Monster Hunter World – Patch 2.00 optimiert Waffenbalance

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Capcom hat gestern Patch 2.00 für Monster Hunter World veröffentlicht, welcher die Waffenbalance optimiert und in Form von Deviljho den ersten DLC-Boss ergänzt. Die englischen Patchnotes dazu lesen sich so:

Great Sword

  • Charged Slash 2 — Damage increased
  • Charged Slash 3 — Damage increased
  • Strong Charged Slash 2 — Damage increased
  • Strong Charged Slash 3 — Damage increased

Long Sword

  • Foresight Slash — Time window to trigger successfully increased
  • Foresight Slash — Hitbox to trigger successfully increased
  • Foresight Slash — Damage hitbox increased
  • Foresight Slash — Increased the angle that the player can control the direction of the attack
  • Spirit Helm Breaker — After use, you should now properly be immune to knockbacks until you land on the ground

Sword & Shield

  • Roundslash — Damage increased
  • Wedge beetles can now be used when using the slinger with your weapon drawn

Dual Blades

  • Demon Gauge — Can now be increased by Demon Mode roundslashes and Demon Flurry Rush
  • Demon Mode — Fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge

Hammer

  • Charge Tier 2 — Charged Upswing stun values increased and Charged Brutal Upswing stun values increased
  • Charge Tier 3 — Charged Big Bang stun values increased

Hunting Horn

  • The Encore effect for the Self-Improvement melody now also increases your attack power – the effect is now “Attack Up + Deflected Attack Prevention”

Lance

  • Counter-thrust — You now get temporary knock-back negation during a successful counter-thrust

Gunlance

  • Shelling — Damage parameters increased when sharpness is yellow or worse
  • Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern’s Fire attacks
  • Wyrmstake Cannon — Damage increased
  • Wyvern’s Fire — Damage increased

Switch Axe

  • Zero Sum Discharge — You gain level 4 Earplugs effect during use
  • It is now possible to chain the beginning of Sword: Jumping Element Discharge into Zero Sum Discharge
  • Zero Sum Discharge Finisher — Damaged increased
  • Mounted Discharge Finisher — No longer causes sharpness loss
  • Zero Sum Discharge — After use, you should now properly be immune to knockbacks until you land on the ground

Charge Blade

  • Impact Phials — The attack power bonuses from effects other than that of the Artillery skill have been decreased
  • Axe: Super Amped Element Discharge — Stun values decreased for Impact Phials
  • Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge
  • Elemental values increased for Power Element Phials
  • Axe: Super Amped Element Discharge — Power Element Phial explosions spaced closer together to make them easier to hit

Insect Glaive

  • Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects
  • Extract effect times increased overall
  • Extract effect times no longer decrease while mounting a monster

Bow

  • Dashing Shot — Fixed a bug where the Spread/Power Shots skill effect was applied twice
  • Dragon Piercer — Fixed a bug where you could shoot past the attack’s angle limitations. It now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack’s angle limitations