Xbox Game Pass – das kommt (und geht) im April 2024
Abonnenten des Xbox Game Pass werden in Kürze mit diesen Neuzugängen auf den Konsolen bedacht:
- schon da – Superhot: Mind Control Delete
- heute – Lego 2K Drive
- 4. April – Lil Gator Game
- 4. April – EA Sports PGA Tour (via EA Play)
- 9. April – Kona
- 9. April – Botany Manor
- 11. April – Shadow of the Tomb Raider Definitive Edition
- 16. April – Harold Halibut
Und zum 15. April verabschieden sich diese Spiele:
- Amnesia Collection
- Amnesia: Rebirth
- Back 4 Blood
- Phantom Abyss
- Research and Destroy
- Soma
Dead by Daylight – neuer Modus noch bis morgen verfügbar
Behaviour Interactive weist darauf hin, dass der zeitlich begrenzte Modus “My Little Oni” für Dead by Daylight noch bis morgen um 14 Uhr verfügbar ist. Alle Infos dazu lesen wir in der Pressemitteilung:
Wie ein blutrünstiger Kaiju thront der Oni über den Überlebenden, jetzt größer und böser ist als je zuvor. Die Überlebenden, die es jetzt mit einem Koloss zu tun haben, fühlen sich nicht nur kleiner – sie sind auch kleiner. Sie können immer noch die Generatoren erreichen und reparieren, um zu versuchen zu entkommen. Gegenstände, Truhen, der Keller und das Springen über Paletten können Spieler:innen in diesem Modus jedoch nicht mehr. Was soll eine Palette schon ausrichten, wenn ein apokalyptisch großer Oni hinter einem her ist? Für die winzigen Überlebenden, die zu klein und gebrechlich für Haken sind, kommt der Tod nur in Form eines Mori.
Dead by Daylight ist inzwischen für alle aktuellen Konsolen erhältlich.
Killer Instinct – Update 3.11.15 verfügbar
Iron Galaxy hat Update 3.11.15 für Killer Instinct veröffentlicht, welches unter anderem Cross-Play in Ranglisten-Spielen ergänzt. Die englischen Patchnotes sehen so aus:
General
- Ranked Crossplay is fully live! You can now enjoy ranked matches between Steam and the Xbox/Windows ecosystems. Please note that both versions still have their own Ranked Leaderboards.
- We want to keep Killer Instinct a safe place for all players. To this end, we’ve implemented a new Blocking system to restrict interactions with other players you select. Blocking works differently depending on the mode you’re in.
- In Exhibition, blocking a player means you will not be able to find a player who you have blocked, or has blocked you.
- In Ranked, blocking only restricts communication between players by muting their voice chat.
- In the Lobby, you won’t join a lobby hosted by someone who you’ve blocked, nor will you admit someone into the lobby whom you have blocked. However, you may find yourself in a lobby with someone you’ve blocked, given they’re not the host.
- For more information on our community guidelines, keep an eye out for a new code of conduct we’ll be sharing soon.
- We’ve unlocked access to previously exclusive Ultimate Source™ Figures colors for all players on all platforms! We wanted to unlock these all at the same time, but an issue unlocked them early on Steam only, which forced us to fix that issue so we could roll this out properly.
- We’ve increased the character level cap from 50 to 65!
- We’ve added 3 additional unlockable remix colors per character to celebrate KI’s anniversary. That makes 87 additional color options! You can unlock these at character levels 55, 60, and 65!
- We’ve increased the player level cap from 50 to 65!
- We’ve added two stage unlocks tied to your player level. At level 60, you’ll unlock the Training Room. At level 65, you’ll unlock the Debug Void.
- These stages will not appear in Random Stage Selection.
- Debug Void cannot be used in Ranked mode for accessibility considerations.
- Debug Void is called Debug for a reason… you can sometimes see things in it that you ordinarily are not supposed to. Have fun with it!
- We’ve added two stage unlocks tied to your player level. At level 60, you’ll unlock the Training Room. At level 65, you’ll unlock the Debug Void.
- The Steam hot-mic issue is resolved! We added a voice chat option in the audio settings that will allow you to turn off all voice chat, which includes your own microphone.
- We’ve added an option to adjust the amount of camera shake played during combat. This option will not affect camera shake during cinematics but will affect all other types of camera shake used for impacts in normal combat.
- Improved overall game stability.
- Fixed some very rare instances of players losing save data.
Shadow Lords
- We’ve made a number of adjustments to Shadow Lords in order to reduce friction and make it more rewarding.
- Boss Gargos’ resurrection has been adjusted to fill slower with reduced health regeneration given to Normal and Challenging difficulties.
- Boss Gargos’ modifiers have been tuned to have less damage, less Potential Damage, slower health regeneration, and less Instinct and Shadow Meter Drain.
