Mit einem fast schon friedlichen Trailer erinnern uns Capcom und Microsoft daran, dass am 6. Dezember Dead Rising 4 für die Xbox One erscheint – außer in Deutschland. Es gibt eben Traditionen, die gewahrt werden müssen…
Hellblade: Senuas Sacrifice – neues Entwicklertagebuch
Ninja Theory hat jetzt ein neues Entwicklertagebuch zu Hellblade: Senuas Sacrifice veröffentlicht. Es widmet sich der Entstehung der Stimmen, die Senua durch das Abenteuer verfoglen.
Hellblade: Senuas Sacrifice sollte zwar noch in diesem Jahr für PS4 erscheinen, aber das erscheint inzwischen doch eher unwahrscheinlich.
Street Fighter V – Capcom verspricht langfristige Unterstützung
Yoshinori Ono und Tomoaki Ayano haben jetzt in der Famitsu (später übersetzt von EventHubs) eine langfristigen Support von Capcom für Street Fighter V versprochen. So soll der Titel bis 2020 unterstützt werden.
Ono lässt zwar offen, ob es bis dahin einen neuen Capcom-Prügler geben wird, sieht aber eine große Zukunft von Street Fighter V im eSports-Bereich. Die Zahlen des direkten Vorgängers habe man hier nämlich bereits jetzt übertroffen und letztlich würden sich größere eSports-Turniere immer auch direkt bei den Verkaufszahlen eines Titels zeigen.
Street Fighter V ist seit 16. Februar für PS4 erhältlich.
Resident Evil 7: biohazard – Cross-Save zwischen Xbox One und PC bestätigt
Der westliche Arm von Capcom hat jetzt gegenüber IGN bestätigt, dass Resident Evil 7: Biohazard Cross-Save zwischen Xbox One und PC bieten wird. Zuvor war dies von einem japanischen Resident-Evil-Magazin berichtet worden.
Aktuell wird darüber spekuliert, ob Resident Evil 7: Biohazard auch Cross-Buy auf beiden Plattformen bieten wird (gilt als wahrscheinlich) und es damit der erste Xbox-Play-Anywhere-Titel eines Drittherstellers sein könnte (genau genommen könnte man dieses Prädikat auch den Weltall-Epos Everspace verleihen, aber technisch gesehen ist das ja noch nicht “richtig” veröffentlicht)
Schnäppchen-Alarm: “Digital Flash” im PlayStation Store für PS4-Indies
Überraschung zum Wochenstart: Kaum sind die Black-Monday-Rabatte abgelaufen, legt Sony im PlayStation Store das erste mal in Europa einen Flash Sale nach, bei dem es tonnenweise PS4-Indietitel bis zu 60% günstiger gibt – noch dazu sind da auch jede Menge Spiele dabei, die teils erst wenige Wochen auf dem Buckel haben. Aber Achtung, wie der Name schon sagt, läuft das Angebot nur wenige Tage – nach dem 1. Dezember ist schon wieder Schluss damit.
- A Boy and His Blob
- Absolute Drift: Zen Edition
- ABZÛ
- ADR1FT
- Albedo: Eyes From Outer Space
- ARCADE GAME SERIES 3-in-1 Pack
- ARCADE GAME SERIES: DIG DUG
- ARCADE GAME SERIES: GALAGA
- ARCADE GAME SERIES: Ms. PAC-MAN
- ARCADE GAME SERIES: PAC-MAN
- Asemblance
- Assault Android Cactus
- Battle Worlds: Kronos
- Bears Cant Drift!?
