Dem europäischen PS Blog ist zu entnehmen, dass nächste Woche Patch 1.20 für Horizon: Zero Dawn erscheint. Neben neuen Optionen für den Foto-Modus werden laut der englischen Patchnotes diese Dinge ergänzt bzw. optimiert:
Feature Improvements
- Improved photo mode with new features
– Added poses for Aloy
– Added facial expressions for Aloy
– Added 3 new filters
– Added a look at the camera mode for Aloy
– Added greetings from cards
– Improved the camera controls - Added the option to hide Aloy inside settlements while in photo mode.
- Added a sell stack option at merchants when double tapping the square icon.
- Added filters and a legend to the in game map and the quest map.
- Added several new custom HUD options.
- Added an additional blue health bar on top of the players health bar whenever the Shield Weaver Armor is equipped to indicate the amount of extra health points the armor is providing.
- Added difficulty setting components to the Shield Weaver Armors damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction.
- Added the option to hide headgear for Aloy.
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- Added the option to categorize and sort your inventory.
- Added categories in the crafting menu
– Green check mark for categories that are finished
– White icon for categories that have recipes that can be crafted
– Grey icon for categories that have no recipes that can be crafted - Added the feature in the Sell menu at merchants, you can now press triangle to mark one or more items to sell items quicker.
- Added gameplay time to the statistics menu.
- Changed the timing of some tutorials that were repeatedly displayed, they are now less frequent.
- Added the option to control the x and y axis sensitivity of the camera.
- Added Spanish language support for North American copies of the game. Spanish subtitles can now be enabled, and Spanish audio is also now supported via a Spanish VO pack that can be downloaded from the North American PlayStation Store (in the week of 8th May).
Progression Fixes
- Fixed an issue in The Point of the Spear where some players could safely drop into areas of the map during the Brave trials before speaking with Rost.
- Fixed an issue in A Seeker at the Gates” where the certain users could trigger a save point in Mothers Watch after becoming stuck behind the gate.
- Fixed an issue in The Womb of the Mountain where completing a weapon tutorial during the corruptor fight and reloading would block further progression for some users.
- Fixed an Issue in The Field of the Fallen where some players found Erend to get stuck in the floor after killing two ravagers at the ambush site.
- Fixed an issue in The Sun Shall Fall where some players could avoid the trigger before entering the Throne Room. Resulting in the ear bleeder not spawning until the player reloads to an earlier save.
- Fixed an issue in The Sun Shall Fall where certain players got stuck on the objective Investigate the Area or Go to the Solarium if the player avoids certain triggers.
- Fixed an issue in Deep Secrets of the Earth where some players were unable to progress the quest after the former patch.
- Fixed an issue in A Daughters Vengeance where a large plant filled area lacked collision resulting in some playersgetting stuck in the environment.
- Fixed an issue in Collateral where some players had machines intrude the conversation with
- Fixed an issue in Cauldron Xi, where some players were not able to progress due to missing a progression marker.
General Fixes
- Fixed an issue where certain players would not be able to perform a Strike from Above while jumping.
- Fixed an issue with Aloys body momentarily disappearing for some players when performing a Strike from Below on cultists.
- Fixed an issue where Aloy appeared to be out of focus for some players when the camera is brought close to her.
- Fixed an issue in The Point of the Spear where for some players Aloy still has two spears in her inventory after the recent patch.
- Fixed an issue in Mother’s Heart where some players meant to confront Olin about his Focus during the speech, but were able to escape from the area resulting in the inability to return.
- Fixed an issue in The City of the Sun where for certain players the tutorial message would still appear after completing the quest.
- Fixed an issue in The Grave Hoard where some players were able to leave the map and get stuck outside of the playable area.
- Fixed an issue in Deep Secrets of the Earth where if some players surpass the trigger for the movie sequence, the main story quest will not progress upon entering the bunker.
