Deutschland-Charts – August 2024

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Deutsche Flagge

Diese Spiele wurden vergangenen Monat in Deutschland auf Datenträger oder als Download am meisten verkauft:

  1. Star Wars Outlaws – NEU
  2. Grand Theft Auto V
  3. Hogwarts Legacy
  4. EA Sports FC 24
  5. Kingdom Come: Deliverance
  6. A Way Out
  7. It Takes Two
  8. Forza Horizon 4
  9. Borderlands 3
  10. Titanfall 2
  11. Command & Conquer: The Ultimate Collection
  12. New Tales from the Borderlands
  13. Red Dead Redemption 2
  14. Minecraft
  15. Age of Mythology: Retold – NEU
  16. Elden Ring
  17. Need for Spead Heat
  18. F1 24
  19. Assassin’s Creed Mirage
  20. Need for Speed Unbound

Informationen zu den Charts:

Die game Charts enthalten plattformübergreifend die am häufigsten im jeweiligen Monat in Deutschland auf Datenträgern und als Download verkauften Spiele für PCs und Spielekonsolen. Die Daten werden erhoben auf Basis von Games Sales Data (GSD), einer Plattform, die von der VGE (Video Games Europe) ins Leben gerufen wurde, um physische und digitale Verkaufszahlen von Videospielen zu messen. In Deutschland nehmen neben zahlreichen Einzelhändlern und Publishern auch digitale Plattformen wie der Nintendo eShop, PSN, Steam und Xbox Live an GSD teil. Digitale Verkäufe von Nintendo-Titeln aus dem Nintendo eShop sind nicht enthalten.

Xbox Game Store – neu am 12. September 2024

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Xbox One / Xbox Series X & S:

  • The Jackbox Naughty Pack – 21,99 Euro
  • Road Defense: Outsiders – 4,99 Euro
  • GoobnBallonsDX – 9,99 Euro
  • Pico Park 2 – 7,49 Euro
  • Beneath Oresa – 21,99 Euro
  • Crossy Road Castle – 19,99 Euro

Xbox Series X & S:

  • Lollipop Chainsaw RePOP – 44,99 Euro
  • Grapple Dogs: Cosmic Canines – 17,99 Euro
  • Garden Witch Life – 29,99 Euro

The Eternal Life of Goldman – frisches Gameplay

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THQ Nordic zeigt ausführliche Gameplay-Impressionen aus The Eternal Life of Goldman. Diese Pressemitteilung ergänzt dazu:

Schlüpfe in die Rolle von Goldman, einem ungewöhnlichen Protagonisten, der sich in einem Land voller verdrehter Märchen und düsterer Folklore bewegt. The Eternal Life of Goldman bietet eine faszinierende Mischung aus herausfordernden Jump’n’Run-Sequenzen und Erkundungstouren, bei denen eine Fülle von Fähigkeiten zum Einsatz kommt, verpackt in atemberaubende, sorgfältig handgemalte 2D-Grafiken.

Das Spiel verlangt Präzision, aber es wird nie zu einer zermürbenden Übung, bei der man eine exakte Abfolge von Aktionen auswendig lernen und methodisch ausführen muss. In The Eternal Life of Goldman gleicht keine Landschaft der anderen. Jeder Ort, jeder Gegenstand, jede Figur, jeder visuelle Effekt – alles ist sorgfältig geplant und bis ins kleinste Detail ausgeführt.

The Eternal Life of Goldman ist für PS5, Xbox Series X und Switch in Entwicklung, aber aktuell unterminiert.

Dragon Age: The Veilguard – kurzes Video

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BioWare präsentiert ein neues Video zu Dragon Age: The Veilguard. Darin wird uns das Gebiet Rivain kurz vorgestellt. Dabei bleiben vor allem die schicken Lichteffekte und die detaillierten Texturen längerfristig im Gedächtnis.

Dragon Age: The Veilguard erscheint am 31. Oktober für PS5 und Xbox Series X.

Elden Ring – Patch 1.14 verfügbar

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Bandai Namco weist darauf hin, dass Patch 1.14 für Elden Ring verfügbar ist. Dieser macht unter anderem den finalen Boss der “Shadow of the Erdtree”-Erweiterung leichter. Die kompletten englischen Patchnotes lesen sich so:

Final Boss balance adjustments

The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”

  • Changed the action pattern when the battle starts.
  • Adjusted some attack moves.
  • Decreased the damage of some attacks.
  • Decreased stamina damage of some attacks.
  • Decreased the attack range of some non-weapon-based attacks.
  • Improved the visibility of some attack effects.

