Helldivers 2 – Premium-Kriegsanleihe “Belagerungsbrecher” vorgestellt & terminiert

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Artwork von Helldivers 2

Sony hat die nächste Premium-Kriegsanleihe für Helldivers 2 vorgestellt. Alle Informationen dazu lesen wir in der Pressemitteilung:

Am 3. Februar erhalten Helldiver auf PlayStation 5, PC und Xbox Series mit der neuen Premium-Kriegsanleihe „Belagerungsbrecher” Zugriff auf eine Vielzahl neuer Waffen und Ausrüstungsgegenstände für den intergalaktischen Krieg, welche Spielern die Möglichkeit geben, jede Verteidigungslinie in ihre Einzelteile zu zerbrechen.

„Kriegsanleihen” sind ein Live-Service in Helldivers 2, der Zugriff auf zahlreiche freischaltbare Inhalte bietet. Die verfügbaren Gegenstände besitzen jeweils einzigartige Eigenschaften, die verschiedene Spieltaktiken ermöglichen, um Über-Erde zu verteidigen.

„Belagerungsbrecher” kann im „Akquisitionen“-Laden erstanden werden und enthält neue Rüstungen, Umhänge und Waffen. Unter anderem dürfen Helldiver auf die bewährte schrotflintenähnliche LAS-16-Trident, die nach einem Update nun sechs statt drei Strahlen abfeuert, den für kontinuierliches Sperrfeuer geeigneten Munitionsgurt-Granatwerfer GL-28 sowie den CQC-20 Durchbruchhammer, an dessen Spitze eine Sprengladung angebracht werden kann, zugreifen.

Zum Freischalten wird das Basisspiel, die entsprechende Anzahl von Über-Credits und Spielfortschritt benötigt.

Splatoon 3 – Update 11.0.0 kommt morgen

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Nintendo gibt bekannt, dass Update 11.0.0 für Splatoon 3 morgen erscheint. Die englischen Patchnotes sehen so aus:

Changes to Multiplayer

  • Players will now gain a Flow Aura when they do well in battle, such as when they defeat opponents consecutively within a short period of time.
    • The Flow Aura lasts for a short amount of time.
    • While a player’s Flow Aura persists, its duration will be extended slightly whenever they defeat an opponent or their teammates defeat an opponent they damaged.
    • When a player gains a Flow Aura or extends the duration of their Flow Aura, the ground at that player’s feet will be inked with their colour.
    • While a Flow Aura persists, the Run Speed Up, Swim Speed Up, Ink Resistance Up and Intensify Action abilities will be applied.
    • Continuously getting assists with your allies or inking territory during battles will make it more likely to gain a Flow Aura when defeating opponents.
  • When an ally or opponent has taken damage, that player’s approximate remaining health will now be displayed.
    • Opponents’ remaining health will display for approximately three seconds immediately after taking damage.
    • When the main part of an opponent’s body is not visible, such as when they are behind terrain or swimming in ink, their remaining health will not display.
      • When things like Thermal Ink or the Point Sensor are revealing an opponent’s position, their remaining health will display even if the player cannot see them.
  • Slightly decreased the collision detection size for players in swim form to make it harder for opponents’ attacks to hit.
  • Expanded the collision detection size for each main weapon’s attacks to make it easier to hit opponents with attacks. Also made it so that the shorter the weapon’s shot flight distance, the greater the increase to the collision detection size will be.
  • When attempting to jump a long distance with Super Jump while the Stealth Jump ability is equipped, increased the time required to make the jump by up to one second depending on the distance.
    • When jumping from near the player’s base to parts farther in, or vice versa, this will increase the jump time based on the distance.
    • The increase is applied to the time spent flying through the air. This will not change the time spent on the ground preparing for the Super Jump.
  • Adjusted the size of the circle indicating the explosion radius for the Reefslider to the radius of the area that deals 220.0 damage instead of to the radius inked.
  • Specifications for some main weapons have changed.
    Weapon Change Details
    L-3 Nozzlenose
    L-3 Nozzlenose D
    Glitterz L-3 Nozzlenose
    • Increased the speed of shots by approximately 24% without changing the flight distance.
    • Decreased the radius of the ink splatter at the point of impact by approximately 15%.
    Dynamo Roller
    Gold Dynamo Roller
    Starz Dynamo Roller
    • Increased the inking of spray droplets from horizontal and vertical swings.
    • Adjusted the damage falloff rate due to distance to make it possible to deal damage of 100.0 or higher at greater distances than before.
    • Increased the amount of ink consumed by horizontal and vertical swings by approximately 17%.
    Blaster
    Custom Blaster
    Gleamz Blaster
    • Reduced the time when movement is restricted after firing by approximately 1/30th of a second.
    H-3 Nozzlenose
    H-3 Nozzlenose D
    H-3 Nozzlenose VIP-R
    • Increased maximum damage from 44.0 to 45.0.
    Splat Roller
    Krak-On Splat Roller
    Order Roller Replica
    • Reduced the amount of time it takes for ink to begin recovering after a horizontal or vertical swing by about 1/30th of a second.
    Heavy Splatling
    Heavy Splatling Deco
    Order Splatling Replica
    • Increased the radius inked by spray droplets from shots by approximately 12%.
    • Increased the radius of the ink splatter at the point of impact by approximately 12%.
    Dark Tetra Dualies
    Light Tetra Dualies
    • Increased the speed of shots by approximately 19% without changing the flight distance.
    Splat Brella
    Sorella Brella
    Order Brella Replica
    • Reduced the amount of ink consumed when firing a shot by approximately 9%.
    S-BLAST ’92
    S-BLAST ’91
    • Decreased the radius of the explosive damage for short flight distance shots by approximately 11%.
  • Specifications for some special weapons have changed.
    Special Weapon Change Details
    Reefslider
    • Increased the radius of the explosion that deals 220.0 damage by approximately 20%.
      • There are no changes to the radius of the area that deals 70.0 damage.
    • Slightly raised the centre point of the explosion to make it harder for opponents to avoid it using a small height difference.
    • Decreased the radius inked by the explosion by approximately 7%.
    • Decreased the maximum distance of the charge by approximately 19%.
  • Points required for some special weapons have been changed.
    Weapon Before After
    New Squiffer 200 190
    Z+F Splat Charger 210 200
    Z+F Splatterscope 210 200
    Tri-Slosher Nouveau 210 200
    Sloshing Machine 220 210
    Splattershot Pro 180 190
    S-BLAST ’91 200 210
    Mini Splatling 190 200