- Shadow Lord Artifacts have been tuned and themed with new names to make the tiers stand out:
- Shadow Lord Heart (Normal): Significant Health and Defensive increase to help with survivability.
- Shadow Lord Bloody Lungs (Challenging): Increased Shadow Meter Drain on hit and during a Shadow Move, and Instinct Meter Drain during a Shadow Move.
- Shadow Lord Fanged Wings (Godlike): Huge damage boost and small increase to Potential Damage.
- Increased rewards for completing Shadow Lords.
- Refactored scoring and rewards for Shadow Lords to make speed running it on subsequent playthroughs much more rewarding. This should also make it easier to unlock Mimic skins.
Gameplay
- The fail safe we tried last time to prevent characters from mirroring incorrectly was causing much bigger problems than just leaving it the way it was, so unfortunately, we’ve reverted that change. Thank you to everyone who tested around this and reported the new issues.
Thunder
- When landing from a Sammamish that has hit the opponent, you can now move or take actions 5 frames earlier. This prevents an issue where Thunder could be negative on hit after using his Surprise Knee. If your Sammamish does not land a hit, you will still suffer the full recovery time, even if the Surprise Knee or Dropkick lands a hit.
Maya
- Fixed an issue causing her Crouching Heavy Punch to do less hitstun on counterhit than on a normal hit.
Hisako
- Hisako has been on our radar for a while as a potential candidate for strongest in the game. With many of her other challenging match ups getting a little easier, we wanted to make a small adjustment to one of Hisako’s scariest moves in the hopes that things stay nice and balanced for many years to come.
- Reduced damage on Influence special moves.
- Light now deals 27 damage (was 40)
- Medium now deals 33 damage (was 48)
- Heavy now deals 39 damage (was 60)
- Shadow now deals 50 damage (was 60)
- Added additional recovery time when whiffing an Influence special move.
- Light now recovers in 40 frames (was 34)
- Medium now recovers in 44 frames (was 38)
- Heavy now recovers in 48 frames (was 42)
- Shadow now recovers in 52 frames (was 45)
- These two changes mean that there is a higher risk when missing Influence, and a lower reward for landing one. Because it can start combos at full wrath, which it often does, we feel that the lower reward up front makes a lot of sense for this move.
Gargos
- Fixed an issue causing his Standing Heavy Kick to deal less damage on counter hit than on a normal hit.
Untold Legends: Dark Kingdom – im Klassik-Test (PS3)
Wertung
- für den Einspieler-Modus stehen drei unterschiedliche Helden zur Wahl
- neben der Verfolgerkamera gibt‘s auch die klassische Vogelperspektive
- Beat‘em-Up-ähnliche Angriffe
- Serie stammt ursprünglich von der PSP, insgesamt das dritte ”Untold Legend”
Beat‘em-Up-inspiriertes Metzel-Rollenspiel rund um Monster, Barbaren und Amazonen. Leider nicht so gut wie die PSP-Episoden.
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CD Projekt RED – Witcher-Entwickler sind gegen Mikrotransaktionen in Single-Player-Titeln
CD Projekts Chief Financial Officer, Piotr Nielubowicz, hat sich jetzt in einem Interview gegen Mikrotransaktionen in Single-Player-Titeln ausgesprochen. Man sehe darin schlicht keinen Platz dafür. Für Multiplayer-Titel wollte er eine entsprechende Lösung für die Zukunft dagegen zumindest nicht komplett ausschließen.
Bei CD Projekt RED sind aktuell mindestens fünf Projekte in Entwicklung, unter anderem ein Remake des ersten Teils von The Witcher und der Nachfolger von Cyberpunk 2077.
Suicide Squad: Kill the Justice League – im Test (PS5)
Wertung
- kostenlose Updates mit neuen spielbaren Charakteren geplant
- plattformübergreifender Multiplayer
- Sprache und Text getrennt voneinander konfigurierbar
Amüsante Antihelden und eine grandiose Präsentation der Story fangen das einfallslose, sich ständig wiederholende Missionsdesign teils wieder auf.
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Class of Heroes 1&2: Complete Edition – hat einen Releasetermin
PQube und Acquire haben einen Releasetermin für die Class of Heroes 1&2: Complete Edition verkündet. Demnach ist die Compilation aus Class Of Heroes: Anniversary Edition und Class Of Heroes 2G: Remaster Edition ab 26. April für PS5 und Switch erhältlich.
Die Class of Heroes 1&2: Complete Edition war im November 2023 angekündigt worden (wir berichteten).
Unicorn Overlord – erste Verkaufszahlen
Atlus hat erste Absatzzahlen von Unicorn Overlord verkündet. Demnach wurden inzwischen weltweit über 500.000 Einheiten des Strategie-Rollenspiels verkauft.
Unicorn Overlord erschien am 8. März für PS4, PS5, Xbox Series X und Switch.






















