Bliss Island – im Klassik-Test (360)

0
Spiel:
Publisher:
Developer:
Genre:
Getestet für:
Erhältlich für:
USK:
Erschienen in:

Normalerweise entwickelt das kleine PomPom-Team stylische Ballereien wie Mutant Storm, zur Abwechslung versuchen sie sich mit Bliss Island im Geschicklichkeitssektor.

Die Grund­idee ist einfach: Mit nur einem Knopf bringt Ihr ein Wuseltierchen dazu, Luft zu schnauben und damit sich oder andere Dinge in Bewegung zu setzen. Witzig, nur fallen die Aufgaben überwiegend banal aus.

Eine Tüte voller Geschick­lichkeitsübungen, die recht schnell eintönig werden.

Singleplayer50
Multiplayer
Grafik
Sound

PlayStation Plus Extra & Premium – die Spiele im Dezember 2024

0
PlayStation Plus Symbol

Ab 17. Dezember neu bei PlayStation Plus Extra & Premium:

  • Sonic Frontiers (PS4 / PS5)
  • Forspoken (PS5)
  • Rabbids: Party of Legends (PS4)
  • WRC Generations (PS4 / PS5)
  • F.I.S.T.: Forged in Shadow Tech (PS4 / PS5)
  • Jurassic World Evolution 2 (PS4 / PS5)
  • Coffee Talk (PS4 / PS5)
  • Coffee Talk Episode 2: Hibiscus & Butterfly (PS4 / PS5)
  • A Space for the Unbound (PS4 / PS5)
  • PHOGS (PS4)
  • Biped (PS4 / PS5)

Darüber hinaus wird der PlayStation Plus Premium Katalog um die folgenden Klassiker und VR-Spiele erweitert:

  • Star Wars: Tales from the Galaxy’s Edge (PS VR2)
  • Sly 2: Band of Thieves (PS2)
  • Sly 3: Honor Among Thieves (PS2)
  • Jak and Daxter: The Precursor Legacy (PS2)

Europa – im Test (Switch)

0
Spiel:
Publisher:
Developer:
Genre:
Getestet für:
Erhältlich für:
USK:
Erschienen in:

Dass Helder Pinto, ehemaliger Art Director von Overwatch und Diablo III, viel für die Werke von Studio Ghibli übrig hat, ist kaum zu übersehen. Denn den dort etablierten visuellen Stil bringt sein über viele Jahre entstandenes Solowerk gelungen rüber, auch wenn auf Switch Bildrate und Auflösung Einbußen hinnehmen müssen.

Ansonsten bleibt die recht gemütlich angelegte, etwa vierstündige Erkundungsreise mit handels­üblichen Hüpf-, Kletter- und Rätseleinlagen eher bieder und ärgert Euch schon mal, wenn einen zum Beispiel gegnerische Treffer wiederholt verlangsamen. Nett, aber nicht essenziell.

Sympathisch-friedliches Erkundungsabenteuer mit viel Ghibli-Flair, spielerisch aber nur begrenzt reizvoll.

Singleplayer65
Multiplayer
Grafik
Sound

Ambulance Life: A Paramedic Simulator – ausführliche Gameplay-Impressionen

1

Nacon und Aesir Interactive haben ausführliche Gameplay-Impressionen aus Ambulance Life: A Paramedic Simulator veröffentlicht. Darin sind sämtliche Bereiche des Titels berücksichtigt.

Ambulance Life: A Paramedic Simulator erscheint Anfang des nächsten Jahres für PS5 und Xbox Series X.

Big Helmet Heroes – verspätet sich

0

Dear Villagers hat Big Helmet Heroes auf das erste Quartal 2025 verschoben, nachdem das Action-Adventure eigentlich noch in diesem Jahr veröffentlicht werden sollte. Als Entschädigung für die zusätzliche Wartezeit bekommen wir einen neuen Trailer gezeigt.

Big Helmet Heroes ist für PS5, Xbox Series X und Switch in Entwicklung.

Marvel Rivals – erster Patch veröffentlicht

0
Artwork zu Marvel Rivals

NetEase Games hat den ersten Patch für Marvel Rivals veröffentlicht, der in erster Linie viele Optimierungen vornimmt. Die englischen Patchnotes dazu lesen sich folgendermaßen:

General

· When playing highlights and recordings, crosshair deviation would be significant, and there was a possibility for lag. This issue has been resolved.
· Changing where Highlights were saved would cause the game to crash. This issue has been resolved.
· Players joining a Quick Match as a replacement may not be able to see heroes’ equipped costumes. This issue has been resolved.
· Mission progress on the Season Event screen would not display correctly. This issue has been resolved.
· Fixed some textual errors. More fixes will be coming in a future update.
· After a crash, the game had a chance to freeze for a long period of time before closing. This issue has been resolved, and now the game will close after crashing.
· Fixed some relatively common crash issues.