Changes to SplatNet 3

  • Changed the used weapon display under X Rankings to show the most frequently used weapon in X Battles for that mode during a certain period instead of the last used weapon.
    • Due to this change, the weapon used to determine the top players for weapons will be changed in the same way.

This update focuses on making changes to battle-related systems and multiplayer balance.

For information about battle system changes like the Flow Aura, displaying remaining health, collision detection adjustments and extended jump duration for Super Jumps with Stealth Jump, please see the news article.

Among the balance changes, the updates for the L-3 Nozzlenose and Dynamo Roller are not simple upgrades. Rather, they are performance changes to help those weapons’ unique properties stand out.

For the L-3 Nozzlenose, we raised the speed of shots to make it easier to utilise the weapon’s unique property: its ability to maximise power by successfully hitting opponents with its three shots. On the other hand, we lowered its inking ability to make it more difficult to fight by lying in wait without proactively approaching opponents or fighting in ways that rely on the rate of turnover for special weapons.

For the Dynamo Roller, in order to make each of its swings even heavier and more powerful than before, we expanded the area of inking and the area that allows players to defeat opponents with one swing and also increased the amount of ink consumed.

As for the other main weapons, we have made changes to make them easier to use or to emphasise unique traits among weapons with similar properties.

For the Reefslider special weapon, we improved its ability to defeat opponents by expanding the area of the explosion capable of defeating opponents in one hit, as well as making it harder to avoid the explosion using a small height difference. On the other hand, we reduced the maximum distance of the charge and decreased the area inked to make it harder to rely on the strategy of taking back Splat Zones using the ink from the explosion by pointing it toward a Splat Zone from a safe area and then charging.

Because this update includes changes to the multiplayer system that go beyond simple multiplayer balance changes, we anticipate that it will have a bigger impact on gameplay than the average update. For that reason, the next update will be sooner than normal and will focus on changes to multiplayer balance.

