Paladins: Champions of the Realm – offene Beta auf PS4 und Xbox One startet heute

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Begleitet von den beiden Trailern oben geben die Hi-Rez Studios bekannt, dass sich Paladins: Champions of the Realm ab heute auf PS4 und Xbox One in der offenen Beta befindet. Auf dem PC hat sich der Titel mit 8,5 Millionen Spielern zu einem großen Erfolg gemausert.

Xbox One – zwei weitere abwärtskompatible Xbox-360-Spiele

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Microsoft gibt bekannt, dass nun auch diese beiden Xbox-360-Titel auf der Xbox One gedaddelt werden können:

  • Geometry Wars: Retro Evolved 2
  • Geometry Wars 3: Dimensions Evolved

Eine aktuelle Liste aller abwärtskompatiblen Spiele findet Ihr hier.

Dusty Raging Fist – auch für Switch angekündigt

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Entwickler PD Design Studio hat sein Dusty Raging Fist jetzt auch für Switch angekündigt. Der Action-Prügler wird außerdem für PS4 veröffentlicht.

Oh…Sir! The Insult Simulator – für PS4 und Xbox One angekündigt

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Mit dem Trailer oben kündigt der polnische Entwickler Vile Monarch Oh…Sir! The Insult Simulator für PS4 und Xbox One an. Der Titel wird im Laufe des Frühjahrs, also bald, erscheinen.

Prey – im Launchtrailer kracht und scheppert es

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Bethesda hat jetzt den Launchtrailer zu Prey veröffentlicht, in dem ordentlich kracht und scheppert. Der Ego-Shooter erscheint übermorgen für PS4 und Xbox One.

Utawarerumono: Mask of Deception – Trailer zeigt das Imperial Capital

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Mit dem Trailer oben stellt uns Deep Silver das Imperial Capital aus Utawarerumono: Mask of Deception vor. Selbst erforschen können wir die Stadt am 23. Mai, wenn das Strategie-Rollenspiel in Europa für PS4 erscheint.

The Division – ab morgen gratis spielbar

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Ubisoft gibt per Pressemitteilung bekannt, dass The Division ab morgen um neun Uhr auf PS4 und Xbox One kostenlos gespielt werden kann. Schluss ist am 8. Mai ebenfalls um neun Uhr.

The Division erschien am 8. März 2016 für PS4 und Xbox One.

Horizon: Zero Dawn – Patch 1.20 in der nächsten Woche

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Dem europäischen PS Blog ist zu entnehmen, dass nächste Woche Patch 1.20 für Horizon: Zero Dawn erscheint. Neben neuen Optionen für den Foto-Modus werden laut der englischen Patchnotes diese Dinge ergänzt bzw. optimiert:

Feature Improvements

  • Improved photo mode with new features
    – Added poses for Aloy
    – Added facial expressions for Aloy
    – Added 3 new filters
    – Added a “look at the camera” mode for Aloy
    – Added “greetings from” cards
    – Improved the camera controls
  • Added the option to hide Aloy inside settlements while in photo mode.
  • Added a sell stack option at merchants when double tapping the square icon.
  • Added filters and a legend to the in game map and the quest map.
  • Added several new custom HUD options.
  • Added an additional blue health bar on top of the player’s health bar whenever the Shield Weaver Armor is equipped to indicate the amount of extra health points the armor is providing.
  • Added difficulty setting components to the Shield Weaver Armor’s damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction.
  • Added the option to hide headgear for Aloy.
  • .
  • Added the option to categorize and sort your inventory.
  • Added categories in the crafting menu
                   – Green check mark for categories that are finished
                    – White icon for categories that have recipes that can be crafted
                    – Grey icon for categories that have no recipes that can be crafted
  • Added the feature in the Sell menu at merchants, you can now press triangle to mark one or more items to sell items quicker.
  • Added gameplay time to the statistics menu.
  • Changed the timing of some tutorials that were repeatedly displayed, they are now less frequent.
  • Added the option to control the x and y axis sensitivity of the camera.
  • Added Spanish language support for North American copies of the game. Spanish subtitles can now be enabled, and Spanish audio is also now supported via a Spanish VO pack that can be downloaded from the North American PlayStation Store (in the week of 8th May).

