Xbox Game Pass – Microsoft kündigt Spiele-Abo-Programm für Xbox One an

57

Wer eine Xbox One besitzt, nicht ständig nur die neuesten Spiele haben will und z.B. mit EA Access zufrieden ist, für den hat Microsoft in Kürze noch eine interessantes Angebot parat: Im Frühjahr 2017 startet nämlich der Xbox Game Pass, bei dem Teilnehmer für monatlich 9,99 Euro Zugriff auf eine über 100 Spiele umfassende Bibliothek haben – sprich, die darin enthaltenen Titel können runtergeladen und gezockt werden, solange Euer Abo läuft. Außerdem erhaltet Ihr solange auch 20% Rabatt auf digitale Spielekäufe – alleine das kann sich schnell lohnen. Erfreulich: Xbox Live Gold müsst Ihr nicht auch noch dafür haben (aßer Ihr wollt online spielen, versteht sich).

Mehr Details zurm Xbox Game Pass findet Ihr auf der offiziellen Webseite, zudem wurden zumindest ein paar Spiele konkret estätigt:

  • Halo 5: Guardians
  • Saints Row 4 Re-Elected
  • NBA 2K16
  • Mad Max
  • LEGO Batman
  • Mega Man Legacy Collection
  • Terraria
  • Payday 2
  • Gears of War: Ultimate Edition
  • SoulCalibur 2
  • Tekken Tag 2

Klar ist dabei also, dass zum Sortiment auch Indiespiele gehören wie auch Xbox-360-Titel, die auf der Xbox One kompatibel sind.

Für ausgewählte Teilnehmer des Xbox Insider Programms soll der game pass zudem schon ab heute in einer eingeschränkten Form antestbar sein – probiert einfach mal aus, ob Ihr Euch dafür qualifiuziert habt.

Exile Election – neuer Trailer stellt die Protagonisten vor

0

Nippon Ichi Software hat jetzt einen neuen Trailer zu Exile Election veröffentlicht. Dieser stellt die einzelnen Protagonisten vor. Das Adventure erscheint am 27. April in Japan für PS4 und Vita.

Chess Ultra – 4K-Schach für PS4 und Xbox One angekündigt

9

Mit dem edel aufgemachten Trailer oben kündigt Ripstone Games jetzt Chess Ultra für PS4 und Xbox One an. Das Schachspiel wird dabei in 4K erstrahlen (ein Novum in der Unternehmensgeschichte) und PlayStation VR unterstützen. Erscheinungszeitraum ist das Frühjahr.

The Division – Trailer zum Last-Stand-DLC, Inhalt von Update 1.6

0

Abseits des Trailers zum Last-Stand-DLC von The Division hat Ubisoft heute auch die umfangreichen Patchnotes zu dessen Update 1.6 für uns. Beide Inhalte erscheinen heute. Hier nun die dicken Patchnotes:

Last Stand game mode

  • SHD tech data relays loaded with operational information were left behind in the Dark Zone when the JTF was forced to withdraw. Rogues have targeted these data relays and are attempting to access what is inside. Engage in 8 versus 8 PvP combat and secure the data before the Rogues can.
  • Fight to control three key tactical locations on one of 4 Dark Zone maps.
  • In order to capture a tactical location, the team will need to control three objectives inside the location. Once the tactical location is secured, the team will begin scoring points.
  • First team to reach the max score wins.
  • To help propel their team to victory, players can activate powerful fortifications and SHD tech tactical boosts.

New Incursion – Lost Signal

  • Lost Signal takes place in a civilian TV Broadcast center taken over by the infamous Rikers gang.
  • Players will venture into three different wings and face unique combat scenarios. Each encounter is meant to push players to play tactically and make the best use of their builds.
  • All wings bring their own challenges and rewards; completing all of them will unlock the final boss fight and the strongest opposition yet.

-Update 1.6

Game changes

Dark Zone map expansion

  • Explore three new areas to the north of the Dark Zone. Engage powerful enemies and discover the dangers hiding around every corner.

Dark Zone Leaderboards

  • Earn rewards in the Dark Zone by participating in weekly and monthly activities tracked via the new Dark Zone leaderboards.
  • See how you stack up against other players in the Dark Zone on leaderboard activities that reset and change every week and month. All the tracked weekly and monthly activities count towards your total score. The higher your score, the better rewards you will earn when the leaderboards reset!

