Cyberpunk 2077 – Inhalt von Patch 1.3 bekannt

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Nachdem wir gestern bereits drei Videos dazu gezeigt bekamen, hat CD Projekt RED jetzt die englischen Patchnotes zu Patch 1.3 für Cyberpunk 2077 nachgeschoben. Diese lesen sich so:

IMPROVEMENTS

  • Detection time of enemies now depends on game difficulty. Enemies on Easy and Normal difficulties will now detect the player slower. Enemies on Very Hard difficulty will now detect the player faster.
  • Enemies on Very Hard difficulty (and only that difficulty alone) will now be more aggressive when searching around when they are in the “Alerted” state.
  • NCPD will no longer react and turn hostile because of dead bodies in Open World activities.
  • NCPD will now also react to hitting NPCs with a non-lethal weapon.
  • Adjusted the damaging process when shooting crowd NPCs while in combat depending on distance and the weapon used.
  • (Don’t Fear) The Reaper — improved Adam Smasher’s behaviour during the fight.
  • Play It Safe — improved Oda’s behavior during the fight.
  • Transmission — improved Placide’s behavior during the fight.
  • Transmission — increased Placide’s hacking resistance.
  • Cyberpsycho Sighting: Letter of the Law — improved Cyberpsycho’s behaviour during the fight.
  • Every Breath You Take — improved Red Menace’s positioning and aim.
  • Increased stats of La Chingona Dorada (Jackie’s iconic pistols).
  • The Rescue — increased the number of ammo at the beginning of the quest.
  • Introduced minor tweaks and improved balancing of the Contagion quickhack.
  • Improved the Crafting system, so that items with Random quality scale their quality with player’s Crafting skill — it’s not possible anymore to roll a quality exceeding that of the relevant Crafting skill.
  • The level requirement of items will now increase with each upgrade. Note: the level of upgraded items will be adjusted as a result of this change. The equipped items which exceed the level requirement can keep being used but, if unequipped, will have to wait until the required level is reached.
  • Added more crafting specs for cyberware mods.
  • Added crafting specs for knives (available from the start of the game).
  • Updated the number of components required to craft some items, e.g. Bounce Back, MaxDoc, quickhacks, clothing mods and some weapons.
  • Balancing of crafting specs for clothing mods.
  • Balancing the number of components required to craft clothing.
  • Balancing the number of components required to craft Sandevistan Fragments.
  • Optical Camo cyberware will now be available for purchase from Ripperdocs.
  • Adjusted price of the Sensory Amplifier cyberware mod.
  • Rare Unity crafting spec will now be obtainable only during Suspected Organized Crime Activity: Tygers by the Tail.
  • Changed the price and quality of Kerry’s guitar that can be obtained during Gig: Psychofan.

GAMEPLAY

  • Fixed an issue where crafting specs from clothing stores were available only during the first visit to a vendor.
  • Fixed an issue which occurred after visiting the Nomad Camp, resulting in being unable to use weapons and quick menu items.
  • Fixed an issue where hacking a neutral target wasn’t counted towards the Christmas Tree Attack achievement.
  • Tutorial windows about skill checks will no longer pop up when the “Unauthorized” prompt is displayed on devices.
  • V will no longer look down after using fast travel.

