Guerrilla Games hat Patch 1.02 für Lego Horizon Adventures veröffentlicht. Die englischen Patchnotes sehen so aus:
KNOWN ISSUES
We’ve heard our community’s feedback and are already digging into these pesky issues. They’re not quite fixed in this patch, but rest assured, our teams are on the case and giving them the attention they deserve. Thanks for sticking with us!
- The ‘Stay Frosty’, ‘Flaming Ninjas!’ and ‘Silent Storm’ Community Challenges do not progress by defeating element afflicted enemies with a non-elemental weapon.
- Changing environment colors increments the wrong Community Challenge.
- Some machines may spontaneously explode when entering the area (please keep your distance).
- Lighting may appear blown out on HDR Steamdeck. To resolve this either disable HDR, or increase the max luminance value to 4500 in the graphics settings.
- The game may crash on boot on specific 13th and 14th generation Intel CPUs. To resolve this a BIOS update may be required.
NEW FEATURES
- Added a Player Progression screen to track content / overall game progress.
- Options have been added to allow you to customize which features are highlighted when using the Focus. Highlight ALL THE THINGS.
FIXES AND IMPROVEMENTS
Runs
- Various fixes to reduce the risk of the player getting stuck outside of the level.
- Performed a balancing pass on various Apex Hunts.
- Fixed the player having a chance of being eaten by (stuck inside) the Dragon Cart masterbuilding object when it has been built.
Mother’s Heart
- Added stud rewards when having interacted with various yard customization plots.
- The fish from the Fishing Pond can now be eaten by animals (sorry fish).
Characters & Co-op
- Improved the visibility of player rings when playing in co-op.
- Improved Teersa’s ability to defend herself against projectiles. This old gal’s still got it!
- Improved the responsiveness of Teersa’s hold attack ability. Seriously, don’t mess with Teersa…
- Fixed an issue where the guest player may be missing a pickup prompt on gadgets and weapons after dying and being revived.
- Fixed an issue where the Deathbringer may always target the host player and not the guest. No playing favorites!
UI/UX
- Added a note to indicate which player opened the Pause Menu.
- Various localization improvements.
- Fixed an issue where simultaneously pressing the Cross and OPTIONS buttons may cause the Pause Menu to become unresponsive. There’s no trophy for button mashing!
- Removed a ‘Continue’ button that does not function on various Brick screens.
- Improved the HUD Scale option to increase the size of the quest markers, damage numbers, danger warnings, and more!
- Added ‘+’ signs to upgrade stickers to better highlight stat increases.
Combat
- PC Only – Fixed an issue where the player can lose functionality by pausing and clicking off the game window when charging the Arrow Storm Bow. Stay focused Aloy!
- Ensured that Erend’s stacked Giant Hammer now deals increased damage to the Deathbringer. Don’t stop him now!
- Fixed an issue where machines may become stuck on geometry. Math is hard.
Other
- PC Only – Adjusted default graphics settings based on hardware.
- PC Only – Improved performance on Intel ARC series GPUs.
- Various bug fixes and stability improvements.
- Various audio fixes and improvements.
- Significantly improved stability of reflections and facial animations on Nintendo Switch.