Dark Zone Contamination Events

  • The pockets of virus contamination in the subways below the Dark Zone are festering and becoming even more deadly. Cleaners have been attracted to the rising contamination. Players must manage their health as the virus eats away at their filter while battling against powerful Cleaners. Clear each Dark Zone subway of Cleaners to earn extra rewards.

Legendary difficulty

  • Pit yourself against elite LMB forces equipped with superior gear and advanced tactics.
  • Legendary difficulty strips missions of all narrative and focuses purely on combat scenarios.
  • Each Legendary mission has a single checkpoint, about halfway through.
  • Legendary difficulty is only available in World Tier 5.
  • Available missions: Napalm Production Site, WarrenGate Power Plant, Times Square Power Relay.

More options for character customisation

  • Explore all new ways of customising your agent, with weapon skins, backpack skins, new clothing sets and emotes!
  • Visit the Premium Vendor in The Terminal to unlock premium vanity content; stocks update weekly so check back regularly!

Combat

  • Increased the time to revive a downed teammate from 3s to 5s.
  • Bleed no longer blocks sprint. Instead it reduces movement speed by 20%. Additional applications refresh the timer.
  • Medkits can now be used at full health and cleanse the character of all applied status effects.
  • Hipfire stability has been significantly reduced when moving.
  • Increased Hip-fire penalties: Weapon spread is now wider while stability and recoil are also more impacted.
  • Player camera will now be impacted by hipfire, reducing their field of view the longer they keep firing.
  • There is now a short cooldown between each combat roll.
  • Body shot damage has been slightly increased in PvP (this change does not apply to PvE, headshot damage is unchanged).
  • Implemented visual feedback when an enemy player uses a Medkit.
  • The PvP damage multiplier has been set at 0.42. This applies to both Last Stand and the Dark Zone.

Last Stand Gear Normalisation

Gear pieces

  • Automatically increase to Gear Score 256.
  • Main attributes (Firearms, Stamina, Electronics) will be increased to the maximum roll of the existing stat on each equipped piece.
  • All bonuses, included from gear and performance mods, will be increased to their maximum roll.

Weapons

  • Automatically increase to Gear Score 256.
  • Talents unlock based on the normalized main attributes.
  • All bonuses (including from mods), damage and attributes will be increased to their maximum roll.
  • All players will be set to 35% armor mitigation value. This armor mitigation is affected by Talents and Skill buffs.
  • Player talents, Gear Set bonuses and Weapon Set bonuses function as normal.

Dark Zone

  • Players can now fast travel between Dark Zone checkpoints.
  • Players will no longer lose Dark Zone experience and funds when killed in the Dark Zone if they are not Rogue.
  • Supply drops will now reward Dark Zone experience as well.
  • Koreatown is no longer classified as a Landmark.

Armor and Resistances

  • Armor has been removed as a Major bonus from items and is replaced with Health.
  • Base Health has been added to the game. Depending on the World Tier you are in, you will automatically receive a given amount of Base Health for free.
  • Added a new bonus called “Resist All” which adds resistance to all types of status effects.
  • Older items (pre 1.6) with Health bonus will see this bonus replaced with a Resist All one.
  • Resist All is capped at 60%.
  • Resistances to status effects will now reduce the effect instead of having a chance to resist it. This means that a 10% bleed resist will lower the bleed damage and duration by 10% instead of having a 10% chance to ignore it.
  • When applied repeatedly in a short time, the player will naturally build up resistance to this status effect. In other words, status effects will now have diminishing returns when applied repeatedly to a player.
  • If the player manages to build up 100% resistance to a status effect, they will resist it entirely.

Gear Talents

  • Rejuvenated now gives 40% resistance to all status effects for 10 seconds, when using a Medkit.

For gear stats, (-) means a bonus is removed, (+) indicates a bonus has been added, and (=) means the bonus remains.

