
Entwickler Build a Rocket Boy hat inzwischen das dritte Update für MindsEye veröffentlicht. Die englischen Patchnotes sehen so aus:
Stability
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Improved stability to reduce crashes, especially on extended play sessions
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Fixed AI-related crashes that could occur during complex combat scenarios
Gameplay – Difficulty Rebalance
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Increased AI accuracy across all difficulty levels for a greater challenge and more consistent encounters
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Adjusted Medium difficulty by reducing damage filtering, resulting in slightly more challenging combat
Character Control
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Improved cover entry behaviour, making transitions into cover feel smoother
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Improved stair locomotion, ensuring the player exits stair animations at the correct time and aligns properly with the steps
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Refined weapon handling during cover entry/exit transitions
Animation
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Life scene animations have been improved, with smoother transitions
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Vehicles
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Improved vehicle behaviour on slopes, making stops feel more stable and predictable
AI
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Fixed various bugs causing erratic AI behaviour
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Environment
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Improved martial law scenes with better behaviour and staging
Audio
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Improved in-game vehicle audio for a more immersive soundscape
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Improved vehicle destruction audio, with a focus on window break sounds
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General audio data clean up and optimization
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Tweaked pedestrian dialogue for more natural reactions
Cinematics
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Addressed LOD issues in multiple scenes
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Optimizations to certain cinematics
Localisation
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Corrected various localisation errors across multiple languages
Bug Fixes
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Fixed an issue where graphics settings would reset after restarting the game. Settings now persist correctly
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Fixed a known issue where players could get stuck walking in a loop when interacting with specific objects
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Fixed characters stretching in certain cinematics and gameplay sequences
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Corrected texture issue with the Deluxe Edition vest
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Resolved flickering VFX in select areas
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Various bug fixes across menus and HUD elements
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Fixed visual bugs in multiple environments
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Resolved abrupt weather changes during the final mission
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Enhanced ambient pedestrian movement and facial reactions
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Addressed several mission flow bugs that could block progression or disrupt scripted events
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Fixed an issue where AI would exit vehicles and immediately die under certain conditions
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Fixed an issue that caused AI to shoot while facing the wrong direction
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Adjusted cover logic to prevent AI from clustering too closely
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Fixed instances where AI would turn their backs on the player during combat
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Fixed an issue where AI hit reactions wouldn’t trigger when shot
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Fixed an issue where enemies sticking out of vehicle roof windows weren’t affected by headshots
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Resolved an issue where Jacob could turn invisible when exiting a vehicle with the driver’s side blocked
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Fixed floating occupants when driving Skycar in first-person view
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Fixed an issue where shooting the tires of an enemy jeep could launch it unexpectedly toward Jacob
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Resolved a traversal issue where the player could get stuck behind unclimbable debris bags
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Fixed various issues affecting main campaign open-world encounters
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Updated third-person animations for Play.MindsEye content
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Fixed an issue where the drone UI marker would not correctly update when transitioning in or out of Play.MindsEye content during the campaign
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Fixed multiple issues with certain in-game screen objects appearing blank during cinematic sequences
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Prevented players from exiting the Hades vehicle mid-flight, avoiding unintended behaviour
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Fixed an issue where dying outside the hangar could cause the player to respawn at an earlier checkpoint, resulting in lost progress in the “Clash of the Egos” mission
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Fixed an issue where Jacob could become stuck inside the jeep if shot during the dismount animation in the “In Pursuit of the Orb” mission
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Adjusted fail conditions to be more forgiving and better reflect player behaviour in the “This Means War” mission
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Adjusted fail conditions during the CCTV section in the “Industrial Espionage” mission to prevent failure when the player’s camera is aimed at Conti
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Fixed an issue where failing to get to Silva’s home in time would cause the player to respawn at an incorrect checkpoint in the “Meeting Marco Silva” mission
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Adjusted Claudia’s vehicle AI to reduce corner-cutting behaviour, resulting in a smoother driving path in “The Mole” mission
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Tweaked the Digging minigame in “The Wrong Move” mission to provide earlier UI prompts and improve timing before input is required
PlayStation 5 – only
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Updated cutscene lighting to eliminate unnatural shadow artifacts
Xbox Series X|S – only
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Fixed missing controller vibration during certain drone flight sequences









Wenn ein Entwickler fieberhaft in Ordnung bringt.