Metal Gear Solid: Portable Ops – im Klassik-Test (PSP)

2
Zurück
Nächste

Wertung

  • 111 freispielbare Charaktere
  • 10 Mehrspieler-Karten
  • unterstützt GPS-Add-on (noch nicht erhältlich)
  • PAL-exklusiver ‘Boss Rush’-Modus: Kämpft gegen die Endgegner!
  • 12 Europa-exklusive Soldaten

Gelungener Schleicheinstand mit cleveren Teamelementen, Online-Optionen und spannender Story, aber auch mit nerviger Kamera.

Singleplayer86
Multiplayer
Grafik
Sound
Zurück
Nächste

Fallout 76 – neues Update veröffentlicht

0

Bethesda gibt bekannt, dass ein neues Update für Fallout 76 verfügbar ist. Die englischen Patchnotes lesen sich so:

Bug Fixes

  • Fixed an issue that caused Power Armor to be listed in English instead of the correct localised language
  • Fixed an issue where the Garrahan Mining Poster was not present at the Rusty Pick or Camden Park
  • Opportunity Knocking: Fixed an issue which could cause the quest to disappear after relogging.
  • Deep Space Alien Jetpack is now properly craftable for T51 Power Armor
  • Sins of the Father: Fixed an issue which would block the quest if a dialogue scene between Abbie and Antonio was exited during a specific part of the conversation.
  • Fixed an issue where the Cremator was not listed at Legendary Exchange Machines
  • Fixed an issue where the player could ask Abbie Russo a question about Vin that did not properly reflect the final outcomes of Sins of the Father.
  • Players who previously unlocked them should now be able to craft the Poker & BlackJack Tables
  • Sins of the Father: Fixed an issue which could prevent Antonio from speaking to the player.
  • Brahmin Flour Billboards should now be craftable and have the right materials
  • Rustic Helvetian Camp Kit has had the expected walls and windows added to it.
  • The Favourites menu hotkeys are now usable while the wheel is visible.
  • Fixed an issue where gold bullion vendors Regs and Smiley were not enabled for some players who completed Secrets Revealed.
  • Tesla Rifles will now drop correctly from the Battle Bot Event
  • Father Winter Helmet should now have T-45 standard Stats, Description, Weight, and Levels should be standardised now.
  • Fancy Revolver should now properly display its unique fancy skin
  • Fixed an issue where Small Presents were not dropping contextual ammo
  • Fixed weather stations not being able to be placed in a camp workshop located very close to a public workshop.
  • Fixed modern home kitchen sink not being able to snap to other modern home items on a foundation
  • Secrets Revealed: Fixed an issue where Meg, Gail, Ra-Ra, Johnny, and Lou could be missing from the Crater Core after the completion of the quest.
  • Lights now function properly on the Devils Wings Jetpack
  • Pollinators no longer receive the Group Heal Regeneration effect in Daily Ops
  • Fixed several paints that were no longer updating the dynamic name of modified Power Armor pieces.
  • Speculative fix for items in the Cryo-freezer randomly selling for 0 caps in the vendor.
  • Big Boss Advertisement Poster no longer turns into a Mothman poster when broken.
  • Fire Rate now shows increase/decrease arrows when comparing potential mods to what players have currently equipped.
  • Story Time now properly removes itself from the PipBoy if you kill Miss Nanny.
  • Fixed an issue with Buried Treasure not properly completing.
  • Players are no longer blocked from completing Honor Bound if they exit the conversation with Vin and Gene.
  • Scrolling the mouse-wheel down now properly shrinks selected body parts in the character generator.

