Blizzard hat jetzt ein weiteres Update für sein Overwatch veröffentlicht. Abseits von Competitive Play, Capture the Flag und Game Browser führt es Änderungen bei den Helden durch und optimiert die Maps. Bugs werden auch noch beseitigt. Die englischen Patchnotes lesen sich so:
Hero Updates
Ana
- New Hero Option: Nano Boost Sensitivity – Allows players to adjust Nano Boosts targeting sensitivity.
D.Va
- Defense Matrix – Enemy shots no longer need to travel a minimum distance before they can be blocked.
Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.
Mei
- Cryo-Freeze – Mei can now be targeted by allies while in Cryo-Freeze.
Mercy
- Resurrect – While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived.
- Caduceus Staff – Zenyatta can no longer be targeted when Transcendence is active.
- New Hero Option: Guardian Angel Sensitivity – Allows players to adjust Guardian Angels targeting sensitivity.
- New Hero Option: Beam Sensitivity – Allows players to adjust targeting sensitivity on Mercys Caduceus Staff beams.
Developer Comments: Mercys Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but havent done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.
Sombra
- New Hero Option: Hack Sensitivity – Allows players to adjust the targeting sensitivity on Sombras Hack ability
Symmetra
- Sentry Turret – [CONSOLE] Damage per second increased from 21 to 25.5
Developer Comments: Back in July, the damage per second from Symmetras turrets was reduced by 30 percent. Weve been keeping an eye on her over the past few months and decided to restore about 15 percent of that damage. On PC, her damage is still 30.
Torbjorn
- Rivet Gun – Ammo is now loaded earlier in the reload animation
- Build Turret – [CONSOLE] Damage increased from 10 to 12
Developer Comments: Like Symmetra, the damage from Torbjörns turrets was also reduced by 30 percent in July. After monitoring his effectiveness, weve decided to give his turret a small boost, restoring about 15 percent of the damage. By contrast, the damage from Torbjörns turret on PC is still 14.
Widowmaker
- New Hero Option: Grappling Hook Sensitivity – Allows players to adjust Grappling Hooks targeting sensitivity
Zarya
- New Hero Option: Projected Barrier Sensitivity – Allows players to adjust Projected Barriers targeting sensitivity
Zenyatta
- New Hero Option: Harmony Orb Sensitivity – Allows players to adjust Harmony Orbs targeting sensitivity
- New Hero Option: Discord Orb Sensitivity – Allows players to adjust Discord Orbs targeting sensitivity
Map Balance Changes
General
Respawn Delay
- When attackers outnumber defenders while taking a control point on Assault, Escort and Assault/Escort maps, the defenders respawn time will slowly increase until it hits a maximum value or the defense manages to gain the upper hand.
Developer Comments: Until now, stalling an attack by repeatedly throwing yourself at the point has been a common defensive strategy on Assault, Escort and Assault/Escort mapseven when the attackers have a decisive advantage. Typically, this tactic doesnt change the outcome of battle; it simply delays the attackers progress.
Eichenwalde
- A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance.
Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defenses favor. This change will give the offense more entrance options, which should improve the maps overall balance.
Bug Fixes
General
- Fixed an audio bug that prevented the point capture sound from increasing in pitch as the capture progressed
- Fixed an issue preventing key bindings on the communication wheel from displaying properly
- Fixed a bug causing some key bindings to revert to default after the first round of a Control map
- Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round
- Fixed a bug that caused the experience gained audio effects to continue playing, even after the players left the game lobby
- Environmental damage to barriers no longer counts toward the Damage Blocked statistic
A.I. – Fixed a bug that caused Roadhog bot to spin around after hooking a target
Competitive Play
- Fixed a bug preventing 60 seconds remaining and 30 seconds remaining voice lines from playing during the second round of a match
- Heroes
- Fixed a bug preventing Lucios Sound Barriers Provided statistic from being properly calculated
- Fixed a bug preventing Reinhardts Charge from properly pinning targets
- Fixed a bug preventing Reinhardts shield from displaying cracks at low health with the Wujing skin equipped
- Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target
- Fixed an issue that allowed Sombras Translocator to become stuck in the air
- Fixed a bug preventing Tracers Clocks Tickin spray from matching the thumbnail in the Hero Gallery
Maps
- Adjusted the collision in the attacker spawn room on Eichenwalde to prevent players from getting stuck in the pipes
- Torbjorn can now construct turrets on the stairs in Oasis
- Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower








