Als spiritueller Nachfolger von EA Sports Mutant League Football versteht sich Mutant Football League, das kürzlich sehr erfolgreich eine Kickstarter-Kampagne durchlief und nun Anfang 2018 für PS4 und Xbox One erscheint. Mit dem Übersichtstrailer oben könnt Ihr Euch ein Bild von dem Sportspiel machen.
Overwatch – Patch 1.12 veröffentlicht
Blizzard hat Patch 1.12 für sein Overwatch veröffentlicht. Die umfangreichen englischen Patchnotes dazu lesen sich so:
PATCH HIGHLIGHTS
New Assault Map: Horizon Lunar Colony
Built as a first step towards humanity’s renewed exploration of space, the Horizon Lunar Colonys goal was to examine the effects of prolonged extraterrestrial habitationon human and ape alike. The scientists research proved incredibly promising…until, suddenly, all contact and communications with the base were lost.
New Legendary Skins
Oni Genji and Officer D.Va have been added to classic loot boxes
GENERAL
Custom Games and Game Browser
Player gravity and projectile gravity can now be modified
Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
Jump height can now be modified
HERO UPDATES
McCree
Deadeye
Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
Developer Comments: McCrees ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.
Reaper
The Reaping (Passive)
Removed health orbs
Now regains 20% of all damage done to heroes as health
Developer Comments: Reapers old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasnt very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.
Roadhog
Head hitbox size reduced by 20%
Scrap Gun
Bullet damage decreased by 33%
Fire rate increased by 30%
Clip size increased from 4 to 5
Developer Comments: Roadhogs head was abnormally large compared to similarly-sized characters, so were reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.
USER INTERFACE UPDATES
A quick summary of each player’s most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
A new “All Modes” option has been added to the Career Profile that allows players to view combined stats from all game modes
A new “All Competitive Seasons” option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
The Damage Done statistic has been replaced with Hero Damage Done in multiple locations
A new Barrier Damage Done statistic has been added to the Statistics section of the Career Profile, as well as an All Damage Done statistic, which combines damage done to barriers and heroes
Averages are now calculated in 10-minute slices, rather than by the number of games played
Rate This Match option no longer appears at the end of a match
Developer Comments: The new Hero Damage Done statistic is the same as the old Damage Done statistic, but it doesnt include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörns turret). That number can be found in the new Barrier Damage Done or All Damage Done statistics. However, since Hero Damage Done and Barrier Damage Done are brand new, their averages will only be based on time played since they were added.
Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didnt accurately reflect the underlying performance, because it didn’t take into account the length of the games. The new averages are calculated in 10-minute slices.
BUG FIXES
General
Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled
Fixed a bug that prevented the Health Pack respawn timers from displaying correctly after a player experienced latency
Arcade
Fixed a bug that could cause the announcer’s select your hero voice line to play during the end-of-match screen after Elimination games
Fixed a bug that prevented the Zs from appearing above a sleeping enemy during Elimination games
Competitive Play
Fixed a bug that caused your first win to appear as a loss in your Career Profile
Custom Game Browser
Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
Fixed a bug that allowed Torbjörns Armor Pack ability to function even after being disabled in custom settings
Heroes
Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
Fixed a bug preventing Genjis sound effects from playing if he used his primary attack immediately after a Swift Strike
Fixed a bug that prevented Orisas movement from slowing while she fired her Fusion Driver
Fixed a typo in Orisas Satisfied with Protection voice line
Fixed a bug that prevented Orisas Supercharger from being destroyed if run over by the payload
Fixed a bug affecting the animation speed on Reinhardts Rocket Hammer, causing the weapon to feel unresponsive while swinging
[XB1/PS4] Fixed a bug that caused Mercys skirt to clip inside of her feet during the Relax emote
Fixed a typo in the description on Roadhogs Junkenstein skin
Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
Fixed a bug causing Symmetras hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
Fixed a bug with how Widowmakers Grappling Hook interacts with the flying drones on Oasis
Maps
Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death
Fixed a bug that allowed players to reach unintended locations on Temple of Anubis
Fixed a bug that allowed Sombra to reach unintended locations on Eichenwalde
User Interface
Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug preventing the UI from correctly showing which heroes are unavailable in Limited Duel games
[PC] Fixed a bug that prevented text from wrapping in the Report Player text box
Monster Hunter: World – erstes Gameplay in besserer Qualität
Oben seht Ihr erneut das erste Gameplay zu Monster Hunter World, aber diesmal in besserer Qualität als gestern. Monster Hunter World erscheint im ersten Quartal 2018 für PS4 und Xbox One.
Sega Forever – Sega startet episches Retro-Projekt für iOS und Android
Tolle Idee, falsche Plattformen – werden zumindest viele Zocker sagen, aber die Kassen des Igel-Konzerns dürften es anders sehen.
Um was geht es: Wie der Trailer oben zeigt, beginnt ab morgen Sega Forever – dahinter versteckt sich das Vorhaben von Sega, “eine ständig wachsende Sammlung beliebter Spieleklassiker aller Konsolen-Generationen kostenlos auf mobilen Geräten” zu veröffentlichen. Alle zwei Wochen soll es Nachschub geben, der für 2,29 Euro pro Titel in werbefreie Versionen umgewandelt werden kann.
Geplant ist zudem, dass nach und nach Spiele von allen Hardware-Generationen neu veröffentlicht werden, was man sich durchaus vorstellen kann: Die aktuelle Mobile-Generation dürfte genug Rechenleistung bieten, dass auch ein Dreamcast erfolgreicht emulierbar ist.
