
People Can Fly und Incuvo haben Bulletstorm VR mit einem großen Update versorgt. Die englischen Patchnotes dazu lesen sich folgendermaßen:
Key Fixes
- Fixes for multiple crashes covering a wide range of scenarios.
- Added Enhanced VFX (Leash, Explosions, Peacemaker Carbine Muzzleflash and Firing)
- Fixed instances where loading screens appear as a black screen
- Fixed a rare crash connected with changing languages multiple times with specific inputs.
- Fixed location where players die and respawn under the train moving train platform.
- Fixed a common crash caused by repeated reloads with the Headhunter.
- Fixed a bug where Boneduster charged shot did no damage to Vultures.
- Enemies hit by flail gun are now correctly stunned and unable to move/find cover.
Optimisation and Quality of Life Improvements
- Additional optimisation on loading screens and game HUD.
- Holding down the trigger when entering a cinematic will automatically skip it.
- Fixed the ammunition port on the Bouncer weapon to no longer be off-center.
- Fixed the Charged Shot VFX on the Headhunter.
- Fixed a culling volume in the bomb room in Act 4-2 that made parts of the level disappear too early.
- Smashing bottles now counts against collectibles found.
AI
- Improved AI on Driller Miniboss
- Fixed unresponsive AI in the Act 2-1 boss fight
Sound/Music
- Removed secondary background music in the game’s credits
- Added missing sound effects to Ishi walking
Bulletstorm VR erschien am 18. Januar für PlayStation VR2.








