Mutant Football League – Anfang 2018 für PS4 und Xbox One

0

Als spiritueller Nachfolger von EA Sports Mutant League Football versteht sich Mutant Football League, das kürzlich sehr erfolgreich eine Kickstarter-Kampagne durchlief und nun Anfang 2018 für PS4 und Xbox One erscheint. Mit dem Übersichtstrailer oben könnt Ihr Euch ein Bild von dem Sportspiel machen.

Overwatch – Patch 1.12 veröffentlicht

0

Blizzard hat Patch 1.12 für sein Overwatch veröffentlicht. Die umfangreichen englischen Patchnotes dazu lesen sich so:

PATCH HIGHLIGHTS

New Assault Map: Horizon Lunar Colony

Built as a first step towards humanity’s renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising…until, suddenly, all contact and communications with the base were lost.

New Legendary Skins

    Oni Genji and Officer D.Va have been added to classic loot boxes

GENERAL

Custom Games and Game Browser

    Player gravity and projectile gravity can now be modified
    Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
    Jump height can now be modified

HERO UPDATES

McCree

Deadeye

        Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
        Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)

Developer Comments: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

Reaper

The Reaping (Passive)

        Removed health orbs
        Now regains 20% of all damage done to heroes as health

Developer Comments: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

Roadhog

    Head hitbox size reduced by 20%
    Scrap Gun
        Bullet damage decreased by 33%
        Fire rate increased by 30%
        Clip size increased from 4 to 5

Developer Comments: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.

USER INTERFACE UPDATES

    A quick summary of each player’s most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
    A new “All Modes” option has been added to the Career Profile that allows players to view combined stats from all game modes
    A new “All Competitive Seasons” option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
    The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
    A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
    Averages are now calculated in 10-minute slices, rather than by the number of games played
    “Rate This Match” option no longer appears at the end of a match

Developer Comments: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn’t take into account the length of the games. The new averages are calculated in 10-minute slices.

BUG FIXES

General

    Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled
    Fixed a bug that prevented the Health Pack respawn timers from displaying correctly after a player experienced latency

Arcade

    Fixed a bug that could cause the announcer’s “select your hero” voice line to play during the end-of-match screen after Elimination games
    Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games

Competitive Play

    Fixed a bug that caused your first win to appear as a loss in your Career Profile

Custom Game Browser

    Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
    Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
    Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
    Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings

Heroes

    Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
    Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
    Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
    Fixed a bug that prevented Orisa’s movement from slowing while she fired her Fusion Driver
    Fixed a typo in Orisa’s “Satisfied with Protection” voice line
    Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
    Fixed a bug affecting the animation speed on Reinhardt’s Rocket Hammer, causing the weapon to feel unresponsive while swinging
    [XB1/PS4] Fixed a bug that caused Mercy’s skirt to clip inside of her feet during the Relax emote
    Fixed a typo in the description on Roadhog’s Junkenstein skin
    Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
    Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
    Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis

Maps

    Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death
    Fixed a bug that allowed players to reach unintended locations on Temple of Anubis
    Fixed a bug that allowed Sombra to reach unintended locations on Eichenwalde

User Interface

    Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
    Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
    Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
    Fixed a bug preventing the UI from correctly showing which heroes are unavailable in Limited Duel games
    [PC] Fixed a bug that prevented text from wrapping in the Report Player text box

Monster Hunter: World – erstes Gameplay in besserer Qualität

3

Oben seht Ihr erneut das erste Gameplay zu Monster Hunter World, aber diesmal in besserer Qualität als gestern. Monster Hunter World erscheint im ersten Quartal 2018 für PS4 und Xbox One.

Sega Forever – Sega startet episches Retro-Projekt für iOS und Android

53

Tolle Idee, falsche Plattformen – werden zumindest viele Zocker sagen, aber die Kassen des Igel-Konzerns dürften es anders sehen.

Um was geht es: Wie der Trailer oben zeigt, beginnt ab morgen Sega Forever – dahinter versteckt sich das Vorhaben von Sega, “eine ständig wachsende Sammlung beliebter Spieleklassiker aller Konsolen-Generationen kostenlos auf mobilen Geräten” zu veröffentlichen. Alle zwei Wochen soll es Nachschub geben, der für 2,29 Euro pro Titel in werbefreie Versionen umgewandelt werden kann.

Geplant ist zudem, dass nach und nach Spiele von allen Hardware-Generationen neu veröffentlicht werden, was man sich durchaus vorstellen kann: Die aktuelle Mobile-Generation dürfte genug Rechenleistung bieten, dass auch ein Dreamcast erfolgreicht emulierbar ist.

Zum Auftakt gibt es Sonic the Hedgehog, Phantasy Star II, Comix Zone, Kid Chameleon und Altered Beast – über künftige Veröffentlichungen informiert unter anderem die offizielle Webseite.

Ace Combat 7: Skies Unknown – 14 Minuten Gameplay mit Kommentar

0

Bis wir selbst in die Luft gehen können, dauert es zwar noch bis nächstes Jahr, aber wenigstens ein paar weitere frische Eindrücke gibt es jetzt schon zu Ace Combat 7 – die 14 Minuten mit Spielszenen werden noch dazu von Ace Combat-Serienchef Kazutoki Kono kommentiert.

PlayStation Store – neu am 21. Juni 2017

0

PlayStation 4:

  • Chess Ultra – 12,99 Euro

PlayStation 3:

  • Steredenn – 12,99 Euro

.hack//G.U. Last Recode – mit englischer und japanischer Sprachausgabe

1

Nach der gestrigen Ankündigung der Westveröffentlichung von .hack//G.U. Last Recode, gibt es heute weitere gute Nachrichten zu dem Titel. So wird er englische und japanische Sprachausgabe bieten.