Zum Auftakt gibt es Sonic the Hedgehog, Phantasy Star II, Comix Zone, Kid Chameleon und Altered Beast – über künftige Veröffentlichungen informiert unter anderem die offizielle Webseite.
Ace Combat 7: Skies Unknown – 14 Minuten Gameplay mit Kommentar
Bis wir selbst in die Luft gehen können, dauert es zwar noch bis nächstes Jahr, aber wenigstens ein paar weitere frische Eindrücke gibt es jetzt schon zu Ace Combat 7 – die 14 Minuten mit Spielszenen werden noch dazu von Ace Combat-Serienchef Kazutoki Kono kommentiert.
PlayStation Store – neu am 21. Juni 2017
PlayStation 4:
- Chess Ultra – 12,99 Euro
PlayStation 3:
- Steredenn – 12,99 Euro
.hack//G.U. Last Recode – mit englischer und japanischer Sprachausgabe
Nach der gestrigen Ankündigung der Westveröffentlichung von .hack//G.U. Last Recode, gibt es heute weitere gute Nachrichten zu dem Titel. So wird er englische und japanische Sprachausgabe bieten.
Doch damit nicht genug, denn es wird in .hack//G.U. Last Recode auch englische, französische und deutsche Untertitel geben.
Battlefield 1 – Inhalt des Juni-Updates
Nachdem es jetzt erhältlich ist, hat EA DICE auch den genauen Inhalt des Juni-Updates von Battlefield 1 veröffentlicht:
Weapons and Gadgets
- Fixed an issue where the players weapon got filtered audio when late-joining a game in multiplayer.
- Increased NO Killtrade distance from 10m to 20m based on community feedback.
- Corrected aiming controller settings for the Benet Mercie Optical when using 1.5x zoom. It was using iron sights settings, it will now use optical settings like the other zoom levels.
- Added blur around the Selbstlader 1906 Snipers scope when aiming.
- Added single fire mode to the Ribeyrolles to match the description which says its select fire.
- Ammo pouch speeds up grenade resupply if player stands close to it.
- Fixed an exploit which allowed AT Mines to be placed on vehicles.
- Fixed issue where flamethrower audio could get stuck if killed while firing.
- Fixed issue where player was able to fire weapon while being melee-killed.
Grenade (resupply) icon:
- Now greyed out (lowered alpha) when out of ammo.
- Doesnt blink anymore when out of ammo.
- Resupply progress now shown when close to ammo crate/pouch even when player already has 1 grenade and is resupplying a second grenade (smoke).
Vehicles
- Fixed vehicle skin descriptions not showing up in the vehicle customization screen.
- Fixed low resolution texture on Chauchat rear iron sight.
- Fixed issue where wrong players would hear vehicle Bailout voice over.
Maps and Modes
- Fort de Vaux: Players should no longer be able to get on top of the fort around the courtyard area.
- Fixed issue where Conquest Control scoring event was being awarded in other game modes (Operations, Domination).
- Fixed an issue where outdoor reverbs were not fully faded in when transitioning from indoor to outdoor.
- Verdun Heights: Fixed a few out-of-bounds spawns in Operations.
- Verdun Heights: Adjusted the combat area and capture area for the flag in the last Operations sector to improve the balance.
- Verdun Heights: Higher likelihood for more weather variation.
- Verdun Heights: Adjusted HQ spawns for both teams for Conquest.
- Fixed an issue where shells of the BL9 artillery on Rupture in the Rush game mode would be blocked if fired after the attackers had advanced past the second sector.
- Fixed an issue where self repair would activate without input upon entering a driver seat after leaving that seat mid repair cycle. All tank and plane parts are now fixed automatically upon the vehicle reaching full health. This prevents the confusing situation of having a healthy vehicle with broken parts.
- Implemented Frontlines on Amiens and Argonne Forest.
- Player HUD is now active during Pre-round.
- Added original lighting for Soissons to make the level brighter.
Spectator
- Camera Filters and Depth of Field settings can now be used while in Player View mode. (1st person, 3rd person, and director cameras)
- Fixed issue where all squad information was not always sent to spectator.
RSP: Added setting for Unlimited Magazines.
Netcode
- Added a tooltip on the death screen for when the player has a high latency to the server.
- Added a message about leading your shots when playing with a high latency to the server.
- Moved the latency indicator to not overlap with any other UI elements.
Xbox One
- Fixed issue where game crashed after selecting several custom button mappings for the vehicle controller buttons.
- Fixed issue where game would stop at black loading screen when loading maps.
PlayStation 4: Fixed issue where game crashed after selecting several custom button mappings for the vehicle controller buttons.
Diablo III – “Rise of the Necromancer” und Eternal Collection noch im Juni
Blizzard gibt bekannt, dass das “Rise of the Necromancer”-Pack für Diablo III am 27. Juni digital für PS4 und Xbox One erscheint. Am selben Tag ist auch die Eternal Collection verfügbar, die “Rise of the Necromancer” und “Reaper of Souls” enthält.
Bloodstained: Ritual of the Night – bewegte Bilder von der E3-Demo
Oben seht Ihr die E3-Demo von Bloodstained: Ritual of the Night in Bewegung. Das Action-Adventure erscheint im ersten Quartal 2018 für PS4, Xbox One, Switch und Vita.