UI

  • Delamain’s image will no longer get stuck on holocalls when V leaves the car too fast after completing Epistrophy: Badlands.
  • Item tooltip will no longer disappear if its content is too long.
  • Fixed various typos in subtitles, shards, quests and weapons’ descriptions.
  • Added a text message received after failing Epistrophy: North Oak by leaving the Delamain cab.
  • Changed back the name of the fast travel point near V’s apartment to “Megabuilding H10”.
  • Removed some items labeled as “None” and without proper icons from the inventory.
  • The on-hover menu with multitude of mods on an item in inventory will now show stats properly.
  • Fixed an issue where male variants of the VR tutorial were in Polish for Brazilian Portuguese language version.
  • Black-Market battery mod description will now display strings with item attributes properly.
  • Fixed an issue where the Contagion quickhack button was missing its icon outside of inventory.
  • Status Effects icon of the “Cold Blood” perk now looks like a snowflake.
  • Punk Duolayer Tank Top will now be visible in the Inventory when equipped.
  • Added a loading screen tooltip informing about Fast Forward settings.
  • Fixed the Galena “Gecko” vehicle’s name next to the “Buy vehicle” prompt.
  • Image in the second message from Nancy Hartley in Holdin’ On/Killing in the Name will now be displayed properly.
  • Adjusted wording of the Crafting skill progression reward related to upgrade cost reduction.
  • The image displaying Mackinaw MTL1 in the “Call vehicle” menu will now match with the car’s model.
  • Removed debug strings from the “The Good, The Bad and The Ugly” perk’s tooltip.
  • Icon grouping artifacts will no longer get detached from their respective locations on the map when zooming in/out.
  • When Stamina Meter is depleted, the appropriate icon will now appear next to the health bar instead of the overload icon.
  • Villefort Alvarado V4F 570 Delegate description will now correctly state that the drive is rear wheeled.
  • The period of the possible occurrence in the description of Synaptic Accelerator in the tooltip will now display a proper value when playing in Polish.
  • Fists description in the weapon wheel will now display an appropriate item type.
  • Fixed text in the shard about Chiba-11 district.
  • Opening Photo Mode and a vendor menu in quick succession will no longer result in freezing the game.
  • Gold iconic loot icons will now be displayed on the minimap.
  • Fixed an instance where hit markers and kill confirmation weren’t visible when destroying enemy turrets.
  • Fixed enemy markers using the incorrect color on unaware enemies – they will now be yellow instead of red.
  • Fixed an issue when RAM Recovery Rate below 0.50 was not displayed correctly.
  • Fixed an issue when the disassemble item button was displayed incorrectly.
  • Fixed an issue where the buttons on switching mods warning were not working as intended.
  • Fixed the non-functional hinted keys when Breaching Protocol.
  • Removed redundant input hints in the Cyberdeck panel.

GRAPHICS, AUDIO, ANIMATION

  • Reinforced Composite-Lined Rocker Foldtop is now properly aligned with V’s legs.
  • Fixed an issue where the Monowire could slightly dislocate male V’s arms and clip through clothes.
  • Fixed an issue in The Heist where Flathead’s case could float outside the hotel room in Konpeki Plaza, blocking the doorway.
  • Fixed an issue where changing music volume in Sound settings affected car radio alongside with the background music.
  • Fixed an issue where Takemura`s voice was doubled while talking to V in the van in Down on the Street.
  • Fixed an issue where some netrunning suits clipped with female V’s legs and male V’s pants.
  • Fixed an issue with the running animation after jumping on downwards or upwards slope.
  • Fixed dust particles, which were sometimes incorrectly displayed.
  • Characters’ skin will no longer become too bright in dark areas.
  • In The Information, Smasher’s shadow will no longer appear on the elevator’s door after rewinding braindance to the beginning.
  • Fixed Arasaka soldiers spawning on player’s sight when going back upstairs to save Takemura in Search and Destroy.

ENVIRONMENT AND LEVELS

  • Fixed various map holes in Watson, City Center, Westbrook, Heywood and Santo Domingo.
  • Fixed faulty pathing for vehicles on the City Center ring road.
  • Fixed multiple places where the player’s character could get stuck permanently.
  • Fixed multiple issues with disappearing environments.
  • Fixed multiple issues with objects popping in on player’s sight.
  • GPS in Biotechnica Flats will no longer lead players to unreachable areas.

QUESTS

  • Rearranged shards into correct categories.
  • Fixed an issue where calls to quest NPCs would abruptly end, making the NPC appear in other calls and potentially breaking other holocalls from the NPC.
  • Fixed an issue where interrupted holocall would resume along with another call, which could make the NPC appear in other calls and break the next holocall from that NPC.

OPEN WORLD

  • Fixed an issue allowing multiple debrief holocalls from fixers to play at once, which could lead to blocked completion of various gigs (like Gig: A Lack of EmpathyGig: Fixer, Merc, Soldier, Spy and others). We continue working on visual issues related to gigs stuck in the Journal, note that the latter don’t prevent district achievements from unlocking.
  • Removed redundant loot from the body in the ferris wheel.
  • Fixed an issue where Quadra Type-66 could be destroyed before buying it, blocking the progression of its “Buy Vehicle” quest and possibly the completion of the Autojock achievement.
  • Fixed an issue in a shootout in Wellsprings where enemies were immortal because the trigger area was too small.