Quality of Life Updates

  • Added a Max option when buying from and selling to NPCs
  • World Activity list now sorts alphabetically
  • Improved behaviour of the inventory scrollbar
  • Added a new “Ammo Per Shot” stat entry to weapons

Weapons

  • Made several adjustments to the Cremator and its mods

Dev Note: The Cremator released with a bug that made it stronger than we intended it to be due to the way damage was calculated with its explosion. Players who had certain perks and mods on it did much higher damage than intended. We’ve fixed that bug, which has decreased the damage for that specific setup, but we made multiple tweaks and changes to buff it in different ways. Now, the Damage Over Time (DoT) should be a force to be reckoned with.

Seasonal Events

  • Recipes and some items dropped by these events will continue to drop after you have learned them. These items are now also tradeable to help you get all the plans you want!

TopSpin 2K25 – aktuell von Serverproblemen geplagt

7

In den Weiten des Internets mehren sich aktuell die Stimmen, die von Serverproblemen mit TopSpin 2K25 berichten. Besonders problematisch ist daran, dass auch der Einzelspielermodus eine Onlineverbindung benötigt und 2K sogar bereits angegeben hat, dass die Onlinefeatures nur höchstens bis zum 31. Dezember 2026 geplant sein werden oder potenziell sogar vorher schon ohne Ankündigung gekappt werden könnten. Oberste Forderung der Spielergemeinde ist deshalb ein Offlinemodus für das Sportspiel.

TopSpin 2K25 erschien am 26. April für PS4, PS5, Xbox One und Xbox Series X.

Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island – im Test (Switch)

0
Zurück
Nächste

Wertung

  • toller Soundtrack von ”Pokémon Mys-tery Dungeon”-Komponist Keisuke Ito
  • für Einsteiger zugänglich

Auch Shirens neues Dungeon-Abenteuer bietet wieder Roguelike-Spielspaß und ergänzt die bewährte Formel um sinnvolle Komfortfunktionen.

Singleplayer83
Multiplayer
Grafik
Sound
Zurück
Nächste

PlayStation Store – neu am 2. Mai 2024

PlayStation 4:

  • Armed and Gelatinous: Couch Edition – 14,99 Euro
  • Candle Knight – 12,49 Euro
  • Who’s Your Daddy?! – 9,99 Euro
  • Sclash – 9,99 Euro
  • Arcade Archives: Rastan Saga – 6,99 Euro
  • Full Metal Sergeant – 9,99 Euro
  • MotoGP 24 – 69,99 Euro

PlayStation 5:

  • Armed and Gelatinous: Couch Edition – 14,99 Euro
  • Candle Knight – 12,49 Euro
  • MADiSON VR – 34,99 Euro
  • Jack Holmes: Master of Puppets – 19,99 Euro
  • MotoGP 24 – 69,99 Euro
  • Pocket Acadermy 3 – 11,99 Euro
  • Who’s Your Daddy?! – 9,99 Euro
  • Sclash – 9,99 Euro
  • Full Metal Sergeant – 9,99 Euro

Xbox Game Store – neu am 2. Mai 2024

Xbox One / Xbox Series X & S:

  • Pool Slide Story – 11,99 Euro
  • The Manga Works – 11,99 Euro
  • Armed and Gelatinous: Couch Edition – 14,99 Euro
  • Sclash – 9,99 Euro
  • Candle Knight – 12,49 Euro
  • Full Metal Sergeant – 9,99 Euro
  • MotoGP 24 – 69,99 Euro

Starfield – Mai-Update vorgestellt

0
Artwork von Starfield

Wie bereits angekündigt, hat Bethesda jetzt das Mai-Update für Starfield vorgestellt. Dieses sorgt etwa dafür, dass auf Xbox Series X nun 60 Bilder pro Sekunde angepeilt werden und ist ab 15 Mai für alle verfügbar (die PC-Beta ist bereits gestartet). Die englischen Patchnotes lesen sich folgendermaßen:

  • Improved surface maps – We’ve heard your feedback, and we’ve made some big improvements to surface maps, so you’ll always know just where to go and no longer “get lost” on the way to your parents’ place (and they weren’t buying that excuse anyway, you should really go visit them).
  • New gameplay options – For those of you who like a bit of an extra challenge or want to make some aspects of the game easier, you can customize your experience with brand new options in the Settings menu. Want to make ground combat harder but ship combat easier? You can do just that!
  • Added Ship Decoration mode to the interior of Ships – now you can decorate your ships just like you can with Outposts!
  • Added Tabs to Container menus to make managing your inventory easier.
  • Added the ability to change Traits and appearance after entering the Unity.
  • Added Dialogue camera toggle in the Settings.
  • Added Display settings for Xbox Series X to prioritize Visuals or Performance (Series X).
That’s just the tip of the iceberg. Read on for a full list of fixes and improvements!
(PLEASE NOTE: This update is currently in Steam Beta before going live for all players. We don’t anticipate much to change from this update but will let you know when it’s available and any adjustments we make to the notes below. Thank you!)
We’ve heard from many that you’d like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We’re now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.
For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it setup this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals.
  • Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
  • Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.
BUG FIXES
GENERAL
  • General Stability and Performance improvements.
  • General improvements for Character fleeing, avoidance and pathfinding.
  • Fixed various issues with object placement.
GAMEPLAY
  • Fixed an issue that could cause a ship’s maximum shield capacity to appear decreased after loading a save with certain assigned crew.
  • Fixed an issue where invisibility could persist on a companion’s weapon after invisibility effect ended.
  • Scanning flora/fauna XP is now also awarded via harvesting/killing.
  • Resolved an issue with unintended harvest items appearing in flora from blended biomes.
  • Addressed an issue that prevented repeated docking with a previously commandeered ship.
  • Fixed an issue with Class C flight behavior after entering targeting mode while boosting.
  • Addressed an issue that could occur when attempting to dock with a ship as it grav jumps away.
  • Fixed a ship scanner issue that could occasionally display incorrect hostility or crew count.
  • Fixed an issue where docked ships would appear to overlap after loading a save while boarding.
  • Stunned Characters should no longer display the option to talk to them.
  • Fixed an issue that could cause apparel to not display as intended on mannequins.
  • Helmets placed on Mannequins should no longer cull the neck and torso section.
  • Addressed an issue that could cause weapons to duplicate when looting and enemy.
  • Addressed a rare issue that could cause characters to not exit dialogue when attacked.
  • Fixed an issue that could cause the dialogue camera to quickly shift focus when exiting conversations.
  • Neon and Ryujin security should be more diligent on arresting the player for criminal behavior.
  • An Autosave should now be created when fast travelling to the player ship if Save on Travel is enabled.
  • Fixed an issue with sandstorm hazards not working as intended under certain conditions.
  • Fixed an issue with weather changing incorrectly when entering a ship.
  • Addressed an issue related to using the Starborn Power ‘Inner Demon’ on certain Robot models.
  • Resolved a few issues related to loading a save after using ‘Phased Time’ power.
  • Fixed an issue with lip-sync while ‘Phased Time’ was active.
  • Fixed a rare issue that could cause legendary Starborn weapons to lose their special effects.
  • Resolved an issue that could prevent storing items in containers aboard the Razorleaf.
