Simultan zur Shattered Space-Erweiterung hat Bethesda gestern auch Update 1.14.70 für Starfield veröffentlicht. Die englischen Patchnotes dazu lesen sich so:
Features
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Creation Kit: The automated process used to create models for Distant LOD is now available
General
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General performance and stability improvements
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Resolved an issue that limited the number of loaded creations to 255
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Lighting changes and enhancements have been made throughout the game
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Made several visual improvements and bug fixes for weapon models
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Improved player headtracking when exiting dialogue
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The player’s camera should no longer be jostled when jumping
Gameplay
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The Annihilator Particle Beam damage-over-time effect no longer affects Companions
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Robots and Turrets will now take damage from EM weapons
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Crafting: Addressed an issue with The Boom Pop! Dynamite recipe
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Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister
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Addressed an issue with Crowd behavior near The Well elevator in the New Atlantis Spaceport when combat is initiated
Quests
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Brownout: Addressed an issue with progression after speaking with Joyce Osaka in New Homestead
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Due In Full: Addressed a rare issue with The Delinquent Space Ship appearing
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Eye Witness: Player can no longer enter the destroyed ship on the spaceport landing pad
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Hostile Intelligence: Addressed an issue that could cause the door to the Security Office to be inaccessible if they fast travel away and wait during this quest objective
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In Memoriam: Addressed an issue that could prevent progression during the “Speak with Sarah” objective that takes place near the waterfall
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In Memoriam: Fixed an issue that could prevent the objective “Proceed to Cassiopeia I” from completing if the planet had been visited previously
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Leader of the Pack: Addressed an issue that could prevent the Ashta Alpha from being aggressive
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Legacy’s End: Addressed an issue that could prevent interaction with Delgado if siding with SysDef
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Legacy’s End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weapons
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Managing Assets: Addressed a rare issue that could prevent Tomo from appearing at Paradiso
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One Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity Scene
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One Giant Leap: Addressed an issue with Audio that could occur during the credits
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One Small Step: Resolved a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial is boarded
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Revelation: Addressed an issue with Quest Target consistency in the final encounter
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Rook Meets King: Dmitri Moldavski will now respond as intended if Austin Rake is killed during the encounter
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Rook Meets King: Addressed an issue where one of the Ragana crew was using the incorrect weapon animations
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Rough Landings: Fixed a rare issue with Milena Axelrod’s ship to appearing
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The Best There Is: Addressed an issue that could prevent Huan from moving to the Jade Swan after the first meeting
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The Best There Is: The Jade Swan is now accessible if the player still has the “Search and Seizure” quest active
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The Best There Is: Addressed an issue that could make the UC Vigilance difficult to locate because it was very far away
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The Showdown: Resolved an issue that could cause the door to the Strikers Hangout to remain locked
Locations
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Akila: Updated some textures in the Slums
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Akila: Resolved a collision issue with bunk beds
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Deserted Biotics Lab: Fixed missing panels on the exterior floor
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Lair of the Mantis: Resolved a minor texture issue that could appear on some panels
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Londinion Steam Tunnels: Fixed collision in an area that could allow players to get out of bounds
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Maheo I: Closed an open gap on the roof of Sonny Di Falco’s Mansion
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Neon: Nyx’s Apartment: Fixed an issue with collision in the area
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Neon: Addressed a collision issue with grated panels in Ebbside
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New Atlantis: Addressed small areas where water in the lake North of New Atlantis could appear to intersect terrain
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Stroud-Eklund Staryard: Addressed collision in an area
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The Clinic: Addressed a visual issue that could appear in Dr. Cassidy’s office
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The Red Mile: Addressed a collision issue under the platforms in the final area
Ships
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Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use
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Ship Builder: Fixed an audio issue that could occur when deleting a hab
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Ship Builder: Fixed a crash that could occur when modifying a ship that contained a live mine
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Addressed an issue that could allow non-sellable ships to be sold to vendors
Vehicle
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Addressed an issue with Set Active in the Vehicle menu when using a gamepad
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Fixed an issue with the position of Wheel VFX
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Addressed an issue with opening the Favorites menu while entering the vehicle
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Name plates and health bars will now display consistently while in a vehicle
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Settings for look sensitivity will now affect the vehicle camera
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Kaiser and Vasco will no longer both sit in the Rev-8 when following the player
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The vehicle icon will no longer display in interior maps
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The vehicle lights will no longer be automatically on when loading a save
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The fast travel distance for the vehicle is now in-line with other POIs and landed ships
UI
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Xbox Display Settings: Resolved an issue where setting the frame rate target to 60 would automatically revert the priority back to performance
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Removed a debug string that would display when uploading saves on Xbox to Customer Service
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Updated the Skills menu to resolve an issue in Large Font Mode for certain languages
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Resources with long names are now truncated for Large Font Mode when scanning
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Resolved an issue with Large Font Mode in the Barter Menu when selling higher quantities of items
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Temporary text will no longer display if you quickly select the “Continue” option from the Main Menu
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Ship registration costs will now display the accurate amount both on vendors and the hangar menu
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Addressed Mass display when selling items from ship cargo
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Skill Challenge pop-ups will now have truncated text instead of shrunken text where applicable
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Resolved an issue with gravity wells appearing on the Missions Menu when opening it from the Starmap
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Location names and quest objectives will now truncate properly on the planet map
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Creations store title displays fully in all languages
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A message prompt will appear when trying to load a save where a Creation is unavailable on the current platform
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Weapons will default to their original skin in menus if a weapon skin creation is disabled
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Addressed an issue with sorting for Best Results in Creations menu
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Addressed an incorrect notification of insufficient credits when an exceptionally large number of credits are available
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Ammo counts should now display correctly for values over 100,000
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The damage popup can now display numbers larger than 4 digits
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Addressed an issue caused by aiming down sights while pickpocketing a character
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Crew menu will now correctly display when someone is assigned to the player’s home
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The repair button is no longer visible in the hangar inspect menu
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Resolved an issue with waiting that could briefly cause unintended text to appear
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Healing items now preview the amount of health restored
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Storage containers will now have their weight updated when all items are cleared from them
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The ship marker in the scanner will display at the correct location when docked at a space station
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Crafting completion confirmation prompt will now be spaced correctly for longer titles
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Tunneling creatures will no longer show their nameplates or quest targets when tunneling
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Scanner Anomalies can now be a landing target while piloting a ship in orbit
Audio
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Increased center channel audio usage for surround sound setups
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Addressed an issue that could cause power allocation audio to play repeatedly while the engine system is damaged with one power allocated
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Ecliptic Mercenary voices now use the same filtering in all languages