Battlefield 1 – Patch ergänzt Lupkow-Pass-Map

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Entwickler DICE hat jetzt einen Patch für Battlefield 1 veröffentlicht, der u.a. die Lupkow-Pass-Map ergänzt. Die kompletten englischen Patchnotes lesen sich so:

Maps and modes

  • Fixed issue where tank spawns would get blocked by soldiers on Amiens.
  • Fixed issue where released pigeon prompt would not go away. Pesky pigeons!
  • Fixed issue where a vehicle could not spawn in Operations for attackers on Mountain Fort. Added Frontlines to Monte Grappa and Ballroom Blitz.

Spectator

  • Fixed issue where some VFX for the trench periscope would show in 3p mode for spectators.
  • Fixed issue where the ammo count for the current weapon and grenades was incorrect when spectating someone on a horse.
  • Fixed issue where spectators would see all scores as 0 in End of Round screen.
  • Fixed a bug where certain 2d overlays from vehicles would show in tabletop or free cam. Reduced area where spectator camera could fly on Verdun.

Weapons

  • Stationary MGs will no longer deal damage to nearby players when destroyed.
  • Fixed issue where the receiver of a bayonet charge would not get an audio cue before being hit.
  • Fixed issue where a 3p soldier would continue to yell (as if they were charging) after the charge was cancelled.
  • Fixed issue where single-fire or semi-auto weapons could have part of their firing sound cut off if the player switched weapons immediately after firing.
  • Synchronized weapon firing/muzzle flash correctly to bullet firing and damage screen to improve correctness of replicated bullet logic.
  • Fixed issue that could cause weapon loadout UI to disappear under certain conditions.

Vehicles

  • Airplane rocket crosshair should no longer be faded.
  • Increased the turn speed of the horse by 25% while standing still.
  • Triggering a reload while galloping on the horse will no longer cause the horse to stop sprinting.
  • Horses automatically jumping over obstacles should now be much more reliable.
  • Fixed an animation bug where the reload animation would play when it shouldn’t have after getting on a horse.

Rent-a-server

  • Fixed the issue that updating the VIP or Moderator list causes map rotation to discard map vote result and return to the first map.
  • Fixed an issue where pre-round countdown would not start when players switch team.

Spawning experience

  • Squad spawning improvements to reduce spawning into enemies.
  • Minor tweaks to minimize the “Spawn Train” effect.
  • This is a first part of a bigger initiative to solve squad spawning issues.

UI

  • Fixed issue with End of Round scoreboard reordering Premium Trials/Premium Friends players.
  • Fixed navigation issue on Codex screen
  • Mouse scrolling now works amongst awarded ribbons on the end of round screen
  • Platoon tags are now correctly displayed for players already on the game server when searching for platoons
  • Player’s K/D ratio is no longer shown as the squad’s KD ratio on the End of Round screen
  • Service stars for stationary weapons are now correctly shown as awarded in End of Round screen
  • An error is no longer shown after joining a newly added friend from the Com Center
  • Performance improvements to the whole UI and in particular to the Codex and Weapons & Gadgets screens.

Options

  • Add Network Smoothing Option inside Advanced Gameplay Options for low ping players.
  • Added gameplay profile option to select whether on spawn the minimap should be reset to the default zoom or the last zoom state.
  • Implemented optional combined map zoom (on press) / big map (hold) functionality in a single button mapping.
  • Added a new option under Controls->Basic to switch between a toggle or hold for sprinting with the horse.
  • PC – In the keybindings screen mouse mappings are now shown as icons.

Network

  • Added fix to prevent late damage effects from lossy high ping connections.
  • Fixed Vegetation destruction delays.
  • Fixed vehicle destruction so that transition to destroyed state happens flawlessly, this was particularly bad for airplanes when getting destroyed mid-air.
  • Prevent stacking damage and suppression from high ping players.

Other

  • Fixed an issue where picking up an enemy soldier’s kit would cause the player to start speaking the enemy team’s language.
  • Added DX12 MGPU support.
  • Spectating players are no longer prompted with a kicked message when leaving the game server
  • Fixed issue with party member receiving in invite to play on the current game server
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