  • Addressed an issue that could cause the player to appear as if they were in zero gravity after completing a temple.
  • Fixed an issue with Rifle Certification skill that could prevent faster reloading benefit.
  • Resolved issue with certain weapons not being able to fire immediately after they were aimed.
  • Resolved and issue that could cause melee attacks to occur without animation.
  • Fixed a visual issue with the Laser sight emitted from an enemy Magshear.
  • Resolved a weapon visibility issue that could occur when opening the hand scanner with ‘Toggle Iron Sight’ setting enabled.
  • Fixed a weapon visibility issue that could occur when switching between weapons of different types.
  • Addressed an issue with how the Subtitles from the ECS Constant were displayed.
  • Addressed an issue with gaps appearing on the character when previewing helmets in the Transfer Menu.
  • Resolved and issue that could cause clothing to be seen through the spacesuit after aiming with a scope.
  • Addressed and issue that could cause enemies to receive unintended force when killed.
  • Fixed an issue that could occur when killing a seated character.
  • Loading save should retain camera settings.
  • Addressed an issue that could cause quests to have a much longer cooldown than intended.
  • Resolved an issue where UC ships could still send friendly hails to a member of the Crimson Fleet.
  • Fixed areas of Moara’s ship where player could become stuck.
  • Fixed an issue that could cause the desk inside the Ship Services building in Akila to disappear.
  • Fixed an issue that would prevent random ship encounters from landing on planets in some situations.
  • Fixed an issue with the turn counter on the persuasion minigame when dealing with the Star Parcel Freighter.
  • Ship Service Technicians should now return to their normal location if they had previously wandered away.
  • Players who find their way into Benjamin Bayu’s penthouse should now be able to exit properly.
GRAPHICS
  • Exterior ship lights should now appear as intended in Photomode and during travel sequences.
  • Fixed various shadow issues (flickering and precision).
  • Fixed an issue that could cause the galaxy map to zoom out to an incorrect extent. (PC).
  • Fixed a rare issue that could cause the ocean to not blend smoothly with the shore.
  • Fixed an issue that could cause the screen to be stretched on 16:10 and 32:10 screens with FSR3 in the character editor (PC).
  • Improved the look of depth of field in specific cases.
  • Fixed subtle flickering that could occur on some on highlighted parts in the ship editor.
  • Improved the look of lighting and shadow under trees.
  • Improved wind direction consistency.
  • Fixed an issue causing the glow of stars to be slightly visible through planets.
  • Fixed a few visual artifacts with some VFX.
  • Improved the look of rain ripples on water.
  • Fixed an issue that could cause missing fog to occur while landing in Neon.
  • Improved flickering artifacts sometimes present with upscaling techniques DLSS, FSR, XeSS (PC).
  • Fixed a few flickering and ghosting issues for FSR3 (PC).
  • Fixed an issue that could cause the game UI to disappear after changing the Borderless Full Screen option when using FSR3 (PC).
  • Fixed an issue that could occasionally cause artifacts during camera transitions.
  • Fixed a rare issue that could cause missing object highlights in the hand scanner.
  • Fixed a rare issue that could cause visible rain effects inside a spaceship.
  • Fixed an issue that could cause water to turn white in New Atlantis when using a particle beam.
  • Adjusting a setting option that read as “Off” to now read as “Low Quality” for motion blur.
  • Adjusted the default value for Ship Third Person FOV.
  • Fixed an issue that could cause weapons on racks or in containers to disappear or change upon re-entering the player’s ship.
OUTPOSTS
  • Fixed an issue that could cause robots to appear unassigned after deleting the Outpost Crew Station.
  • Addressed an issue with Cargo Link parts not updating orientation after moving a structure at an Outpost.
  • Removed red outline that could sometimes remain on objects after they were repaired at an outpost.
