Sega präsentiert uns oben einen Trailer zu den vielen Minispielen in Yakuza 6. Das Action-Adventure erscheint hierzulande am 20. März exklusiv für PS4.
- Wookiee Warrior: Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
- Wookiee Warrior: Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
- Wookiee Warrior: Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
- Wookiee Warrior: Increased Bowcaster heat per shot
- Specialist: Reduce size of scope glint
- Specialist: Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
- Specialist: Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
- Specialist: Increased the bursts per minute of all Infiltration variants from 100 to 130
- Heavy: Reduced the AOE of Supercharged and Explosive sentry
- Heavy: Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
- Officer: Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
Weapon alterations
- CR2: Lowered start damage from 17 to 16
- CR2: Lowered end damage from 9 to 8
- CR2: Reduced damage falloff end distance from 40 to 30 meters
- Barrage: Reduced inner blast radius from 3.5 to 2 meters
- Barrage: Increased outer blast radius from 5 to 6 meters
- Barrage: Increased explosion damage from 55 to 100
- Blurrg-1120: Reduced falloff start distance from 20 to 15 meters
- Blurrg-1120: Reduced start damage of Explosive Shot from 29 to 26
- Blurrg-1120: Reduced end damage of Explosive Shot from 10 to 8
- Blurrg-1120: Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
- Blurrg-1120: Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
- Blurrg-1120: Reduced accuracy of the final shots when Burst Mod is equipped
- Trip Mine: Increased the number of mines that can be deployed at the same time from 1 to 2
- Trip Mine: Raised the time until the mines disappeared after death from 5 to 15 seconds
General alterations
- Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
- Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
- Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
- Stability improvements
- Misc. bug fixing





















