For Honor – Patch 1.05 veröffentlicht

0

Ubisoft hat heute Patch 1.05 zu For Honor für PS4 und Xbox One veröffentlicht. Die umfangreichen englischen Patchnotes dazu sehen so aus:

Fight

Superior Block feedback

  • Warden’s Top Light opener Superior Block visual effect applied on sword.
  • Kensei’s Dodge Forward, Left, Right Superior Block visual effect applied on sword.

Valkyrie moveset

  • Removed Guardbreak Cancel from Shield Tackle Cancel Moveset description.

Tutorial

  • Updated Guardbreak Tutorial text for more clarity on Counter Guardbreak.

Guardbreak

  • [Bug Fix] Counter Guardbreak ability is no longer affected by the Debuff Gear Stat.

Assassins

  • [Bug Fix] Assassins not falling Unbalance when thrown out of stamina is resolved.

Revenge

  • [Bug Fix] Revenge activation no longer interruptible by Emotes.

Barracks

  • [Bug Fix] Fixed inverted Kensei Emotes “Wipe Blade” and “Arm and Armed”.

Fighters

Nobushi

  • [Bug Fix] Hidden Stance input improvement
  • [Bug Fix] Nobushi’s bleed can no longer be applied without hitting target

Lawbringer

  • [Bug Fix] Using Shove on an enemy about to fall used to change their fall reaction
  • (enemy would land on their feet instead of falling on their back).

Warlord

  • [Bug Fix] Blocking External Attacks while in Full Block Stance now costs stamina

Berserker

  • Heavy Finishers hit areas updated

Feats

Regenerate

  • Health regeneration only works from Idle
  • Health regeneration set to 12HP per tick (from 10HP)

Shield Basher

  • [Bug Fix] Shield Basher functionality will no longer be partially deactivated on death.

Game modes

Elimination

  • Boosts are no longer available for pick-up at round start, they now appear 20 seconds after each round starts.
  • The time to pick up a Boost has been increased from 1 second to 2 seconds.

Skirmish

  • The following changes have been made to help shorten the average match length:
  • The Hero Kill reward has been increased from 27 to 35 points
  • The Streak kill bonus awarded per subsequent kill is now 10, 15, 20, 25 and 30 points instead of 5, 10, 15, 20 and 25.
  • The “Savior” reward (assisting a friendly in a duel) has been increased from 10 to 15 points
  • Introduced the “Avenger” renown bonus that rewards 15 points (Killing an enemy who has recently killed a team mate within a 10 second timeframe)
  • Changed the “Honor” bonus of 1 vs 1/2/ 3/4 to 15, 20, 25 and 30 points from 10, 15, 20, and 25 points
  • Base respawn time has been reduced from 12 to 10 seconds

Custom match

  • The Hero Single pick option has been added to custom matches, accessed on the rules page.

Gear stats

Fixes

  • Attack and Defense stats no longer apply when in Revenge mode. Only the Revenge Attack and Revenge Defense stats apply when in Revenge.
  • Debuff Resistance will no longer reduce the Guardbreak Counter window of opportunity.
  • Revenge gain by Defense is now applied only when you block or parry a hit.
  • Revenge gain by Injury is now only applied when you get revenge from taking damage.

Rebalancing

  • Revenge mode Defense (found on Weapon slot 2, usually hilt)
  • maximum bonus decreased from 48.2% down to 32.1%
  • maximum penalty decreased from -16.1% to -10.6%

Revenge gain by Defense (found on Weapon slot 2, usually hilt)

  • maximum bonus decreased from 36.2% down to 24.1%
  • maximum penalty decreased from -12.1% to -8.0%

Revenge mode attack (found on Weapon part 3, usually guard)

  • maximum bonus decreased from 48.2% down to 24.1%
  • maximum penalty decreased from -16.1% to -8.0%

Revenge mode duration (found on Helm part)

  • maximum bonus decreased from 54.0% down to 25.0%%
  • maximum penalty decreased from -18.0% to -8.3%

Sprint Speed (found on Chest part)

  • The maximum bonus decreased from 18% down to 9%
  • The maximum penalty decreased from -6.0% to -3.0%

Orders

  • All Daily Orders and Contract Orders can now be done in PvP and PvAI without distinction.
  • Added Daily Orders that can be done regardless of the game mode you play.

