-
Fixed an issue where graphics settings would reset after restarting the game. Settings now persist correctly
-
Fixed a known issue where players could get stuck walking in a loop when interacting with specific objects
-
Fixed characters stretching in certain cinematics and gameplay sequences
-
Corrected texture issue with the Deluxe Edition vest
-
Resolved flickering VFX in select areas
-
Various bug fixes across menus and HUD elements
-
Fixed visual bugs in multiple environments
-
Resolved abrupt weather changes during the final mission
-
Enhanced ambient pedestrian movement and facial reactions
-
Addressed several mission flow bugs that could block progression or disrupt scripted events
-
Fixed an issue where AI would exit vehicles and immediately die under certain conditions
-
Fixed an issue that caused AI to shoot while facing the wrong direction
-
Adjusted cover logic to prevent AI from clustering too closely
-
Fixed instances where AI would turn their backs on the player during combat
-
Fixed an issue where AI hit reactions wouldn’t trigger when shot
-
Fixed an issue where enemies sticking out of vehicle roof windows weren’t affected by headshots
-
Resolved an issue where Jacob could turn invisible when exiting a vehicle with the driver’s side blocked
-
Fixed floating occupants when driving Skycar in first-person view
-
Fixed an issue where shooting the tires of an enemy jeep could launch it unexpectedly toward Jacob
-
Resolved a traversal issue where the player could get stuck behind unclimbable debris bags
-
Fixed various issues affecting main campaign open-world encounters
-
Updated third-person animations for Play.MindsEye content
-
Fixed an issue where the drone UI marker would not correctly update when transitioning in or out of Play.MindsEye content during the campaign
-
Fixed multiple issues with certain in-game screen objects appearing blank during cinematic sequences
-
Prevented players from exiting the Hades vehicle mid-flight, avoiding unintended behaviour
-
Fixed an issue where dying outside the hangar could cause the player to respawn at an earlier checkpoint, resulting in lost progress in the “Clash of the Egos” mission
-
Fixed an issue where Jacob could become stuck inside the jeep if shot during the dismount animation in the “In Pursuit of the Orb” mission
-
Adjusted fail conditions to be more forgiving and better reflect player behaviour in the “This Means War” mission
-
Adjusted fail conditions during the CCTV section in the “Industrial Espionage” mission to prevent failure when the player’s camera is aimed at Conti
-
Fixed an issue where failing to get to Silva’s home in time would cause the player to respawn at an incorrect checkpoint in the “Meeting Marco Silva” mission
-
Adjusted Claudia’s vehicle AI to reduce corner-cutting behaviour, resulting in a smoother driving path in “The Mole” mission
-
Tweaked the Digging minigame in “The Wrong Move” mission to provide earlier UI prompts and improve timing before input is required