Mittelerde: Schatten des Krieges – Patch 10 erscheint heute

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Entwickler Monolith Productions veröffentlicht heute Patch 10 für Mittelerde: Schatten des Krieges, der das Action-Rollenspiel auf die “Blade of Galadriel”-Erweiterung vorbereitet und u.a. zahlreiche Optimierungen vornimmt. Die umfangreichen englischen Patchnotes lesen sich folgendermaßen:

  • Nemesis System Enhancements – Orc Captains (whether friends or foes) can exhibit new traits and behaviors, adding further depth to combat encounters and player interactions, such as:
    • Tunnel Rat – Orcs can burrow into the ground and summon Ghûls.
    • Sniper Shot – Archers can fire from great distances with pinpoint accuracy.
    • Tremor – Ologs can pound the earth with tremendous force, staggering nearby threats and heavily damaging structures.
    • Gifts of Treasure – Followers can now bring players the gift of a Treasure Orc, providing even more ways to earn Gems and Mirian.
  • Photo Mode Upgrades – New filters, frames and styles, along with adjustable expressions and added stickers, giving players more options for customizing in-game action shots.
  • Player Skins – Choose to appear as Talion or Eltariel in the main story campaign.
  • Training Orders Update – Players can now upgrade their Orc Followers with Training Orders while in the Garrison, saving time and offering more flexibility in deployment.
  • Player Stats Page – New menu for players to track a variety of in-game statistics, including the number and type of enemy kills, dominations and betrayals; fortresses conquered and defended; gear pieces collected and upgraded; and many more.
  • Field of View Options – More ways for players to customize the user interface and scale their field of view.
Additional Fixes
General Stability:
  • Fixed various crashes.
  • Fixed numerous movement and out-of-environment issues.
  • Improved A.I. pathing when summoned into tight spaces and when commanding a bodyguard to kill a target from Stealth.
  • Fixed an FX issue where bright white squares could be seen when fighting Nazgûl or Wights (undead humans).
  • Fixed an issue where some Orcs could remain floating in the air after a fortress wall underneath them was destroyed.
  • Fixed an issue where performing a ledge domination and trying to climb onto the ledge immediately afterwards could cause the player to get stuck.
  • Fixed an issue when using triple monitors where shadows and dark textures would display darker and exaggerated on the side monitors.
  • Fixed an issue where using Stealth drain against an Olog from a ledge below could cause the player to be thrown out of the environment.
  • Fixed an issue where the arrow FX from a wraith execution could get overblown if performed at night.
  • Fixed an issue with the Rune of Vengeance challenge failing to unlock.
  • Fixed an issue where the Olog harpoon could send mounted Captains out of an environment.
  • Fixed an issue where Zog could fail to die if the final blow was from a freeze pin attack.
  • Fixed an issue where summoning a drake could cause it to spawn inside of a grond, if the hellfire upgrade is active.
  • Applying a mount or dire mount contract to a Captain with the decoys trait will no longer consume the Training Order and fail to grant the mount.
  • Fixed a misleading message from WBPlay saying “unable to connect to Hydra.”
  • Fixed an issue where a fortress’ towers could become invisible after completing a fortress assault or Defense mission.
  • Fixed an issue where the Slaughter tribe gear set bonus could drain Carnán to death when mounted.
  • Fixed an issue where some dialog would imply a region was falsely controlled by Sauron when it was player controlled.
  • Fixed an issue where player controls could become unresponsive when dominating and mounting a Siege Beast.
  • Fixed an issue that could result in misaligned animations when clashing with a mounted Orc on a slope.
  • Fixed an issue where rewards were sometimes not granted for the Siege Beast bonus objective.
  • Fixed an issue where an enemy Captain could take a Warchief spot in a player-owned fortress.
  • Fixed an issue where closing the game (via a means other than the menu) right after applying a Training Order would cause the player to lose the Training Order, and the Orc would not keep its upgrade.
  • Fixed an issue where the last Captain could fail to spawn during The Arena mission.
  • Fixed an issue where The Chosen mission could fail to advance properly.
  • Fixed an issue where some confrontation missions during Shadow Wars could fail to show up.
  • Fixed an issue where resuming a paused game sometimes ignored immediate player action for a matter of seconds.
  • Fixed an issue in Photo Mode when HDR is enabled on a 4K screen where some lights appeared with incorrect colors.
  • Fixed an issue with the Ice Stalker’s armor failing to award Focus.
  • Fixed some unusually long load times when reloading certain mission checkpoints.
User Interface (UI):
  • Layout and messaging improvements to the Inventory screen:
    • Added icons next to Legendary gear helping players identify the tribe of equipped pieces.
    • Added messaging to highlight the difference between ammo counts when comparing gear pieces.
    • The “equipped” visual is now more noticeable.
  • Added messaging on gear pieces to communicate how many times it can be upgraded.
  • Cleaned up the layout of the Legendary set pane for easier readability.