Gear stats

Chest

  • -Damage to Elite
  • -Damage from Elite
  • +Skill Haste
  • +Enemy Armor Damage
  • =Health
  • =Health on Kill
  • =Exotic Damage Resilience
  • =All Resistance

Backpack

  • -Skill Haste
  • -Signature Skill Resource Gain
  • +Weapon Stability
  • =Health
  • =Critical Hit Damage
  • =Skill Power

Mask

  • -Damage to Elite
  • +Enemy Armor Damage
  • =Critical Hit Chance
  • =Health on Kill
  • =Exotic Damage Resilience
  • =Skill Power
  • =All Resistance

Gloves

  • -Damage to Elite
  • +Enemy Armor Damage
  • +Skill Haste
  • =Critical Hit Chance
  • =Critical Hit Damage
  • =Health on Kill
  • =Assault rifle Damage
  • =LMG Damage
  • =Marksman rifle Damage
  • =Shotgun Damage
  • =SMG Damage
  • =Pistol Damage

Knees

  • -Damage to Elite
  • -Damage from Elite
  • +Enemy Armor Damage
  • +Skill Power
  • =Health
  • =Critical Hit Damage
  • =Exotic Damage Resilience
  • =All Resistance

Holster

  • -Damage from Elite
  • -Pistol Damage
  • +Critical Hit Chance
  • +Reload Speed
  • =Health
  • =Skill Haste

Other changes to stats

  • Enemy Armor Damage is now a Major bonus and no longer a Minor.
  • Damage to Elites is now a Minor bonus and no longer a Major.
  • Damage from Elite values have been halved.
  • Pistol Damage is doubled on gloves.

Recalibration

  • If you had a native Armor bonus (not recalibrated), it will be turned into health.
  • If you had a recalibrated Armor bonus, the recalibration will reset and you will be back to the initial bonus the item had when it was acquired.
  • If you had a native Health bonus (not recalibrated), it will be turned into All Resistance.
  • If you had a recalibrated Health bonus on any other Gear Piece, the recalibration will reset.
  • If you had a recalibrated Health bonus in Chestpiece and no native armor roll on this piece, the Health roll will remain.
  • If you had a recalibrated Health bonus in Chestpiece and a native armor roll on this piece, the recalibration will reset as you would otherwise end up with 2 Health bonuses.
  • If you had a recalibrated Health bonus in any other Gear Piece, the recalibration will reset.
  • If you had a recalibrated Skill Haste bonus on your backpack, the recalibration will reset.
  • If you had a recalibrated Pistol Damage bonus on your holster, and the holster was acquired after update 1.5, the recalibration will reset.
  • If you had a recalibrated Enemy Armor Damage or Damage to Elite and the item was acquired after update 1.5, the recalibration will reset.
  • All recalibrations on Exotic weapons will reset.
  • Unique talents on Exotic weapons cannot be recalibrated.
  • Free talents on Exotic weapons that don’t have a Unique talent (Liberator, Centurion, Eir and Hildr) can be recalibrated.
  • Note that when a recalibration resets, the money spent will be reimbursed, based on the recalibration costs of Update 1.6. Since recalibration now has a cost cap, if the initial recalibration costed more, you will only be reimbursed according to this cap.

Character talents

  • On the move reduced to 15%.
  • Battle Buddy reduced to 30%.
  • Critical Save reduced to 20%.
  • Adrenaline will no longer apply Overheal. Instead it replaces the instant heal of Medkits with a heal over time that can also apply while taking damage.

Skills

Changes to skill power

  • The Skill Power curve has been modified, resulting in less efficient skills at low Skill Power, and more efficient skills at high Skill Power.
  • Skills will now scale to the World Tier you are currently in as an “expected Skill Power” has been implemented.
  • Diminishing return on Skill Power will not kick in before 450 000 Skill Power.
  • All skills have been adapted to this new scaling.
  • Skill Haste gear bonuses have been increased by 100%.
  • Skill Haste has a cap of 50%.

Sticky Bomb

  • Changed Flashbang mod to have only a flashbang effect.
  • Replaced the Proximity Fuse mod with Disruptor, which has an EMP effect. Its explosion radius has been increased to 9 meters.
  • Added warning and delay to Sticky Bomb. This means that Sticky Bombs, except for Disruptor, will no longer detonate immediately, but after some time.

First Aid

  • Defibrillator will now heal in 2 steps, one instant burst of healing following by a heal over time.
  • Booster Shot: Damage Mitigation bonus decreased by 50% from 15% to 7.5%.

