Dark Souls Ⅲ: The Ringed City |OT| End of an era

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  • #1225556
    ghostdog83ghostdog83
    Teilnehmer

    Anfang 2016 wird als Erscheinungszeitpunkt angepeilt! (DGS hatte recht :))

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    Dark Souls 3 Art Confirms ‘Early 2016’ Release

    #1225557
    ghostdog83ghostdog83
    Teilnehmer

    Noch einmal in all seiner Pracht – die Handschrift des Maestros ist unverkennbar :)

    Dark Souls 3 – PS4/XB1/PC – …Only embers remain (E3 announcement trailer)

    #1225558
    ghostdog83ghostdog83
    Teilnehmer

    Ein paar Infos & Bilder (wenn ich später Zeit habe, werde ich noch weitere Impressionen, Infos nachreichen oder jemand anders kann es tun :) – sind nun einige Infos im Netz zu finden).

    Zum Team:

    • “However, none of the Bloodborne team members joined the Dark Souls 3 development team. Miyazaki-san is actually the only guy who handled both.”
    • Yoshimura immediately clarified that “some visual designers have also worked on both titles. That’s the exception.”
    • Steel Battalion: Heavy Armor director Iasmu Okano will also be supporting Miyazaki in the role of co-director on Dark Souls 3, with Dark Souls 2’s director Yui Tanimura also set be joining the team in a non-director role.
    • “Miyazaki-san is taking lead on the overall production, the basic game features, direction, as well as the visual design direction,” Yoshimura explained. “Okano-san is basically handling the mass production part as well as the human resource control. The best way to explain how Okano-san and Miyazaki-san are working together is that Okano-san is basically supporting Miyazaki-san’s direction.”

      Quelle

    #1225559
    ghostdog83ghostdog83
    Teilnehmer

    Noch ein Video zu der Demo (Gespräch) – warum zeigt BN die Demo nicht, andere Spiele werden auch gezeigt! -_-

    Dark Souls III Was Shown By Hidetaka Miyazaki Himself – GameSpot Impressions E3 2015

    edit:
    Gameplay soll auf der Gamescom gezeigt werden, also noch 2 Monate warten.

    #1225560
    ghostdog83ghostdog83
    Teilnehmer

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    Quelle: Edge (FB)

    #1225561
    ghostdog83ghostdog83
    Teilnehmer

    Michael Obermeier präsentiert seine 10 Wünsche für Dark Souls III.

    Dark Souls 3 – Wunschliste: Die Features müssen in Teil 3

    #1225562
    ghostdog83ghostdog83
    Teilnehmer

    Da Demon’s Souls keinen eigenen Thread besitzt bzw. es keinen für entfernte/unfertige Inhalte gibt:

    Das Video zeigt das Gebiet, welches es nicht in das fertige Spiel geschafft hat – 6th archstone: The northern lands (Heimat der Riesen)

    【デモンズソウル】gibbed exploring Unused map [Northern Limit]:没マップ北限

    #1225563
    ghostdog83ghostdog83
    Teilnehmer
    Kinski wrote:

    Sieht schon ziemlich fett aus.

    Da kannst du es dann auch erleben und uns davon berichten :D
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    Fuffelpups wrote:

    From Software versaut es diesmal hoffentlich nicht mit dem PC-Port, ansonsten wird gewartet bis es nen -70% Sale gibt bei Steam.

    https://www.youtube.com/watch?v=-XwhYVzN_a0

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    #1225564
    ghostdog83ghostdog83
    Teilnehmer

    Until Dawn Anspielstationen mit besonderer Betreuung bieten sich auch an^^
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    GC Demo Mitschnitt von IGN

    16 Minutes of Dark Souls 3 Gameplay – Gamescom 2015

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    #1225565
    LagannLagann
    Teilnehmer

    Ember sind die neue Menschlichkeit.
    Ohne ist man Unkindled, popt man ein Ember wird man zum Lord of Cinder.

    #1225566
    ghostdog83ghostdog83
    Teilnehmer
    #1225567
    SpacemoonkeySpacemoonkey
    Teilnehmer

    bin froh dass es wieder grünen wald und wurzelzeugs gibt. diese parts gefielen mir schon in den vorgängern besonders und unterscheiden sich angenehm von bloodborne. ok da gibts zwar auch einen wald aber null grün.
    jetzt fehlen nur noch schnee, feuer und vielleicht mal ne wüste :)

    #1225568
    ghostdog83ghostdog83
    Teilnehmer

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    Dark Souls 3: Road of Sacrifices
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    Written by Castielle

    We were given the opportunity by Bandai Namco to play an updated build of Dark Souls 3 today (I believe it was updated on the 14th of March) and I wanted to share my experience with the community as well as share some information that may not be known about the game.

    I decided to go with the Knight class. The Longsword is generally my go-to in Souls games because of its fast attack speed and decent damage (add in the wicked Stance Skill and it’s really hard to find anything wrong with it), so this was a no brainer. Attack speed in Dark Souls 3 is noticeably faster than any previous Souls game and is probably closer to Bloodborne, at least with the Longsword. Bloodborne was the last Soulsborne game I played extensively, and it felt like I picked up where I had left off, which probably saved me a few deaths.