- Fixed an Issue in Deep Secrets of the Earth where enemies would not respawn for some players after Aloy dies during the Kill the Eclipse objective.
- Fixed an issue in To Old Acquaintance where for some players Aloy would become stuck in a pose after interacting with the basket.
- Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in midair next to them.
- Fixed an issue where certain players would get stuck underground while fast travelling away from a Tallneck.
- Fixed an issue where weapons would be disabled when some players fast-traveled whilst throwing a rock.
- Fixed various animation errors that occurred when some players mounted damaged machines.
- Fixed an issue where some player would not get the appropriate health notifications after playing for 3 hours and 30 minutes.
- Fixed an issue in Cauldron Sigma where for some players items dropped on the platform would not elevate up during the animation.
- Fixed an issue where certain players who ride a mount from the Spire would be able to bypass the mount cant enter this location message in Meridian Village.
- Fixed an issue where for some players the Stormbird would become dysfunctional after its state was repeatedly changed between burning and stunned.
- Fixed an issue where certain players who tried to enter Sunfall with a mount without the appropriate disguise would get kicked from the mount while the camera kept its focus on the mount.
- Fixed several issues where for some players in certain occasions dropping a Treasure Box would leave the Treasure Boxes floating the air.
- Fixed an issue where certain players were told to quit the main menu incorrectly when attempting to change text or speech language on first boot.
- Fixed an Issue were for some players several blue lines would be visible in the lower part of the screen during a Conversation.
- Fixed an issue where certain players corruption hit responses will continuously repeat if the player sprints while getting into an injured state.
- Fixed an issue where some players could be suddenly thrown off a Tallneck and instantly killed if it makes a sharp turn.
- Fixed an issue for certain players where any second or third rare/very rare handling mods attached to a weapon did not apply the expected stat increases.
- Fixed an issue for some players where two or more similar uncommon or rare mods applied to both weapons and outfits consistently dont apply their indicated improvements.
- Fixed an issue where some players are still able to enter the World Map and Fast Travel right after an interaction has been triggered with triangle and when specific HUD messages are active.
- Fixed an issue where certain players selects graphics mode 4k resolution while on a 1080p TV, it would give a flicker in the shadows of the distance indicators.
- Fixed an issue for some players where the interior map text overlapping the menu categories on the local map screen.
- Fixed an issue for some players where the fan would speed up when opening the map on a PS4 Pro.
- Fixed an issue for some players where the language would reset in the language selection menu.
- Fixed an issue for certain players with the subtitle select in the launch menu
- Fixed an issue where for certain players if they would reload their save for a second time after agreeing to bring Olin to the Farmstead they will spawn at the last saved campfire.
- Fixed several collision issues for some players.
- Fixed several sound issues for certain players.
- Minor text fixes.
Crash Fixes
- Fixed various miscellaneous crashes.
Nur eines kann man im Vergleich sagen; Horizon Zero Dawn hat die Grafik eines Zeldas im Jahre 2030 oder in anderen Worten der Grafik eines Zeldas auf der Switch 3! ;-)Finde den Vergleich hinkend, da total unterschiedliche Games. Eines haben sie aber gemeinsam, die meisten Spieler haben mit diesen beiden Games ihren Spaß! 🙂
Mh, anscheinend hat ja außer mir keiner Probleme mit den Trophäen, da in den Patch-Notes dazu nix steht. Gestern vier oder fünf davon freigespielt und sie werden mir nicht korrekt angezeigt :/ Dann halt nur schnell die Story durchjagen und keine Platin-Sammelei…
Zelda und Horizon kann man doch eigentlich gar nicht miteinander vergleichen. Beide gehen zwar in den Rollenspiel und/oder Action-Adventure-Bereich, aber letztendlich sind sie doch so unterschiedlich vom Stil her, wie ein Spiel nicht unterschiedlicher sein kann. Horizon will eine coole Science Fiction-Endzeit-Geschichte mit pompöser Präsentation zeigen, garniert in einem Hollywood-Stil. Zelda will nur das magische Hyrule zeigen mit einer gewissen Mittelalterromantik, wenn man das so sagen kann. Beide Titel muß man nicht gegenüberstellen. Jeder von ihnen hat seine Alleinstehungsmerkmale die auf ihre Weise begeistern. Grandios gemacht sind beide. Nur hat Zelda halt den berühmteren Namen, von daher wäre Horizon ohne Sony unter Umständen wohl nicht so bekannt geworden.Ich liebe die Zelda-Reihe wie kaum eine andere, aber ich für mich mag halt Science Fiction-Thematiken unglaublich gern. Da kann selbst so eine schöne und mystische Welt wie die von Zelda bei mir nicht so stark punkten. Aber wie gesagt. Ich finde beide grandios und habe sie auch beide zuhause. Zelda sogar zweimal. Einmal für die Wii U und einmal für die Switch.