  • Fixed an issue where changing greenhouse flora types in Outposts could disconnect the water input.
  • Resolved an issue with environmental hazards persisting inside outpost structures built in hazard areas.
  • Fixed an issue where greenhouse plants sometimes didn’t move correctly when the greenhouse was relocated.
  • Fixed issues where stairs could sometimes be deleted when deleting objects placed on them at an outpost.
  • Addressed an issue that allowed the player to reach unintended locations by stacking furniture in Outposts.
  • Resolved an issue with storage container auto foundations appearing where stackable containers already exist in Outposts.
  • Fixed an issue with Outpost wires not moving correctly when a wired structure was moved.
  • Addressed an issue that could cause habitat modules to float when supporting structures were removed.
  • Fixed an issue that could unintentionally affect the ambient audio of Outpost items.
  • Fixed an issue with inner-system cargo ships not unloading resources to capacity.
QUESTS
  • Back to the Grind: Fixed an issue that could cause the camera to unintentionally return to first person when exiting the interview seat with Imogene.
  • Breaking the Bank: Fixed an issue where unselected Dialogue options would incorrectly gray out when talking to Chief Purser Murata.
  • Breach of Contract: Resolved the issue where Dr. Keala may not have been present at the intended location.
  • Crew Encounter: Resolved an issue that could cause Betty Howser to not appear in Jake’s bar to be hired.
  • Echoes of the Past: Fixed a rare issue that could cause Delgado to get stuck while traversing the canyon.
  • High Price to Pay: Fixed an issue where progression could halt if a United Colonies character was hit during the escape.
  • Hostile Intelligence: Resolved the issue that could cause the Steam Tunnels to become inaccessible if the mission area was left for a long time.
  • Into the Unknown: Addressed an issue that could cause Vladimir to no longer give the Player Temple locations.
  • Into the Unknown: Fixed a rare issue where the temple location would not populate when receiving the “Go to” objective.
  • Legacy’s End: Fixed an issue that could cause Huan Daiyu to not be positioned as intended at the end of the mission.
  • Legacy’s End: Fixed in issue that could cause the Crimson Fleet Prisoners to have incorrect idle lines while standing in the Brig of the Vigilance.
  • Legacy’s End: Resolved an issue with returning to the Key if a freed prisoner was killed.
  • Loose Ends: Addressed an issue that could cause the scene between Neshar and Neon Security to not occur as intended.
  • No Sudden Moves: Fixed a rare issue that could cause Petrov to get stuck walking to the artifact.
  • One Small Step: Addressed an issue that could cause Vasco to appear stuck in the floor of a commandeered Crimson Fleet ship.
  • One Small Step: Miners should no longer fire on the player in the Vectera mines.
  • One Small Step: Resolved an issue that could prevent fast travel to the ship from the world boundary.
  • Rook Meets King: Addressed an issue that could cause idle animations to play on a corpse.
  • Sabotage: Fixed an issue that could cause manipulated characters to move in an unintended way.
  • Start-up Stopped: Addressed an issue that sometimes caused the quest not to initiate.
  • The Best There Is: Fixed an issue that could cause player to incorrectly receive an unintended objective.
  • The Devils You Know: Improved where characters were looking in some scenes.
  • The Mantis: Fixed a rare issue that could cause the Razorleaf to disappear.
  • The Old Neighborhood: Addressed an issue that could occur when using area of effect attacks in Moara’s ship.
  • War Relics: Addressed an issue that could cause Unit 99 to appear stuck.
  • Left Behind: NPCs will no longer talk about being attacked by wildlife on lifeless planets.
  • Legacy’s End: Resolved an issue that could cause NPCs to be culled depending on where the player is located.
  • Grunt Work: The Terrormorph should no longer get stuck if lured into the room Hadrian is hiding in.