PvP-exclusive balance adjustments

Equipment

  • Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque’s throwing attacks are not affected by this change)
  • Decreased the damage of Spears’ dual wield attacks against other players.
  • Decreased the damage of the Pata weapon against other players.
  • The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player.

Skill

Scattershot Throw

  • Decreased damage against other players.
  • This skill will no longer cause the headshot damage motion when hitting another player.

Discus Hurl

  • Decreased the damage animation value generated by this skill when hitting another player.

Weed Cutter

  • Decreased the poise value of follow-up attacks when using this skill against other players.

General balance adjustments

Equipment

  • Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types:

Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.

  • After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer.
  • Hand-to-Hand Arts weapon type
    • Increased damage.
    • Shortened the recovery time between some normal attacks and follow-up attacks.
  • Colossal Sword weapon type
    • Increased the move distance when attacking.
    • Increased the speed of the first normal attack.
  • Backhand Blade weapon type
    • Decreased the attack speed of normal attacks from a crouching position.
  • Small Shield and Medium Shield weapon types
    • Increased the damage negation of some shields when blocking physical attacks.
    • Increased the guard strength of some shields.
  • It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear.

  • Extended the Smithscript Dagger’s throwing attacks range.
  • Increased the attribute scaling of Rellana’s Twinblade for lower Intelligence and Faith attributes.
  • Rellana’s Cameo Talisman
    • Reduced the delay before the damage enhancement activates.
    • Increased damage enhancement.

Weapon Arts

Light

  • Increased attack speed

Darkness

  • Increased attack speed

Dynastic Sickleplay

  • Reduced stamina consumption
  • Increased poise damage of follow-up heavy attacks.
  • Increased the movement distance of the first follow-up heavy attack.
  • Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player.

Shield Strike

  • Cancelling other actions to perform this weapon art will now take longer.

Moon-and-Fire Stance

  • Increased the light wave range, poise damage, and attack speed of the stance’s normal attack.
  • Increased the poise damage from the stance’s heavy attack.
  • Adjusted the damage animation recovery time when a stance’s heavy attack hits another player.

Devonia’s Vortex

  • Increased attack power.
  • Extended the attack range of the Great Hammer’s spin.
  • Increased poise value and poise generation speed.
  • Adjusted the damage animation recovery time when a charged attack hits another player.

Spell

Rellana’s Twin Moons

  • Increased attack range for the first and second attacks.
  • Reduced the knockback distance of the second attack.

Incantation

Aspects of the Crucible: Thorns

  • Increased attack power.
  • Increased attack power, stamina attack power against guarding enemies.
  • The close-range hitbox now follows the movement of the player

Aspects of the Crucible: Bloom

  • Increased attack speed, increased size of the hitbox.
  • Shortened recovery time between using this incantation and follow-up actions.

Divine Bird Feathers

  • Decreased the minimum delay between consecutive hits.
  • Increased range.

Furious Blade of Ansbach

  • Cancelling this incantation into rolls will now take less time.
  • Increased poise damage.
  • Increased enemy knockback distance.

Midra’s Flame of Frenzy

  • Increased attack speed.
  • Increased Frenzy status buildup range against enemies.
  • Decreased Frenzy status buildup when using this skill.

Bayle’s Flame Lightning

  • Increased attack power.

Bug Fixes

  • Black Pyreflies items will now correctly reappear when resting at a site of grace.
  • Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina.
  • Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand.
  • Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons the be lower than intended.
  • Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield.
  • Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly.
  • Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended.
  • Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks.
  • Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored.
  • Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons.
  • Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand.
  • Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons.
  • Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills.
  • Wild Strikes / Spinning Strikes / Unending Dance
  • Fixed a bug that caused the Rolling Sparks Skill to go through some terrain.
  • Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly.
  • Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies.
  • Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain.
  • Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations.
  • Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used.
  • Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended.
  • Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment.
  • Fixed a bug that made some Site of Graces difficult to touch under certain circumstances.
  • Fixed a bug in some areas where the invasion spawn-in position was different than intended.
  • Fixed a bug where the displayed name of certain areas was different than intended.
  • Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC.
  • Fixed a bug that prevented some effects from being displayed correctly.
  • Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer.
  • Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel.
  • Several performance improvements and other bug fixes
  • Corrected a descriptive error in the game’s credit that was incorrectly added in patch  1.12;

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the “Rebuild Database” option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the “System” > “Graphics ” > “Ray Tracing Quality” from the title screen or in-game menu.
  • In the PC version, the message “Inappropriate activity detected” may appear without cheating. To fix this issue, please verify the integrity of the game’s files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior.  Deactivating these third party applications may improve performance.