 Progression Fixes

  • Fixed an issue in “The Point of the Spear” where some players could safely drop into areas of the map during the Brave trials before speaking with Rost.
  • Fixed an issue in “A Seeker at the Gates” where the certain users could trigger a save point in Mother’s Watch after becoming stuck behind the gate.
  • Fixed an issue in “The Womb of the Mountain” where completing a weapon tutorial during the corruptor fight and reloading would block further progression for some users.
  • Fixed an Issue in “The Field of the Fallen” where some players found Erend to get stuck in the floor after killing two ravagers at the ambush site.
  • Fixed an issue in “The Sun Shall Fall” where some players could avoid the trigger before entering the Throne Room. Resulting in the ear bleeder not spawning until the player reloads to an earlier save.
  • Fixed an issue in “The Sun Shall Fall” where certain players got stuck on the objective ‘Investigate the Area’ or ‘Go to the Solarium’ if the player avoids certain triggers.
  • Fixed an issue in “Deep Secrets of the Earth” where some players were unable to progress the quest after the former patch.
  • Fixed an issue in “A Daughter’s Vengeance” where a large plant filled area lacked collision resulting in some playersgetting stuck in the environment.
  • Fixed an issue in “Collateral” where some players had machines intrude the conversation with
  • Fixed an issue in Cauldron Xi, where some players were not able to progress due to missing a progression marker.

 General Fixes

  • Fixed an issue where certain players would not be able to perform a Strike from Above while jumping.
  • Fixed an issue with Aloy’s body momentarily disappearing for some players when performing a Strike from Below on cultists.
  • Fixed an issue where Aloy appeared to be out of focus for some players when the camera is brought close to her.
  • Fixed an issue in “The Point of the Spear” where for some players Aloy still has two spears in her inventory after the recent patch.
  • Fixed an issue in “Mother’s Heart” where some players meant to confront Olin about his Focus during the speech, but were able to escape from the area resulting in the inability to return.
  • Fixed an issue in “The City of the Sun” where for certain players the tutorial message would still appear after completing the quest.
  • Fixed an issue in “The Grave Hoard” where some players were able to leave the map and get stuck outside of the playable area.
  • Fixed an issue in “Deep Secrets of the Earth” where if some players surpass the trigger for the movie sequence, the main story quest will not progress upon entering the bunker.
  • Fixed an Issue in “Deep Secrets of the Earth” where enemies would not respawn for some players after Aloy dies during the “Kill the Eclipse” objective.
  • Fixed an issue in “To Old Acquaintance” where for some players Aloy would become stuck in a pose after interacting with the basket.
  • Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in midair next to them.
  • Fixed an issue where certain players would get stuck underground while fast travelling away from a Tallneck.
  • Fixed an issue where weapons would be disabled when some players fast-traveled whilst throwing a rock.
  • Fixed various animation errors that occurred when some players mounted damaged machines.
  • Fixed an issue where some player would not get the appropriate health notifications after playing for 3 hours and 30 minutes.
  • Fixed an issue in “Cauldron Sigma” where for some players items dropped on the platform would not elevate up during the animation.
  • Fixed an issue where certain players who ride a mount from the Spire would be able to bypass the “mount can’t enter this location” message in Meridian Village.
  • Fixed an issue where for some players the Stormbird would become dysfunctional after its state was repeatedly changed between burning and stunned.
  • Fixed an issue where certain players who tried to enter Sunfall with a mount without the appropriate disguise would get kicked from the mount while the camera kept its focus on the mount.
  • Fixed several issues where for some players in certain occasions dropping a Treasure Box would leave the Treasure Boxes floating the air.
  • Fixed an issue where certain players were told to quit the main menu incorrectly when attempting to change text or speech language on first boot.
  • Fixed an Issue were for some players several blue lines would be visible in the lower part of the screen during a Conversation.
  • Fixed an issue where certain players’ corruption hit responses will continuously repeat if the player sprints while getting into an injured state.
  • Fixed an issue where some players could be suddenly thrown off a Tallneck and instantly killed if it makes a sharp turn.
  • Fixed an issue for certain players where any second or third rare/very rare handling mods attached to a weapon did not apply the expected stat increases.
  • Fixed an issue for some players where two or more similar uncommon or rare mods applied to both weapons and outfits consistently don’t apply their indicated improvements.
  • Fixed an issue where some players are still able to enter the World Map and Fast Travel right after an interaction has been triggered with triangle and when specific HUD messages are active.
  • Fixed an issue where certain players selects graphics mode “4k resolution” while on a 1080p TV, it would give a flicker in the shadows of the distance indicators.
  • Fixed an issue for some players where the interior map text overlapping the menu categories on the local map screen.
  • Fixed an issue for some players where the fan would speed up when opening the map on a PS4 Pro.
  • Fixed an issue for some players where the language would reset in the language selection menu.
  • Fixed an issue for certain players with the subtitle select in the launch menu
  • Fixed an issue where for certain players if they would reload their save for a second time after agreeing to bring Olin to the Farmstead they will spawn at the last saved campfire.
  • Fixed several collision issues for some players.
  • Fixed several sound issues for certain players.
  • Minor text fixes.

