Fuffelpups
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FuffelpupsTeilnehmer
FuffelpupsTeilnehmer“Warum bloss hatte Reggie diesen Metroidpin am Revers gehabt damals. Ich bin da wirklich von einer Ankündigung ausgegangen. Hätte nicht mal mehr als Zelda sein müssen.”
Reggie wurde dazu gefragt. Die Pins die er trägt, haben nichts zu kommenden Spielen zu tun. Sie sind handgemacht, von einem Mitarbeiter aus dem Nintendo World Store, im HQ von NoA. Nur eine handvoll von Leute bekommen diese, unteranderem Reggie, Mr. Iwata, Mr. Miyamoto und andere handgewählte Personen.
Anyway,
Devil’s Third hat auch einen Mehrspieler Modus, sieht ganz nett aus. Und krass, über 4 Jahre ist das Spiel schon in der Developer Hell. Ich würde echt gerne wissen wie Nintendo und das Spiel aneinander geraten sind… xD Sieht ja ganz nett aus, vielleicht taugt es ja was, behale ich mal im Auge. Viel mehr bock habe ich aber auf Splatoon, hab nun auch wieder voll Lust alle Folgen von Squid Girl nochmal zu schauen. (>_<)
Hey ho, Squid go! (
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FuffelpupsTeilnehmer3DS Game Developer Discussion
Queuing up for the 3DS developer discussion. no word on what the game is yet
Entering now!
It seems to be a new IP according to Reggie. 3DS systems are on stage
Same as yesterday. No streaming.
One minute to go….
Final guesses! I think it will be a new take on an old IP. gonna say Metroid.
They are late.
Jonny Metts thinks it is an Eguchi gamestarting!
new game property releasing in 2015
video revealing codename steam
takes place in london
Steampunky
dude on steam powered motorcycle
goofy old timey voiceover explaining a steam bridge crossing the river thames
main character seems to be a super steam powered captain of some sort
Comic book style looks like EBA to me.
So steampunk it is ridiculous
Project STEAM! Clock tower in London
Some attack happened. aliens, I presume.
Looks like you are a steampunk guy fighting aliens. no gameplay shown yetTrailer over. Code Name: STEAM is it
on the stage is Hiroshi yamagami. producer at NCL
worked in Fire Emblem and Advance Wars. as well as Style Savvy and Xenoblade
Hitoshi. not Hiroshi. (autocorrect fail)
Comic book style looks like EBA to me.
Action game. Code Name: STEAM is the official title
turn based strategy game with action elements made my Intelligent Systems
Two folks from IS: Paul Patrashcu (director) and Takako Sakai (art director)
action elements are taken from third person shooters
Lincoln created a department to fight against aliens.
Art style is from American comic books.Time for gameplay
three save files on it
third person perspective. you move during turns it seems
Uses the stylus on bottom screen
cites abstraction in strategy games eg you enter a battle screen in Fire Emblem
this game has a third person perspective. seems like Valkyria Chronicles a bit
use touch screen to aim guns it seems.
they tried using a map on the screen but decided against it. wanted immersion with third person pov
This demo has two playable characters. you can have a team of four total.
Use different character’s pov to get the full view of the map
The game presentation reminds me of Valkyre Chronicles
The game presentation reminds me of Valkyre Chronicles
it seems like your movement is limited by a meter represented by steam
Steampunk was introduces to help the player visually in a stylistic manner. A red pipe guides the player through the level on display
you can use steam pipes on the map to guide you to the objective.
screens on the map give hints
Coins are scattered about the level…shops to upgrade and buy equipment, maybe?
The developers thing third person shooting and traditional strategy games require similar planning to solve problems.
all about using the different viewpoints to plan your strategy. About solving problems nonlinearly. similar but different to FE/AW
Time units quantify how much and speed of units’ actions.
This looks really interesting. it looks vaguely like a third person steampunk FE/AW
Time units are essentiallly fuel: hence, steam
Action points (movement and attacks) are represented by steam units.
Steampunk started as a setting. later became more integral to gameplay
AW = Advance Wars. sorry for confusion.