Various

  • Team icons disappear from the chat window once the chat has timed out.
  • Players will no longer be paired on the same team when paying in 1v1 Duel after re-inviting a player who has quit

Horizon: Zero Dawn – Patch 1.13 erschienen

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Guerrilla Games hat jetzt Patch 1.13 für sein Horizon: Zero Dawn veröffentlicht. Dieses ergänzt zwei neue Features und beseitigt einige Fehler. Die englischen Patchnotes lesen sich so:

New features:

  • Added support for background music playback.
  • Added the ability to drop treasure chests.

Fixes:

-Progression

  • Fixed an issue in “The Point of the Spear” where some players could escape the quest area and get stuck here, blocking progression of this quest.
  • Fixed an issue in “A Seeker at the Gates” where some players could get stuck behind the gates to All-Mother Mountain.
  • Fixed an issue in “The City of the Sun” where some players were able to exit Olin’s basement during the ‘Investigate Olin’s Secret Workshop’ objective.
  • Fixed an issue in “The Grave-Hoard” where the objective would not update when some players fast traveled away after activating the Holo Projector.
  • Fixed an issue in “Deep Secrets of the Earth” where some players could avoid triggering a cutscene, resulting in the quest not progressing.
  • Fixed an issue in “Fatal Inheritance” where talking to Ranaman after freeing Daradi would cause Daradi to disappear for some players.
  • Fixed an issue in “Hammer and Steel” where for some players the quest objective would not update after gathering all nine Behemoth Cables.
  • Fixed an issue in Cauldron Xi where some players could avoid triggering a cutscene, resulting in the quest not progressing.

-General

  • Fixed an issue in “The Point of the Spear” where the objective ‘Meet Rost at the North Gate’ would always be marked as failed for some players in the objective log.
  • Fixed an issue in “The Point of the Spear” where the fix for duplicate spears introduced in Patch 1.12 would not solve the issue for some player if they already finished “In her Mother’s Footsteps”.
  • Fixed an issue after “The Proving” for certain players where Aloy would not retrieve her Focus after visiting Rost. • Fixed an issue where some players could permanently lose the Tearblaster in their playthrough after selling it at a merchant. The Tearblaster will now be available to purchase from certain merchants after completing ‘Hunter’s Blind’.
  • Fixed an issue where a pile of Ancient Debris appeared to be located underground for certain players.
  • Fixed an issue where some players were not able to pick up their loot when it was dropped in water.
  • Fixed an issue in the “Gatelands” Bandit Camp where some players could get stuck in a rock after performing a ‘Strike from below’. • Fixed an issue when certain players would try to mount during Aloy’s falling animation, causing Aloy to float in midair.

-Crash fixes

  • Fixed various miscellaneous crashes.

Dark Souls III – beeindruckender Bosskampf

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Oben seht Ihr, wie einer der schwersten Bosse aus Dark Souls III nackt und nur mit einem Schwert bewaffnet bekämpft wird. Das Action-Rollenspiel erschien am 12. April 2016 für PS4 und Xbox One.

Micro Machines World Series – erster Gameplay-Trailer lässt es krachen

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Codemasters und Koch Media haben heute den ersten Gameplay-Trailer zu Micro Machines World Series veröffentlicht. In diesem kracht und scheppert es an allen Ecken. Micro Machines World Series erscheint am 23. Juni für PS4 und Xbox One.

Shiness: The Lightning Kingdom – der Launchtrailer

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Focus Home Interactive hat jetzt den farbenfrohen Launchtrailer zu Shiness: The Lightning Kingdom veröffentlicht. Das Action-Rollenspiel ist seit gestern für PS4 und Xbox One erhältlich.

The Silver Case – Launchtrailer zum Grasshopper-Adventure

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NIS America hat jetzt den Lauchtrailer zu The Silver Case ins Netz gestellt. Das Adventure erscheint übermorgen in Europa für PS4.

Torment: Tides of Numenera – Patch 1.0.2 veröffentlicht

1

inXile Entertainment hat jetzt Patch 1.0.2 für Torment: Tides of Numenera veröffentlicht. Er verbessert dessen Performance und ergänzt neue Inhalte. Die gesamten Patchnotes könnt Ihr hier nachlesen.

Torment: Tides of Numenera erschien am 28. Februar für PS4 und Xbox One.

Watch_Dogs 2 – No-Compromise-DLC für PS4 veröffentlicht

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Ubisoft weist uns mit dem Trailer oben darauf hin, dass der No-Compromise-DLC für die PS4-Version von Watch_Dogs 2 gestern veröffentlicht wurde. Die Xbox One wird am 18. Mai bedient. Außerdem hat das kostenlose April-Update u.a. den neuen PvP-Modus Showdown ergänzt.

