Titanfall 2 – Patch bringt Angel-City-Map & mehr

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Neben dem Angel-City-DLC selbst hat Respawn Entertainment gleich noch einen dicken Patch für Titanfall 2 veröffentlicht. Die Patchnotes dazu sehen so aus:

New features

  • Added FOV slider to console, increased FOV maximum to 110 on all platforms.
  • PS4 streaming for Networks: PS4 users who are streaming will have a new icon next to them, other users can hit a button to view the stream.
  • Better mod tools for Networks: Mods can now mute people for the whole room and change the room voice mode to be mods-only.
  • You can now toggle between having a 2D or 3D style damage indicator in the HUD options.
  • Added a new in-game store to purchase Prime Titans, Titan Art Packs, Callsign Pack, and Camo Pack. Please note, all purchasable items are cosmetic only and do not effect game balance.
  • New setting to adjust aiming/ADS sensitivity separate from hipfire sensitivity.
  • A new set of advanced & optional gamepad settings for fine adjustment of turn speeds, deadzones, response curves, and more.
  • Added Support for EA Access, Origin Access, and free Multiplayer Trials.
  • FAQ added to Multiplayer lobby. Your one-stop shop to learn the basics of Titanfall 2 multiplayer – includes in-game patch notes!
  • Modified matchmaking status display to fit longer text needed for some languages.
  • PC Only – Removed “Insane” texture quality and replaced with “Max”. No reduction in visual quality for those with enough VRAM, but will reduce hitches when streaming in textures.
  • Display Callsigns for the top 3 players per match during post match scoreboard.
  • Increased likelihood of finding Nessie easter egg in [redacted] mission that no one has found yet. Or did we?
  • Multiplayer Stats menu added to view player stats history. Please note that stats have been tracked since day 1.

Balance changes

  • Killing Auto Titans will now count towards killing sprees and contribute to towards Camo unlocks.
  • Fixed Bounty Titan scoring in Bounty Hunt.
  • Grapple will now detach after melee hit even if person melee’ed lives.
  • Ronin’s Phase Dash and Phase Reflex now removes Tone’s Lock-On markers.
  • Attrition and Bounty Hunt – Reduced the amount of Core Meter earned by killing AI.
  • Adjustments to Northstar’s Flight Core.
  • Overcore now starts your Titan Core meter at 30%.
  • Adjusted Viper Thrusters so that in addition to moving faster during Flight Core and Northstar now moves faster during Hover as well.
  • Adjusted Scorch’s Tempered Plating damage reduction, and fixed issue with protecting against Fire Wall.
  • Adjusted weighting on map rotations.
  • Adjusted visibility of Cloak.
  • Firing your weapon will now also disable Cloak.
  • Additional balancing to Tone.
  • Titan kills properly award weapon assist stats to assisting players.
  • Tweaked parameters to reduce immediate reuse of spawn zones, but allow reusing them later in the match.
  • Connected a couple of spawn zone pairs in Crashsite.
  • Reduced chances of getting spawn camped.
  • Spawn zones are more fair in Bounty Hunt (equalizes distance to AI camps).

-Bounty Hunt-specific

  • When an AI kills a player, that AI now receives half of that player’s bonus.
  • Center bonus popup now shows bonus gained rather than total bonus
  • Rebalanced point distribution among waves so that second wave has a larger impact on the game overall.
  • Boss titans are now worth 500 points (was 600).
  • Reapers are now worth 100 points (was 50).
  • Stalkers are now worth 30 points (was 25).
  • Score bar now shows team’s total unbanked bonus as a yellow portion of the score bar.
  • Modes that do not have Titans (such as Pilots vs Pilots, and Coliseum) no longer display the team titan status bar below their score bars.

Weapons

  • Flatline – increased far and very far pilot damage
  • Volt – reduced pilot damage
  • R97 – increased pilot damage
  • Spitfire – increased pilot damage
  • L-Star – increased pilot damage
  • Double Take – increased damage
  • EPG – slight increase in splash damage; increased titan damage
  • Thunderbolt – increased pilot and titan direct hit damage

Bug fixes

  • Disabled the ability to earn Double XP during Private Matches.
  • PC Only – Fixed issue with Win10 users who were stuck with “Connecting to Respawn Servers…”
  • Fixed issue where assists were being counted as kills for weapons. Weapons will now also properly receive assist stats when assisting in killing Titans.
  • Fixed issue with bad spawns for Last Titan Standing on Exoplanet.
  • Fixed bug where game completion achievements were not being rewarded when playing the missions out of order.
  • Fixed bug where folks were crashing after grappling evac ship just before it’s destroyed. Swing away!
  • Fixed issue on Blood and Rust where players were getting stuck in a death loop.
  • Fixed bug where players would appear to be stuck in ground during executions.
  • Fixed issues with collision for hardpoints and banks as well as mantling when jumping on staircases.
  • Fixed issue of not being able to tap and shoot Softball with Autosprint.
  • Fixed issue of Kraber shooting through bubble shields.
  • Fixed incorrect Pilot character sometimes showing in lobby on first game launch.
  • Fixed HUD ammo counter occasionally showing an incorrect amount when using the Devotion.
  • Fixed grapple not detaching if it was unsuccessfully trying to pull you downwards.
  • Fixed skin and camo arms not matching player camo when rodeoing
  • Various localization issues fixed.
  • Fixed Genned Factions not receiving Advocate Gifts – retroactively send any missed Advocate Gifts to affected users.
  • Fixed “New” indicator incorrectly staying on for the Banner and Patch menus.
  • PC Only – Various D3D bug and crash fixes
  • Fix melee hit detection to be more reliable.
  • Fixed issue with Titans not displaying loadout information properly.
  • Fixed bug where players could suicide with a cooked grenade and kill opponent without taking damage in Coliseum.
  • Fixed the grappling hook floating in the air if the grappled player dies. This also fixes some weird forward lunging after grapple melee.
  • Fixed grapple failing to detach from some objects the cord touched while you were grappling.