Turret

  • Shock Turret will no longer deal any damage and only shock the enemy.
  • Base skill and Active Sensor: Range decreased from 35 meters to 25 meters.
  • All mods except Shock: Base health reduced by 25%.
  • All mods: Skill Power impact on health reduced.

Mobile Cover

  • All mods: Base cooldown increased by 33%.

Pulse

  • Reduced impact of Skill Power on Critical Hit Chance and Critical Hit Damage.
  • Tactical Scanner
  • Critical Hit Chance increased by +20%.
  • Critical Hit Damage reduced by -11%.

Smart Cover

  • Damage Resilience decreased by 33%.
  • Reduced impact of Skill Power on Damage Resilience.
  • All mods: Base cooldown increased by 9%.

Seeker Mine

  • All mods: Added a PvP damage modifier that applies to all PvP activities, to reduce its potency. The multiplier is set to 40%.
  • Base cooldown increased by 17%.
  • Cluster
  • The stagger effect has been removed. Explosion damage has been decreased, bleed damage has been increased.

Support Station

  • All mods: Radius decreased from 8 meters to 7,5 meters.
  • Life Support: Revive time increased from 3 seconds to 5 seconds.
  • Support Station heal procs have a 1 second cooldown.

Signature Skills

  • The exhaust that applies after a player received a Signature Skill effect is extended to 60 seconds (from 30 seconds).
  • Players will no longer be able to trigger a Signature Skill if they are under the exhaust effect from a previous application.
  • Signature Skills cooldown will now be affected by Skill Haste.
  • Tactical Link
  • Damage bonus is decreased to 10% in Last Stand. (this change doesn’t apply outside of Last Stand, where the bonus remains at 30%).
  • Weapon Stability will be more hindered by the rate of fire bonus.

Gear sets

D3-FNC

  • 4 pieces: When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon.
  • Characters will now automatically switch to their sidearm if the SMG runs out of ammo.

Reclaimer

  • 2 pieces: +30% Support Station range.
  • 3 pieces: +50% Support Station duration.
  • 4 pieces: All Support Station mods are active at the same time.

AlphaBridge

  • 4 pieces: Now only provides the 3rd (free) talent of the unused weapon instead of all three. All talents ignore unlock requirements.

Tactician’s Authority

  • 2 pieces: +15% Skill Haste.
  • 4 pieces: Now consumes the skill power buff on skill use instead of after 10 seconds.

Banshee’s Shadow

  • 4 pieces:
  • While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%. (no change)
  • While not Rogue, Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.

Deadeye

  • 4 pieces: Now only works with zoomed scopes.

Loot

  • High-End Named items become Exotic:
  • This quality comes with a new item color.
  • Exotic weapons have been removed from the Advanced Weaponry Vendor.
  • Updates sources for Exotics: Some sources have been moved around. We also added more sources with chances to drop any Exotic.
  • Exotics Caches have been added to the game. These guarantee an Exotic item when opened.
  • Phoenix Credits cap has been increased from 2000 to 5000.
  • The scavenger box in the Base of Operations will now properly scale with world tier.
  • Weekly Assignment Caches will now guarantee an Exotic item.
  • Exotic items sold at Vendors have had their prices slightly increased.
  • Gear Set items have been lowered to be equivalent to High End prices.

Crafting

  • Recalibrations are now unlimited. This means that once a stat is picked for recalibration, it can be recalibrated as many times at the player has currency to pay for it. The cost will increase at first but eventually cap and no longer increase.

Weapons

  • Base damage on all weapons has been reduced to balance correctly with the reduced damage mitigation from the change to Armor (note that NPC health and damage has also been adapted to preserve the Time to Kill and Time to be Killed values pre 1.6).
  • SMGs have been given back their Critical Hit Chance, with a maximum roll of around 22%.
  • Coolheaded will now have a small cooldown to not trigger repeatedly with automatic weapons.
  • L86
  • Base Damage increased by 4%.
  • Damage falloff at range reduced by 40%.
  • Provident talent: The last bullet of a magazine deals 10% more damage. (Instead of 60%)