Bug Fixes

  • Fixes to Player Controls
    • Fixed an issue where, when the Undercover Brella’s canopy broke at the same time as the player switching equipment to their special weapon or the Rainmaker and defeating an opponent, sometimes the brella would enter a state where the canopy recovered immediately no matter how many times it was broken.
    • Fixed an issue where, when a player in an unstable wireless environment performed a dualie Dodge Roll from swimming on a wall, sometimes the player who performed the Dodge Roll would disappear on other players’ screens.
  • Fixes to Multiplayer
    • Fixed an issue where, when landing things like ink or bombs on certain positions, sometimes the inking on the player’s screen was drastically different from the inking on other players’ screens.
    • Fixed an issue in MakoMart in Clam Blitz mode where it was possible for players to linger on top of the goal.
    • Fixed an issue in Bluefin Depot in Splat Zones mode and Clam Blitz mode where it was possible to climb on top of certain terrain using unintended methods.
    • Fixed an issue in Urchin Underpass where the electronic bulletin board in the centre of the stage and its supporting pillars blocked things like Ink Storm and Tenta Missiles.
    • Fixed an issue in Urchin Underpass where, when certain walls were hit with great momentum, the player was sometimes treated as if they had left the stage and were defeated.

MLB The Show 26 – erster Trailer & Releasetermin

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Publisher Sony Interactive Entertainment und Entwickler San Diego Studio haben einen ersten Trailer zu MLB The Show 26 veröffentlicht. Ein Gameplay-Trailer wird am 3. Februar folgen.

Zudem erfahren wir, dass MLB The Show 26 am 17. März für PS5, Xbox Series X und Switch erscheint.

Teenage Mutant Ninja Turtles: Arcade Attack – im Klassik-Test (DS)

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Wertung

+ Mehrspieler-Modus für kooperative Keilereien
+ cool animierte Comic-Sequenzen

– langweiliges Button-Mashing
– eintönige Musik und Soundeffekte
– fehlende Sprachausgabe/keine flotten “Turtles”-Sprüche

Langweiliger Sidescroll-Prügler ohne Abwechslung – dafür mit schlechtem Sound.

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Absolum – gute Absatzzahlen vorgelegt

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Screenshot von Absolum

DotEmu konnte jetzt gute Verkaufszahlen von Absolum vorlegen. Demnach wurden mittlerweile weltweit über 500.000 Einheiten des Titels abgesetzt.

Absolum erschien am 9. Oktober 2025 für PS4, PS5, Switch und den PC.

Nintendo Switch Online – bald mit zwei weiteren Gamecube-Klassikern?

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Logo von Nintendo Switch Online

Es könnte sein, dass sich Abonnenten von Nintendo Switch Online bald über zwei weitere Gamecube-Klassiker freuen dürfen. Zumindest nannte eine Walmart-Anzeige inn diesem Zusammenhang jetzt auch Metroid Prime 2: Echoes und Pikmin 2, aber Nintendo hat bisher noch nichts zu dem Thema verlautbaren lassen.

Metroid Prime 2: Echoes wurde hierzulande am 26. November 2004 für den Gamecube veröffentlicht. Pikmin 2 war dagegen bereits am 8. Oktober 2004 an der Reihe. Die Wii-Portierung folgte dann am 24. April 2009 und die Switch wurde am 21. Juni 2023 versorgt.

Painkiller – im Test (PS5)

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Wertung

  • im Offline-Modus spielbar (mit Bots)
  • Season-Pass enthält Helden und Skins
  • 4 Schwierigkeitsgrade

Eintöniges aber ebenso launiges Reboot, das kaum eigene Ideen mitbringt und sich der starken Retro-Shooter-Konkurrenz geschlagen geben muss.

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Yakuza Kiwami 3 & Dark Ties – frischer Gameplay-Trailer

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Sega hat einen weiteren Gameplay-Trailer zu Yakuza Kiwami 3 & Dark Ties veröffentlicht. Dieser zeigt uns die Nebenbeschäftigungen abseits der Story-Pfade.

Yakuza Kiwami 3 & Dark Ties erscheint am 12. Februar für PS4, PS5, Xbox Series X und Switch 2.

Fatal Frame II: Crimson Butterfly Remake – atmosphärischer Übersichtstrailer

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Screenshot zu Fatal Frame 2

Publisher Koei-Tecmo und Entwickler Team Ninja präsentieren einen neuen Übersichtstrailer zu Fatal Frame II: Crimson Butterfly Remake. Dieser gefällt mit atmosphärischen Sequenzen und erklärt zudem die grundlegende Spielmechanik.

Fatal Frame II: Crimson Butterfly Remake erscheint am 12. März für PS5, Xbox Series X und Switch 2.