    I made my way through several enemies and eventually came to a rather large Crystal Lizard that hit like a truck. He killed me once before I figured him out and was able to pull off a couple ripostes after I staggered him. He dropped a Titanite Scale for my troubles and I wondered when I would actually be able to use it. Note that these lizards DON’T replace the tiny/fast crystal lizards that dropped Twinkling Titanite and other goodies in Dark Souls 1, as those are actually in the game later on and they drop goodies as well.
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    A moment of silence for the poor soul who was devoured…ok now let’s upgrade this thing!
    .
    Shortly after, I encountered the first Boss: Iudex Gundyr. He was a rather lackluster fight and it only took me one attempt to down him without the need to heal. Moving ahead, I came upon Firelink Shrine. Demon’s Souls fans will feel the nostalgia immediately upon entering. With its large circular shape, vertical levels both up and down, spiral staircases, and a blind Maiden and Crestfallen Knight, you will find yourself faintly muttering under your breath (or screaming as I did) “The Nexus”. For all intents and purposes Firelink Shrine is now The Nexus of Dark Souls 3. I ran around for nearly 30 minutes looking for a way out, but the only way is to port from the bonfire in the middle. NPCs you find throughout the game will make their way here and you will purchase Spells and Equipment and upgrade your Weapons here. There are also a few other interesting things to discover there…
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    You get a Tree Giant, you get a Tree Giant…everybody get’s a Tree Giant!
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    The Upgrade system in Dark Souls 3 is extremely similar to Dark Souls 2, with perhaps a dash of Demon’s Souls. Let me explain. Weapons can be infused with gems that change the properties of the weapon. You can add Fire or improve scaling, similar to the way you could add Lightning or Mundane to a weapon. You upgrade to +3 with Titanite Shards and then, I can only assume, it remains the same as in the past: +6, +9 and +10. The Boss Soul Weapons are handled differently and I believe cap out at +5 and use the new Titanite Scales to get to +4 and then most likely something else to get to +5. I did not see a way to upgrade Armor.

    I ported directly to the High Wall of Lothric from Firelink. Those familiar with Network Test footage will know this area by heart, and really not a lot has changed, although I did find a Mimic. It took me a bit to make my way down to the boss due to my lack of Estus Flasks and noobishness, but I eventually got there. The Boss of this area is now Vordt of the Boreal Valley. He is a huge, hulking, heavily armored creature with a giant hammer and he is located directly across and down the now open steps from where the Dancer was previously located. This was another underwhelming fight as I had half health and zero Estus Flasks when I got there and again downed him on the first try. His attacks were slow enough that you could roll through them and get several hits in with ease.

    From this point forward the game became much more of a challenge and it gave me that nostalgic Souls feeling of newness. The Undead Settlement will remind Bloodborne players of Hemwick Charnel Lane (they may have in fact used the same gravestones), and is packed with pitchfork and cleaver wielding enemies. The area is massive, expansive and damn difficult due to the sheer quantity of enemies and the rather low amount of Estus Flasks you will have. There are so many things to explore and see that you will most likely spend and hour or two just combing through it all. I was under a bit of a time crunch, so I didn’t find everything, but I did find Absolution.
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    I haven’t even Confessed anything yet…
    .
    Further along in the Undead Settlement I came to the Curse-Rotted Greatwood Boss. This is the giant tree looking enemy with lots of undead running around trying to shove their spears and pitchforks into your Dark Sign. For some reason, I saw the area where he was and just kept going past it. Shortly after that I found something that made me extremely happy:
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    Where have I heard the name Darkmoon before…?
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    The Blue Sentinels are back! I am pretty damn excited about that. The best part, you no longer need to wear a ring to be summoned. Simply wearing the Covenant “badge” is enough. Praise the Blue!

    For those of you who participated or watched any of the Network Test footage out there you will note that connectivity was by far the best it has ever been. I can only imagine how much fun this Covenant will be with that kind of smoothness. From has made more options available than in previous Souls game to ensure that you have the best multiplayer experience possible. Below is a screenshot of the multiplayer menu from the game so you can see all the customization that is possible:
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    Definitely Character Name…I’m looking at you Cuntymcstabface!
    .
    Following my encounter with the Blue Sentinels I entered the Road of Sacrifices. The Road of Sacrifices is a large forest/mire that looks somewhat similar to the forest area in the Artorias of the Abyss DLC from Dark Souls 1 when you first enter, and then somewhere along the way it transitions into a large mire that will have you thinking Blighttown, only without the horrible frame rate or large flying bugs. There are a few familiar enemies from Dark Souls 2 here along with some new creatures that turn into gargoylish type things which jump attack you. I was nearing the boss when I got beat down by this guy:
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    You’d shit yourself if you saw this guy in real life. I generally like crab, but not this time…
    .
    That wrapped up my hands on time with Dark Souls 3. All in all it was a wonderful experience and I really got sucked into the game. I think Dark Souls 3 does a better job than its predecessors at crafting a narrative that any individual can follow, yet maintains the depth and obscurity that really allows for lore hypothesis. I look forward to playing more and I can’t wait to see what’s next! Join us for the Japanese release of the game when Fexelea will be streaming Japanese gameplay and will be translating on the fly:

    Dark Souls 3 World Premiere With Fexelea

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    Dark Souls 3 Launch Party
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    Vollständige Bericht

    Einige Fotos von dem Event in Tokyo’s Hulic Hall:
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    [img=700×394]http://darksouls3-jp.wiki.fextralife.com/file/Dark-Souls-3—jp/DSC_0070.JPG[/img]

    Quelle: Fextralife

    #1225569
    ghostdog83ghostdog83
    Teilnehmer

    Die Gebiete gefallen mir bisher.

    Die Auswahl sollte keine Checkliste der Topographie werden, wo am Ende kein stimmiges Bild sich ergibt. Wüste oder Schnee hätte ich auch gerne.

    Beim zweiten Gebiet, wie im Artikel erwähnt, werden bei mir Assoziationen zu Bloodborne geweckt, wo ich den Eindruck habe (Basis: IGN Stream), Assets wurden übernommen (Gebäudestrukturen).

    Stört mich aber nicht.

    #1225570
    LagannLagann
    Teilnehmer

    [youtube]FvfkuRRGhI4[/youtube]

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