Battlefield 1 – Inhalt des ersten monatlichen Patches

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Electronic Arts gibt bekannt, dass morgen der erste monatliche Patch für Battlefield 1 erscheint. Die englischen Patchnotes lesen sich folgendermaßen:

Known Issues

  • The motorbike leans slightly to the right when being driven straight.
  • The tires of the motorbike cannot be shot out at the moment
  • [Non-English Players] There are some mistranslated in-game texts and they will be shown in English

Client Performance Improvements

  • Made some improvements to address the issue of FPS drops when opening the inventory UI
  • Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
  • Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol
  • Rendering performance on PCs with minimum system requirements has been improved
  • Graphic performance and quality on PCs with minimum system requirements has been improved

Server Performance Improvements

  • Performance improvements have been made with relation to the items spawned in the world

Content Updates

  • Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world
  • Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update
  • Added a 2X Aimpoint scope
  • Added a Ballistic Mask
  • Added 3 new color variations for the Dacia
  • Added the crossbow back into the game

World

  • Adjusted the density of environmental elements to be identical across all graphic options
  • Adjusted object placement to address issues of characters getting stuck
  • Adjusted placement of trees that were spawning inside houses or above the terrain
  • Adjusted the frequency of thunder sound effects

UI

  • Revised certain system messages and item descriptions.
  • Added descriptions for attachments
  • The dead team-mate icon will now disappear after a certain time and distance when in team modes
  • Map markers are now visible to all teammates
  • Names of teammates now appear on the world map

Gameplay

  • You are now able to move sideways and backwards in the REVIVE state
  • The REVIVE timer will no longer decrease when a team mate is attempting to revive you
  • When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived
  • Adjusted the character position slightly when in the REVIVE state
  • Made improvements to address the issue of characters shaking while being spectated
  • You are now able to open the world map when spectating
  • You can now view the casting bar when the teammate you are spectating uses heal and/or boost items
  • You can no longer use heal and/or boost items when in water

Action/Gunplay

  • Adjusted the overall balance on all attachments
  • Adjusted the overall balance on Assault Rifles
  • We will continue to balance all weapons and attachments throughout Early Access
  • Fixed the issue that caused cars to temporarily stop when their tires get shot out
  • You can now sprint when in the crouch stance
  • Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network
  • The blood hit effect size now varies according to the weapon caliber
  • You can now move when in aiming and/or scoping in the prone state
  • Fixed an issue with the sitting position of the character in the back-right seat of the UAZ
  • Fixed an issue with the position of the left hand when reloading the AWM
  • Fixed an issue where aiming from vehicles was not accurate
  • The positions of bullet hits are now the same for both yourself and the others
  • Fixed an issue that caused the hit box for the head to be slightly larger than the actual head
  • Adjusted the ragdoll physics for dead characters to be more natural
  • Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade
  • Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol
  • Improved the quality of zoomed-in scope views
  • Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete
  • Added swimming animations to go upwards and downwards
  • Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
  • Your character now uses a different animation when in crouch stance while holding a melee weapon
  • Made improvements to the reload animations for the M249
  • Made improvements to the reload animations for the P1911
  • The muzzle flash is now brighter than before and is now visible from a longer distance

Sound

  • There are now sound effect differences for supersonic and non-supersonic bullet speeds
  • Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character
  • You can now figure out what floor the opponents are at just by listening to their footsteps
  • Adjusted the firing sound of the SKS in mid to long range combat
  • Adjusted the volume of the footsteps

Miscellaneous

  • Opened a test server to better manage content and secure stability for live environment updates
  • Additional in-game texts have been localized

Bug fixes

  • Fixed a bug that caused some buildings to not be visible at long distance
  • Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side
  • Fixed a bug that caused weapons to clip through walls
  • Fixed a bug that caused the icons for certain “pants” items to not appear correctly
  • Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly
  • Fixed a bug that caused the hit effects to play at random
  • Fixed a bug that caused bald characters to have hair
  • Fixed a bug that caused disconnects after 5 minutes into a match

Reservoir Dogs: Bloody Days – im Mai für Xbox One

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Big Star Games gibt bekannt, dass Reservoir Dogs: Bloody Days am 18. Mai für Xbox One erscheint. Zur Feier des Tages gab es den Cinematic-Trailer oben.

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