Kirby Air Riders – Update 1.3.0 verfügbar

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Nintnedo hat Update 1.3.0 für Kirby Air Riders veröffentlicht. Die englischen Patchnotes sehen so aus:

General

  • GameShare is now supported.
    • Press the buttons at the bottom of the title screen to access the GameShare screen, where you can choose between People Nearby or GameChat.
  • A new game mode, Grand Prix, is now available for Air Ride matches in paddocks.
    • Players will participate in multiple races where the winner is determined by overall points.
  • A new rule set, Sub-In Series, is now available in paddocks.
    • This allows for continuous matches while subbing in players.
  • Two players can now participate in paddocks and Quick Matches from a single Nintendo Switch 2 system.
  • The “Popular” search condition in the Buy section of the Machine Market has been changed to “Random.”
  • The Transform Star’s bike-type form can now be edited in the My Machine Apply Decal screen.
    • Once a decal is applied to a Transform Star in either form, you will not be able to edit decals with the other form until all existing decals have been removed.
  • You can now delete individual records for each machine in Personal Best.
  • Previously, when swapping to a vacant machine or stealing a machine while your Special could have been triggered in City Trial, your Special gauge would decrease. Now the Special gauge will be maintained, so you will still be able to trigger your Special after swapping to or stealing a machine.
  • The lock-on range when swapping to a vacant machine in City Trial has been adjusted.
  • In City Trial, you can now tilt the Left Stick down or press the Down Button to discard a Copy Ability without triggering your Special.
  • The version is now displayed in the lower-left corner of the screen after crossing the finish line in Time Attack.
  • Withdrawing or otherwise disconnecting during an Online Match in a friends-only paddock will no longer subject you to penalties.

Balance Adjustments

The performance of certain riders has been adjusted.

Rider name Adjustment details
Waddle Dee Affected modes: City Trial/Air Ride

  • Raised Defense while Special is triggered.
Bandana Waddle Dee Affected modes: City Trial/Air Ride

  • Raised Special attack power.
  • Expanded Special attack range.
  • Raised gliding speed while Special is triggered.
  • Lowered fall speed while Special is triggered.
Waddle Doo Affected modes: City Trial/Air Ride

  • Raised automatic attack power.
  • Increased attack detection for automatic attack bullets.
  • Automatic attacks can now be triggered even at a slight distance away.
  • Raised Special attack power.
  • Increased attack detection for Special bullets.
Gooey Affected modes: City Trial/Air Ride

  • Lengthened Special range.
  • Increased attack detection for Special bullets.
Cappy Affected modes: City Trial/Air Ride

  • Increased durability of the mushroom cap.
Scarfy Affected modes: City Trial/Air Ride

  • Raised HP.
  • Raised Top Speed, Offense, and Defense while in angry state.
  • Lowered the amount of damage required to reach angry state.
  • Shortened time before you can become angry again after angry state is lifted.
  • Increased attack power of explosion caused by Special.
  • Expanded Special attack range.
Susie Affected modes: City Trial/Air Ride

  • Raised HP.
  • Raised Defense while Special is triggered.
Noir Dedede Affected modes: City Trial/Air Ride

  • Raised Offense.
  • Raised Defense while Special is triggered.

The performance of some machines has been adjusted.

Machine name Adjustment details
Shadow Star Affected modes: City Trial/Air Ride

  • Strengthened deceleration when hitting a wall with Quick Spin.
Wagon Star Affected modes: City Trial/Air Ride

  • Weakened forward acceleration when driving while skidding sideways.
  • Strengthened acceleration from low to medium speeds during normal driving.
Jet Star Affected modes: City Trial/Air Ride

  • Strengthened deceleration when hitting a wall with Quick Spin.
Wheelie Bike Affected mode: City Trial

  • Raised initial Top Speed and Turn values.
  • Raised growth rate for Top Speed and Turn values.
Hop Star Affected modes: All modes

  • Increased fall speed after Boost Charging in midair.
  • Expanded the attack range of the stomp attack.
  • Raised attack power of the stomp attack.
Vampire Star Affected modes: City Trial/Air Ride

  • Strengthened deceleration when hitting a wall with Quick Spin.
Tank Star Affected modes: City Trial/Air Ride

  • Raised Top Speed on the ground.
  • Increased charging speed during drifting.
  • Made it easier to carry over fall speed on Perfect Landings.
Hydra Affected mode: Air Ride

  • Weakened deceleration when hitting other machines.

