Wii U Talk
Home › Foren › Games-Talk › Wii U Talk
- Dieses Thema hat 18,619 Antworten, 190 Teilnehmer, und wurde zuletzt von
Fuffelpups vor vor 1 Monat, 2 Wochen aktualisiert.
-
AutorBeiträge
-
7. Februar 2014 um 6:35 #1080043
Cold Seavers
TeilnehmerWeitere Info´s zu Sonic Boom:
Webseite ist da:
Interview mit Sonic Gamedesigner Takashi Iizuka(interessant Sonic Boom ist für den Westen nicht für Japan gedacht)
polygon wrote:“As part of completely thinking about the West, we wanted to make sure we had Western game developers and make it a part of Western television. We wanted to make sure it was developed best for Western audiences primarily; this was very important.The whole thing started with the television series. Our previous series, Sonic X, was made in Japan and influenced by Japanese anime; the main audience it was made for was in Japan, although it came to the West as well. So Sonic Boom is something made specifically for the Western audience. For the TV series to be successful, we pretty much had to make it for that audience, and the games tie into that strategy.”
Coming from a Polygon interview with Sega of America producer Stephen Frost…
“One of the things is, if you think about it at a high level, all the key aspects of this new initiative for Sonic, whether it’s the cartoon, the game or the toys, is centered on the Western side, and we wanted to be unified in that. It’s very challenging to create an initiative like this where everything works in a nice synergy if you have a lot of people scattered around the world. Granted, we’re doing our [animation] stuff in France, but really, the leads of each group are at Sega of America. And it was really important — I think this is where many other initiatives might fail — is that we really we see each other every day, we’re talking to each other every day, and that was really important.
Sonic Team is great and they make really great speed-oriented games, but this game is not just about speed. Speed is an important aspect of it, but exploration, combat and the strong narrative of the storyline are very big aspects of the game, more so than I would say in the past. So again, we wanted a strong storyline and art design that Western audiences can resonate a little bit better with the synergistic relation for all of us at Sega of America is why we drove toward a Western developer across the board.”
Coming from a Polygon interview with Big Red Button’s Bob Rafei…
“There’s moments where you’re funneled back to the main gameplay and we have to do that also for the necessity of cooperative play, where we didn’t want to have the two characters venture off in two different directions. It’s a classic structured game, so we have the critical path, and part of our project pillars, among many, was to make sure that it’s accessible to new fans. So we want you to be able to finish the game but for fans who want more, you will have to find the additional, the secondary paths and all the hidden secrets.
We were exploring different outfits and we went through a lot of iterations and the scarf was something I’ve used in the past and it works for me and it works for the character. Really, the history of that comes from the old western days, with John Wayne, and as a kid watching a lot of those westerns, that really stuck with me. And you see the use of the afghan in a lot of action movies because of the soldiers and what’s happened with more association with the Middle East. So that DNA made its way into what makes a character action hero nowadays.
I was part of the team that created Uncharted, so it’s hard to take the DNA out of that. We’re making the games we want and want to play and it’s hard not to tap into, what feels right to you. And given our past with a lot of team members worked on Jak and Daxter, Ratchet and Clank, so you want to make sure we’re not just doing the same thing. We took the best of what we know from those games and applied it to what works for Sonic canon. That was really important to us, not to make another Ratchet and Clank game or another Jak and Daxter game. It was important to make sure that it feels like a Sonic game.
(Amy will be more) capable, agile and graceful. I want to bring more girls into gaming and have them play characters that they can associate with and not feel like they’re created by just a bunch of men. I want her, if it’s just me purely, and I’m sure the Sega team agrees with me, I want her to be see as a very capable character adventure character in herself. If she was to break out and have a game of her own you’d probably get an idea of what that would look like based on this game.”
Coming from a Polygon interview with Sega of America producer Stephen Frost…
“Not specifically towards that but for me, Sonic is about joyous movement. Everything he does is that too maybe. But it’s a key thing. The reason we repeat this stuff is because, from a foundation sense, it’s what so important about these properties. And we wanted each character to navigate and do everything in their own unique way that really sells their personality. For example, Amy is very graceful, she’s like a ballerina. Everything she does which would normally be difficult for someone, she does with so much fluidity and grace. And yet, it balances out because she’s so awesome.”
