Ubisoft Montreal hat For Honor jetzt mit einem Live-Update versorgt, das einige wichtige Balance-Veränderungen vornimmt. Inzwischen sind wir somit bei Version 1.03 angekommen. Hier sind die englischen Patchnotes:
- All Heroes: Simultaneous guard break attempts will push back both players. Subsequent simultaneous guard break attempts will not connect.
- Warlord: Full block stance was not intended to be a reactive tool to replace all other defence methods. The full block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.
- Valkyrie: Shield tackle full block property was not intended to be a reactive tool to replace all other defence methods. The shield tackle full block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.
- Conqueror: To fix some replication bugs, the heavy attack interrupt block animation has been delayed from immediate to a 100ms delay after the input.
- Kensei: Fixed a bug that caused unblockable Top Heavy to cancel back into itself. This was never intended to work like that.
- Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parry able when releasing lock during the attack. This was never intended to work like that.
For Honor erschien am 14. Februar für PS4 und Xbox One.









Bei PES beziehen sich Live updates auf die aktuellen Spielerwerte und ihre Verfassung.
Wahrscheinlich ein Patch, der sofort verfügbar ist. Ich vermute aber eher, dass Herr Essner die news irgendwo “”abgeschrieben”” und das Wort aus demEnglischen übernommen hat.
was ist ein live update?