Nintendo Switch Online – bald mit zwei weiteren Gamecube-Klassikern?

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Logo von Nintendo Switch Online

Es könnte sein, dass sich Abonnenten von Nintendo Switch Online bald über zwei weitere Gamecube-Klassiker freuen dürfen. Zumindest nannte eine Walmart-Anzeige inn diesem Zusammenhang jetzt auch Metroid Prime 2: Echoes und Pikmin 2, aber Nintendo hat bisher noch nichts zu dem Thema verlautbaren lassen.

Metroid Prime 2: Echoes wurde hierzulande am 26. November 2004 für den Gamecube veröffentlicht. Pikmin 2 war dagegen bereits am 8. Oktober 2004 an der Reihe. Die Wii-Portierung folgte dann am 24. April 2009 und die Switch wurde am 21. Juni 2023 versorgt.

Painkiller – im Test (PS5)

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Wertung

  • im Offline-Modus spielbar (mit Bots)
  • Season-Pass enthält Helden und Skins
  • 4 Schwierigkeitsgrade

Eintöniges aber ebenso launiges Reboot, das kaum eigene Ideen mitbringt und sich der starken Retro-Shooter-Konkurrenz geschlagen geben muss.

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Yakuza Kiwami 3 & Dark Ties – frischer Gameplay-Trailer

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Sega hat einen weiteren Gameplay-Trailer zu Yakuza Kiwami 3 & Dark Ties veröffentlicht. Dieser zeigt uns die Nebenbeschäftigungen abseits der Story-Pfade.

Yakuza Kiwami 3 & Dark Ties erscheint am 12. Februar für PS4, PS5, Xbox Series X und Switch 2.

Fatal Frame II: Crimson Butterfly Remake – atmosphärischer Übersichtstrailer

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Screenshot zu Fatal Frame 2

Publisher Koei-Tecmo und Entwickler Team Ninja präsentieren einen neuen Übersichtstrailer zu Fatal Frame II: Crimson Butterfly Remake. Dieser gefällt mit atmosphärischen Sequenzen und erklärt zudem die grundlegende Spielmechanik.

Fatal Frame II: Crimson Butterfly Remake erscheint am 12. März für PS5, Xbox Series X und Switch 2.

Kirby Air Riders – Update 1.3.0 verfügbar

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Nintnedo hat Update 1.3.0 für Kirby Air Riders veröffentlicht. Die englischen Patchnotes sehen so aus:

General

  • GameShare is now supported.
    • Press the buttons at the bottom of the title screen to access the GameShare screen, where you can choose between People Nearby or GameChat.
  • A new game mode, Grand Prix, is now available for Air Ride matches in paddocks.
    • Players will participate in multiple races where the winner is determined by overall points.
  • A new rule set, Sub-In Series, is now available in paddocks.
    • This allows for continuous matches while subbing in players.
  • Two players can now participate in paddocks and Quick Matches from a single Nintendo Switch 2 system.
  • The “Popular” search condition in the Buy section of the Machine Market has been changed to “Random.”
  • The Transform Star’s bike-type form can now be edited in the My Machine Apply Decal screen.
    • Once a decal is applied to a Transform Star in either form, you will not be able to edit decals with the other form until all existing decals have been removed.
  • You can now delete individual records for each machine in Personal Best.
  • Previously, when swapping to a vacant machine or stealing a machine while your Special could have been triggered in City Trial, your Special gauge would decrease. Now the Special gauge will be maintained, so you will still be able to trigger your Special after swapping to or stealing a machine.
  • The lock-on range when swapping to a vacant machine in City Trial has been adjusted.
  • In City Trial, you can now tilt the Left Stick down or press the Down Button to discard a Copy Ability without triggering your Special.
  • The version is now displayed in the lower-left corner of the screen after crossing the finish line in Time Attack.
  • Withdrawing or otherwise disconnecting during an Online Match in a friends-only paddock will no longer subject you to penalties.

Balance Adjustments

The performance of certain riders has been adjusted.

Rider name Adjustment details
Waddle Dee Affected modes: City Trial/Air Ride

  • Raised Defense while Special is triggered.
Bandana Waddle Dee Affected modes: City Trial/Air Ride

  • Raised Special attack power.
  • Expanded Special attack range.
  • Raised gliding speed while Special is triggered.
  • Lowered fall speed while Special is triggered.
Waddle Doo Affected modes: City Trial/Air Ride

  • Raised automatic attack power.
  • Increased attack detection for automatic attack bullets.
  • Automatic attacks can now be triggered even at a slight distance away.
  • Raised Special attack power.
  • Increased attack detection for Special bullets.
Gooey Affected modes: City Trial/Air Ride

  • Lengthened Special range.
  • Increased attack detection for Special bullets.
Cappy Affected modes: City Trial/Air Ride

  • Increased durability of the mushroom cap.
Scarfy Affected modes: City Trial/Air Ride

  • Raised HP.
  • Raised Top Speed, Offense, and Defense while in angry state.
  • Lowered the amount of damage required to reach angry state.
  • Shortened time before you can become angry again after angry state is lifted.
  • Increased attack power of explosion caused by Special.
  • Expanded Special attack range.
Susie Affected modes: City Trial/Air Ride

  • Raised HP.
  • Raised Defense while Special is triggered.
Noir Dedede Affected modes: City Trial/Air Ride

  • Raised Offense.
  • Raised Defense while Special is triggered.

