Fuffelpups

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  • als Antwort auf: Wii U Talk #1090272
    FuffelpupsFuffelpups
    Teilnehmer

    Mewtwo DLC fast fertig. #Hype

    [youtube]klDfJ2Yb7wc[/youtube]

    als Antwort auf: Final Fantasy 15 #1202302
    FuffelpupsFuffelpups
    Teilnehmer

    [youtube]kUdW2koG55A[/youtube]

    als Antwort auf: Wii U Talk #1090260
    FuffelpupsFuffelpups
    Teilnehmer

    Was für eine Bewegungssteueurng soll es in Darksiders 2 geben? Kann mich an nichts erinnern…

    als Antwort auf: Metroidvanias und andere nichtlineare Sidescroller #1217944
    FuffelpupsFuffelpups
    Teilnehmer

    Fusion, bester 2D Teil.

    als Antwort auf: Wii U Talk #1090258
    FuffelpupsFuffelpups
    Teilnehmer

    Xenoblade X lässt sich per Pro Controller spielen, auf GamePad hat man Karte und Informationen zu Mira.

    als Antwort auf: Wii U Talk #1090251
    FuffelpupsFuffelpups
    Teilnehmer

    Das aber optional, kann mich nicht erinnern das es sowas bei Resident Evil gab, in der Wii Version..? xD

    als Antwort auf: Metroidvanias und andere nichtlineare Sidescroller #1217941
    FuffelpupsFuffelpups
    Teilnehmer

    Metroid Other M ist ein gutes Action Spiel aber ein mittelmäßiges Metroid.

    als Antwort auf: Wii U Talk #1090250
    FuffelpupsFuffelpups
    Teilnehmer

    Ich Mario Galaxy fand ich den Drehsprung mit dem Nunchuck schütteln echt scheiße. xD

    als Antwort auf: Xenoblade Chronicles #967462
    FuffelpupsFuffelpups
    Teilnehmer

    ZL und ZR braucht man kaum.

    A Button: Command/Talk

    B Button: Jump/cancel/time Chain Attack/affinity warning.

    X Button: Bring up the menu

    Y Button: N/A

    Left Analog stick: Move

    Right Analog Stick: Move camera.

    L and R buttons: Target

    ZL + A: Zoom In

    ZL + B: Zoom Out

    ZL + Y: Center camera and default zoom distance

    ZL(tap): Center camera and lock camera onto target

    ZR + Control Pad: Send commands.

    – Button: Bring up current area map

    + Button: In-battle status information

    als Antwort auf: Wii U Talk #1090248
    FuffelpupsFuffelpups
    Teilnehmer

    Es gibt Spiele die das gut nutzen aber viele die es schlecht nutzen. Ich hoffe sie lassen einem im neuen Zelda mit dem Gyro Sensor zielen, mit z. B. Pfeilen. Das ist genauer wie mit dem Rechten Knüppel.

    als Antwort auf: Xenoblade Chronicles #967460
    FuffelpupsFuffelpups
    Teilnehmer

    Es wird 1:1 wie auf dem Classic Controller.

    FuffelpupsFuffelpups
    Teilnehmer

    Das beste Verhältnis haben wohl Sakurai und Nintendo. Er hat seine eigene Firma Sora gegründet aber alle Projekte waren weiterhin für Nintendo.

    FuffelpupsFuffelpups
    Teilnehmer

    CAjRVnzVIAA4WXD.jpg

    als Antwort auf: Xenoblade Chronicles #967458
    FuffelpupsFuffelpups
    Teilnehmer

    At what point did this port project begin?

    Development started around Autumn/Winter 2013.

    How familiar was the re-release team, in general, with the original – were there many fans of the Wii title within Monster Games?

    The team responsible for porting the game on Nintendo’s side had huge fans and people who knew the game well, but there weren’t any on MGI’s side. However, once they played the Wii version, they all become fans too.

