Snake Pass – Patch 1.2.0 veröffentlicht

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Sumo Digital hat jetzt Patch 1.2.0 für Snake Pass veröffentlicht. Die damit durchgeführten Änderungen und Optimierungen in den Konsolenfassungen sehen so aus:

NINTENDO SWITCH

•    TIME TRIAL AND LEADERBOARDS: Time Trial mode is now available for Nintendo Switch players. Battle it out against friends to see who can make it to the top of the leaderboards with the quickest time

PLAYSTATION 4

•    PLAYSTATION 4 AUDIO: fixed an issue where PlayStation 4 audio was unintentionally compressed

GLOBAL

•    TAIL GRAB: fixed a bug where Tail Grab was unreliable
•    TIME TRIAL: fixed a TT exploit where players could get a time of zero
•    TIME TRIAL: fixed an issue in Time Trial where some players could not complete the level
•    TIME TRIAL: fixed an issue in Time Trial that prevented the timer from not displaying correctly
•    LEVEL 11: fixed an issue where the ball would activate incorrectly for some players
•    QUETZALCOATL ACHIEVEMENT: fixed an issue with Quetzalcoatl not triggering correctly for some players. If players have previously reached the requirements, playing a level without dying again should trigger the achievement.
•    FLOOR IS MOLTEN ROCK ACHIEVEMENT: The Floor Is Molten Rock achievement now triggers correctly
•    CAMERA: fixed an issue where the camera did not move as fast as intended
•    LEVEL 9: fixed an issue where the camera would not move for some players making the level unplayable
•    TAIL GRAB: fixed an issue where Noodle would move faster than intended while Doodle was holding his tail
•    GAME ICONS: all platforms have updated game icons
•    GENERAL FIXES AND PERFORMANCE IMPROVEMENTS

Toby: The Secret Mine – Juli-Termin für PS4-Version

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Mit dem Launchtrailer oben gibt Headup Games bekannt, dass Toby: The Secret Mine am 6. Juli auch für PS4 erscheint. Seit Januar ist das Action-Adventure bereits für Xbox One und Wii U erhältlich.

Gran Turismo Sport – erscheint es im November?

21

WCCF Tech berichtet mit Berufung auf das aktuelle OPM UK, dass Gran Turismo Sport am 16. November für PS4 erscheint. Polyphony Digital selbst spricht nur vom Herbst als Veröffentlichungszeitraum.

Ursprünglich sollte Gran Turismo Sport bereits im letzten Jahr aus den Boxen rollen, wurde dann aber aus Qualitätsgründen stetig weiter nach hinten verschoben.

L.A. Noire – Remaster für PS4, Xbox One und Switch?

12

ComicBook berichtet mit Berufung auf drei Quellen, die Rockstar nahestehen, dass sich dort ein Remaster von L.A. Noire für PS4, Xbox One und Switch in der Mache befindet. Bereits vorher hatte es immer wieder diesbezügliche Gerüchte gegeben. Auf der PS4 wird die Neuauflage angeblich sogar PlayStation VR unterstützen bzw. auf allen Plattformen eine Ego-Ansicht bieten.

Im Ursprung erschien L.A. Noire in PAL-Gefilden am 20. Mai 2011 für PS3 und Xbox 360.

Pillars of Eternity – Complete Edition für PS4 und Xbox One angekündigt

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Paradox Interactive kündigt mit dem Trailer oben eine Complete Edition von Pillars of Eternity für PS4 und Xbox One an. Sie erscheint am 29. August und enthält, wie der Name bereits vermuten lässt, das Hauptspiel inklusive aller Erweiterungen und Zusatzinhalte.

Cities: Skylines – PS4-Version kommt Mitte August

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Paradox Interactive gibt mit dem Trailer oben bekannt, dass Cities: Skylines am 15. August auch für PS4 erscheint. Die After-Dark-Erweiterung der Xbox-One-Version ist bereits enthalten. Die Fassung für die Microsoft-Konsole erschien bereits am 21. April.