SingStar – im Klassik-Test (PS3)

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Wertung

  • neue Lieder über SingStore erhältlich
  • inklusive kabelloser Bluetooth-Mikros
  • MySingStar-Community: nehmt Videos via EyeToy- oder PS3-Kamera auf

Für jeden Mainstream-Fan etwas dabei: Die neuen ”SingStar”-Versionen bieten bekannte und meist ausgewogene Hits für jede Party.

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PlayStation Plus Extra & Premium – die Spiele im September 2024

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PlayStation Plus Symbol

Ab 17. September neu bei PlayStation Plus Extra & Premium:

  • The Plucky Squire (PS5)
  • Under the Waves (PS4 / PS5)
  • Night in the Woods (PS4 / PS5)
  • Chernobylite (PS4 / PS5)
  • Wild Card Football (PS4 / PS5)
  • Space Engineers (PS4 / PS5)
  • Road 96 (PS4 / PS5)
  • Ben 10 (PS4)
  • Far Cry 5 (PS4)

Darüber hinaus wird der PlayStation Plus Premium Katalog um die folgenden Klassiker und VR-Spiele erweitert:

  • Pistol Whip (PS VR2)
  • Secret Agent Clank (PSP)
  • Sky Gunner (PS2)
  • Mister Mosquito (PS2)

Between Horizons – hat einen Releasetermin

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Assemble Entertainment kündigt an, dass Between Horizons am 19. September für PS5, Xbox Series X und Switch erscheint. Einen neuen Release Date Trailer gibt es schon jetzt zu sehen.

Between Horizons war im Oktober 2022 angekündigt worden (wir berichteten).

Space Adventure Cobra: The Awakening – für alle aktuellen Systeme vorgestellt

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Microids und Magic Pockets stellen uns Space Adventure Cobra: The Awakening für alle aktuellen Konsolen vor. Einen ersten Teaser zu dem Action-Hüpfer zeigt man uns schon jetzt.

Space Adventure Cobra: The Awakening erscheint im Laufe des nächsten Jahres.

Atlas Fallen – Update 1.005.300 verfügbar

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Focus Entertainment gibt bekannt, dass Update 1.005.300 für Atlas Fallen erschienen ist. Die englischen Patchnotes bieten sämtliche Infos dazu:

Features:

  • Addition of Code-based matchmaking support on the PC Gamepass / Microsoft Store version, to allow for easier co-op with Steam & EGS players.

Stability / Technical fixes:

  • Fix for freezes & crashes that happened when completing a large number of Source Trials (via the Rekindling functionality). Savefiles that were affected by this bug should be fully usable again.
  • Memory Optimizations to increase general stability during long play sessions, for all platforms & game modes.

Balancing:

  • Fixed an issue that would sometimes cause the Fallen King boss to be extremely weak.
  • Fixed an exploit that allowed players to become completely invulnerable via a specific build.

Bugfixes:

Co-op:
  • Fix for a co-op bug that locked players in the final dialogue of the Source quest if they used characters of different genders.
  • Fix for a savefile corruption that happened when an advanced NG+ Guest joined an early-game NG+ Host, and picked the “Save Character” option after exiting the session.
  • Fixed a blocking co-op bug that permanently locked the character in place when dying while the co-op partner defeated the Source’s Final Boss.
  • Fixed a bug that would prevent players from rekindling Source Trials in co-op, under specific conditions.
  • Fixed Corruption Breaches despawning if the co-op Host died two times in a row while doing them.
  • Fix for a co-op issue that caused shoppable items to become irretrievable for the Guest, if the Host had bought them before launching co-op.
  • Added correct name on UI plate when defeating the Source’s Final Boss in co-op.
Audio:
  • Fixed audio issue that caused one of Nyaal’s barks to be very loud and hard to understand.
  • Fixed audio file not playing for “The Lost Caravan” lore item.
Enemies:
  • Fix for an issue that caused greater & colossal enemies to turn invincible when targeted by a support ability of the Weaver wraith at a specific time.
  • Fix for an issue that caused the Sand Clones of the Marauder Enemies to be invisible.
Visual / UI:

Fix for the rendering of armors breaking when quickly scrolling through several armor models.

  • Fixed issues that would happen with the Compass when dying during Source boss fights.
  • Added UI popup for the distribution of the “Celestial Damage” NG+ essence stone, that could easily be missed.
  • Added functional counter for the discovered Source Portals on the Source Map.
Misc:
  • Fix for camera issues when getting hit or killed while interacting with a Source Portal.
  • Fixed Localization issues in the Credits.

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