    What key challenges do you face when re-releasing a Wii game on New Nintendo 3DS?

    The basic specs of the Wii are higher than those of the New Nintendo 3DS, so a simple port turned out to be a huge challenge. On top of this, implementing the 3D effect, which requires double the image processing, made it even harder. However, we used a lot of tricks technically, as well as in our working methods. We achieved the 3D effect while retaining an almost equal graphical quality, except for the resolution. Along with the stable 3D effect of the New Nintendo 3DS, we hope the players will be satisfied with the outcome.

    From your perspective, what are the key reasons for this being a New Nintendo 3DS exclusive – is it down to the stronger CPU, mandatory C-Stick support or a mix of factors?

    Without the higher performance of the CPU on New Nintendo 3DS compared to Nintendo

    3DS, we simply wouldn’t have been able to port the game. The New Nintendo 3DS also comes with the C-Stick and ZL & ZR buttons, which was really helpful as we could just use the Wii Classic Controller control scheme without any changes. As stated above, simply porting the game itself was difficult. We couldn’t use touch controls either, so if the C-Stick and these buttons weren’t available, I’m not sure we’d even have been able to port it at all.

    Can you talk us through the design decisions such as those for the user interface, specifically in relation to the use of the touch screen to de-clutter the top screen?

    In the Wii version, there was a lot of information shown on a single screen (the TV screen). We found though that showing all this information on a smaller handheld screen (the 3D screen) makes it much less clear. Instead, we put a lot of this on the Touch screen (although we have not used touch controls here), making the 3D screen much clearer. However, we still wanted to maintain the same feel as with the Wii version so we put a lot of work into the layout, deciding what to put where.

    This title is well-known for its sizeable world and impressive landscape draw distance, was delivering this on the New Nintendo 3DS relatively seamless or a major challenge, and do you feel that stereoscopic 3D enhances the effect of this world?

    In porting the game to the New Nintendo 3DS we had to use a lot of technical tricks to get the immense landscapes to show both seamlessly and without performance drops. Dealing with the 3D effect was an incredibly difficult challenge, but something we deemed necessary to provide players with a sense of immersion in these huge landscapes. We really gave it our all to achieve this.
    Xenoblade Chronicles 3D – 4

    Do you anticipate that gallery unlocks and Shulk amiibo support will be popular with dedicated fans of the original, and were there ever plans to try and integrate the amiibo figure directly into gameplay, like with Super Smash Bros. where players tap the amiibo to the system and the character appears in the game?

    The Collection Mode was a feature proposed by some of the staff from the porting team on Nintendo’s side who were huge fans of the game, so I believe that other fans will also like it. As I have mentioned, simply porting the game itself was hugely difficult, so we never intended to make any changes to the main game itself.

    Finally, what would you say are the key benefits to playing Xenoblade Chronicles on the go, and how does this affect the experience compared to the home console experience on Wii?

    As this game takes about 100 hours to complete, there are going to be a lot of people who are too busy in their daily lives to sit down at a console for hours and wouldn’t have been able to play Xenoblade Chronicles. Since with the New Nintendo 3DS you can play wherever you may be, I believe that our port will make this game much more accessible to these kinds of people.

    A huge thank you to Hiro Yamada for speaking to us. Xenoblade Chronicles 3D is landing on the New Nintendo 3DS on 2nd April in Europe and 10th April in North America.

    als Antwort auf: Wii U Talk #1090244
    FuffelpupsFuffelpups
    Teilnehmer

    GamePad hat auch Lag. Wii U native Spiele nicht aber VC Titel haben einen minimalen Lag am GamePad.

    Bzw. nur NES Titel haben lag, die NES emulation auf der Wii U ist irgendwie richtig scheiße.

    gamepadlag_smb2j_3.jpg
    gamepadlag_smb2j_6.jpg

Ansicht von 15 Beiträgen - 9,091 bis 9,105 (von insgesamt 15,848)