Dead by Daylight – Veröffentlichung in Europa steht kurz bevor

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Während Dead by Daylight in Europa erst übermorgen für PS4 und Xbox One erscheint, ist es auf dem PC schon vor einem Jahr veröffentlicht worden. In dem Video ziehen die Entwickler eine Bilanz dieser Zeit.

XCOM 2 – “War of the Chosen”-Erweiterung im August

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Mit dem Video oben stellt uns 2K Games die Assassinen aus der “War of the Chosen”-Erweiterung für XCOM 2 vor. Sie erscheint am 29. August für PS4 und Xbox One.

Mutant Football League – Anfang 2018 für PS4 und Xbox One

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Als spiritueller Nachfolger von EA Sports Mutant League Football versteht sich Mutant Football League, das kürzlich sehr erfolgreich eine Kickstarter-Kampagne durchlief und nun Anfang 2018 für PS4 und Xbox One erscheint. Mit dem Übersichtstrailer oben könnt Ihr Euch ein Bild von dem Sportspiel machen.

Overwatch – Patch 1.12 veröffentlicht

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Blizzard hat Patch 1.12 für sein Overwatch veröffentlicht. Die umfangreichen englischen Patchnotes dazu lesen sich so:

PATCH HIGHLIGHTS

New Assault Map: Horizon Lunar Colony

Built as a first step towards humanity’s renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising…until, suddenly, all contact and communications with the base were lost.

New Legendary Skins

    Oni Genji and Officer D.Va have been added to classic loot boxes

GENERAL

Custom Games and Game Browser

    Player gravity and projectile gravity can now be modified
    Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
    Jump height can now be modified

HERO UPDATES

McCree

Deadeye

        Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
        Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)

Developer Comments: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

Reaper

The Reaping (Passive)

        Removed health orbs
        Now regains 20% of all damage done to heroes as health

Developer Comments: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

Roadhog

    Head hitbox size reduced by 20%
    Scrap Gun
        Bullet damage decreased by 33%
        Fire rate increased by 30%
        Clip size increased from 4 to 5

Developer Comments: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.

USER INTERFACE UPDATES

    A quick summary of each player’s most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
    A new “All Modes” option has been added to the Career Profile that allows players to view combined stats from all game modes
    A new “All Competitive Seasons” option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
    The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
    A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
    Averages are now calculated in 10-minute slices, rather than by the number of games played
    “Rate This Match” option no longer appears at the end of a match

Developer Comments: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn’t take into account the length of the games. The new averages are calculated in 10-minute slices.

BUG FIXES

General

    Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled
    Fixed a bug that prevented the Health Pack respawn timers from displaying correctly after a player experienced latency

Arcade

    Fixed a bug that could cause the announcer’s “select your hero” voice line to play during the end-of-match screen after Elimination games
    Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games

Competitive Play

    Fixed a bug that caused your first win to appear as a loss in your Career Profile

Custom Game Browser

    Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
    Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
    Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
    Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings

Heroes

    Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
    Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
    Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
    Fixed a bug that prevented Orisa’s movement from slowing while she fired her Fusion Driver
    Fixed a typo in Orisa’s “Satisfied with Protection” voice line
    Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
    Fixed a bug affecting the animation speed on Reinhardt’s Rocket Hammer, causing the weapon to feel unresponsive while swinging
    [XB1/PS4] Fixed a bug that caused Mercy’s skirt to clip inside of her feet during the Relax emote
    Fixed a typo in the description on Roadhog’s Junkenstein skin
    Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
    Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
    Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis

Maps

    Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death
    Fixed a bug that allowed players to reach unintended locations on Temple of Anubis
    Fixed a bug that allowed Sombra to reach unintended locations on Eichenwalde

User Interface

    Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
    Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
    Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
    Fixed a bug preventing the UI from correctly showing which heroes are unavailable in Limited Duel games
    [PC] Fixed a bug that prevented text from wrapping in the Report Player text box

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