Bug Fixes

  • Improved communication stability during online play.
  • Fixed an issue where an error would occur when trying to open the Gummies screen in the Collection menu while having a specific number of Gummies.
  • Fixed an issue where, after unlocking the last task in a Checklist page  by using an Open Block, receiving the completion checkmark, then returning to the Checklist after transitioning to another screen via a specific set of actions, the completion mark would disappear and the completion rewards could not be received.
  • Fixed an issue where an error would occur when trying to enter a paddock while possessing a specific My Machine.
  • Fixed an issue where some stat displays were not properly reflected on the Machine/Rider selection screen.
  • Fixed an issue with Transform Star where, when changing modes when getting the boost of acceleration gained after defeating an enemy, the acceleration effect would immediately be lost.
  • Fixed an issue with Transform Star where, when touching a dash zone while changing modes at the same time, the acceleration effect would occur twice.
  • Fixed an issue where Copy Abilities would not be removed when Transform Star would enter a cannon while performing a Quick Spin.
  • Fixed an issue with Bulk Star and Hydra where their Top Speed would drop when obtaining Weight.
    • For all machines, Top Speed increases when obtaining Weight.
  • Fixed an issue where Gooey’s tongue would sometimes not stretch out and be unable to capture certain enemies.
  • Fixed an issue where, when Chef Kawasaki or Gooey captured an enemy, the icon that displays after defeating an enemy would not be displayed.
  • Fixed an issue where the BGM for a paddock remained the same as the BGM for the main menu when paddock decorations were changing.
  • Fixed issues where  communication errors or disconnections for certain players mid-Team Relay in paddocks would sometimes trigger phenomena like another player warping/the number of laps not being properly counted/the same player making two laps, etc.
  • Fixed an issue where a user’s camera settings during a Team Relay match in a paddock may not be reflected depending on the turn order.
  • Fixed an issue where, when racing in a Team Relay match with an FP (figure player) in paddocks, the stats of the FP and the player going afterward  may change depending on the turn order.
  • Fixed an issue where headwear was not reflected during matches when riders were randomized.
  • Fixed an issue where legendary-machine parts  and some events would become fixed when playing City Trial continuously via Local Play.
  • Fixed an issue where CPU levels were sometimes not reflected in CPU Group Settings in City Trial via Local Play.
  • Fixed an issue for Swerve Star under Machines in Lessons where you would sometimes fail even though you performed actions correctly.
  • Fixed an issue where, when decals were placed near the center of a Winged Star machine when customizing it in the My Machine menu, the decal designs would partially deteriorate when that My Machine appeared in City Trial.
  • Fixed an issue where, when joining a paddock after playing Free Run, it was sometimes possible to select a legendary machine  on the Machine/Rider selection screen.
  • Fixed an issue in Cyberion Highway where the camera would sometimes not return to a normal state after leaving the area where riders become smaller.
  • Fixed an issue in Machine Passage where some players were not able  to enter the cannon on the course if a communication error or disconnection occurred for certain players.
  • Fixed an issue in the Top Ride course Crystal where, if you hit a wall while gliding in the air at a specific location, you could unintentionally rotate approximately 90°.
  • Fixed an issue where, when playing Top Ride with multiple people, other players were sometimes unable to switch control types when certain players had set a Name.
  • Fixed an issue where, when playing Top Ride with multiple people, it would become impossible to switch to Free Control after P2 switched to Steer Control while a Name was set.
  • Fixed an issue where, after obtaining the item Flare Bursts in City Trial, the effect would sometimes not disappear as expected.
  • Fixed an issue in City Trial where the camera would sometimes not return to a normal state after the effects of the Size Down item ended.
  • Fixed an issue in City Trial where the camera would sometimes not return to a normal state after getting off grind rails.
  • Fixed an issue in City Trial where, when completing a legendary machine  while the effects of the No Charge item were  active, the player would sometimes continue to be unable to charge.
  • Fixed an issue in City Trial where, when performing specific operations after obtaining the Wheel Copy Ability, the Copy Ability would sometimes become unable to be removed.
  • Fixed a rare issue in online City Trial matches where a rival’s machine would sometimes become inoperable after stealing it.
  • Fixed an issue where, during replays where a player is retired in certain Stadium events, an error would display when trying to post the replay.
  • Fixed an issue where, when playing the VS. Gigantes Stadium event during an online match with 16 players, an error would occur when transitioning to the results screen when Lololo & Lalala came in 1st place.

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