Named weapons

General

  • All Named Weapons are now of Exotic Quality.
  • Exotic weapons now each have a unique talent in the 3rd free slot. The other 2 talents are rolled randomly from the list of talents available to this weapon type.
  • Exotic weapons owned pre-Update 1.6 will have the new unique talent added and their remaining talents randomly rerolled.
  • Exotic weapon talents are not transferred to the other weapon when using AlphaBridge.
  • Exotic talents cannot be recalibrated. See above for more information about how recalibration works for legacy items.
  • Exotic weapons each received a unique descriptive lore text in their UI.
  • Some Exotic Weapons now function as Gear Sets: The unique talent unlocks when two specific Exotic weapons are equipped.
  • FAMAS is now an Exotic weapon and Uncomplicated its unique talent. It has been renamed Bullfrog.
  • Base damage increased by 11.7%.

Tommy Gun

  • Carefree: Hipfire damage is increased by 11%.

Medved

  • Center Mass: Shoots heavy slugs instead of buckshot.

Hungry Hog

  • Glutton: Killing a target increases your damage dealt by 10% until you stop firing. Multiple kills stack this bonus up to 5 times.

Tenebrae

  • Lights out: Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. This talent has a 10 second cooldown.

Pakhan

  • Pakhan: Each kill makes the next reload have 20% extra bullets compared to its base.

Liberator & Centurion (Weapon Gear Set)

  • Free Republic: Each shot with the Liberator grabts +5% to you next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds.

Valkyria becomes Hildr & Eir (Weapon Gear Set)

  • Valkyria: Each hit with Hildr increases critical hit damage by 1% to a max of 30. The bonus decreases by 1 every second. This bonus only applies to Eir.
  • Hildr cannot crit.

Cassidy

  • Boomstick: Double trigger fires off both barrels in short succession.

Urban MDR

  • Base damage increased by 65%.
  • Distracted: Your damage is increased by 18% against targets with status effects.

Warlord

  • Play rough: Damage taken is reduced by 20% while firing. The taken damage is applied when you stop firing.

Thompson M1928

  • Carefree: Hipfire damage is increased by 11%.

Damascus

  • Quickdraw: When drawn weapon damage is increased by 20% for 2 seconds. After that weapon damage is decreased by 20%.

Golden Rhino

  • Golden Rhino: Increase stagger by 200%.

Historian

  • History repeats: Each bullet embers itself in the target and detonates 2 seconds later for 700% of the user’s Firearms.

Caduceus

  • Caduceus: Each Critical Hit heals you and your group for 1% of the user’s Skill Power. This talent has a 0.2 seconds cooldown. A player can only be healed by one Caduceus at a time.

Midas

  • Midas: Each bullet you hit with reduces your damage by 1% and your target’s damage by 1% to a max of 20%. The effect is reduced by 5% per second.

Showstopper

  • Base damage increased by 11%.

Open world

  • Civilians will now always drop Target Intel when helped.
  • Collectibles will now reward players with more XP when picked up at level 30.

Survival

  • Crafting High End pistols will no longer cost Division Tech
  • Updated Survival Cache content: it no longer has a specific drop that weights towards weapons introduced in Survival and has a more generic drop instead. Exotic items have a small chance to drop as a bonus.
  • Reviving players from downed state will now cost a Medkit.
  • When matchmaking in Solo PvP Survival, players will end up in a guaranteed Solo instance where grouping is not possible.
  • Players can no longer “loot and kill” other downed players in PvE Survival.
  • Supplies available around the different spawn hideouts have been rebalanced.

Underground

  • Killing NPCs will now grant Underground XP instead of normal XP. This means that players will no longer earn normal XP when playing Underground.
  • Underground Caches now guarantee two items instead of one. Exotic items have a small chance to drop as a bonus.

Incursions

  • Increased the Weekly Rewards on all Challenging and Heroic Incursions.

Gameplay

  • [PC Only] Several improvements and bug fixes made to gamepad support on PC.