  • Cleaned up the locked message for challenges.
  • Legendary gear gained from chests no longer display an Orc’s name as the source.
  • Added support to switch between campaigns from the Expansions tab within the Quests menu.
  • Fixed an issue where the Track Challenge button must be pressed twice to function.
  • Fixed an issue in the Legendary gear screen which resulted in no confirmation sound effects when equipping new gear.
  • Fixed a scenario where the player could have extra skill points that could not be spent. The menu will no longer prompt players to spend these points.
  • Fixed an issue where battle reports would fail to display rewards that the Orcs earned (e.g. level up, gained mount, etc.).
  • Fixed an issue where the quest rewards would display incorrectly when completing an Online Conquest or Online Vendetta.
  • Console settings will now default the render preference to favor quality.
  • Fixed an issue where outpost regions in Minas Ithil could display blue on the mini map in certain scenarios.
  • Fixed an issue where the warning message would get cut off if you start a fortress assault without a full team.
  • Fixed an issue where fort defense battle reports could incorrectly show caragor kills.
  • Fixed an issue where applying a Legendary Training Order could sometimes incorrectly grant the Legendary title.
Nemesis System:
  • Talion will now speak during domination sequences once players have reached Act III.
  • Marksmen Orcs will now try to surprise players more often from high vantage points.
  • When Uruks ambush players after calling a Caragor, they will now correctly ride atop the mount instead of appearing next to it.
  • Fixed an issue where Orcs would sometimes generate without a tribe or role.
  • Fixed an issue where a Follower who failed a power struggle could end up captured but not get placed in a Rescue or Bash mission.
  • Fixed an issue where Orcs would sometimes fail to go on a Vendetta mission after killing you.
  • Baz and Gaz will no longer go on power struggles against each other.
  • Fixed an issue where your Followers sent to reinforce a power struggle would sometimes fail to attack the enemy.
  • Fixed an issue where Ologs could sometimes spawn mounted on a caragor.
  • Fixed an issue where you could not identify Captains during the introduction of Tribal Showdown missions.
  • Orcs with the Humiliator role will no longer kill you with No Last Chance.
  • Fixed an issue where you could resurrect a dead Follower after a Fight Pit match, but they would fail to enter the hierarchy.
  • Tricksters will now behave more appropriately when they want to fight you after a surprise ambush.
  • Fixed an issue where spies in Infiltration missions would sometimes forget their target master if the game session was restarted.
  • Captains who are thrown in a Slaughter tribe meatgrinder can no longer cheat death.
Balance:
  • Your Summon Bodyguard/Mount abilities will now reset their cooldowns when starting a quest.
  • Ologs no longer grab you when dashing over them from behind.
  • Fixed an issue where some Captains would display Dazed above their head but still fight back after certain attacks.
  • Fixed an issue where you could take unfair damage when dismounting, which manifested in a lot of sad deaths on Gravewalker Difficulty.
  • Fixed an issue where you could sometimes take fatal damage due to unavoidable hits after a presentation ended.
  • Fixed an issue where mounted bodyguards would not keep fighting if they were attacked.
  • Fixed an issue where a large number of Orcs could spawn very quickly in a small area.
  • Fixed an issue where Legendary Followers could inadvertently end up with four Epic traits when using contracts.
  • Fixed an issue where the Celebrimbor’s after-images from Elven Rage could block your own projectiles.
  • Fixed an issue when the last Elf-shot is used to throw a hammer while mounted, nothing would actually be thrown while the Elf-shot is still used.
  • Fixed an exploit where a Captain is kept in a permanent flurry state when using certain gear.
  • Fixed an issue where deploying Followers into the lowest row of the Minas Morgul hierarchy would always give them Iron Will.
  • Fixed an issue where slayers would not perform their triple strike attack against other Uruks.
  • Fixed an issue where traps (e.g. tracker snares) would inherit immunities.
  • The Slaughter tribe cleavers now transfer Poison, Curse and Fire effects to their targets.
  • Fixed an issue where Followers in Fight Pits were benefiting from the four-piece Outlaw set bonus.
  • Fixed an issue where the dark strikes attack would deal too much damage on the second attack.
  • Fixed an issue in which removing certain pieces of gear would cause other, similar gear traits to stop working.
  • Fixed an issue where freeze-on-crit weapons would work against frost proof Captains.
  • Fixed issue where carved and polished life Gems used the same value when slotted in weapons.
  • Fixed an issue where wealth Gem Mirian rewards on daggers and ranged weapons were swapped.
  • Fixed an issue where Recover Health/Might/Wrath on Dominate rune properties were only activating on brand attacks and not other Drain attacks.
  • Fixed an issue that could prevent an Overlord from gaining levels when winning a ranked Online Fight Pit match.
  • Reduced the likelihood that new Captains entering the Army menu will replace Followers purchased from the market.
  • Fixed a market issue where the Olog Destroyer’s Chest was sometimes not properly getting consumed when opening.