Das landet in meine PS 4 Sammlung.
[quote=Montecito247]
Eines der besten Spiele aller Zeiten!
Wäre es von Nintendo, und hätte die Wörter “”Link”” oder “”Zelda”” im Namen, hätte es von den Testmagmazinen ungefähr 397% bekommen, dagegen ist der neueste Ableger auf der Switch”” Konsole”” ein Relikt aus der Steinzeit……
[/quote]“”Ohne den optischen Zuckerguss und Sony als Vertrieb hätte sich keine S** für ‘Horizon’ interessiert!”” Verschwörungstheorien sind eben eine tolle Sache, wenn sie einem gerade ins persönliche Weltbild passen… ;)Das neue “”Zelda”” ist fantastisch, “”Horizon”” ist auch gut. Ich sehe ebenso keinen Grund, die beiden Titel unbedingt direkt gegenüberstellen zu müssen.
Ich sehe zwischen dem einen und dem anderen keine wirkliche Verbindung. Beides steht für sich… und ist unbestritten fantastisch…
Wenn dir jemand erzählt das Horizont so viel besser ist als BotW und Zelda nur wegen seinem Namen abgefeiert wird, ohne es je gespielt zu haben:[img
[/img]
Sorry DPOk aber nutze ich das gleich mal als Ergänzung. Beide Titel sind Klasse und beide haben sich gut verkauft also exestiert ja da kein Problem..Leider hab ich noch nicht mehr als ein paar Stunden in Horizont reinstecken können, weil ich gerade noch anderes zocke. Vielleicht kommt ja auch bei mir dieses..Spiel des Jahres Gefühl noch..ich meine 2017 is ja noch lang.
[quote=Gnu]
Neues Zelda gespielt?
Gruss
Gnu
[/quote]Nein, ich spiele im Moment keine Taplet -Spiele!!;-)
Neues Zelda gespielt?GrussGnu
Neues Zelda gespielt?GrussGnu
[quote=Montecito247]
Eines der besten Spiele aller Zeiten!
Wäre es von Nintendo, und hätte die Wörter “”Link”” oder “”Zelda”” im Namen, hätte es von den Testmagmazinen ungefähr 397% bekommen, dagegen ist der neueste Ableger auf der Switch”” Konsole”” ein Relikt aus der Steinzeit……
[/quote]Unterschreibe ich!!…Spiel des Jahres 2017
Eines der besten Spiele aller Zeiten!Wäre es von Nintendo, und hätte die Wörter “”Link”” oder “”Zelda”” im Namen, hätte es von den Testmagmazinen ungefähr 397% bekommen, dagegen ist der neueste Ableger auf der Switch”” Konsole”” ein Relikt aus der Steinzeit……
Im Zusammenhang mit dem Guerilla “”mach-das-schönste-Horizon-Ingame-Photo”” Contest eine sehr sinnvolle Ergänzung…
Der Fotomodus war ohnehin schon gut.Schön dass man ihn optimiert u erweitert.