Doch damit nicht genug, denn es wird in .hack//G.U. Last Recode auch englische, französische und deutsche Untertitel geben.

Battlefield 1 – Inhalt des Juni-Updates

0

Nachdem es jetzt erhältlich ist, hat EA DICE auch den genauen Inhalt des Juni-Updates von Battlefield 1 veröffentlicht:

Weapons and Gadgets

  • Fixed an issue where the player’s weapon got filtered audio when late-joining a game in multiplayer.
  • Increased NO Killtrade distance from 10m to 20m based on community feedback.
  • Corrected aiming controller settings for the Benet Mercie Optical when using 1.5x zoom. It was using iron sights settings, it will now use optical settings like the other zoom levels.
  • Added blur around the Selbstlader 1906 Sniper’s scope when aiming.
  • Added single fire mode to the Ribeyrolles to match the description which says it’s select fire.
  • Ammo pouch speeds up grenade resupply if player stands close to it.
  • Fixed an exploit which allowed AT Mines to be placed on vehicles.
  • Fixed issue where flamethrower audio could get stuck if killed while firing.
  • Fixed issue where player was able to fire weapon while being melee-killed.

Grenade (resupply) icon:

  • Now greyed out (lowered alpha) when out of ammo.
  • Doesn’t blink anymore when out of ammo.
  • Resupply progress now shown when close to ammo crate/pouch even when player already has 1 grenade and is resupplying a second grenade (smoke).

Vehicles

  • Fixed vehicle skin descriptions not showing up in the vehicle customization screen.
  • Fixed low resolution texture on Chauchat rear iron sight.
  • Fixed issue where wrong players would hear vehicle Bailout voice over.

Maps and Modes

  • Fort de Vaux: Players should no longer be able to get on top of the fort around the courtyard area.
  • Fixed issue where Conquest Control scoring event was being awarded in other game modes (Operations, Domination).
  • Fixed an issue where outdoor reverbs were not fully faded in when transitioning from indoor to outdoor.
  • Verdun Heights: Fixed a few out-of-bounds spawns in Operations.
  • Verdun Heights: Adjusted the combat area and capture area for the flag in the last Operations sector to improve the balance.
  • Verdun Heights: Higher likelihood for more weather variation.
  • Verdun Heights: Adjusted HQ spawns for both teams for Conquest.
  • Fixed an issue where shells of the BL9 artillery on Rupture in the Rush game mode would be blocked if fired after the attackers had advanced past the second sector.
  • Fixed an issue where self repair would activate without input upon entering a driver seat after leaving that seat mid repair cycle. All tank and plane parts are now fixed automatically upon the vehicle reaching full health. This prevents the confusing situation of having a healthy vehicle with broken parts.
  • Implemented Frontlines on Amiens and Argonne Forest.
  • Player HUD is now active during Pre-round.
  • Added original lighting for Soissons to make the level brighter.

Spectator

  • Camera Filters and Depth of Field settings can now be used while in Player View mode. (1st person, 3rd person, and director cameras)
  • Fixed issue where all squad information was not always sent to spectator.

RSP: Added setting for Unlimited Magazines.

Netcode

  • Added a tooltip on the death screen for when the player has a high latency to the server.
  • Added a message about leading your shots when playing with a high latency to the server.
  • Moved the latency indicator to not overlap with any other UI elements.

Xbox One

  • Fixed issue where game crashed after selecting several custom button mappings for the vehicle controller buttons.
  • Fixed issue where game would stop at black loading screen when loading maps.

PlayStation 4: Fixed issue where game crashed after selecting several custom button mappings for the vehicle controller buttons.

Diablo III – “Rise of the Necromancer” und Eternal Collection noch im Juni

3

Blizzard gibt bekannt, dass das “Rise of the Necromancer”-Pack für Diablo III am 27. Juni digital für PS4 und Xbox One erscheint. Am selben Tag ist auch die Eternal Collection verfügbar, die “Rise of the Necromancer” und “Reaper of Souls” enthält.

Bloodstained: Ritual of the Night – bewegte Bilder von der E3-Demo

9

Oben seht Ihr die E3-Demo von Bloodstained: Ritual of the Night in Bewegung. Das Action-Adventure erscheint im ersten Quartal 2018 für PS4, Xbox One, Switch und Vita.

Neueste Beiträge

Xenoblade Chronicles – im Klassik-Test (Wii)

Seite 1 Über Äonen war die Welt nur ein riesiger Ozean. Aus diesem erhoben sich die Titanen Bionis und Mechonis und kämpften für eine Ewigkeit...

Jiaohun – düsteres Gameplay

https://www.youtube.com/watch?v=qEZYCwAJmpc 12AM Blackout zeigt umfangreiche Gameplay-Impressionen aus Jiaohun. Darin bringt man uns sowohl das Setting als auch das spielerische Grundgerüst näher. Jiaohun erscheint im nächsten Jahr...

The Road of Dust and Sorrow – auf Februar 2027 verschoben

https://www.youtube.com/watch?v=6HEVkzXSih0 Publisher Silver Lining Interactive und Entwickler Painted Black Games haben The Road of Dust and Sorrow vom 3. Dezember auf den 19. Februar 2027...

Halloween: The Game – im Test (PS5)

Seite 1 Der asymmetrische Multi­player-Horror aus dem Hause IllFonic bietet im Offline-Modus eine Singleplayer-Kampagne, in der Ihr in die Rolle des Killers Michael Myers schlüpft...
Deutsche Flagge

Deutschland-Charts – Oktober 2026

Diese Spiele wurden vergangenen Monat in Deutschland auf Datenträger oder als Download am meisten verkauft: EA Sports FC 27 Hogwarts Legacy Final Fantasy Resonance...