Bug fixes

  • Fixed a bug where sometimes consumables would not be consumed when used in Survival mode or normal gameplay.
  • Fixed a bug where the game would return an incorrect out of playable map area error in DZ06.
  • Fixed a bug where the UI would incorrectly reflect the protection bonus from Hunter’s Faith. gear set talent when two or more players had the 4-piece bonus active while in close proximity.
  • Fixed a bug where players could accidentally use consumables while browsing the emote wheel.
  • Fixed a bug where the Pulse Master skill would not always trigger the early warning for hostile characters.
  • Fixed several instances of Ballistic Shield becoming unusable.
  • Fixed a bug where Recovery Link would not trigger correctly.
  • Fixed a bug where players would be unable to do anything for a few seconds after using a skill.
  • Fixed a bug where the UI QuickNav function would not work properly.
  • Fixed a bug where crafting material quality would not scale properly with world tier.
  • Fixed a bug on PlayStation 4 where players would be stuck in infinite loading.
  • Fixed a bug where weapon talents would not activate if the character attribute values were equal, but not higher than the requirements.
  • Fixed several instances of delay when using First Aid.
  • Fixed a bug where Vigorous talent would not work properly.
  • Fixed a bug where players would be able to use consumables infinitely.
  • Fixed a bug where the Competent weapon talent would not work for certain skills.
  • Fixed a bug where the Coolheaded weapon talent would reduce consumable duration.
  • Fixed a bug where the NPC audio would not work after ending a Survival game mode session.
  • Fixed a bug where a Favorited item could be accidentally marked as junk.
  • Fixed a bug where NPCs would often get perfect aim.
  • Fixed a bug where mods could be unequipped randomly when relogging into the game.
  • Fixed a bug with Mobile Cover where talents Adept, Competent and Capable would stay active until either the cover was destroyed or the player changed cover.
  • Fixed a bug where sometimes the player would lose input functionality after closing the stash.
  • Fixed a bug where the Signature skill cooldown would not update on the party’s UI if used outside of party range.
  • Fixed a bug with the Chromatic aberration graphical setting.
  • Fixed a bug where crafted level 34 extended magazines would roll with lower stats than intended.
  • Fixed a bug where the Nimble talent could revive the player from a downed/dead state.
  • Fixed a bug where enemies would be stuck behind a door during a mission in the Garment District.
  • Fixed a bug where Brycce Thompson would randomly repeat some of his lines even after the player completes the related mission.
  • Fixed several instances of FPS drops and freezes.

Horizon: Zero Dawn – Video widmet sich der erzählerischen Seite

0

Das Video oben widmet sich der Erzählebene von Horizon: Zero Dawn. Selbst erleben können wir diese ab morgen, wenn das Action-Adventure bei uns exklusiv für PS4 erscheint.

The Legend of Zelda: Breath of the Wild – Das große Test-Tagebuch (Teil 3)

23

Beim letzten Mal erzählte ich unter anderem von meinem schlechten Gewissen wegen der zerstörten Pflaumenbäume in Kakariko: Die Lage hat sich etwas entspannt. Bei meinem nächsten Besuch in dem Dorf sind die Bäume nämlich wieder da – die greise Lady steht zwar nicht am Zaun, aber ich hoffe, sie dort bald wieder lebensfroh zu sehen. Doch nach diesem entspannten Abstecher in die Zivilisation will ich wieder Abenteuer erleben – noch ahne ich nicht, dass prompt eine dicke Überraschung ansteht.

Denn inmitten einer Lichtung entdecke ich einen schnarchenden Riesen. Allerdings keinen menschlichen (und dann eventuell freundlichen) Giganten, sondern einen roten Mega-Troll. Als ich mich ihm nähere, nennt das Spiel seinen Namen: Hinox. Ganz schön groß, der Knabe! Und weil er nur ein Auge hat, schieß ich da mal rein. Prompt plumpst Hinox auf den Hosenboden und fängt sich ein paar Hiebe von meinem Schwert ein, circa ein Fünftel seiner Lebensleiste ist geleert. Nachdem er sich aufgerichtet hat, will ich das Manöver wiederholen. Doch Hinox hat dazugelernt: Mit einer Hand schützt er seinen Glubscher, mit der anderen schnappt er sich einen Baum und schleudert ihn auf Link. Das hat gesessen, alle Herzen futsch, Game Over. Ich beschließe, dass Hinox momentan noch eine Nummer zu groß ist und mache einen Bogen um sein Schlafgemach.