Steam consumed by attacks. There is a tradeoff of movement vs atracking.
If you are spotted while exploring, your move (steam consumed) is locked in.
Showing a different level
They started with an undo button but it got cumbersome, so the lock-in of steam consumed was introduced to allow for flexibility when exploring.
Talking more about art design
4 char max per map/team
Char powers should be obvious based on the characters’ appearance. Less emphasis on stats and grinding individual characters
“Even if you aren’t good at math, you can enjoy this game immensely ” You get new characters, weapons and more. lots of upgrading. no grinding or all powerful weapon
You will collect items and weapons. You cannot just grind to get a powerful enemy. Must build a balanced team
Inspiration from Silver Age comics on art design. Jack Kirby, Mike Mignola were inspirations
likes the “raw power” and refinement of Kirby and similar artists
Jack Kirby and other comic artists were large influences. Their powerful imagery and use of curves and straight lines were inspiration.
There are main and subweapons
To me, it seems like a Japanese take on Jack Kirby which, well, makes perfect sense.
Main character is Henry
Artwork shows off weapons with animal motifs for main weapons. Subweapons are more visually subtle.
Pointing out the verticality of the map being demoed. On a high perch a character can have a tactical advantage
Playable characters include Henry (white male), a black male in a bucket hat/helmet, a lion, and a white female
The aliens are inspired by HP Lovecraft.
The aliens have a theme of ice creature.
The aliens can use weapons and machines, just like the heroes.
I don’t know if we will get names for everyone. just judging from characters in gameplay demo
The lion just used a special attack. his name is Lion.
Female is called The Fox.
Other character is John.
Features Overwatch attacks that do major damage on enemy. can stack Overwatch attacks
“Overwatch attacks” allow you attack during the enemy’s turn. You can stun the enemy unit by using some steam (if you are lucky). There is also a delay in overwatch attacks, so the targetted unit can avoid the attack if they are careful.
Eagle strike special move is super American themed and looks absurd.
Henry just used an attack that involved using a steampunk eagle. So goofy and cool.
One hero character has what looks like a lion’s tail. Interesting….
You save games at save points in the level. Can also spend “medals” to restore health and steam. But that is also currency for weapons and items
You can save at checkpoints mid mission. Save points can heal team if you collect medals on the battlefield. Medals are also used to buy items off the battlefield
The lion character punces forward on her enemies–attacking and moving.
You cannot buy medals on the eShop, in case you were curious.
You cannot buy medals on the eShop. Random but nice I suppose.Q&A time
Q: Does the game take place in London? But there is Abraham Lincoln?
London is the starting point of the game. At that time Britain was the greatest Empire and thus the alien’s first target.
Steampunk also fits with London. Sounds like the game will have other locales.
Steampunk aesthetic fit well there so it was the starting point. you do go to the US though
Q: this and Splatoon are shooters. Is this a concious shift in Nintendo’s strategy / portfolio
A: “Not really”. They prototyped an idea, and it felt good. NOA notes that the shooter style of game is very approachable with constant player feedback
Q: Japan has a history of making Japanese historical figures larger than life. Why pull from western history?
A: there were several settings pitched. One was “steam punk civil war”. Eveyone had lots of ideas to riff on within the team. Felt it was a rich context choice.
Q: Q on the rock music. Can you talk about the composer/style?
A: advance wars composer hirano is working on this. Similar to days of ruin in style. Music has both 19th century string-type instruments and rock music for the steam punk. Music is dynamic, to reflect enemy awareness of danger, etc.
Q: how is death treated? Is there permadearh?
A: There is not permadeath. It is not a game that relies on individuals–it relies on teams of chars. Would not work if you could lose characters. You can revive them on the map by using medals
Q: will there be online play? A: yes there will be multiplayer and there will be online supported, but details ate pending
Q: how large is the cast. A: not talking now. Stay tuned.
Q: will there be amiibo integration, since this is a 2015 game? A: not a bad idea. We’ll think about it.
Q: similarities to valk. Chronicles. Was the team influenced by that game?