The performance of some machines has been adjusted.

Machine name Adjustment details
Shadow Star Affected modes: City Trial/Air Ride

  • Strengthened deceleration when hitting a wall with Quick Spin.
Wagon Star Affected modes: City Trial/Air Ride

  • Weakened forward acceleration when driving while skidding sideways.
  • Strengthened acceleration from low to medium speeds during normal driving.
Jet Star Affected modes: City Trial/Air Ride

  • Strengthened deceleration when hitting a wall with Quick Spin.
Wheelie Bike Affected mode: City Trial

  • Raised initial Top Speed and Turn values.
  • Raised growth rate for Top Speed and Turn values.
Hop Star Affected modes: All modes

  • Increased fall speed after Boost Charging in midair.
  • Expanded the attack range of the stomp attack.
  • Raised attack power of the stomp attack.
Vampire Star Affected modes: City Trial/Air Ride

  • Strengthened deceleration when hitting a wall with Quick Spin.
Tank Star Affected modes: City Trial/Air Ride

  • Raised Top Speed on the ground.
  • Increased charging speed during drifting.
  • Made it easier to carry over fall speed on Perfect Landings.
Hydra Affected mode: Air Ride

  • Weakened deceleration when hitting other machines.

Bug Fixes

  • Improved communication stability during online play.
  • Fixed an issue where an error would occur when trying to open the Gummies screen in the Collection menu while having a specific number of Gummies.
  • Fixed an issue where, after unlocking the last task in a Checklist page  by using an Open Block, receiving the completion checkmark, then returning to the Checklist after transitioning to another screen via a specific set of actions, the completion mark would disappear and the completion rewards could not be received.
  • Fixed an issue where an error would occur when trying to enter a paddock while possessing a specific My Machine.
  • Fixed an issue where some stat displays were not properly reflected on the Machine/Rider selection screen.
  • Fixed an issue with Transform Star where, when changing modes when getting the boost of acceleration gained after defeating an enemy, the acceleration effect would immediately be lost.
  • Fixed an issue with Transform Star where, when touching a dash zone while changing modes at the same time, the acceleration effect would occur twice.
  • Fixed an issue where Copy Abilities would not be removed when Transform Star would enter a cannon while performing a Quick Spin.
  • Fixed an issue with Bulk Star and Hydra where their Top Speed would drop when obtaining Weight.
    • For all machines, Top Speed increases when obtaining Weight.
  • Fixed an issue where Gooey’s tongue would sometimes not stretch out and be unable to capture certain enemies.
  • Fixed an issue where, when Chef Kawasaki or Gooey captured an enemy, the icon that displays after defeating an enemy would not be displayed.
  • Fixed an issue where the BGM for a paddock remained the same as the BGM for the main menu when paddock decorations were changing.
  • Fixed issues where  communication errors or disconnections for certain players mid-Team Relay in paddocks would sometimes trigger phenomena like another player warping/the number of laps not being properly counted/the same player making two laps, etc.
  • Fixed an issue where a user’s camera settings during a Team Relay match in a paddock may not be reflected depending on the turn order.
  • Fixed an issue where, when racing in a Team Relay match with an FP (figure player) in paddocks, the stats of the FP and the player going afterward  may change depending on the turn order.
  • Fixed an issue where headwear was not reflected during matches when riders were randomized.
  • Fixed an issue where legendary-machine parts  and some events would become fixed when playing City Trial continuously via Local Play.
  • Fixed an issue where CPU levels were sometimes not reflected in CPU Group Settings in City Trial via Local Play.
  • Fixed an issue for Swerve Star under Machines in Lessons where you would sometimes fail even though you performed actions correctly.
  • Fixed an issue where, when decals were placed near the center of a Winged Star machine when customizing it in the My Machine menu, the decal designs would partially deteriorate when that My Machine appeared in City Trial.
  • Fixed an issue where, when joining a paddock after playing Free Run, it was sometimes possible to select a legendary machine  on the Machine/Rider selection screen.
  • Fixed an issue in Cyberion Highway where the camera would sometimes not return to a normal state after leaving the area where riders become smaller.
  • Fixed an issue in Machine Passage where some players were not able  to enter the cannon on the course if a communication error or disconnection occurred for certain players.
  • Fixed an issue in the Top Ride course Crystal where, if you hit a wall while gliding in the air at a specific location, you could unintentionally rotate approximately 90°.
  • Fixed an issue where, when playing Top Ride with multiple people, other players were sometimes unable to switch control types when certain players had set a Name.
  • Fixed an issue where, when playing Top Ride with multiple people, it would become impossible to switch to Free Control after P2 switched to Steer Control while a Name was set.
  • Fixed an issue where, after obtaining the item Flare Bursts in City Trial, the effect would sometimes not disappear as expected.
  • Fixed an issue in City Trial where the camera would sometimes not return to a normal state after the effects of the Size Down item ended.
  • Fixed an issue in City Trial where the camera would sometimes not return to a normal state after getting off grind rails.
  • Fixed an issue in City Trial where, when completing a legendary machine  while the effects of the No Charge item were  active, the player would sometimes continue to be unable to charge.
  • Fixed an issue in City Trial where, when performing specific operations after obtaining the Wheel Copy Ability, the Copy Ability would sometimes become unable to be removed.
  • Fixed a rare issue in online City Trial matches where a rival’s machine would sometimes become inoperable after stealing it.
  • Fixed an issue where, during replays where a player is retired in certain Stadium events, an error would display when trying to post the replay.
  • Fixed an issue where, when playing the VS. Gigantes Stadium event during an online match with 16 players, an error would occur when transitioning to the results screen when Lololo & Lalala came in 1st place.

