Am Freitag erscheint Patch 1.13 für Dark Souls III, der u.a. Änderungen für den PvP-Modus und eine neue Arena mit sich bringt. Die englischen Patchnotes lesen sich folgendermaßen:
- Addition of the arena Round Plaza to the Undead Match
- Fixed a bug where players could invade hosts during a boss fight
- Fixed a bug where disabled items could be used
- Fixed a bug where Spear of the Church would be summoned outside the boss battle area
- Fixed a bug where red phantoms could be summoned after the appearance of a Darkmoon Blade or Blue Sentinel
- Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
- Up to a total of two Darkmoon Blades or Blue Sentinels can now be summoned during online multiplayer
- When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
- Increased the level range at which Darkmoon Blades and Blue Sentinels can be matched
- Increased drop rate of Seed of a Giant Tree, reduced the number that can be carried and greatly reduced the duration of its effect
- Fixed an issue where some weapon skill animations could be used with other weapons
- It is now easier to be interrupted when using most weapon skills
- Reduced the absorption bonus during the latter half of Perseverance weapon skill
- Increased tracking on attack animations for Pike category weapons
- Increased stamina damage dealt by Fist category weapons
- Added a small window where damage taken is increased after initiating a parry with Fist and Claw category weapons
- Reduced damage of Gargoyle Flame Spear and Dragonslayer Spear
- Increased poise effect with Lothric Knight Long Spear
- Added Faith scaling to Sunlight Straight Sword and Yorshkas Spear, and reduced Strength and Dexterity scaling accordingly
- Reduced critical damage of Crow Quills
- All attacks from Rose of Ariandel can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
- Fixed a bug where the second L1(LB) combo attack when two-handing Onikiri and Ubadachi was not dealing thrust damage
- Fixed a bug where bleed effect for Pontiff Knight Great Scythe wasnt displaying in the menus
- Fixed a bug where weapon skill Quake of Quakestone Hammer would deal more damage than intended to Spear of the Church
- Reduced damage of Dark, Fire and Raw infusions for Lothric Knight Greatsword
- Reduced damage of Dark and Fire infusions for Murky Hand Scythe and Dragonslayers Axe
- Increased the charge rate for effects that trigger on continuous attacks (e.g. Pontiffs Right Eye, Old Wolf Curved Sword, Carthus Beacon)
- Re-adjusted damage and scaling for Simple, Crystal, Fire, Chaos, Lightning, Dark, Deep, Blessed weapon infusions that were changed in Regulation Version 1.32
- Increased stamina consumption of the sorceries Magic Shield and Great Magic Shield
- Increased FP consumption of the sorcery Great Magic Shield
- Increased FP and stamina consumption, and reduced duration of the sorcery Hidden Body
- Reduced stamina consuption and increased duration of the miracles Great Magic Barrier and Vow of Silence
- Reduced FP consumption of the miracle Great Magic Barrier
- Fixed a bug where the amount of healing received from the miracle Lifehunt Scythe would always be dependant on the Faith value of the weapon equipped in the right hand slot
- Reduced the effectiveness of Carthus Bloodring
- Reduced the absorption penalty when wearing Prisoners Chain
- Fixed other various issues