Immortals of Aveum – Update 1.0.6.3 verfügbar

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Die Ascendant Studios haben Immortals of Aveum mittlerweile mit Update 1.0.6.3 versorgt. Dieses ergänzt HDR-Unterstützung.

Immortals of Aveum ist seit 22. August 2023 für PS5 und Xbox Series X erhältlich.

Mario vs. Donkey Kong 2: Marsch der Mini-Marios – im Klassik-Test (DS)

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Wertung

  • acht Welten mit je neun Levels, einem Bosskampf und einem Minispiel
  • Steuerung nur mit Stylus möglich
  • Grundkonzept orientiert sich klar an ”Lemmings“
  • Editor für eigene Levels, die per Internet getauscht werden können

Unterhaltsame Knobelei mit originell umgesetztem Spielprinzip, der aber wegen einiger Ungereimtheiten der letzte Pfiff fehlt.

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Helldivers 2 – Bad-Weather-Patch verfügbar

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Artwork von Helldivers 2

Die Arrowhead Game Studios haben den Bad-Weather-Patch für Helldivers 2 veröffentlicht, welcher aber einiges mehr als schlechtes Wetter ergänzt. Die englischen Patchnotes lesen sich so:

Gameplay
Planetary Hazard additions
  • Blizzards
  • Sandstorms
Increased level cap
  • Level cap has been increased from 50 to 150
Balancing
Missions

Retrieve Essential Personnel

  • Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
  • There are fewer civilians required to complete the mission on higher difficulties.
Destroy Command Bunkers
  • Now has more objective locations, the mission was too easy before compared to other missions.
  • It can now appear in operations from difficulty 5.
Operation Modifiers
  • Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.
Primary, Secondary, & Support Weapons
  • Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
  • Arc Thrower: reduced distance from 50m to 35m.
  • Arc Thrower: increased stagger force.
  • Guard Dog: now restores full ammo from supply boxes.
  • Anti-Materiel Rifle: damage increased by 30%.
  • Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
  • Fire damage per tick increased by 50% (from all sources).
  • Liberator Penetrator: now has a full auto mode.
  • Dominator: increased damage from 200 to 300.
  • Dominator: increased stagger.
  • Diligence Counter Sniper: increased armor penetration from light to medium.
  • Slugger: reduced stagger.
  • Slugger: reduced damage from 280 to 250.
  • Slugger: reduced demolition force.
  • Slugger: fixed armor penetration tag in the menu.
  • Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
  • Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
  • Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
  • Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.
Stratagems
  • Patriot Exosuit: rockets will now penetrate armor only on direct hit.
Enemies
  • Balancing adjustments have been made to
  • Chargers normal melee attack now does less damage against Exosuits.
  • Bile Spewer and Nursing Spewer do less damage with their puke.
  • The Bile Titan can no longer be stunned.
  • Shriekers no longer create bug breaches.
  • Shriekers hitting you while they are dead now does significantly less damage.
Helldiver

Balancing adjustments have been made to

  • Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.
Fixes
  • Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
  • Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
  • Fixed Exosuits being able to fire their weapons while opening the minimap.
  • The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
  • Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.

We have improved the system that prevents hellpod steering close to large or important objects.

  • We have solved issues where the effective area around objects was a lot larger than intended.
  • We have reduced the number of objects that prevent hellpod steering.
  • Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
  • Fixed cases where the ground under some assets could be bombed causing them to float.
Ballistic Shield changes
  • Collision mesh has been slightly increased in size for more forgiveness
  • Changed shield poses so that less of the helldiver is exposed
  • Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person
Tutorial
  • Invisible collision partially blocking the doorway leading to the launch pad in the Tutorial
Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade
Various issues involving friend invites and cross-play
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend other players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players cannot befriend players with Steam names shorter than 3 characters
  • Explosive weapon stats include only direct hit damage but not explosive damage.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Some player customizations (like title or body type) may reset after restarting the game.