Maps & Game Modes

· On certain maps (particularly Hydra Charteris Base: Hell’s Heaven and Klyntar: Symbiotic Surface), special collisions on the edges would cause the player’s character to become stuck or clip through and enter strange areas. These issues have been largely resolved, but as this affects multiple maps and areas, this bug may be present elsewhere. We will work to continue fixing such issues and develop a solution to thoroughly prevent them.

· In the foggy areas of Intergalactic Empire of Wakanda: Hall of Djalia and Intergalactic Empire of Wakanda: Birnin T’Challa:
– Fog would disappear from Hela and Storm’s perspectives when they activated their Ultimates. This issue has been resolved.
– After Jeff the Land Shark was revived while in the fog, his teammates and enemies would not be able to see the special effects of Joyful Splash. This issue has been resolved.

· In Hydra Charteris Base: Hell’s Heaven – Frozen Airfield:
– In Competitive, if a player was KO’d while moving near a target area, it would cause the lightings to behave abnormally. This issue has been resolved.
– During matches, disconnecting and reconnecting could cause desynchronization of some doors (i.e., a door looked to be closed, but the player could walk through; a door looked to be open, but the player couldn’t walk through). This issue has been resolved.

· Hydra Charteris Base: Hell’s Heaven – Eldritch Monument:
– When the target area is ascending or descending, if Adam Warlock used his Ultimate, his teammates would potentially revive and be stuck beneath the terrain if they were right on the target area platform. This issue has been resolved.
– When the target area is ascending or descending, if Thor or Loki were revived by Hela’s team-up ability, they would potentially revive and be stuck beneath the terrain if they were right on the target area platform. This issue has been resolved.
– When the target area is ascending or descending, if Jeff the Land Shark used his Ultimate to devour characters, they would potentially become stuck beneath the terrain if they were right on the target area platform. This issue has been resolved.
– When the target area is ascending or descending, if Winter Soldier hit an enemy with his Ultimate and they landed right on the target area platform, damage may be lost. This issue has been resolved.

· When switching between rounds in Competitive, if the destination was not the last stage of a map, it would cause the vehicle’s effective range to not display when it approached the destination, impacting determination of the effective occupation range. This issue has been resolved.
· Upon reaching the third round in Competitive Convoy or Convergence, heroes had a chance to carry over their Ultimate energy from the second round. This issue has been resolved, and heroes will no longer inherit their Ultimate energy.

Heroes

· When Wolverine had his Deadpool & Wolverine costume equipped, no ability voice lines other than the Undying Animal ability’s line would play. This issue has been resolved.
· After Star-Lord’s Guardians of the Galaxy Vol. 3’s MVP animation played, sound effects would not be played in the results screen. This issue has been resolved.
· When Iron Fist used pings, the corresponding voice lines would not be triggered. This issue has been resolved.
· The description for ADS sensitivity in Black Widow’s settings was incorrect. This issue has been resolved.
· In certain situations, Black Widow’s Ultimate would not recover energy as intended. This issue has been resolved.
· In certain extreme situations, Captain America’s Ultimate wouldn’t end as intended. This issue has been resolved.
· When Doctor Strange’s portals triggered terrain KOs, they would mistakenly restore Doctor Strange’s Ultimate energy. For now, we have disabled the portals’ terrain KO attribution to temporarily fix this issue (i.e., terrain KOs will not count toward Doctor Strange’s own KOs). Rest assured, this bug will be resolved in a future update, at which time we will restore the portals’ KO attribution.

PC

· Using FSR 3 frame generation technology to modify the resolution could cause memory leaks, resulting in blurry models. This issue has been resolved.

———————————————————————————————————————

Console

· After equipping the PlayStation bundle’s Scarlet Spider costume, restarting the game could cause the costume to not display as correctly equipped. This issue has been resolved.

Sega Superstars Tennis – im Klassik-Test (PS3 / 360)

2
Zurück
Nächste

Wertung

  • 10 von Segaspielen inspirierte Courts
  • 16 Maskottchen-Sportler
  • 8 Minispiele
  • Schläge werden durch Kombinationen von 2 Knöpfen ausgeführt (nicht Wii)
  • Onlinematches auf PS3 und Xbox 360

Kunterbunter Spaßableger von ”Virtua Tennis”: nicht ganz so ausgereift, aber mit viel Charme, guter Steuerung und witzigen Ideen.

