong nail polish color in 3rd person view.
Thermite: FIXED – Red LED on the Exothermic Charge remains on after removing the charge.
Glaz: FIXED – Hipfiring with the OTS-03 results in a perfectly circular shot pattern, as opposed to shots landing at the point of aim.
Level Design
Bartlett University
- FIXED – Placing the Black Mirror on non-reinforced walls with paintings on the other side will not destroy the props and will obscure vision.
- FIXED – Invisible collision causes drones to appear as if they are floating in the Library.
Chalet
- FIXED – Players cannot vault over a Deployable Shield if placed at 2F Library Hallway doorway.
- FIXED – Yokai can destroy and stick to shelves that are midway up the wall.
House: FIXED – X-KAIROS Pellets do not penetrate the top window of the Upper Hallway stairwell when fired from the outside tower.
Consulate: FIXED – Wall is not fully destroyed when Black Mirror is activated on it in B Electric Room.
Oregon: FIXED – Deployable gadgets are instantly destroyed when shooting at the indestructible table in B Laundry Room.
User Experience
- FIXED – Players do not receive any points when killing an enemy with a gadget after the player has died.
- FIXED – Firing pin group does not follow the slide for the USP or Mk1 9mm.
- FIXED – When shooting at least two times before detonating, X-KAIROS pellets do not produce any sound in third person.
- FIXED – Wrong placement for Shields in the Winning Showcase.
- FIXED – DBNO audio remains present after reviving the DBNO Operator.
- FIXED – Any equipped gadget is invisible if held for more than 9 seconds with one hit key (advanced deployment option) in hand in the End of Round replay or any replay.








