From Software hat jetzt Patch 1.32 für Dark Souls III veröffentlicht, der u.a. bei Besitzern des Ringed-City-DLCs für ein minimal leichteres Spielerlebnis sorgt. Die gesamten englischen Patchnotes lesen sich so:
- Reduced damage of the light arrows fired by Angels
- The sorcery Hidden Body is now effective against Angels
- Reduced the damage of homing spears released from Spear of the Church
- Reduced the amount of bonus absorption the Spear of the Church receives during 1vs2, 1vs3 and 1vs4 games (1vs1 is unaffected)
- Reduced the amount of HP Church Guardian has during a 1vs1 match (1vs2, 1vs3 and 1vs4 are unaffected)
- Increased damage and scaling of simple, crystal, fire, chaos, lightning, dark, deep and blessed infusions
- Increased damage of raw infusions
- Reduced damage and scaling of heavy infusions at lower weapon levels
- Increased scaling of sharp infusions, and increased damage gain at high levels of dexterity
- Reduced scaling of heavy infusions on lighter weapons
- Reduced damage of Exile Greatsword
- Reduced damage for L1(LB) attacks, and increased stamina consumption for L1(LB) attacks and weapon art Ember of Ringed Knight Paired Greatswords
- Fixed a bug where the weapon art Wind Wheel of Splitleaf Greatsword was applying more status effects than intended
- Fixed a bug where fully charged R2(RT) attacks of Profaned Greatsword and Black Knight Greatsword were not consuming additional stamina
- Fixed a bug where the weapon art of Preachers Right Arm would combo for more hits than intended
- Fixed a bug where the weapon art of Painting Guardians Curved Sword would combo for more hits than intended
- Increased damage of Toxic dealt by players, but reduced the penalty to stamina regeneration
Das hat ja nicht lang gedauert, bis RPGS generft wurde.Läuft auch nur jeder zweite mit rum.