
Seit gestern ist Update 1.0.6 für Destiny 2 verfügbar, mit dem weiteres Feintuning bei dem Ego-Shooter betrieben wird. Die englischen Patchnotes sehen so aus:
General
- Fixed an issue with collision detection on the Bureaucratic Walk Emote
- Fixed an issue causing players to encounter empty public spaces too often in free roam
- Fixed an issue causing players to be kicked to Orbit
Faction Rallies
- Strikes now reward Faction Tokens at a range of 5 to 9 Faction Tokens per completion (up from 3 to 7)
- Nightfall now rewards 10 to 18 Faction Tokens on first completion per character
- Completing Heroic Public Events now rewards 5 Faction Tokens (down from 8)
- Destroying enemy resources no longer rewards Faction Tokens
- Opening Lost Sector chests now rewards 3 Faction Tokens for each fireteam member
Crucible
Updated Mercy Rule settings to allow Mercy to activate slightly later in the match, allowing a wider range of scores to trigger it.
- Clash: Reduced score limit to 50 (was 75)
- Control: Reduced score limit to 90 (was 100); Reduced influence that enemy-controlled zones exert over the spawning system
- Survival: Reduced round time limit to 2 mins (down from 3); Reduced life count to 6 (down from 8)
- Supremacy: Increased score-to-win to 70 (up from 50); We now grant one point for defeating an enemy Guardian; Adjusted the influence enemy crests have on the spawning system