Xbox Games Showcase – Spekulationen über Releasemonate einiger Titel

0

Tom Warren von The Verge schreibt, dass beim Xbox Games Showcase folgende Releasemonate verkündet werden:

– Starfields DLC “Shattered Space”: September 2024
– Neues Call of Duty (übrigens nur PS5, Xbox Series sowie den PC und nicht mehr für PS4 und Xbox One): Ende Oktober 2024
– Avowed: November 2024
– Microsoft Flight Simulator 2024: November 2024
– Indiana Jones and the Great Circle: Dezember 2024

Microsoft hat dies bisher (natürlich) noch nicht kommentiert, aber einige Daten (etwa für Call of Duty) klingen logisch oder schwirren schon länger durch die Gerüchteküche (etwa bei Indiana Jones and the Great Circle). Der Xbox Games Showcase kann am 9. Juni ab 19 Uhr auf den üblichen Kanälen verfolgt werden.

US-Zahlen vom März 2024 – PS5 & Dragon’s Dogma II vorne

5
USA-Flagge

Circana hat jetzt die März-Zahlen vom US-Markt veröffentlicht (detailliert nachzulesen bei Gamefront). Demnach waren dort in diesem Zeitraum die PS5 und Dragon’s Dogma II am begehrtesten.

Im Vergleich zum Vorjahresmonat legten sowohl der Umsatz mit Videospielinhalten als auch mit Zubehör um neun Prozent zu. Hardware gab dagegen um stolze 32 Prozent nach.

Abschließend noch die Software-Top-20:

Jetpac Refuelled – im Klassik-Test (360)

0
Spiel:
Publisher:
Developer:
Genre:
Getestet für:
Erhältlich für:
USK:
Erschienen in:

Für das erste ’kleine’ Xbox-360-Projekt greift Rare ganz tief in den firmeneigenen Historienkiste: Jetpac Refuelled ist die Neuauflage des großen Erfolgs, den die Gebrüder Stamper im Spielebusiness in den 80ern feierten. Damals hieß Rare noch Ultimate und entwickelte mit Vorliebe für den in England populären C64-Rivalen ZX-Spectrum – dessen Jetpac-Version (inklusive der originalgetreu übernommenen Hardwaremacken) ist natürlich auch mit dabei.

Die ­modernisierte Fassung übernimmt das klassische Spielprinzip weitgehend unverändert: In zahllosen Levels fliegt Ihr mit einem Astronauten per Raketenrucksack durch die Gegend, sammelt Raumschiffteile sowie Treibstoff auf und weicht herumwuselnden Aliens aus oder schickt sie kurzerhand per ­Lasersalve ins Jenseits. Neu sind nur die überarbeitete Grafik, bei der die Kamera auch mal rauszoomt sowie unterschiedliche Waffensysteme. Trotzdem bleibt alles simpel und letztlich ohne große ­Abwechslung – Retrofans stört’s aber nicht weiter.

Einfach gehaltener Geschicklichkeits- und Sammelklassiker – auf Dauer etwas eintönig.

Singleplayer60
Multiplayer
Grafik
Sound

Neueste Beiträge

Fantastista Asuka Crystal Combi Collection – im Import-Test (Switch)

Seite 1 Warum sich die ­japanische Spiele­schmiede qureate auf westlichen Switch-Konsolen inzwischen so rar macht, bleibt ein Rätsel. Denn anzüglicher als die trotz Nintendos inzwischen...
Artwork und Logo zu Dragonkind: The Banished

Dragonkin: The Banished – kostenloses Update verfügbar

https://www.youtube.com/watch?v=2efZ3sJ_P1I Nacon gibt bekannt, dass ein Gratis-Update für Dragonkin: The Banished erschienen ist. Sämtliche Informationen dazu lesen wir im Pressetext: Nach dem letzten Update im Juli...
Screenshot von Fate/Extra Record

Fate/Extra Record – weiterer Charakter-Trailer

https://www.youtube.com/watch?v=s_5xx0pKp0s Publisher Aniplex sowie die beiden Entwickler Meteorise und Type-Moon präsentieren einen neuen Charakter-Trailer zu Fate/Extra Record. Darin stellt man die Julius-Fraktion genauer vor, welche...

Zero Hour – konkret terminiert

Entwickler und Publisher AttritoM7 Productions gibt bekannt, dass Zero Hour am 3. Dezember erscheint. Darin wird vollständige Cross-Play-Unterstützung geboten und außerdem sind sechs Premium-Waffen-Design-Pakete...

God of War Collection: Volume II – im Klassik-Test (PS3)

Seite 1 Während Kratos‘ Bösartigkeit mit jeder Episode auf den großen Konsolen zunahm, zeigte sich der PSP-Spartiat von einer weicheren Seite – mal als sorgenvoller...