– currently no plans to bring the Sonic Boom games or cartoon to Japan
– show will launch in North America and France later this year
– game is “coming soon”
– Japanese Sonic Team will continue to make Sonic games parallel to Big Red Button7. Februar 2014 um 7:35 #1080044ChrisKong
Teilnehmer@Cold Postman Seavers
Es gibt auch eine Kurzform des Interviews, siehst du hier:
When we played Supermario 3D World, we knew what we have to do to bring Sonic back, so we integrated the 4P Mode.
7. Februar 2014 um 8:50 #1080045Cold Seavers
TeilnehmerChrisKong wrote:@Cold Postman Seavers
Es gibt auch eine Kurzform des Interviews, siehst du hier:
When we played Supermario 3D World, we knew what we have to do to bring Sonic back, so we integrated the 4P Mode.
Du hast den fehlenden Japan Release vergessen;)
7. Februar 2014 um 8:51 #1080046Cold Seavers
TeilnehmerHier noch ein Videointerview zu Sega BOOOOOOOOOOOOOOOOOOM
[youtube]wifIay0Vshs[/youtube]7. Februar 2014 um 9:26 #1080047link82
Teilnehmer@SonicBoom:
sieht nicht schlecht aus, aber das hab ich bei LostWorld auch gedacht… im Endeffekt hat mioch noch kein Sonic-Spiel überzeugt, von daher setzer ich meine Erwartungen lieber nicht so hochkevboard wrote:BigRedButton sind doch ehemalige von NaughtyDog oder???
na zum Glück sind’s “ehemalige” Entwickler und es wird nicht vom aktuellen Naughty Dog entwickelt
(früher waren ND für mich noch ein guter Entwickler, die PS1-Crashs und das erste Jak & Daxter waren sehr gut)7. Februar 2014 um 9:47 #10800487up
TeilnehmerAlso ich konnte jetzt nix zu vorherigen Projekten des Teams finden. Scheint also das erste Spiel zu sein, dass die in diesem Team veröffentlichen. Und den Entwickler gibt’s immerhin seit 2008. An dem Sonic Spiel arbeiten sie mittlerweile 2 Jahre, daher könnte es durchaus dieses Jahr erscheinen.
Da frag ich mich fast warum das so spät erst angekündigt wird.
Andererseits ist’s mir lieber als zu frühe ankündigungen…7. Februar 2014 um 9:57 #1080049ChrisKong
Teilnehmer@7Up Warum wohl? Man will doch nicht die Verkäufe vom letzten Sonicspiel noch zusätzlich torpedieren, indem man ein besseres Sonic zu früh in Aussicht stellt.
7. Februar 2014 um 11:33 #10800507up
TeilnehmerJa, das macht sogar Sinn.
Aber ob das Spiel besser wird, bleibt abzuwarten.7. Februar 2014 um 11:42 #1080051DerSebomat
Teilnehmer“A new world full of comedy” klingt ja nicht so wirklich prickelnd……
7. Februar 2014 um 12:43 #1080052DarkStar6687
TeilnehmerBei Sonic Boom bleibe ich auch skeptisch. Lost World hat mir bis Welt 4 Spaß gemacht, danach würde es mir aber zu frustig.
Das Design finde ich jetzt auch nicht unbedingt so toll. Hier werde ich definitiv erst auf Spielereindrücke in Foren warten bevor ich mir das Spiel evtl. kaufe – habe aus Lost World gelernt.7. Februar 2014 um 13:31 #10800537up
Teilnehmer7. Februar 2014 um 13:43 #1080054Lunatic
TeilnehmerNa ja…hatte auf etwas frisches von Shin’en gehofft. Ein neues Art of Balance haut mich jetzt nicht vom Hocker, auch wenn die Versionen für 3DS und Wii durchaus gute Spiele waren. Ich wette als übernächstes kommt eine Fortsetzung ihrer Fun! Fun! Minigolf-Reihe…(bitte nicht!)
7. Februar 2014 um 14:04 #1080055Anonym
Inaktiv@captain carot mein MediaMarkt hat es für den Preis nicht.
Wo liegt denn deiner ?7. Februar 2014 um 14:37 #1080056ChrisKong
Teilnehmer@GameMaster Madness
Vermutlich in Holland
7. Februar 2014 um 14:39 #1080057Wichtgestalt
TeilnehmerIch habe “Art of Balance” schon auf dem 3DS hassen gelernt, dass brauche ich nicht auch noch auf der Wii U.
-
AutorBeiträge
- Du musst angemeldet sein, um auf dieses Thema antworten zu können.