Der Trailer oben erinnert uns daran, dass das “Variety Map Pack” jetzt für die PS4-Version von Call of Duty: Modern Warfare Remastered erhältlich ist. Wenn die Sony-Exklusivität abgelaufen ist, schlägt es dann auch auf der Xbox One seine Zelte auf.
Overwatch – Update 1.9 erschienen
Blizzard gibt bekannt, dass Update 1.9 für Overwatch veröffentlicht wurde. HIer sind die englischen Patchnotes:
General Updates
Competitive Play
On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint.
Developer Comments: This change will bring Route 66 in line with the other Escort maps.
Custom Game and Game Browser: When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button
Hero Updates
Ana: Biotic Rifle: Damage decreased from 80 to 60
Developer Comments: Anas kit has several strong components, which makes her difficult to replace. Reducing her damage output will make her less threatening on attack and reduce her dueling capabilities.
Bastion
Ironclad: [XB1, PS4] Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)
Developer Comments: After the last update, Bastion became a little too difficult to deal with, so were reducing his new passive to give enemies more opportunities to counter.
Junkrat
Total Mayhem: Junkrats explosions no longer hurt himself
Developer Comments: Previously, Junkrats projectile speed made him difficult to use at long ranges, but the damage he took from his own explosions made him difficult to use at close ranges. This change makes him more effective at close ranges, allowing Junkrat players to explore new strategies.
Mercy
Caduceus Staff: The amount of increased damage thats done when boosting another player is now tracked under the match statistics and on the Career Profile page.
Sombra
- Hack: Sombras teammates can now see hacked healthpacks through walls
- Stealth: Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth
- Translocator: Cooldown reduced from 6 seconds to 4 seconds
Developer Comments: Sombra can be devastating in the right hands, but infiltrating and harassing enemies could often feel difficult. These changes should increase her effectiveness and teamplay.
Winston
Barrier Projector: Ability cooldown now starts when the barrier is placed, instead of when it ends
Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage.
Zarya
- Particle Barrier: No longer protects Zarya from knockback
- Projected Barrier: No longer protects allies from knockback
Developer Comments: This is actually reverting a change that we made a few patches ago, which made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects, such as making targets immune to knockbacks from effects that pierce barriers, like Reinhardts charge and Winstons Primal Rage punches. Now, these will cause knockback again. This does not affect knockbacks from effects that originate from outside her barriers, such as Pharahs Concussive Blast. Those will still be blocked by the barriers, not causing any knockback.
Zenyatta
Orb of Destruction: Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds; Weapon spread has been removed
Developer Comments: Zenyattas alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasnt enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent.
Bug Fixes
General: When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owners name
A.I.: Fixed a bug preventing Bastion and Torbjörn bots from taking a defensive position when turret abilities were disabled in Custom Games
Competitive Play: Fixed a visual bug that prevented your current medals from being displayed in the setup phase between rounds
Custom Game and Game Browser
- Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis
- A scoring requirement clarification has been added to the Capture the Flag settings, stating that each teams flag will need to be secured before they can score
- Fixed a bug that could cause certain settings to be displayed on the Custom Games information screen even when they werent being used
- Fixed an issue preventing values from the Ultimate Generation setting from being correctly displayed
- Heroes and maps are now sorted alphabetically under the Find Game filters in the Game Browser
- Fixed a bug preventing Bastions Self-Repair ability from being disabled in the Custom Game settings
Heroes
- Fixed an issue preventing Bastions walking animation from being triggered while Self-Repair was in use