 Crash Fixes

  • Fixed various miscellaneous crashes.

Yooka-Laylee – Patch angekündigt

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Entwickler Playtonic Games kündigt auf seiner offiziellen Website für die kommenden Wochen einen Patch für Yooka-Laylee an. Er erlaubt Euch die “Sprachausgabe” leiser zu stellen, Dialoge schneller anzeigen zu lassen, Zwischensequenzen zu überspringen und verbessert die Kamera.

Yooka-Laylee erschien am 11. April für PS4 und Xbox One. Was wir davon halten, könnt Ihr in der aktuellen M!-Ausgabe nachlesen.

Prey – Day-One-Patch am Start

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Bethesda gibt bekannt, dass Prey am Freitag einen 1,3 GB großen Day-One-Patch spendiert bekommt. Die englischen Patchnotes dazu sehen so aus:

Enemies

  • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
  • Cystoids and cystoid nests now react appropriately to fast-moving objects
  • Explosive containers will now explode when thrown at technopaths
  • Nightmare will no longer camp objects the player has turned into in front of it
  • Operators can no longer occasionally shoot through walls
  • AI adjusts for difficulty level more effectively
  • Multiple telepaths in an area no longer chain attacks on the player

Weapons

  • Touching placed grenades while mimicked will no longer cause them to explode
  • Boltcaster can no longer cause zero-damage critical hits
  • wave Transmitter now works on Apex tendrils
  • Technopath can now be hit by sneak attacks with the stun gun
  • Grenades are now affected by lift fields
  • Dropped weapons will now re-equip to favourites wheel when picked up
  • Recycler grenade damage now properly scales with difficulty level
  • Gloo Gun no longer loses functionality after placing too many gloo balls in a level

Powers

  • Various fixes to Mimic Matter ability
  • Player can now open EMP’d doors with their leverage abilities
  • Backlash now properly prevents suit damage while active
  • Player’s attacks will no longer consume Backlash charges
  • Objects targeted by Lift field will be highlighted properly
  • Remote Manipulation can now be used to open most containers

Chipsets

  • Beam Shielding chipset now properly reduces damage from military operators
  • Updated Mimic Detection Gen 2 chipset description to include all mimic types

Player

  • Military operator effects fixed for first-person view
  • Players are now affected by electric floors/water while jumping
  • Telepath will no longer knock player out of the world in Crew Quarters
  • Player will no longer fall out of the world when gravity is restored when they’re upside down
  • Players can now carry destroyed operators properly in Zero-G

Game

  • Hacking minigame will now properly display what object is being hacked in the UI
  • Players can now split stacks when looking at container inventories
  • Various fixes to behaviours when player mimics an operator
  • Localised versions of the game now support switching VO to English
  • Killing Mikhaila with the Q-Beam now only counts as one human killed
  • Quickload loads the most recent save of an type, not just auto-save
  • Addressed several frame-rate bugs
  • Addressed several save/load bugs
  • Several crash fixes
  • Various mission and objective marker fixes
  • Various localised text and audio fixes
  • Various SFX fixes
  • Various VFX fixes

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