CINEMATIC DESIGN

  • Fixed an issue causing NPCs to not look at V during various scenes.
  • Fixed an exploit where player was granted a Unity Pistol after each save/load.
  • V’s facial animations while looking in the mirror will now be played properly.
  • Fixed an issue where Rogue was spawning next to the player after calling her and asking about Adam Smasher.
  • Fixed an issue where some NPCs could stop performing animations after a longer game session.
  • Fixed multiple issues with NPCs mounting vehicles incorrectly.
  • Fixed various issues where NPCs could be placed incorrectly and clip through objects after loading a saved game.
  • Fixed an issue that could cause NPC animations to be played in the wrong spot in various quests.
  • Fixed an issue where Jackie could spawn before the player’s eyes during the half-year montage.
  • Fixed an issue where NPCs’ appearances got randomized when looking away.
  • Fixed an issue where quests and scenes could progress before the loading screen disappeared.

MISCELLANEOUS

  • A gift from Judy can now be found in V’s apartment after player receives a text about it after completing her romance side quests.
  • Fixed some story inconsistencies in radio broadcasts.
  • Fixed the blackout effect persisting during Love Like Fire when using certain language settings.

PC-SPECIFIC

  • Fixed the issue where tutorial tooltips weren’t correctly displayed on 8k screens.
  • Fixed an issue that caused the game to crash if a save thumbnail was corrupted.
  • Fixed toggling Windowed and Fullscreen modes with the Alt+Enter shortcut.
  • It’s now possible to exit locked scanning overlay by pressing TAB.
  • Added a more compact PC version of the mouse cursor.

CONSOLE-SPECIFIC

  • Inner Dead Zone setting will now be applicable also to the game menus.
  • [PlayStation] NPCs will no longer speak after being killed.
  • Improved streaming of city lights.
  • Overwriting a save game when there’s insufficient memory space will no longer corrupt the save.
  • Masks and tubes inside the barn in The Hunt will no longer be invisible.
  • Rogue will no longer clip through Johnny and will hold the glass correctly in Ghost Town.
  • Fixed an issue in The Rescue where loading a save in front of the police blockade resulted in the NCPD officer not starting dialogue, blocking progress.
  • Fixed an issue on PS4 where the meeting scene with Judy and Dolls in Pisces wouldn’t start properly.
  • [Xbox] Fixed an issue in A Cool Metal Fire where a part of the scene in Cassius Ryder’s clinic could be cut off after the fade out.
  • Fixed an issue where weapons were equipped to a wrong slot when assigning them from the Backpack.
neuste älteste
JACK POINT
I, MANIAC
JACK POINT

@the-boy-who-lived
Dreifacher Daumen Hoch für Deinen Kommentar! (#1357034).

Es müsste auch definitiv (oh, das ist ja schon der perfekte Untertitel) eine Version für die alten Konsolen mit allen Patches auf der Disk erscheinen. Ansonsten ist das Teil allerhöchstens die 20 wert, die Ash Rockford dafür bezahlt hat (Übrigens, wo und wann gabs das denn zu dem Preis?) sofern man sich um spätere Spielbarkeit nicht kümmert.

captain carot
I, MANIAC
captain carot

Hatte in über 100h mit Version 1.23 einige Animationsbugs und einen Spielabsturz, aber nix wildes. Auf Series X hätte ich gerne die Quality Mode Optik mit 60fps gehabt, würde mir praktisch schon reichen.

moshschocker
I, MANIAC
moshschocker

Danke Ash!
Ich sehe es ähnlich. Auf der PS5 schon jetzt ein tolles Spiel!!

Ash Rockford
I, MANIAC
Ash Rockford

Ich habe vor ca 2 Monaten das Game auf der XSX durchgespielt.
Ich hatte absolut keine Probleme damit. Ladezeiten waren kurz, fast keine Bugs gefunden (höchstens 1x ein NPC hing in der Luft).
Ich habs damals für 20 neu als Retail gekauft.
Das Game machte viel Spass. Würde ne 90ig geben.