- McCree no longer receives credit toward his on-fire meter when his Flashbang is used against Meis Ice Wall
- Fixed a bug that kept a successful Roadhog hook from counting towards the Match Players Hooked statistic when the enemy player was killed on impact
- Fixed an issue causing Zenyattas feet to clip through his robe while his Sanzang skin was equipped
- Fixed a bug causing Reapers shotguns and D.Vas mech to appear unusually large on the main menu
Maps
- Training bots that are destroyed in the Practice Range are now displayed in the kill feed
- Fixed a bug allowing more than one player to enter the Practice Range
Halo Wars 2 – Patch veröffentlicht
Simultan zum Kinsano-DLC ist auch ein Patch für Halo Wars 2 veröffentlicht worden. Die umfangreichen englischen Patchnotes lesen sich so:
Crashes / Errors / Performance
- Fixed a crash that occurred in Skirmish against AI opponents
- Fixed some error handling with Xbox live service messages
- Fixed a crash that can occur in a LASO play through
- Fixed a hardlock that could occur when loading into Lights Out
- Fixed a desync that could be hit in Firefight
- Fixed a crash that could occur while watching the prologue cinematic
- Fixed a crash that could occur while a user signs out while loading into a certain game mode
- Fixed a crash that could occur when transporting newly deployed units
- Fixed an Win 10 specific issue with the game hanging sometimes when restarting a mission
- Fixed some suspend/idle issues that caused infinite loads
- Fixed some Intel Iris Graphics 520 issues that could cause a crash
- Improved performance when running on various Intel integrated GPUs
- Fixed some improper localization strings in controller layout while playing the Basic Tutorial
- Fixed an issue that could cause a crash when a Wolverine is destroyed by a Lightbridge toggling off while it was on it
- Improved stability by fixing a large variety of one-off crashes
- Fixed some performance hitches in Campaign that were caused by scripted events triggering
Gameplay
- Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers
- AI now garrisons a bit more often in Legendary when low on health
- Nightingale Smoke bombs now stop Turrets shooting outside of the smoke, identical to how units behave
- Damage against Bases show as soon as it happens
- Fixed an issue with Hornets sometimes not responding to Banished unit attacks
- Fixed an issue with pressing the Q key twice did not select all units, if there were no units on the screen
- Fixed an issue with Challenges sometimes not progressing in Solo/Team War or Team Objective Playlists
- Fixed Shift-Right-clicking to set multiple waypoints not working in some cases
- Fixed an issue with AI ignoring Sentinel recaptured Control Points
- Fixed some units getting stuck on the campaign mission The Halo
- Fixed a bug where the enemy AI retreats too often on Normal
- Fixed an issue where the AI would sometimes kill its own units by toggling a Lightbridge
- Fixed an issue with units doing no damage in a specific scenario
- Fixed an issue with Departures video being unlocked after completing The Halo
- Fixed a bug with Just the Facts and The full story achievements not triggering properly
- Fixed an issue where players would get their Favorite Leader instead of the one picked
- Various unit animation fixes
- Added three new achievements unique to the upcoming Kinsano leader DLC
Cosmetic
- Fixed some text truncation that could occur in some Campaign missions
- Fixed some text in a few Phoenix logs
- Fixed some UI callouts for failed objectives in a previously played mission showing in a different mission
Audio
- Fixed some cases of audio corruption when multiple sound effects were played at the same time
- Fixed an issue with vehicle engine audio stuttering when on the edge of battle
- Fixed an issue with clipping/corruption occurring in higher waves of Blitz Firefight
Design & Balance Changes
Note: Balance changes affect units in standard and Blitz multiplayer modes unless otherwise noted.
LEADER POWERS:
- Shipmasters Scout mines cannot be dropped on buildings anymore
- The Banished Cleansing Beam speed slightly reduced
- ODSTs cost increased from 600 to 800, HP slightly decreased
ECONOMY:
- Adjusted the Supply income curve to give less of a bonus income on the first few Supply Pads/Warehouses, but less limiting as players build additional pads.