Dragon’s Dogma 2 – erster Patch & erfreuliche Verkaufszahlen

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Neben der erfreulichen Nachricht, dass bereits über 2,5 Millionen Einheiten von Dragon’s Dogma II abgesetzt wurden, hat Capcom jetzt auch den ersten Patch für das Action-Rollenspiel veröffentlicht. Die englischen Patchnotes lesen sich folgendermaßen:

[Xbox Series X|S]

  • Adding the option to start a new game when save data already exists.
  • Changing the number of “Art of Metamorphosis” items available at Pawn Guilds in the game to 99.
  • Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game.
  • Adding the option to switch Motion Blur on/off in Options.
  • Adding the option to set Frame Rate at Max 30fps in Options.
  • Miscellaneous text display issues.
  • Miscellaneous bug fixes.

[Xbox Series X]

  • Adding the option to switch Ray Tracing on/off in Options.

[PlayStation®5 / Steam]

  • Adding the option to start a new game when save data already exists.
  • Changing the number of “Art of Metamorphosis” items available at Pawn Guilds in the game to 99.
  • Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game.
  • Miscellaneous text display issues.
  • Miscellaneous bug fixes.

[PlayStation®5]

  • Adding the option to switch Motion Blur on/off in Options.
  • Adding the option to switch Ray Tracing on/off in Options.
  • Adding the option to set Frame Rate at Max 30fps in Options.

[Steam]

  • Improving quality when DLSS SUPER RESOLUTION is enabled.
  • Fixing an issue related to the display of models under some specific settings.

Foamstars – im Test (PS5)

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Wertung

+ clevere Idee
+ recht hübsche Charakterdesigns
+ guter Soundtrack

– wird recht schnell chaotisch
– bisher nur wenige Arenen
– übel teurer Ingame-Shop

Schade um Idee und Präsentation – aber ohne verfügbare Mitspieler bleibt nur der eher knappe Solo-Modus.

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PlayStation Store – neu am 3. April 2024

PlayStation 4:

  • Flightpath: Adventures in Venaris – 9,99 Euro
  • Knowledge Keeper – 4,99 Euro

PlayStation 5:

  • Flightpath: Adventures in Venaris – 9,99 Euro
  • Knowledge Keeper – 4,99 Euro
  • Saviorless – 12,99 Euro

Xbox Game Store – neu am 3. April 2024

Xbox One / Xbox Series X & S:

  • Flightpath: Adventures in Venaris – 9,99 Euro
  • Knowledge Keeper – 4,99 Euro

Xbox Series X & S:

  • Knowledge Keeper – 4,99 Euro

PlayStation Plus – Tales of Kenzera: ZAU & Dave the Diver zum Launch enthalten

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PlayStation Plus Symbol

Sony hat verkündet, dass sich Premium-Abonnenten simultan zum Launch über zwei Titel freuen dürfen. Dave the Diver ist demnach ab 16. April verfügbar und Tales of Kenzera: ZAU eine Woche später.

Dave the Diver ist bereits für Switch erhältlich. Tales of Kenzera: ZAU erscheint simultan auch für Xbox Series X und Switch.

Eternal Strands – für PS5 & XSX vorgestellt

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Yellow Brick Games kündigt Eternal Strands für PS5 und Xbox Series X an. Ein Trailer bietet Alphamaterial aus dem Action-Adventure. Yellow Brick Games war im November 2020 von Dragon Age-Schöpfer Mike Laidlaw und Ubisoft-Veteranen gegründet worden.

Eternal Strands ist momentan unterminiert.

PO’ed: Definitive Edition – für alle aktuellen Konsolen angekündigt

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Die Nightdive Studios kündigen die PO’ed: Definitive Edition für alle aktuellen Systeme an. Hierbei handelt es sich um ein Remaster des 3DO-Shooters von Accolade. Ein Trailer bietet bewegte Bilder dazu.

Die PO’ed: Definitive Edition ist momentan unterminiert.

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