Rainbow Six Siege – Update 2.1.3 erschienen

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Mit dem jetzt dafür erschienenen Update 2.1.3 beseitigt Ubisoft u.a. einige Fehler aus Rainbow Six Siege und sorgt für ein runderes Spielerlebnis. Die gesamten englischen Patchnotes lesen sich so:

Operator Changes

Glaz

  • Reduced the noise on the edges of the highlighted enemy.
  • Lowered the contrast of the teal tint of the lens.
  • Lowered the contrast of the yellow highlight on opponents.
  • Fixed the blood splatters effect not appearing on successful shots.

Developer’s Note: After shipping the new scope for Glaz with the Velvet Shell Mid-Season Reinforcements, we noticed that the blood splatter visual effects were not working properly. This called into question whether hits would land on the player’s opponent or not. We have also reduced the noise created by the thermal lens, which caused the yellow highlight to bleed from the edges of the character, which gave the player a false sense of where the opponent’s body begins and ends. As a result, players will be able to see much better when a hit lands and when it doesn’t.

Montagne: The LFP586’s hip fire spread has been increased

Developer’s Note: We felt like Montagne paired with the LFP586 + laser sight was overall too strong at medium and longer range encounters, so we have increased the hip fire spread of the gun. Montagne won’t be able to quickly shut down his opponent without having to expose himself anymore, given that there is a decent distance between the two.

Echo: Sonic Burst on Echo’s Yokai drone will now register all body parts as a valid hit surface to trigger the disorientation effect on the opponent.

Developer’s Note: We felt like it was really hard to hit the head (even more so on consoles), so we’re giving Echo players a lot more room for imprecision to trigger the effect.

Gameplay

  • FIXED – If the entire enemy team is kicked for team killing, the winning team does not gain any MMR.
  • FIXED – Operators are able to deploy their gadgets while prone.
  • FIXED – The Death From Above bonus applies to all kills when initiated while rappelling.
  • FIXED – The DBNO timer is not paused when a teammate is reviving a downed player.
  • FIXED – Shield Operators were utilizing an ancient technique to reload their pistols instantly. The knowledge for how to perform this reload has once again been forgotten.
  • FIXED – Operators sometimes get stuck to a Barricade when placing a Breaching Charge on a Barricade that is partially damaged. The Defenders now properly dispose of their gum in trash receptacles.
  • FIXED – Gadget deployment does not trigger properly when a sidearm is in use.
  • FIXED – Reloading does not always properly reload the weapon, even if the animation plays. Bandit’s April Fools joke of replacing some magazines with empty ones was not received well by Rainbow Six Actual.
  • FIXED – Barricades and Reinforced Walls are not properly displaying for all players.
  • FIXED – Some players are able to exit and re-enter ADS with shields instantly. Shields are heavy, you can’t flap them around.
  • FIXED – Players are able to achieve full ADS accuracy without fully aiming down sights.

Game Mode

  • Caster Camera: FIXED – Spectating a player on Oregon in the Basement will cause the camera to switch floors.
  • Terrorist Hunt: FIXED – Players will see a broken animation when an Attacking Operator with a shield uses the refill station.
  • Custom Game: FIXED – Mira’s One Way Mirror cannot be ejected if Friendly Fire is deactivated.

Operator Bug Fixes

Montagne: FIXED – Montagne places his left hand on an invisible shield in the MVP screen when viewed by other players.

Twitch

  • FIXED – Shock Drone will kill players that are using Rook’s Armor Plates, as opposed to downing them.
  • FIXED – The Shock Drone makes no sound effect when destroyed.
  • FIXED – Twitch does not have any audio barks when the Maquis Legendary Uniform is equipped.

Mute: FIXED – MP5K Iron Sights are missing the glow on the front sight post.

Fuze: FIXED – Fuze’s gloves will now match his uniform. He confirmed that he will not be forgetting items from the packing list again.

Hibana: FIXED – X-KAIROS Pellets disappear if they are shot while a player is leaning around cover.

Kapkan: FIXED – EDD can be deployed through an object, causing a broken animation.

Echo

  • FIXED – Yokai can be thrown directly onto the ceiling and will stick to it.
  • FIXED – Sonic Burst disorient effect hits twice on certain Operators with gadgets in their hands.
  • FIXED – Yokai’s crosshair does not display that a susceptible target is being aimed at.
  • FIXED – Yokai cannot disorient teammates during the Preparation Phase.
  • FIXED – Yokai drone cannot be destroyed by projectile explosion while in camo.

Tachanka

  • FIXED – LMG makes no sound when being deployed or picked up if the shield is destroyed.
  • FIXED – LMG shield appears visible momentarily after being redeployed if the shield was previously destroyed.
  • FIXED – Player does not properly “attach” to the LMG after vaulting over an object.

Caveira: FIXED – Damage displayed in the kill camera is too high.

Mira

  • FIXED – Placing the Black Mirror on reinforced walls separated by an indestructible pillar will cause the gadget to only partially deploy.
  • FIXED – It is possible to melee drone from the opposite side of an unbroken Black Mirror.
  • FIXED – Improper behavior of wall during deployment of the Black Mirror on walls with metal beams.
  • FIXED – Objects on the walls are destroyed after Black Mirror activation, as opposed to during the deployment animation.

Jackal: FIXED – Weapon becomes invisible after quickly activating and deactivating the Hunter Vision repeatedly.

IQ: FIXED – IQ has the wrong nail polish color in 3rd person view.

Thermite: FIXED – Red LED on the Exothermic Charge remains on after removing the charge.