LEADERS:
- Sgt. Forge: Removed the discount on Supply Pads and Reactors in the Rolling Economy leader power
- Sgt. Forge: Accelerated Assembly and Lotus mines swapped places
UNITS:
- Jump Pack Brutes:
o Increased HP
o Incased basic DPS
o Slight increase to move speed
- Hellbringers:
o Significant increase to HP
o Significant increase to fire damage dealt to basic infantry units
o Move speed slightly increased
o Cost reduced from 80/50 to 80/40
o Reduced pre-attack and post-attack cooldown to improve responsiveness
- Suicide Grunts (NOT Blitz Suicide Grunts)
o Increased HP
o Base damage decreased
o Base AOE range increased
o Move speed slightly increased
o Charge distance increased
o Charge speed decreased
o Cost reduced from 100/25 to 100/20
- Elite Rangers
o Significantly increased HP
o Armor type changed to be more resistant to small arms fire from Marine & Grunt squads
o Cost reworked from 80/110 to 125/90
o DPS increased
- Jackrabbit
o Cost reduced from 220/15 to 200/12
- Ghost
o Cost reduced from 265/20 to 230/15
- Chopper
o Cost reduced from 280/20 to 245/15
- Hunters
o Cost reduced from 150/200 to 160/160
o DPS reduced
- Cyclops
o Cost reduced from 120/150 to 120/120
o DPS reduced
- Wraiths
o HP significantly increased
o Shields significantly increased
o Build time reduced
o Cost changed from 550/40 to 525/70
o Plasma Cannon DPS increased
o Plasma Mortar DPS increased
o Plasma Mortar Fire rate increased
o Y ability initial damage increased significantly
o Incoming healing reduced
- Scorpion
o HP increased
o Cost changed from 650/50 to 600/90
o Machinegun DPS increased
o Cannon DPS increased
o Cannon AOE size decreased
o Canister shell DPS increased
o Canister shell AOE size increased
o Incoming healing reduced
- Grizzly
o HP increased
o Machinegun DPS increased
o Missile pod DPS increased
o Cannon DPS increased
o Missile Barrage ability damage increased
- Grunts
o Grunt squad build time reduced
o Overall DPS increased for basic and mine-upgrade squads
o Overall DPS increased for pack brother upgrade squads
- Marines
o Grenade DPS decreased significantly
o Grenade large AOE size reduced
- Anders Sentinels
o Move speed decreased
o No longer has a huge damage bonus vs. buildings
o General DPS decreased
o Lockdown Bolt damage decreased significantly
- Banshees
o Banshee Plasma Torpedo damage reduced
- Locusts
o Basic DPS slightly reduced
o Line of sight range reduced
o Weapon range reduced
- Base Turrets
o UNSC and Banished upgraded turrets DPS increased
o Banished turrets HP increased
o UNSC turrets build time reduced
o Banished turret build time reducedStrongholds
-
UNSC and Banished HQ HP increased to a constant, high HP amount across all tech tiers
The King of Fighters XIV – DLC-Charakter Whip in Bewegung
Oben seht Ihr den neuen weiblichen DLC-Charakter für The King of Fighters XIV, Whip, in Bewegung. Im Duell mit Ralf präsentiert die Dame ihre kämpferischen Qualitäten. The King of Fighters XIV erschien in Europa am 26. August 2016 für PS4.
Fallout 4 – VR-Version auf der E3
Im Interview mit HipHopGamer hat Pete Hines von Bethesda angekündigt, dass die schon länger versprochene VR-Version von Fallout 4 auf der E3 zu sehen sein wird. Laut Director Todd Howard sei es das Unglaublichste, was er jemals gesehen habe.
Fallout 4 VR ist momentan nur für HTC Vive angekündigt, die stationäre Version des Action-Rollenspiels erschien am 10. November 2015 für PS4 und Xbox One.
PlayStation Store – neu am 22. März 2017
PlayStation 4:
- Blue Rider – 14,99 Euro
- This is the Police – 19,99 Euro
Xbox Game Store – neu am 22. März 2017
Xbox One:
- This is the Police – 19,99 Euro
Gran Turismo Sport – weiteres Gameplay aus der geschlossenen Beta
Oben seht Ihr frisches Gameplay aus der momentan stattfindenden geschlossenen Beta von Gran Turismo Sport. Dieses ist in optischer Hinsicht schonmal eine ziemliche Augenweide. Gran Turismo Sport erscheint im Jahresverlauf exklusiv für PS4.
Unendliche Weiten und ausschweifende Geschichten – 10 Weltraum-Opern
Fünf Jahre haben die Fans gewartet. Endlich steht aber dieser Woche mit Mass Effect: Andromeda nun der vierte Teil der Weltraum-Oper in den Verkaufsregalen. Aber was gibt es eigentlich für spannende spielbare Space Operas, also Games mit unendlichen Weiten, fesselnden und ausschweifenden, handlungsorientierten Erzählungen?
Bloodstained: Ritual of the Night – für Wii U gestrichen, kommt auf Switch
Produzent Koji Igarashi gibt bei Kickstarter bekannt, dass Bloodstained: Ritual of the Night nicht mehr für Wii U erscheinen und stattdessen für Switch veröffentlicht wird. Grund ist, dass der Wii-Nachfolger zum Zeitpunkt des Erscheinens (erstes Quartal 2018) nicht mehr zeitgemäß ist.
Wer eine Wii-U-Version angefordert hat, kann nun bis zum 20. April sein Geld zurückerhalten oder auf eine andere Plattform wechseln. Wer sich nicht rührt, bekommt automatisch die Switch-Fassung.







