Der Erscheinungstermin von Bloodborne rückt immer näher und Sony gibt uns noch ein paar Infos zum Mehrspieler-Modus und den Chalice-Dungeons mit auf dem Weg:
Chalice-Dungeons
Underneath Yharnam there is a vast underground ruins spread wide and deep across multiple floors. Horrifying and ancient, it appears to have been created by something not quite human. Its at once both a graveyard, and a place of slumber. Whats more, these ruins change their appearance for each visitor. The seal to these underground ruins can be broken by conducting a special ritual using a holy chalice. Every time the ritual is performed, the dungeons structure changes. This is what the Chalice Dungeon feature is all about; delivering a constant stream of content to explore and conquer alone or with fellow Hunters, and the freedom to share these dungeons with friends and the world.
Dungeon Features
- Traps – Both a grave and a place of slumber, these dungeons are not a place where visitors are welcomed. Those who venture here quickly find this out thanks to the many fatal traps hidden throughout the tunnels and halls, such as these guillotine blades covered in the blood of unsuspecting Hunters.
- Architectural Variety – The sheer size and adaptibility of the Chalice Dungeons are what makes them so alluring to hunters – that and the promise of treasure and newfound challenge. Not limited to simple rooms or hallways, Dungeons can contain murky swamps, narrow rocky corridors, or even grand, ornate halls teeming with rich detail
- Create and Download New Challenges – The Chalice Dungeon feature includes both standard dungeons as well as procedurally-generated dungeons. Both types of dungeons can be played offline or online with other players, but generating new dungeons requires connecting the game online once to download required data. You can also publish your Chalice Dungeons online to share with other players, and download dungeons created by other Bloodborne players.
Dungeon Threats
- Protectors – Some say these ruins are the tombs of inhuman creatures, and some say they are more a place of slumber. Protectors roam the depths, keeping guard over the quiet. Born in the depths and living off of blood and rotting flesh, they are cold and damp, with bluish-white skin that has never been touched by sunlight, and devolved eyes that are pitch black and sunk deep into their sockets.
- Ritual Masters – Whether the ruins are tombs or a mere resting place for something dark and foul, or both, one thing is true: Someone or something lies asleep here. The Protectors also worship what lies beneath, and among the Protectors are a special class of ritual masters that carry out horrific and detestable ritual rites.
- Ancient Guard Dog – This gigantic guard dog watches over the underground ruins. Covered in a petrified body hard as stone, clad in a rich cloud of flames, and left directly by the inhuman inhabitants slumbering in the ruins, these special guards are said to be enveloped in these dense flames in order to better carry out their duties through the ages.
Online Multiplayer
Cooperative Play
Bloodbornes sense of reward and accomplishment upon overcoming difficult challenges is central to what makes it so unique, but that doesnt mean hunters have to go it alone. Up to 3 hunters are allowed to join forces online to tackle challenges that may be too great for a solo player. The player initiating the cooperative session is the host and players who respond to that are the guests.
- Cooperative Play rules – The goal of cooperative play is to join forces and work together to defeat enemies, and ultimately the boss enemy in that level.
- Initiating cooperative play
– Host uses the Beckoning Bell item
– Guests use the Small Resonant Bell item
– Host and guest (up to 2 guests) are connected, and play within the Hosts game
- Cooperative Play Completion – Once players successfully defeat the boss enemy in the area they are joined to, the guests receive a bonus reward and are returned to their own game.
- Cooperative Play Incompletion – If the host or guest(s) die, or a guest uses the Silencing Blank item, the guest(s) are returned to their own world/game, and do not receive the bonus reward.
- Password – Multiplayer matchmaking for cooperative play is automatic and random. However by setting a password for your session, other players can enter the same password and be joined to your game. Passwords can be up to 8 letters long.
Versus PvP Play
Hunters dont always have to work together. Versus PvP allows players to face off against one another in combat, using their various weapons and accrued skill to best each other by invading another players game. In the below outline, the player that gets invaded is the Host and the invader is the guest. Also note that in certain areas within the game, there can be up to two invaders within a hosts game.
Versus Play Rules – When a host is in an area where a bell-ringer woman is present, Versus PvP invasions are possible.
- Initiating Versus play
– Guest uses the Sinister Resonant Bell item
– Host begins cooperative play, or uses Sinister Resonant Bell to summon the bell-ringer woman
– Guest is transported to hosts game
– Host and guest play in Hosts game
- Versus Play Completion – If the guest is able to defeat the host, s/he will receive a reward and be returned to his/her game/world.
- Versus Play Incompletion – If the guest dies, or the host makes it to the boss fight area, or if the guest chooses to use the Silencing Blank item, the guest is returned to his/her own game without receiving a reward for completing the versus play session.
Asynchronous Gameplay Features
- Notes – Using the Notebook item, you can leave hints, messages, and gestures for players to discover within their own game via the Messenger creatures that appear on the ground. You can also interact with Messengers you find to read notes left by others, and can votie them as Fine (helpful) or Foul (misleading). Just because another hunter has left advice behind, that doesnt mean theyre being truthful; ambushes and pitfalls abound in Yharnam, even from other players, so beware.
- Specter – Players will leave behind a tombstone when they die that appears in other players games. If you touch one of these tombstones within your game, you can view a sort of replay of their final moments, and hopefully get a hint as to how they met their end so you can avoid the same fate.
- Player Ghosts – You may see player ghosts – white phantoms of other players currently playing the game in the same area as you – which may give you hints as to how to proceed.
Game Updates
As of launch day, March 24 (Tuesday) at midnight, there will be an online update to the game that provides for a better gameplay experience. The main contents of the update are as follows:
- Online Play Optimizations
- Game performance and usability improvements, etc.
PlayStation Plus Requirements
Certain online elements require a PlayStation Plus subscription in order to enjoy:
- Online Multiplayer – Requires PlayStation Plus
- Asynchronous Online Features – Requires PlayStation Plus
- Sharing Generated Chalice Dungeons – Requires PlayStation Plus
- Installing Game Update – PlayStation Plus not required
- Downloading Chalice Dungeon Data – PlayStation Plus not required










Ich seh das wie Omnibot. Ich erwarte auf einer deutschen Seite auch deutsche Texte. So wirkt das nach lieblosen Copy and Paste.
Haha XD Day 1 Patch!Solang sie es nicht wieder zu Tode kalibrieren passts schon. ^^
@Pariah: GOTY, ja hoffentlich. aber ich bin nicht mehr ganz sooo zuversichtlich. the order 1886 hat mich doch ein bisschen vorsichtig gestimmt, in bezug auf playstation exklusive “”super””-titel. meine erwartungen waren zu hoch.
Game Updates… . Auf gut englisch: Day1 Patch.Irgendwas zu mäkeln muss es ja an diesem (hoffentlich) Ausnahmetitel geben.Mal gucken wie groß der Ausfällt.
Grrr, wieder ein Doppelpost, weil der Server so lahm ist. Liebe Maniacs, es wird Zeit da was zu tun…
@Omnibot: Die Übersetzung lautet: GOTY Aber das ist ja leider wieder kein deutsch…
Prozedural generierten Levels kann ich so rein gar nichts abgewinnen. Vom Charme eines von Hand liebevoll geplanten Levels sind sie einfach zu weit weg.
Die passwort funktion gefällt mir.
nehmt es mir nicht übel, und versteht mich nicht falsch, ich versteh englisch. aber wäre es nicht eure aufgabe, das zeug ins deutsch zu übersetzen? in dieser form krieg ich die infos auf anderen seiten auch (warscheinlich noch schneller als hier)