Glaz: FIXED – Hipfiring with the OTS-03 results in a perfectly circular shot pattern, as opposed to shots landing at the point of aim.

Level Design

Bartlett University

  • FIXED – Placing the Black Mirror on non-reinforced walls with paintings on the other side will not destroy the props and will obscure vision.
  • FIXED – Invisible collision causes drones to appear as if they are floating in the Library.

Chalet

  • FIXED – Players cannot vault over a Deployable Shield if placed at 2F Library Hallway doorway.
  • FIXED – Yokai can destroy and stick to shelves that are midway up the wall.

House: FIXED – X-KAIROS Pellets do not penetrate the top window of the Upper Hallway stairwell when fired from the outside tower.

Consulate: FIXED – Wall is not fully destroyed when Black Mirror is activated on it in “B Electric Room”.

Oregon: FIXED – Deployable gadgets are instantly destroyed when shooting at the indestructible table in B Laundry Room.

User Experience

  • FIXED – Players do not receive any points when killing an enemy with a gadget after the player has died.
  • FIXED – Firing pin group does not follow the slide for the USP or Mk1 9mm.
  • FIXED – When shooting at least two times before detonating, X-KAIROS pellets do not produce any sound in third person.
  • FIXED – Wrong placement for Shields in the Winning Showcase.
  • FIXED – DBNO audio remains present after reviving the DBNO Operator.
  • FIXED – Any equipped gadget is invisible if held for more than 9 seconds with one hit key (advanced deployment option) in hand in the End of Round replay or any replay.

Nintendo eShop – neu am 18. April 2017

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Switch:

  • Wonder Boy: The Dragon’s Trap – 19,99 Euro
  • ACA Neo-Geo: Fatal Fury – 6,99 Euro

Wii U:

  • Orbit – 1,95 Euro

New 3DS:

  • Breakout Defense – 7 Euro

Deformers – Launchtrailer ist etwas früh dran

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Oben seht Ihr den Launchtrailer zu Deformers, der dezent zu früh an der Reihe ist. Eigentlich erscheint die Mehrspieler-Klopperei nämlich erst morgen für PS4 und Xbox One.

Shovel Knight – “Specter of Torment”-Update bald auch für weitere Plattformen

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Yacht Club Games hat das kostenlose “Specter of Torment”-Update für Shovel Knight nun auch für Plattformen abseits der Switch terminiert – zumindest für die USA. Demnach erscheint das Update dort morgen für Wii U und am 25. April für PS3, PS4, 3DS und Vita.

Die Xbox One und Europa werden bisher nicht erwähnt.

Ab sofort: Die neue M! Games Mai 2017 in der M! App

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Ab sofort ist die M! Games 284 (Mai 2017) für 3,99 Euro in unserer neuen App für iOS und Android verfügbar. Ganz recht, einen Tag vor dem Kiosk-Release! Lest schon jetzt das große Special rund um Nintendos Switch-Zukunft (oder wie wir sie uns wünschen würden), den Test von Mario Kart 8 Deluxe und noch viel mehr.

Was, Ihr habt die App noch gar nicht?

Dann folgt einfach diesen Links:

The Elder Scrolls Online: Tamriel Unlimited – Gameplay-Trailer zur Warden-Klasse

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Bethesda stellt uns mit dem Gameplay-Trailer oben die Warden-Klasse aus der Morrowind-Erweiterung für The Elder Scrolls Online: Tamriel Unlimited vor. Diese ist ab dem 6. Juni für das Online-Rollenspiel erhältlich.

Xbox Game Store – neu am 20. April 2017

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Xbox One:

  • ACA Neo-Geo: Over Top – 6,99 Euro
  • ACA Neo-Geo: Fatal Fury 2 – 6,99 Euro

Code Vein – Bandai-Namco enthüllt neues Action-RPG

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2018 wird düster, wenn es nach Bandai-Namco geht: Dann erscheint nämlich das nun mit einem Teaser-Trailer offiziell angekündigte Code Vein.

Die etwas vage Info dazu sagt uns: “In dem Action-Rollenspiel übernimmt der Spieler die Rolle eines Wiedergänger und muss in einer postapokalyptischen Welt verlorene Erinnerungen wiederfinden und monströse Gegner bekämpfen.” Außerdem soll das Spiel “fordernd” sein, was schon erste Optimisten hoffen lässt, eine Art Dark Souls im Legacy of Kain-Gewand zu bekommen…

Nichts genaues weiß man ansonsten aber nicht, weder die angepielten Systeme (wobei PS4 und Xbox One naheliegend sind) noch den Entwickler wollte man bislang verraten.

Fire Emblem Echoes: Shadows of Valentia – das komplette Intro

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Nintendo hat jetzt das komplette Intro von Fire Emblem Echoes: Shadows of Valentia veröffentlicht. Das Filmchen macht uns in erster Linie mit der Story des Titels vertraut. Fire Emblem Echoes: Shadows of Valentia erscheint in Europa am 19. Mai exklusiv für 3DS.

Mario Kart 8 Deluxe – Video zeigt alle Abkürzungen

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Mal ehrlich, ohne seine gut versteckten Abkürzungen wäre Mario Kart doch irgendwie unvollständig, oder? Ob nun zum Aufstellen einer neuen Bestzeit oder wegen dem Vorteil im Mehrspielerduell ist dabei gar nicht so entscheidend. Das Video oben zeigt uns alle Abkürzungen im kommenden Mario Kart 8 Deluxe. Erscheinungstermin ist der 28. April und Plattform die Switch.

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