VG247 berichtet, dass Overwatch jetzt einen neuen Patch spendiert bekam, der die Spielbalance optimierte, indem er die Werte der Charaktere anpasste bzw. verbesserte. In den englischen Patchnotes liest sich das folgendermaßen:
General
- Self-healing abilities now charge ultimate abilities. As a result, some heroes ultimate costs have been adjusted (see below).
Bastion
- Configuration: Tank
- Ultimate cost increased by 10%
D.Va
- Defense Matrix
- Cooldown decreased from 10 seconds to 1 second
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when its not in use.
– Defense Matrix takes 10 seconds to reach full charge from empty
– At a full charge, Defense Matrix will last for 4 seconds
– Defense Matrix will now remain active as long as its assigned hotkey is held - Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default). An option to Toggle Defense Matrix has been added under Options > Controls > D.Va
- Cooldown decreased from 10 seconds to 1 second
- Self-Destruct
- Ultimate cost decreased by 15%
- Explosion delay reduced from 4 seconds to 3 seconds
- Explosion no longer damages D.Va (the player who activates it)
Lúcio
- Sound Barrier
- Ultimate cost increased by 10%
McCree
- Peacekeeper
- Now maintains full damage at longer distances, but will deal less damage at extreme ranges
Mercy
- Caduceus Staff
- Damage Boost
- Bonus damage increased from 30% to 50%
- Effect will no longer stacks with bonus damage provided by another Mercy
- Resurrect
- Ultimate charge cost increased by 30%
- Movement is no longer prevented during activation
- Guardian Angel instantly resets upon use
Roadhog
- Whole Hog
- Ultimate cost increased by 45%
Soldier: 76
- Heavy Pulse Rifle
- Spread recovery will begin after a short delay (rather than instantly)
- Tactical Visor
- Ultimate cost increased by 10%
Zenyatta
- Base shields increased by 50 (now 50 Health/150 Shield)
- Orb of Discord and Orb of Harmony
- Projectile speed has been increased from 30 to 120
- Transcendence
- Movement speed is now doubled upon activation
- Healing amount increased from 200 to 300 health per second












