Fuffelpups

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  • als Antwort auf: Nintendo Switch Talk #1241584
    FuffelpupsFuffelpups
    Teilnehmer

    Ein Problem werden die Retailer sein, nachdem die Wii U nicht der Erfolg wurde kann man denen schwer drei Farbvarianten andrehen.

    als Antwort auf: Hearthstone: Heroes of Warcraft #1247109
    FuffelpupsFuffelpups
    Teilnehmer

    Make Adventures Great again… die KI ist so dumm geworden nach LoE…

    Und solange Reynad weiter spielt ist alles dufte. (^_^) https://clips.twitch.tv/reynad27/HealthySalamanderTinyFace

    als Antwort auf: Nintendo Switch Talk #1241568
    FuffelpupsFuffelpups
    Teilnehmer

    Wahrscheinlich listet kein Handler das Dock, weil sie wissen das kauft eh keiner für 90 €.

    als Antwort auf: Nintendo Switch Talk #1241565
    FuffelpupsFuffelpups
    Teilnehmer

    Ja aber wenn man zwischen zwei oder mehr Orten regelmäßig pendelt will man eventuell eins extra haben und vorallem wäre eins mit mehr USB-Ports eine gute Sache. Wenn das nur 10 Euro wäre, dann würde ich eins bei meinem Bruder stehn lassen.

    als Antwort auf: Nintendo Switch Talk #1241563
    FuffelpupsFuffelpups
    Teilnehmer
    captain carot wrote:

    Die Joycons an sich finde ich gar nicht verkehrt. Die Mehrheit der Redakteure und Journalisten war da vom Handling an sich ja eher angetan.

    Ich brauch den Fuchtelkram allerdings gar nicht und finde u.a. witzlos dass kein Chargegrip beiliegt.

    Das ist auch mein Hauptproblem. Die Summe unnötiger Kleinigkeiten wie Chat nur per Smartphone, Chargegrip und all dieser Unfug.

    Charge Grip 29,99 €
    Zusätzliches Ladegerät 29, 99 €
    Und das fucking 90 € Dock sind wirklich unerklärlich wie sie dafür diese Summen verlangen…

    Zum Glück wird es davon Third Party Varianten zum besseren Preis geben. Bin mal gespannt ob Big Ben und Co. eventuell sogar ein besseres Dock abliefern, mit mehr Features. Nen paar mehr USB-Ports z. B.

    als Antwort auf: Nintendo Switch Talk #1241554
    FuffelpupsFuffelpups
    Teilnehmer

    Ich werde erst mal abwarten und schaun wie sich das mit den Joy-Cons seperat und dem beiliegenden Grip spielen lässt. Da ich kleine Hände habe könnte das Grip mir nicht viel ausmachen… Den Pro Controller finde ich farblich kack häßlich und würde ihn nur ungern kaufen. Hoffe das die da schnell eine weitere Farbvariante raushauen…

    als Antwort auf: Nintendo Switch Talk #1241553
    FuffelpupsFuffelpups
    Teilnehmer

    Natürlich bin ich Day 1 dabei, sonst entgeht mir eventuell ein Exploit der gefixt werden könnte. ( ͡° ͜ʖ ͡°)

    Mit Splatoon 2 und Xenoblade 2 hat die Konsole auch schon genug Spiele im ersten Jahr. Falls Xenoblade 2 nicht verschoben wird…

    als Antwort auf: Nintendo Switch Talk #1241521
    FuffelpupsFuffelpups
    Teilnehmer

    Deswegen war der GameCube auch so ein Erfolg… ^^

    Selbst mit Hardware potenter als die Konkurrenz würde das mit den Third Party Herstellern nichts.

    als Antwort auf: Nintendo Switch Talk #1241517
    FuffelpupsFuffelpups
    Teilnehmer

    HD-Rumble wäre super für ein neues Itoi Shigesato no Bass Tsuri No. 1, damit könnte man den Kampf mit dem Fisch und der Angelleine sicher gut simulieren.

    Oder vielleicht taugt das in einem neuen Wave Race? Vielleicht könnte man damit die stärke der Wellen besser simulieren?

    als Antwort auf: Nintendo Switch Talk #1241514
    FuffelpupsFuffelpups
    Teilnehmer
    als Antwort auf: Nintendo Switch Talk #1241511
    FuffelpupsFuffelpups
    Teilnehmer

    Eine Reihe japanischer Entwickler haben sich zu Wort gemeldet, was sie von der Switch halten. Der große gemeinsame Nenner ist, das alle großes Interesse am neuen HD-Rumble haben. Und einige finden das der Preis recht günstig ist.