A: yes, the lead developer likes that game. But it wasn’t an inspiration. That game is a trafitional strategy game, and players rely on the overhead map/view. Not really a shooter. Nintendo & IS wanted the shooter like gameplay to be integral and not a facade.
Q: Is code name steam why we haven’t gotten a new advance wars? A: nonononono. We are always thinking about the next iteration of AW and FE. Teasing they will reveal info on those later when they are ready
Q: Has this impacted development on the FExSMT game. A: nonononono. They are on schedule.They thank everyone. Showing one last cinematic
More comix book goodness.
Thanks everyone! The presentation is over!
FuffelpupsTeilnehmerCode name STEAM will be on Nintendo Treehouse Live at E3 tomorrow. Also, this is not a Miyamoto game. Hitoshi Yamagami + Intelligent Systems
FuffelpupsTeilnehmerHAHA ROFL,
NeoGAF hat ALLE PKs und Nintendos Digital Event überlebt,
in 6 Minuten wird Nintendo ein neues Spiel enthüllen,
3DS, neue IP und von Miyamoto…
GAF died, server down. (>_<) gg Nintendo.
FuffelpupsTeilnehmerAußerdem sind diese Spiele noch 1 – 2 Jahre in der Entwicklung, da kann sich ne Menge tun. Bestes Beispiel, Hyrule Warriors. Was hat sich da alles getan in einer Zeitspanne von ~6 Monaten. Nach der veröffentlicung haben die meisten nur gemeckert. Und seit den letzten 2x großen Infowellen hört man fast nur noch durchweg positives über das Spiel oder ne nicht mein Genre aber sieht nett aus. Da hat sich die Meinung von vielen komplett gewandelt, in kurzer Zeit.
FuffelpupsTeilnehmerNintendo muss sich die Rechte an Squid Girl sichern! (>_<) und in Splatoon einbauen. Am Design der Girls in Splatoon kann man noch etwas pfeihlen.

FuffelpupsTeilnehmerIch finds immer wieder lustig, wenn Firmen wie Nintendo, die Logos bei den Mac Books mit iwas überkleben, das man ja nicht das Applelogo sieht. xD
FuffelpupsTeilnehmerNintendo stream always hovering around 50k viewers even when not showing anything new.
Playstation stream? 3k But Nintendo’s doomed, right? (>_<)
FuffelpupsTeilnehmerFänd auch die 3D World Engine, nur in 2,5D von der Seite geil. ^^
FuffelpupsTeilnehmerIch bin erstaunt wie intuitiv diese erste Version vom Tool ist und wie schnell man on the fly Änderungen vornehmen kann. Man hat in dieser Version nur sehr minimale Funktionen. Soll aktuell aber auch eher nur das Konzept rüber bringen, eher ein proof of concept. Weiter Objekte Einbinden ist dann ja fix gemacht. Wenn die es noch einbauen, das man seine Kreation in der 3D World Engine spielen kann, das fände ich genial. ^^
FuffelpupsTeilnehmerNintendo hat es immer noch nicht auf die Reihe bekommen TVii in Europa zu starten. Wenn die es hier nicht hinbekommen, weil Europa zu aufgespalten ist mit alle den Ländern und teilweise Bundesländern und zu vielen Kabelbetreibern, dann sollen sie doch bitte das TVii Symbol per Firmware Update entfernen. Mir ist es egal, das Feature ist nur nice to have und nicht so wichtig. Aber einen Button immer vor sich im Homemenu zu haben, der seit Release nicht funktioniert, das nervt…
FuffelpupsTeilnehmerAwesome wie viel Mühe die sich bei dem Bayo 1 Port geben, die beste Version des Spiels. (
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FuffelpupsTeilnehmerDie zeigen nur das Startgebiet von XCX, da kommen dann noch 99h Spielzeit.
Bei Bayo 2 zeigen sie immer noch das selbe Areal von der E3 2013…
FuffelpupsTeilnehmer#nintendo in analyst meeting said in usa sold 450k of MK8 in 3 days versus 250k on MK7.
#Nintendo said MK8 attach rate in US was 18% versus 7% for MK7. MK8 boosted WiiU sales 4.1x week over week v. MK7 2.4x
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