Wenn ich stärker bin, will ich zurückkommen. Allerdings erkenne ich bald ein Luxusproblem meines Abenteuers mit Breath of the Wild. Mehrfach entdecke ich gleich mehrere interessante Dinge und Aufgaben: Eigentlich sollte ich eine bestimmte Pilzsorte für einen Forscher sammeln, andererseits will ich auch jeden Schrein schaffen, den ich entdecke. Dann versuche ich natürlich auch auf die Türme der jeweiligen Gegend zu kraxeln – was angesichts von Stachelranken, zu langen Kletterpassagen oder ähnlichem anfangs nicht immer möglich ist. Und gerne würde ich auch die Nebenquests des Liedermacher-Papageis schaffen, der an den entlegensten Orten seine Weisen spielt. Dann sind da noch Dutzende Außenposten der Bokblins – mal haust eine Bande in einem Felsen in Schädelform, mal steht ein Grüppchen auf einem rustikalen Holzwachturm. Und fast immer, wenn ich eine Schar besiegt habe, darf ich ihre Schatztruhe plündern – neue Pfeile, Rubine, Waffen & Co. kann ich schließlich immer gebrauchen.

Bulletstorm: Full Clip Edition – neuer Story-Trailer der PS4-Version

3

Oben seht Ihr einen neuen Story-Trailer der PS4-Version von Bulletstorm: Full Clip Edition. Der Ego-Shooter erscheint am 7. April für PS4 und Xbox One.

For Honor – erster größerer Patch in Aussicht

0

Ubisoft gibt bekannt, dass sich der erste größere Patch (Version 1.03) für For Honor gerade bei Sony und Microsoft im Zertifizierungsprozess befindet. Hier sind die Patchnotes:

Shugoki

  • Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.

Orochi & Berserker

  • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
  • The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.

Valkyrie

  • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.

Berserker, Warlord, & Valkyrie

  • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations

Fight

All Fighters

  • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
  • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
  • Fixed camera clipping issues with walls on executions

Peacekeeper

    Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.

  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
    • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
    • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
  • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
  • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m

Berserker & Conqueror

  • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
    • Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    • Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms

Valkyrie

    Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot. We’ve made some of her moves a little faster and we’ve added some mix-ups.

  • Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg
  • Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
  • Light Attacks recoveries reduced by 100 ms
    • Light Attack Miss Recovery 900 ms to 800 ms
    • Light Attack Hit Recovery 700 ms to 600 ms
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms
    • Light Attack Regular Block Recovery 700 ms to 600 ms
  • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
    • Light Chain second Attack Startup 600 ms to 500 ms
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms
    • Light Chain second Attack Hit Recovery 600 to 500 ms
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
  • Shield Crush can now be chained into Light Chain
    • After 400 ms into Hit Recovery
    • After 500 ms into Miss Recovery
  • Hunter’s Rush Recoveries shortened by 200 ms
    • Miss recovery 1000 ms to 800 ms
    • Hit recovery 800 ms to 600 ms
    • Interrupt Block recovery 900 ms to 700 ms
    • Regular Block recovery 800 ms to 600 ms

Orochi

  • Increased the dodge back on the Orochi’s “Riptide Strike”
  • Increased the backward displacement from 1.75 m to 2 m

Game mode

Duel, Brawl, Elimination

  • Bots joining an in-progress match will be dead for the current round.

Miscellaneous

  • Changed Music in Face Off screen
  • Various bug fixes

For Honor v1.03 PC-specific bug fixes

Fixes

UI fixes

  • Map overview is displayed when user tries to preview emblem in emblem editor when accessed in between Next Match timer screen
  • Non-FullScreen Videos are stretched in non 16:9 screens
  • UI Issues with Hero Customization & World map UI in 21:9 aspect ratio
  • Conflicting Scroll areas in Game Mode Selection
  • Wrong tip for quick chat controls appear when using keyboard and mouse
  • The mouse disappears after skipping the faction War video
  • Button prompts not displayed correctly in tutorial hints if user assigned buttons, which are too long
  • Controller Button depiction is displayed in instructions on face off screen even if controller is not connected
  • Scrollbar is incorrectly displayed to the left side of the page on selecting Key mapping with the mouse or keyboard
  • Bot settings in “Custom Match” blocked for keyboard when the mouse is moved
  • Pressing A to buy items in the store is instant instead of Hold
  • X/Y/Ä is not recognized properly on the Key Mapping Page with a German keyboard layout
  • Mapping < on German keyboard shows black icon
  • Key binding does not support all the special characters