    Grasshopper Manufacture – Suda51 wrote:
    THOUGHTS ON PRESENTATION

    I did the “Pro-Wrestling LOVE Pose” at the presentation, but I don’t think people were digging it. But it broke the ice with the audience, so I think I’ll keep doing it. I’ll call it “SWITCH LOVE” instead of “Pro-Wrestling LOVE”! Anyway, I announced to everyone that I will be bringing back my most beloved character, Travis Touchdown. I’m so glad I got to announce his comeback at such a huge smackdown. It’s slammin’!

    INTERESTING ASPECTS OF SWITCH

    There’s a lot of different ones, but the biggest innovation is the HD Rumble. Playing games takes way too much time, doesn’t it? So I think it’s really important that the HD Rumble is used just right for physical experiences, and I want to invent some brand-new mechanics.

    Square Enix – Ryota Aomi (Dragon Quest Heroes series producer; also producing Dragon Quest Heroes 1-2 for Nintendo Switch) wrote:
    INTERESTING ASPECTS OF SWITCH

    HD Rumble, and the evolution of the gyro-controls in the Wii remotes. If developers make good enough use of them, I think they can surpass the innovations that were achieved with the Wii, so I’m really looking forward to their results. HD Rumble is hard to understand it without experiencing it in person, but it’s really amazing. We’ve included functionality for it in Dragon Quest Heroes 1-2 for Switch, so please look forward to that.

    Jiro Ishii (General director and producer for 428 and other sound/visual novel games) wrote:
    THOUGHTS ON PRESENTATION

    Do digital games dream of analogue games? Is Nintendo trying to liberate digital games from what are known as screens? That is what I have been expecting Nintendo to do since the Wii U, and now my prediction has come true. They have finally escaped the shackles of the screen with the Switch, and introduced to us a digital game where players stand eye to eye. The possibilities are infinite. As a fan of analogue games, it is overwhelming.

    INTERESTING ASPECTS OF SWITCH

    Is an HD Rumble novel possible? What kinds of images can we evoke from worlds depicted with just letters and vibrations? Fear induced by the rumbling. Suspense. I think it would be possible to create an overwhelmingly frightening game with it. Also, the feeling and weight of it. This is a little embarrassing, but I think it is a good fit for romance-themed visual noels as well. And just imagine how HD rumble controllers could enhance analogue games like Werewolf. I just can’t stop fantasizing about new and exciting uses/possibilities for it (laughs).

    Spike Chunsoft – Yuichiro Saito (Danganronpa series associate producer; also produced Exist Archive: The Other Side of the Sky, etc.) wrote:
    THOUGHTS ON PRESENTATION

    I was surprised they kept the price in that range, considering it’s got that huge screen and those two controllers. People are going to think, “With a price like that…!”

    INTERESTING ASPECTS OF SWITCH

    The IR camera and HD Rumble. Especially the HD Rumble, which is capable of conveying far more intricate sensations than anything up to now. I keep imagining new ways to use it, like during the exploration segments of adventure games.

    SEGA – Mizuki Hosoyamada (Puyo Puyo series producer; also developed Sonic series; currently developing Puyo Puyo Tetris S for Nintendo Switch) wrote:
    INTERESTING ASPECTS OF SWITCH

    We’re already working on Puyo Tetris S for it, but if I were to make a new game on it, I think I’d probably do something that focused on the split nature of the Joy-Con, where you attach different things to them. The fact that the online services will be subscription-based in the future is something important to consider. I think it would also be essential to base a ground-up game on the HD Rumble.

    Bandai Namco – Katsuhiro Harada (Tekken Project director; also produced the PSVR title “Summer Lesson”) wrote:
    THOUGHTS ON PRESENTATION

    I wasn’t expecting them to begin the presentation by announcing the price. The price is exactly what I’d expect from a marketing point of view, but if you count all the individual peripherals…

    The full thing is pretty cheap, and I say that as someone familiar with the inner workings of the system. I have no idea how they kept the price that low.