Drowning
I, MANIAC
Drowning

Überlege in naher Zukunft mir das Game anzuschaffen wenns halbwegs gepatcht ist.
Kann jemand schon die Pro Version empfehlen?

captain carot
I, MANIAC
captain carot

Die Next Gen Fassung wird ja eh auf PC mit RTX basieren. Assets müssen da sicher nicht neu gebastelt werden. Es wird sich wohl auch nicht der gleiche Part des Teams darum kümmern wie um Bugfixes oder Gameplay Aspekte.

Steffen Heller
Redakteur

@blackhgt Es gibt noch kein konkretes Datum, aber es wurde nochmal bekräftigt, dass noch dieses Jahr die Next-Gen-Updates erscheinen sollen. Ich bin da bissl skeptisch. Ich würde mir wünschen, dass sie sich lieber vorher noch um ein paar spielerische Baustellen kümmern würden.

Fuffelpups
I, MANIAC
Fuffelpups

Nicht immer, aber mit genug Vorlauf, gesunder Einschätzung und realistischer Zielsetzung dementsprechend bugfreiere Welten.

Spiele werden aufgegeben und nicht fertig gestellt. Jedes Spiel hat noch hunderte bis tausende offene QA-Tickets. Es ist Crunch bis zur gut genug Version. Es ist einfacher Menschen auszutauschen, wenn sie an ihr Limit gekommen sind und später die Industrie verlassen. Leider bringen Verschiebungen den Entwicklern nicht viel, weil es mehr Crunch bedeutet. Die Industrie möchte nicht dazulernen.

https://www.gamasutra.com/view/news/318588/The_great_video_game_exodus.php

Es gibt en paar positive Beispiele. Suda51 hat sich ganz klar gegen Crunch positioniert und wirft Mitarbeiter raus, wenn sie zu lange und ohne triftigen Grund weiterarbeiten.

https://www.pcgamesn.com/suda51-crunch

Cyberpunk 2077 wird in den USA gerade für nen 10er verramscht, weil die Spiele nach fast einem Jahr immer noch niemand kauft und die Ware langsam mal weg muss.

Tokyo_shinjuu
I, MANIAC
Tokyo_shinjuu

Nicht immer, aber mit genug Vorlauf, gesunder Einschätzung und realistischer Zielsetzung dementsprechend bugfreiere Welten.

An allen drei Dingen mangelt es leider oft heutzutage…

Max Snake
I, MANIAC
Max Snake

Es ist gut das CD Project Red die Fahne zeigen.

The-Boy-Who-Lived
I, MANIAC
The-Boy-Who-Lived

Nicht immer, aber mit genug Vorlauf, gesunder Einschätzung und realistischer Zielsetzung dementsprechend bugfreiere Welten.

Max Snake
I, MANIAC
Max Snake

Es gibt keine Bug freie Welt.

BlackHGT
I, MANIAC
BlackHGT

Weis man eigentlich schon wann die echten next gen versionen (xsx/ps5) kommen?

The-Boy-Who-Lived
I, MANIAC
The-Boy-Who-Lived

@nipponichi ich geh mal davon aus, dass (hoffentlich) zum PS5-Release eine anständige Fassung vorliegt. Man hat ja jetzt hier mit dem Last-Gen Fiasko einiges an Vorlauf gehabt, um die nächste Version zufriedenstellend an den Mann zu bringen.

Ärgerlich wäre es natürlich, wenn da genauso viele Patches anfallen, bzw. IST es für PS4-Besitzer ärgerlich zu wissen, dass ihre Fassung in zehn Jahren auch nach wie vor ohne Patches zu beziehen/Online-Abhängigkeit ein Haufen Schrott ist.

Nipponichi
I, MANIAC
Nipponichi

Mich würde das Spiel schon reizen, aber bevor keine soweit bugfreie PS5-Version erscheint, verzichte ich nach wie vor auf das Spiel. So ein unglaublich fehlerhaftes und mieses Produkt in der Urfassung, will ich jedenfalls nicht, wo man erst einmal gefühlt 10.000 Patches braucht, damit es überhaupt soweit sauber läuft.

KVmilbe
I, MANIAC
KVmilbe

Beste Entscheidung meinerseits schlicht auf die hoffentlich dann irgendwann fertige und weitestgehend bug-freie ps5 Version zu warten.