MindsEye – drittes Update verfügbar

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Screenshot von MindsEye

Entwickler Build a Rocket Boy hat inzwischen das dritte Update für MindsEye veröffentlicht. Die englischen Patchnotes sehen so aus:

Stability
  • Improved stability to reduce crashes, especially on extended play sessions
  • Fixed AI-related crashes that could occur during complex combat scenarios
Gameplay – Difficulty Rebalance
  • Increased AI accuracy across all difficulty levels for a greater challenge and more consistent encounters
  • Adjusted Medium difficulty by reducing damage filtering, resulting in slightly more challenging combat
Character Control
  • Improved cover entry behaviour, making transitions into cover feel smoother
  • Improved stair locomotion, ensuring the player exits stair animations at the correct time and aligns properly with the steps
  • Refined weapon handling during cover entry/exit transitions
Animation
  • Life scene animations have been improved, with smoother transitions
  • Vehicles
  • Improved vehicle behaviour on slopes, making stops feel more stable and predictable
AI
  • Fixed various bugs causing erratic AI behaviour
  • Environment
  • Improved martial law scenes with better behaviour and staging
Audio
  • Improved in-game vehicle audio for a more immersive soundscape
  • Improved vehicle destruction audio, with a focus on window break sounds
  • General audio data clean up and optimization
  • Tweaked pedestrian dialogue for more natural reactions
Cinematics
  • Addressed LOD issues in multiple scenes
  • Optimizations to certain cinematics
Localisation
  • Corrected various localisation errors across multiple languages
Bug Fixes
  • Fixed an issue where graphics settings would reset after restarting the game. Settings now persist correctly
  • Fixed a known issue where players could get stuck walking in a loop when interacting with specific objects
  • Fixed characters stretching in certain cinematics and gameplay sequences
  • Corrected texture issue with the Deluxe Edition vest
  • Resolved flickering VFX in select areas
  • Various bug fixes across menus and HUD elements
  • Fixed visual bugs in multiple environments
  • Resolved abrupt weather changes during the final mission
  • Enhanced ambient pedestrian movement and facial reactions
  • Addressed several mission flow bugs that could block progression or disrupt scripted events
  • Fixed an issue where AI would exit vehicles and immediately die under certain conditions
  • Fixed an issue that caused AI to shoot while facing the wrong direction
  • Adjusted cover logic to prevent AI from clustering too closely
  • Fixed instances where AI would turn their backs on the player during combat
  • Fixed an issue where AI hit reactions wouldn’t trigger when shot
  • Fixed an issue where enemies sticking out of vehicle roof windows weren’t affected by headshots
  • Resolved an issue where Jacob could turn invisible when exiting a vehicle with the driver’s side blocked
  • Fixed floating occupants when driving Skycar in first-person view
  • Fixed an issue where shooting the tires of an enemy jeep could launch it unexpectedly toward Jacob
  • Resolved a traversal issue where the player could get stuck behind unclimbable debris bags
  • Fixed various issues affecting main campaign open-world encounters
  • Updated third-person animations for Play.MindsEye content
  • Fixed an issue where the drone UI marker would not correctly update when transitioning in or out of Play.MindsEye content during the campaign
  • Fixed multiple issues with certain in-game screen objects appearing blank during cinematic sequences
  • Prevented players from exiting the Hades vehicle mid-flight, avoiding unintended behaviour
  • Fixed an issue where dying outside the hangar could cause the player to respawn at an earlier checkpoint, resulting in lost progress in the “Clash of the Egos” mission
  • Fixed an issue where Jacob could become stuck inside the jeep if shot during the dismount animation in the “In Pursuit of the Orb” mission
  • Adjusted fail conditions to be more forgiving and better reflect player behaviour in the “This Means War” mission
  • Adjusted fail conditions during the CCTV section in the “Industrial Espionage” mission to prevent failure when the player’s camera is aimed at Conti
  • Fixed an issue where failing to get to Silva’s home in time would cause the player to respawn at an incorrect checkpoint in the “Meeting Marco Silva” mission
  • Adjusted Claudia’s vehicle AI to reduce corner-cutting behaviour, resulting in a smoother driving path in “The Mole” mission
  • Tweaked the Digging minigame in “The Wrong Move” mission to provide earlier UI prompts and improve timing before input is required
PlayStation 5 – only
  • Updated cutscene lighting to eliminate unnatural shadow artifacts
Xbox Series X|S – only
  • Fixed missing controller vibration during certain drone flight sequences
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Max Snake
2. Juli 2025 9:39

Wenn ein Entwickler fieberhaft in Ordnung bringt.