    INTERESTING ASPECTS OF SWITCH

    I’ve been interested in the HD Rumble for some time now. You can feel a glass marble rolling around inside of a metal box, or feel the spot where a bouncy ball bounces. It’s interesting that it can be used like the so-called 3D sound. And this is just a crazy idea of mine, but the system itself is so light that if you took out the Joy-Con with the IR camera and set it up, and placed the screen in some kind of apparatus, you could transform it into a wireless VRHMD by rendering the left and right sides of the screen separately for each eye. So I think the Switch is capable of a lot of different things, depending on the ideas of the developer.

    Marvelous – Kenichiro Takaki (Senran Kagura producer) wrote:
    THOUGHTS ON PRESENTATION

    I’ve actually known about the Switch’s features since its early stages and I’m personally looking forward to it.

    INTERESTING ASPECTS OF SWITCH

    Definitely the HD Rumble. I want to use it to have people feel softness (laughs). I already have something planned, and am currently polishing it up so that it can be realized. Games are all about what ‘feels good’, so I want to create a brand new experience specifically for the Nintendo Switch.

    Idea Factory – Norihisa Kochiwa (Hyperdimension Neptunia series executive producer and general director of Idea Factory and Compile Heart) wrote:
    INTERESTING ASPECTS OF SWITCH

    The vibration is really intricate when you’re actually playing. I think it would be great for horror games, you could create a thrilling experience that hasn’t been seen up until now, using a combination of sights, sounds, and touch. And the IR camera can detect hand motions and such, I think there will be some interesting games released that make use of this feature. So I’m really interested in the Joy-Con! I’d like to make one of the kinds of games we’re known for on the Switch, using these features.

    Capcom – Ryozo Tsujimoto (Monster Hunter series producer) wrote:
    THOUGHTS ON PRESENTATION

    I was surprised at how quickly they announced the release date and price. This presentation was much different from how they usually do them. They carefully explained each of the Switch’s features one by one. I was impressed by everyone’s acting abilities as well.

    INTERESTING ASPECTS OF SWITCH

    There’s a lot of them, but personally I’m interested in the vibration. I didn’t think it was possible to enhance vibration features any further.

    PlatinumGames – Atsushi Inaba wrote:
    THOUGHTS ON PRESENTATION

    I thought it was very interesting that Nintendo pushed the people who would carry the future of the company front and center during the presentation, even more-so than the allure of the hardware and games shown.

    INTERESTING ASPECTS OF SWITCH

    PlatinumGames has already come out saying we’re developing games for the Nintendo Switch, so we understand what the hardware is capable of. Which is why the price was surprising. This thing is seriously cheap. I think it’s the result of a tremendous amount of work, and it’s an indication of their strong desire to see their hardware reach a lot of markets.

    Bukkoro – Yoko Taro (Director and scenario writer for Drakengard and NieR series) wrote:
    THOUGHTS ON PRESENTATION

    When I heard that both the Switch and Breath of the Wild were coming out a week after the game I’m currently working on, all of my memories vanished.

    INTERESTING ASPECTS OF SWITCH

    I don’t know, as I no longer have any memories. But it’s wonderful that you can separate the controllers from the screen. They didn’t announce anything like this at the presentation, but I hope the Switch is capable of a vertical mode. For vertical shooters or pinball, of course. Please take that into consideration.

    http://nintendoeverything.com/tons-of-japanese-devs-share-thoughts-about-this-months-switch-presentation-system-itself/

    als Antwort auf: Nintendo Switch Talk #1241505
    FuffelpupsFuffelpups
    Teilnehmer

    Interessant ist das der Kopfhöreranschluss bei Nintendos fact sheets auch als Mikrofonanschluss benannt wird. Vielleicht ist Voice Chat per App doch nur optional und wird nur dann benötigt, wenn man mit den Joy-Cons spielt.

    ZhTCHWm.png

    als Antwort auf: Wii U Talk #1094219
    FuffelpupsFuffelpups
    Teilnehmer

    Es gibt keine Wii Homebrew die das GamePad nutzen kann aber der Pro Controller kann mittlerweile verwendet werden.

    als Antwort auf: Wii U Talk #1094217
    FuffelpupsFuffelpups
    Teilnehmer

    Du meinst wohl Devolution, das hat einen anti pirat Mechanismus. Sowas gibt es nicht bei Nintendont.

    als Antwort auf: Wii U Talk #1094215
    FuffelpupsFuffelpups
    Teilnehmer

    Homebrew Channel drauf und die vWii spielt GCN Backups ab, mit Nintendont. ^^

Ansicht von 15 Beiträgen - 6,121 bis 6,135 (von insgesamt 15,844)