Singleplayer83
Multiplayer
Grafik
Sound
Zurück
Nächste

TOEM 2 – für die Konsolenwelt angekündigt

0

Something We Made hat TOEM 2 für noch nicht näher spezifizierte Konsolen vorgestellt. Einen ersten Teaser-Trailer dazu bekommen wir ebenfalls gezeigt.

TOEM 2 erscheint irgendwann im übernächsten Jahr.

Black Myth: Wukong – umfangreicher Patch erschienen

2

Game Science hatte Überraschungen für Black Myth: Wukong angekündigt und diese jetzt auch in Form eines umfangreichen Patches erstmals abgeliefert. Die englischen Patchnotes lesen sich folgendermaßen:

New Gameplay: Challenge

“It’s tough to confront the old rivals anew, but the Great Sage will always prevail!”

  • After completing the game at least once, the Destined One can find “Challenge” at any Keeper’s Shrine.
  • There are two types of challenge available: “Return of Rivals” and “Gauntlet of Legends”.
  • “Return of Rivals”
    • The Destined One can challenge a former opponent to a duel, choosing from three levels of difficulty.
    • If any opponents remain undefeated in the main game, the corresponding rebattle will be unavailable.
  • “Gauntlet of Legends”
    • The Destined One can battle against multiple opponents in succession, using customized curses to tailor the difficulty.
    • This mode can be difficult, as some old opponents may surprise with new moves. Proceed with caution!
    • If any opponents remain undefeated in the main game, the related gauntlet will be unavailable.
    • Completing any gauntlet rewards players with new rare treasures.
      • Medicine: “Glimmering Scale Pellets” and its formula;
      • Drink and Soaks: “Sour Wine”, “Frost-Enduring Chrysanth”, and “Robust Antler”;
      • Curios: “Stone Tiger Tally”, “Ever-Burning Palace Lantern”, and “Fragment of the Ocean-Settling Pillar”;
      • Equipment: “Three Hill Crown”;
      • Weapons: “Qing Mallet”, “Fanged Cyan Staff”, and “Leeching Centipede Staff”.

New Game Feature: Journeyer’s Chart

“Let the chart chart the journeyer’s journey.”

  • A remarkable one has captured these landscapes, organizing them into charts for guidance and marking.
  • A Journeyer’s Chart can be unlocked when the Destined One first enters Black Wind Mountain and meets the Keeper.
  • Afterwards, for each new territory reached, a “Journeyer’s Chart” can be purchased at the Keeper’s Shrine.

New Equipment: Armor Set of Opulence

As the year comes to a close, we wish all Destined Ones an early Happy Chinese New Year! May you have joy and prosperity all year round.

  • Four special armor pieces have been crafted to celebrate the upcoming Chinese New Year.
  • After installation, all Destined Ones can claim these directly through “Trailblazer’s Gift” at any Keeper’s Shrine.

New Music Library Functions

  • “Black Myth: Wukong Soundtrack Selection” has been added as a new soundtrack application (some tracks are not available for export due to copyright restrictions).

Please note: Due to configuration issues on EPIC, purchasers of “Black Myth: Wukong Deluxe Edition Upgrade” may experience delays in receiving the soundtrack selection. Your patience is much appreciated.

Bug Fixes

Bosses

  • Fixed an issue where yaoguai chiefs “The King of the Kingdom of Flowing Sands and His Son” might not drop the spirit of “Second Rat Prince” upon defeat.
  • Fixed an issue where yaoguai queen “Kang-Jin Star” would die unexpectedly under certain conditions.
  • Fixed an issue where “Zhu Bajie” could not be defeated during a certain phase.
  • Fixed an issue where yaoguai king “Yellow Loong” would get stuck underground in certain situations.
  • Fixed an issue where some skills of yaoguai king “Yellow Loong” could not be interrupted even after being seen-through.
  • Fixed an issue where yaoguai chiefs “Cloudy Mist, Misty Cloud” would continue attacking players while in invisible state under certain conditions.
  • Fixed an issue where yaoguai chief Lang-Baw-Baw could not engage in combat under certain conditions.
  • Fixed an issue where some skills of “Erlang, the Sacred Divinity” would deal abnormal damage to the Destined One.
  • Fixed an issue where the Destined One could engage in the battle with “The Four Heavenly Kings” in forms other than “Stone Monkey” under specific operations.
  • Fixed an issue where the Destined One could be blocked by an invisible wall, preventing him from entering combat in certain situations.
  • Improved the grappling performance of yaoguai king “Yellow Wind Sage”.
  • Reduced the invulnerability duration of “Green-Capped Martialist”.
  • Enhanced the effectiveness of the vessel “Wind Tamer” against yaoguai chief “Non-Void”.
  • Improved the combat experience with yaoguai chiefs “Cloudy Mist, Misty Cloud”.
  • Improved the combat experience with yaoguai chief “Emerald-Armed Mantis”.
  • Improved the combat experience with “The Great Sage’s Broken Shell”.

