Bulletstorm VR – umfangreiches Update veröffentlicht

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People Can Fly und Incuvo haben Bulletstorm VR mit einem großen Update versorgt. Die englischen Patchnotes dazu lesen sich folgendermaßen:

Key Fixes

  • Fixes for multiple crashes covering a wide range of scenarios.
  • Added Enhanced VFX (Leash, Explosions, Peacemaker Carbine Muzzleflash and Firing)
  • Fixed instances where loading screens appear as a black screen
  • Fixed a rare crash connected with changing languages multiple times with specific inputs.
  • Fixed location where players die and respawn under the train moving train platform.
  • Fixed a common crash caused by repeated reloads with the Headhunter.
  • Fixed a bug where Boneduster charged shot did no damage to Vultures.
  • Enemies hit by flail gun are now correctly stunned and unable to move/find cover.

Optimisation and Quality of Life Improvements

  • Additional optimisation on loading screens and game HUD.
  • Holding down the trigger when entering a cinematic will automatically skip it.
  • Fixed the ammunition port on the Bouncer weapon to no longer be off-center.
  • Fixed the Charged Shot VFX on the Headhunter.
  • Fixed a culling volume in the bomb room in Act 4-2 that made parts of the level disappear too early.
  • Smashing bottles now counts against collectibles found.

AI

  • Improved AI on Driller Miniboss
  • Fixed unresponsive AI in the Act 2-1 boss fight

Sound/Music

  • Removed secondary background music in the game’s credits
  • Added missing sound effects to Ishi walking

Bulletstorm VR erschien am 18. Januar für PlayStation VR2.

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