Sniper: Ghost Warrior 3 – neuer Brothers-Trailer

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CI Games hat jetzt den Brothers-Trailer zu Sniper: Ghost Warrior 3 veröffentlicht. Er zeigt die Beziehung der Brüder Jon und Robert North. Sniper: Ghost Warrior 3 erscheint am 25. April für PS4 und Xbox One.

Drawn to Death – für PlayStation-Plus-Mitglieder im April gratis

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Frohe Kunde für PlayStation-Plus-Abonnenten: Drawn to Death wird ab dem 4. April gratis für die verfügbar sein. Damit kennen wir auch ungewöhnlich früh das erste PS4-Gratisspiel für den kommenden Monat.

Drawn to Death stammt von David “Twisted Metal” Jaffe und wurde auf der PlayStation Experience 2014 angekündigt.

Furi – One-More-Fight-DLC heute auch für PS4 erschienen

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Heute wurde der One-More-Fight-DLC für Furi auch für dessen PS4-Fassung veröffentlicht. Damit wird der Actiontitel um einen neuen Kampf gegen The Flame und eine neue Arena ergänzt. Außerdem ist von einem “geheimen Bonus” die Rede. Oben gibt es einen schicken Launchtrailer dazu.

PlayStation 4 – Meilenstein am japanischen Markt

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DualShockers berichtet mit Berufung auf Zahlen von Media Create, dass alle PS4-Modelle zusammengezählt am japanischen Markt die magische Marke von 4,5 Millionen verkauften Geräten übersprungen haben. Konkret kommt man dort auf 4.518.038 Einheiten – gut drei Jahre nach dem Launch.

Das Standardmodell kommt dabei auf 4.312.536 abgesetzte Konsolen und die Pro-Variante auf 205.502 verkaufte Geräte.

The Disney Afternoon Collection – sechs Titel mit Disneys TV-Helden im Bundle

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Capcom kündigt per Pressemitteilung The Disney Afternoon Collection für PS4 und Xbox One an. Die Sammlung erscheint am 18. April digital zum Preis von 19,99 Euro und wird diese sechs Titel mit Disneys TV-Helden aus den Achtzigern und Neunzigern bieten:

  • Chip ‘n Dale Rescue Rangers
  • Chip ‘n Dale Rescue Rangers 2
  • Darkwing Duck
  • DuckTales
  • DuckTales 2
  • TaleSpin

Alle Spiele erstrahlen in Full-HD-Pracht und haben neue Modi für Neueinsteiger und Veteranen an Bord.

Rainbow Six Siege – Mid-Season-Patch erschienen

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Ubisoft hat jetzt den Mid-Season-Patch für Rainbow Six Siege veröffentlicht. Die umfangreichen englischen Patchnotes sehen so aus:

Glaz‘s Flip Sight gets an upgrade. It’s now able to outline defenders using thermal vision. This works even through smoke grenades. The patch brings a new Elite Skin, this time it’s the French Resistance-themed Maquis set for Twitch.

Doc‘s overheal effect has received a buff, increasing the limit to 140. The developer felt that 120 wasn’t enough to make a difference.

Buck‘s Skeleton Key gadget now has one extra magazine. This change was made following feedback that the gadget ran out of ammo quickly.

Weapon balance

-Red dot, reflex, and holo sight reticle size increase – Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision.

-Trigger rate change for DMRs to prevent rapid firing – The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong.

-Echo’s MP5SD2 damage increased at medium range – We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters.

-Thermite’s 556XI is now easier to control – The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it.

-Caveira’s Luison damage dropoff change – Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92.

-Jackal’s C7E recoil balance – We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire.

-Capitao’s PARA-308 recoil buff – We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides.

Gameplay fixes

  • FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win.
  • FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot.
  • FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived.
  • FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted.
  • FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode.
  • FIXED – The camera clips through an Operator when they go down stairs while in prone.
  • FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling.
  • FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it.
  • FIXED – The smoke grenade effect passes through floors.

Game mode fixes

Ranked

  • FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank.

Terrorist Hunt

  • FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it.
  • FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place.

Operator fixes

Shield operators

  • FIXED – Shields are not protecting Operators from explosive damage.

Blitz

  • FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon.

Frost

  • FIXED – Frost is unable to place her traps near a window.

Echo

  • FIXED – When hit by a Yokai sonic burst, the camera mode can’t be used for the duration of the disorientation effect.
  • FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it.
  • FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a “losing signal” erro

Mira

  • FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement.
  • FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud.
  • FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror.
  • FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress.
  • FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall.

Sledge

  • FIXED – Sledge’s model is corrupt during gameplay when viewed by other players.

Montagne

  • FIXED – It is possible to shoot Montagne’s pistol with his shield extended while doing a specific action.

Level design fixes

Bartlett University

  • FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction.
  • FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies.
  • FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room.

Clubhouse

  • FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield.

Bank

  • FIXED – Objects on shelves disappear and deform upon LOD drop.

User experience fixes

  • FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns.
  • FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client.
  • FIXED – Full screen mode on a customization item can only be accessed once per item.
  • FIXED – Certain charms contain placeholder icons.
  • FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)

Mass Effect: Andromeda – Video zu den Konversationsmöglichkeiten

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Die beiden Gameplayvideos oben zeigen, welche Optionen Ihr in den Konversationen von Mass Effect: Andromeda habt. Selbst davon überzeugen könnt Ihr Euch davon ab dem 23. März, denn dann ist das Action-Rollenspiel hierzulande erhältlich.

Utawarerumono: Mask of Deception – Trailer zum Hauptcharakter Haku

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Mit dem Trailer oben stellt uns Atlus den Hauptcharakter aus Utawarerumono: Mask of Deception vor. Er heißt Haku und leidet an Amnesie. Utawarerumono: Mask of Deception erscheint am 23. Mai für PS4.

Trove – Launchtrailer zum Free-to-Play-MMO

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Trion Worlds hat jetzt den Launchtrailer für die Konsolenfassung von Trove veröffentlicht. Das Free-to-Play-MMO befand sich seit dem 13. Dezember 2016 auf PS4 und Xbox One in der offenen Beta.

Birthdays the Beginning – weiteres Entwicklertagebuch

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NIS America hat jetzt ein weiteres Entwicklertagebuch zu Birthdays the Beginning veröffentlicht. Darin erklärt Yasuhiro Wada u.a. den Challenge-Modus. Birthdays the Beginning erscheint in Europa am 12. Mai für PS4.

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