Levels

  • Fixed an issue where Zhu Bajie did not appear in Mount Huaguo under certain conditions.

Protagonist

  • Improved the experience when the Destined One consumes multiple medicines consecutively.
  • Enhanced the experience of Varied Combos and Charged Heavy Attacks.
  • Optimized the description of Transformations-related Talents.
  • Fixed an issue where the damage detection of Spirit Skills persisted indefinitely under certain operations.
  • Fixed an issue where the animation of Life-Saving Strand could not be triggered when the Talent had taken effect under specific operations.
  • Fixed an issue where “Bull King’s Mask” could gain Focus even when attacked during invincible states (Doging, Perfect Dodging, or Seeing-Through).

Interaction

  • The Music Library progress bar now supports dragging.
  • Control customization for Keyboard & Mouse now supports mouse side buttons.
  • Fixed an issue where the Sprint button icon would not display in Controller Type B’s layout.
  • Fixed an issue where the Inventory interface might not display content under certain operations.
  • Fixed an issue where the UI could become misaligned under specific operations.

Sound and Subtitles

  • Fixed errors in some sound effects.
  • Fixed abnormal voice playback for certain yaoguai kings.
  • Optimized the volume of certain sound effects.

Performance

  • Fixed occasional crashes for some users after enabling DLSS frame generation.
  • Fixed screen flickering issues for some users after enabling XeSS.
  • Fixed a memory leak issue under certain conditions.
  • Fixed crashes caused by outdated drivers.
  • Optimized performance for numerous scenes and boss fights on medium and low-end configurations.
  • Enhanced the performance of Full Ray Tracing on GeForce RTX.

Localization and Other

  • Added language support for Turkish.
  • Added and improved translations for Portraits in several languages.
  • Corrected translation errors and fixed issues with spelling, capitalization, and terminology consistency in several languages.
  • Improved the translation of lyrics in several languages.
  • Enhanced the quality of some English voiceovers and their synchronization with subtitles.
  • Improved text display in several languages.

Test Drive Unlimited Solar Crown – im Test (PS5 / Xbox Series X)

5
Zurück
Nächste

Wertung

  • Schauplatz Hongkong mit viel Umfeld
  • knapp über 100 Autos enthalten
  • kann nicht offline gespielt werden

(Über-)ambitioniertes Online-Rennspiel mit unverbrauchter Kulisse, das technisch wackelt und bei Weitem nicht an die Konkurrenz herankommt.

Singleplayer57
Multiplayer
Grafik
Sound
Zurück
Nächste

Neueste Beiträge

Aliens: Infestation – im Klassik-Test (DS)

Seite 1 Der Kreis schließt sich: Bediente sich Nintendo 1986 im Rahmen des ersten Metroid inhaltlich ausgiebig bei Ridley Scotts meis­terhaftem Sci-Fi-Horror Aliens, geben Space Marines...

NHL 12 – im Klassik-Test (PS3 / 360)

Seite 1 Im letztjährigen FIFA stellte Electronic Arts den Torwart in den Mittelpunkt, jetzt freuen sich auch Eishockey-Fans über mehr Aufmerksamkeit für den Mann mit...

Deus Ex: Human Revolution – im Klassik-Test (PS3 / 360)

Seite 1 Technische und medizinische Entwicklungen wie die Stammzellenforschung sind oft Gegenstand ethischer Diskussionen und grundsätzlicher Fragen: Darf die Menschheit in die Evolution eingreifen? Was...

Leedmees – im Klassik-Test (360)

Ähnlich wie beim letzten PS2-Lemmings sollt Ihr per Kamera­erkennung Wusler ans Ziel führen, Leedmees geht das aber etwas ruhiger an: Per Kinect kontrolliert Ihr...

Sniper Dan – im Test (PS5)

Wimmelbildspiele gibt es viele, doch keines ist wie dieses: Die zu entdeckenden Objekte sind häufig nicht besonders schwer versteckt, dafür braucht Ihr ein ruhiges...