Chat fixes

  • Post match chat position too low
  • Scrolling down a long list in IME crashes the game
  • Group leader can only see their own messages in custom matches
  • Chat not accessible after restarting game flow
  • IME – visual elements missing for edit mode (underline/rectangle)

Graphics fixes

  • Full screen not working after restarting the game
  • Crash when the correct GPU driver is not found
  • Shadow Flickering on Player on Extreme Settings

Controls fixes

  • Game does not detect Dualshock 4 controller connected via DUALSHOCK 4 USB Wireless Adapter
  • Game does not detect Thrustmaster Firestorm Dual Analog 3 Gamepad
  • “Full Block” ingame action not working for Steam Controller
  • “Left Guard”, “Right Guard”, “Top Guard” ingame actions not working for Steam Controller

General fixes

  • Recording and Screenshot capturing with ‘Radeon ReLive’ not working
  • Push to talk does not work if popup is on screen
  • Ansel – Some UI elements remain visible with Ansel enabled

Additional Changes

UI Improvements

  • PC Mouse & keyboard now have separated loading screen tips
  • Player widget is now clickable with shortcuts to (Emblem editor, Profile & Store page)
  • Adjust chat log position to avoid critical overlaps in menus
  • Removed “Map overview” from story mission selection screens
  • Improve Mouse + Keyboard handling of the Bot selection page

Graphics Improvements

  • Visual Improvement to nVidia’s HBAO+
  • Improved HZB generation on higher resolutions (4K)

General Improvements

  • EAC displays better error descriptions to players
  • Fixed multiple crashes

PlayStation Store – neu am 28. Februar 2017

0

PlayStation 4:

  • Torment: Tides of Numenera – 49,99 Euro
  • Night in the Woods – 23,99 Euro
  • DYING: Reborn – 18,99 Euro
  • DYING: Reborn VR – 9,99 Euro
  • Toy Odyssey: The Lost and Found – 13,99 Euro
  • Grim Legends: The Forsaken Bride – 9,99 Euro
  • Ghost Blade HD – 8,99 Euro

PlayStation Vita:

  • DYING: Reborn – 14,49 Euro

Xbox Game Store – neu am 28. Februar 2017

0

Xbox One:

  • Torment: Tides of Numenera – 49,99 Euro
  • Ghost Blade HD – 9,99 Euro

Neueste Beiträge

Screenshot von Dread Delusion

Dread Delusion – im Test (PS5)

Seite 1 Dass die Vorbilder dieses Rollenspiels aus der Ego-Perspektive rund um die Jahrtausendwende entstanden, ist auf dem ersten Blick klar. Kantige Charaktere, niedrig aufgelöst...

The Legend of Heroes: Trails from Zero & Trails to Azure – für PS5...

https://www.youtube.com/watch?v=XHpTVUikuO0 NIS America und Falcom geben bekannt, dass The Legend of Heroes: Trails from Zero und The Legend of Heroes: Trails to Azure am 10. September auch...
Artwork von S.T.A.L.K.E.R. 2

S.T.A.L.K.E.R. 2 – Trailer zum “Cost of Hope”-DLC

https://www.youtube.com/watch?v=ssOE56qZCDw GSC Game World präsentiert einen neuen Trailer zur "Cost of Hope"-Erweiterung für S.T.A.L.K.E.R. 2. Darin zeigt man etwa die Spielwelt und einzelne Charaktere. "Cost of...
Artwork zu Echoes of Aincrad

Echoes of Aincrad – zweiter Story-Trailer

https://www.youtube.com/watch?v=z8YfxeTT9Co Publisher Bandai Namco und Entwickler Game Studio präsentieren den zweiten Story-Trailer zu Echoes of Aincrad. Darin können wir auch dem Theme Song lauschen. Dieser...
Screenshot von Front Mission Evolved

Front Mission Evolved – im Klassik-Test (PS3 / 360)

Seite 1 14 Jahre nach Gun Hazard bringt Square Enix das zweite Actionspiel zur berühmten Strategieserie auf Konsole: In Evolved blickt Ihr Eurem Wanzer über...