Resident Evil Requiem – erste Angaben zur PS5-Pro-Fassung

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Artwork von Resident Evil Requiem

Capcom hat sich jetzt in Person von Director Koshi Nakanishi Angaben zur Technik von Resident Evil Requiem auf der PlayStation 5 Pro gemacht. So lässt sich Raytracing ein- und ausschalten. Bei aktiviertem Raytracing läuft das Spiel in 4K-Auflösung mit 60 Bildern pro Sekunde und komplettem Raytracing. Wird Raytracing deaktiviert, sind auf entsprechenden Monitoren Bildraten von bis zu 120 Bildern pro Sekunde möglich – im Durchschnitt ca. 90 Bilder pro Sekunde.

Resident Evil Requiem erscheint am, 27. Februar für PS5, Xbox Series X und Switch 2.

Monster Hunter Wilds – aktuelle Verkaufszahlen

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Capcom hat aktuelle Absatzzahlen von Monster Hunter Wilds vorgelegt. Demnach konnten bis zum 31. Dezember 2025 weltweit über elf Millionen Einheiten des Titels verkauft werden.

Monster Hunter Wilds erschien am 28. Februar 2025 für PS5, Xbox Series X und den PC.

Lego Strategie – im Klassik-Test (DS)

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+ witzige, grafisch ansprechende Zwischensequenzen
+ sechs Kampagnen mit 90 Missionen…

– …die aber immer gleich ablaufen
– schlechte Wegfindung der Einheiten
– taktisches Vorgehen bei Kämpfen nicht möglich
– geringe Anzahl an Einheiten und Gebäuden
– Multiplayer nur lokal, ein Modul pro Spieler

Abwechslungsarme Echtzeitstrategie mit vielen Missionen, aber null taktischer Tiefe.

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Nintendo Switch Online – Start-Lineup der Virtual-Boy-Titel bekannt

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Nintendo hat inzwischen das Start-Lineup der Virtual-Boy-Titel für Nintendo Switch Online verkündet. So erwarten uns am 17. Februar diese Titel:

3-D TETRIS
Galactic Pinball
GOLF
The Mansion of Innsmouth
RED ALARM
Teleroboxer
Virtual Boy Wario Land

Im weiteren Jahresverlauf folgen dann diese Spiele:

D-HOPPER (bislang unveröffentlicht)
Mario Clash
Mario’s Tennis
Jack Bros.
SPACE INVADERS VIRTUAL COLLECTION
VERTICAL FORCE
Virtual Bowling
V-TETRIS
ZERO RACERS (bislang unveröffentlicht)

Ein Trailer macht uns die einzelnen Virtual-Boy-Titel jetzt schonmal schmackhaft und erklärt, wie wir uns das Leben dank neuer Features auf der Switch 2 etwas leichter machen können.

Of Lies and Rain – im Test (PS VR2)

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VR-Faktor: Neben flüssiger Fortbewegung und Teleportation könnt Ihr die Art des Drehens frei anpassen und eine Vignette konfigurieren. Für die Grafik gibt es die Wahl zwischen Performance und Qualität.

Motivierendes Sci-Fi-Abenteuer mit spannender Story, das viele gute Ideen aus ”Half-Life: Alyx” adaptiert.

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