Oben seht Ihr, wie einer der schwersten Bosse aus Dark Souls III nackt und nur mit einem Schwert bewaffnet bekämpft wird. Das Action-Rollenspiel erschien am 12. April 2016 für PS4 und Xbox One.
Micro Machines World Series – erster Gameplay-Trailer lässt es krachen
Codemasters und Koch Media haben heute den ersten Gameplay-Trailer zu Micro Machines World Series veröffentlicht. In diesem kracht und scheppert es an allen Ecken. Micro Machines World Series erscheint am 23. Juni für PS4 und Xbox One.
Shiness: The Lightning Kingdom – der Launchtrailer
Focus Home Interactive hat jetzt den farbenfrohen Launchtrailer zu Shiness: The Lightning Kingdom veröffentlicht. Das Action-Rollenspiel ist seit gestern für PS4 und Xbox One erhältlich.
The Silver Case – Launchtrailer zum Grasshopper-Adventure
NIS America hat jetzt den Lauchtrailer zu The Silver Case ins Netz gestellt. Das Adventure erscheint übermorgen in Europa für PS4.
Torment: Tides of Numenera – Patch 1.0.2 veröffentlicht
inXile Entertainment hat jetzt Patch 1.0.2 für Torment: Tides of Numenera veröffentlicht. Er verbessert dessen Performance und ergänzt neue Inhalte. Die gesamten Patchnotes könnt Ihr hier nachlesen.
Torment: Tides of Numenera erschien am 28. Februar für PS4 und Xbox One.
Watch_Dogs 2 – No-Compromise-DLC für PS4 veröffentlicht
Ubisoft weist uns mit dem Trailer oben darauf hin, dass der No-Compromise-DLC für die PS4-Version von Watch_Dogs 2 gestern veröffentlicht wurde. Die Xbox One wird am 18. Mai bedient. Außerdem hat das kostenlose April-Update u.a. den neuen PvP-Modus Showdown ergänzt.
Battlefield 1 – Inhalt des ersten monatlichen Patches
Electronic Arts gibt bekannt, dass morgen der erste monatliche Patch für Battlefield 1 erscheint. Die englischen Patchnotes lesen sich folgendermaßen:
Known Issues
- The motorbike leans slightly to the right when being driven straight.
- The tires of the motorbike cannot be shot out at the moment
- [Non-English Players] There are some mistranslated in-game texts and they will be shown in English
Client Performance Improvements
- Made some improvements to address the issue of FPS drops when opening the inventory UI
- Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
- Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol
- Rendering performance on PCs with minimum system requirements has been improved
- Graphic performance and quality on PCs with minimum system requirements has been improved
Server Performance Improvements
- Performance improvements have been made with relation to the items spawned in the world
Content Updates
- Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world
- Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update
- Added a 2X Aimpoint scope
- Added a Ballistic Mask
- Added 3 new color variations for the Dacia
- Added the crossbow back into the game
World
- Adjusted the density of environmental elements to be identical across all graphic options
- Adjusted object placement to address issues of characters getting stuck
- Adjusted placement of trees that were spawning inside houses or above the terrain
- Adjusted the frequency of thunder sound effects
UI
- Revised certain system messages and item descriptions.
- Added descriptions for attachments
- The dead team-mate icon will now disappear after a certain time and distance when in team modes
- Map markers are now visible to all teammates
- Names of teammates now appear on the world map
Gameplay
- You are now able to move sideways and backwards in the REVIVE state
- The REVIVE timer will no longer decrease when a team mate is attempting to revive you
- When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived
- Adjusted the character position slightly when in the REVIVE state
- Made improvements to address the issue of characters shaking while being spectated
- You are now able to open the world map when spectating
- You can now view the casting bar when the teammate you are spectating uses heal and/or boost items
- You can no longer use heal and/or boost items when in water
Action/Gunplay
- Adjusted the overall balance on all attachments
- Adjusted the overall balance on Assault Rifles
- We will continue to balance all weapons and attachments throughout Early Access
- Fixed the issue that caused cars to temporarily stop when their tires get shot out
- You can now sprint when in the crouch stance
- Fixed the issue of Armed/Unarmed state not being applied when there are delays in the server network
- The blood hit effect size now varies according to the weapon caliber
- You can now move when in aiming and/or scoping in the prone state
- Fixed an issue with the sitting position of the character in the back-right seat of the UAZ
- Fixed an issue with the position of the left hand when reloading the AWM
- Fixed an issue where aiming from vehicles was not accurate
- The positions of bullet hits are now the same for both yourself and the others
- Fixed an issue that caused the hit box for the head to be slightly larger than the actual head
- Adjusted the ragdoll physics for dead characters to be more natural
- Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade
- Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol
- Improved the quality of zoomed-in scope views
- Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete
- Added swimming animations to go upwards and downwards
- Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
- Your character now uses a different animation when in crouch stance while holding a melee weapon
- Made improvements to the reload animations for the M249
- Made improvements to the reload animations for the P1911
- The muzzle flash is now brighter than before and is now visible from a longer distance
Sound
- There are now sound effect differences for supersonic and non-supersonic bullet speeds
- Made adjustments so that the sound of the bullet flying through air doesnt play when shots are fired from a short distance from your character
- You can now figure out what floor the opponents are at just by listening to their footsteps
- Adjusted the firing sound of the SKS in mid to long range combat
- Adjusted the volume of the footsteps
Miscellaneous
- Opened a test server to better manage content and secure stability for live environment updates
- Additional in-game texts have been localized
Bug fixes
- Fixed a bug that caused some buildings to not be visible at long distance
- Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side
- Fixed a bug that caused weapons to clip through walls
- Fixed a bug that caused the icons for certain pants items to not appear correctly
- Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly
- Fixed a bug that caused the hit effects to play at random
- Fixed a bug that caused bald characters to have hair
- Fixed a bug that caused disconnects after 5 minutes into a match
Reservoir Dogs: Bloody Days – im Mai für Xbox One
Big Star Games gibt bekannt, dass Reservoir Dogs: Bloody Days am 18. Mai für Xbox One erscheint. Zur Feier des Tages gab es den Cinematic-Trailer oben.
Nintendo Classic Mini: SNES – angeblich bereits in Arbeit?
Wirklich überraschen würde es ja kaum jemanden, aber ohne jegliche offizielle Ankündigung lehnt sich Eurogamer trotzdem ordentlich aus dem Fenster: Wie man dort aus (wohl glaubwürdigen) Quellen aus der Nähe von Nintendo erfahren haben will, ist ein Mini-SNES als Quasi-Nachfolger zum dieser Tage zunehmen wertvoller werdenden Nintendo Classic Mini: NES bereits in Arbeit und soll rechtzeitig zum Weihnachtsgeschäft in die Läden kommen.
Weitere Details gibt es keine, aber klar ist natürlich: Stimmt die Geschichte (und wie oben erwähnt, wäre das nicht weiter überraschend), sollte man sich bei der Bestellung keine Zeit lassen – denn dass diesmal mehr Geräte produziert werden, darauf sollte man sich besser nicht verlassen.
Titanfall 2 – Termin für den nächsten kostenlosen DLC
Respawn Entertainment gibt bekannt, dass der nächste kostenlose DLC für Titanfall 2 am 25. April erscheint. Er heißt “A Glitch in the Frontier” und ergänzt u.a. zwei neue Maps. Oben seht Ihr einen Gameplay-Trailer dazu.








