From Software gibt bekannt, dass Patch 1.08 für Dark Souls III am Freitag veröffentlicht wird. Die englischen Patch Notes lesen sich wie folgt:
- Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
- Improved regular attack animations of hammer category weapons.
- Improved regular attack animations of greatsword category weapons.
- Improved regular attack animations of axe category weapons.
- Improved regular attack animations of fist category weapons.
- Improved the Neck Swipe weapon skill animation of scythe category weapons.
- Fixed a bug where strong attacks performed using whips would not deal additional ?damage when fully charged.
- Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
- Adjusted the Onislayer weapon skill hitbox timings for Onikiri and Ubadachi.
- Adjusted the hitbox timings of the claw category weapon skill Leaping Slash.
- Fixed a bug where rolling attacks on Astoras Greatsword could not be parried.
- Improved the Wrath of the Gods weapon skill animation for Wornirs Holy Sword.
- Improved the Blind Spot weapon skill animation for Corvian Greatknife and Handmaidens Dagger.
- Improved the Shield Splitter weapon skill animation for Mail Breaker and Irithyll Rapier.
- Improved the Wolf Leap weapon skill animation for Old Wolf Curved Sword.
- The weapon skill of Old Kings Great Hammer Molten Perseverence will now release lava on both hits.
- Improved the Darkdrift weapon skill animation for Darkdrift.
- Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
- Increased effectiveness of the sorcery Pestilent Mercury.
- Improved the cast animation of miracle Lifehunt Scythe.
- Increased poison and toxic buildup of the pyromancies Poison Mist and Toxis Mist, respectively.
- Increased durability damage buildup of the pyromancy Acid Surge.
- Increased duration of the Warcry weapon skill.
- Fixed a bug where the players lock-on target would automatically change even if Toggle auto lock-on was set to OFF.
- Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
- Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
- Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
- Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
- Fixed a bug where female characters were subject to counter damage during certain movement animations.
- Fixed a bug where equipping Vordts Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
- Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
- Fixed a bug where Hornet Ring was not working for claw category weapons.
- Fixed a bug where dash attacks could not be performed using Farron Greatsword.
- Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
- Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
- Addressed other game balance issues and fixed other flaws.








