Guerrilla Games hat jetzt Patch 1.21 für Horizon: Zero Dawn veröffentlicht. Die englischen Patchnotes dazu sehen so aus (Achtung, Spoilergefahr!):
GENERAL FIXES
- Fixed an issue with the lure call, where some players could lure bandits from the other side of the bandit camps, by reducing its range.
- Fixed an issue where for some players Strike from Above would not activate when coming from a zip line.
- Fixed an issue with Strike from Above where for some players Aloy would get stuck until the strike would be completed.
- The Inactive Quests toggle option now also filters the New Quests icons from the map screen.
- Fixed an issue with the interaction markers when set to always off in the custom HUD menu. If some players positioned the camera through a bandits body the interaction markers would appear visible again.
- Fixed an issue with the Show HUD on touch menu option not resetting to the default value.
- Fixed an issue where some players would not get a notification when they have leveled up if they had the XP bar feature set to always off in the custom HUD menu.
- Fixed an issue where some players could suddenly be thrown from a Tallnecks head and killed when it makes a very sharp turn during its path.
PHOTO MODE FIXES
- Fixed an issue where changing poses after throwing a rock would cause conflict between animations where Aloys body would begin to bend, twist and spin rapidly.
- Fixed an issue with the Look At toggle and Body Poses being available during hit reactions that Aloy triggers on herself such as falling and grenade damage.
- Fixed an issue with Aloy twisting and bending if the player selects the Look At toggle shortly after closing the focus.
- Fixed an issue where having previous Photo Mode settings active whilst in a new instance of Photo Mode with the Focus open would cause animation issues when pressing the triangle button.
- Fixed an issue with the Greetings option whilst on top of the Spire, it would state the player is located in the Estate.
- Fixed an issue with the Greetings option where the wrong weather effect would be mentioned while at Mothers Crown. Fixed an issue with the Field of view option where it could cause several level of detail issues especially when overlooking Meridian.
PROGRESSION FIXES
- Fixed an issue in Hunters Blind where some players cannot progress past Hunters Blind and follow Talanah because Aloy was bound to the sequence of The City of the Sun quest.
- Fixed an issue in Underequipped where some players encountered that one of the objectives would become blank once completed if the player started the quest at Hunters Gathering.
- Fixed an issue in Makers End where some players were able to avoid a progression trigger, resulting in the player getting stuck on the Go to Teds Office objective.
- Fixed an issue in Deep Secrets of the Earth where some players were not able to obtain the datapoints in Sobecks office if the player wants to pick them up after the explosion caused by Helis, as they have disappeared.
CRASH FIXES
- Fixed various miscellaneous crashes
Wird gesaugt, hab das Spiel erst seit gestern, nachdem ich erst mal Zelda durchhaben wollte.Aber so richtig gepackt hat es mich noch nicht irgendwie, da ist der geniale Zelda-Schatten wohl doch noch zu groß in meinem Kopp drin. Gleich gehts aber weiter, mal schauen. Schlecht ist HZD aber auf keinen Fall.