- Blues and Bullets – ep. 1 & 2 Bundle
- Blues and Bullets – Episode 1
- Blues and Bullets – Episode 2
- Bound
- Cast of the Seven Godsends – Redux
- Catlateral Damage
- Coffin Dodgers
- CounterSpy
- Crazy Strike Bowling EX
- Croixleur Sigma
- Crypt of the NecroDancer
- Entwined
- Fat Princess Adventures
- Fat Princess Adventures Mega Loot Bundle
- Flower
- flOw
- Gemini: Heroes Reborn
- Gone Home
- Grim Fandango Remastered
- Grow Home
- Grow Up
- Hard Reset Redux
- Hardware: Rivals
- Headlander
- HELLDIVERS: Super-Earth Ultimate Edition
- Hitman GO: Definitive Edition
- HoPiKo
- How to Survive: Storm Warning Edition
- I am Bread
- I am Setsuna
- INSIDE
- Inside My Radio
- Jetpack Joyride
- Joe Devers Lone Wolf Console Edition
- Knot
- Lichtspeer
- Livelock
- LUMO
- Machinarium
- Mantis Burn Racing
- Manual Samuel
- Masquerade: The Baubles of Doom
- Mitsurugi Kamui Hikae
- N.E.R.O.: Nothing Ever Remains Obscure
- Never Alone (Kisima Ingitchuna)
- Never Alone Arctic Collection
- Never Alone: Foxtales
- Nidhogg
- Obliteracers
- Oddworld: New n Tasty (PS4)
- OlliOlli: Epic Combo Edition
- Orc Slayer
- PAC-MAN 256
- PAC-MAN CHAMPIONSHIP EDITION 2
- Pang Adventures
- Party Hard
- Peggle 2
- Pixel Piracy
- Primal Carnage: Extinction
- Pure Holdem World Poker Championship
- Push Me Pull You
- Race the Sun
- Rainbow Moon
- Randals Monday
- RESOGUN
- Retro City Rampage DX
- Reus
- REUS – Deluxe Edition
- Risk of Rain
- Rocketbirds 2: Evolution
- Screencheat
- Shadow of the Beast
- Shantae and the Pirates Curse
- Shantae: Riskys Revenge – Directors Cut
- Sheltered
- Sky Force Anniversary
- Slain: Back from Hell
- SOMA
- Song of the Deep
- Sound Shapes Ultimate Bundle
- Spy Chameleon
- SteamWorld Heist
- Stikbold! A Dodgeball Adventure
- STRIDER
- Strike Suit Zero: Directors Cut
- Strike Vector EX
- Surgeon Simulator A&E + I Am Bread
- Surgeon Simulator: Anniversary Edition
- Sword Coast Legends
- TABLE TOP RACING: WORLD TOUR – SUPERCHARGER PACK
- TABLE TOP RACING: WORLD TOUR – TROPICAL ICE PACK
- Tetris® Ultimate
- Tharsis
- The Final Station
- The Tomorrow Children Frontier Pack
- The Unfinished Swan
- The Vanishing of Ethan Carter
- The Witness
- TowerFall Ascension
- Trials Fusion
- TRIALS OF THE BLOOD DRAGON + OST
- Unepic
- Unravel
- Valiant Hearts: The Great War
- Wander
Final Fantasy XV – genauer Inhalt des Crown-Updates
Wie wir inzwischen wissen, bekommt Final Fantasy XV in Form des Crown-Updates zum morgigen Release nun doch einen rund acht GB großen Day-One-Patch spendiert. Nova Crystallis hat jetzt dessen gesamte Patchnotes vom Japanischen ind Englische überstzt und hier ist das Ergebnis:
Battle
- Added actions inspired by the Omen trailer produced by Digic Pictures to the game:
- Shift (Warp) Drop Kick (When daggers are equipped).
- Backward Shift (Warp) Magic (Elemental Magic Activation within a short distance).
- Below are examples of Wait Mode-exclusive abilities added to Ability Call to improve the Wait Mode experience:
- Libra Speed Increase: By using Libra you can obtain information more quickly.
- Wait Gauge Recovery: The Wait Gauge will recover upon defeating an enemy.
- Surprise Attack Shift Break: When Shift Breaking to an enemy that isnt targeting you its easy to destroy the targeted part.
- Final Blow Shift Break: When Shift Breaking to an enemy with less than half HP, the damage multiplier will increase.
- Additional battle screen effects added to make it easier for players to understand their HP status:
- When HP is less than 25%, the whole screen will be covered by a light red filter.
- When in a pinch, the whole screen will be covered by a dark red filter.
- The Enemy Whistle will be available to use after downloading the patch. You can call monsters but they wont always appear.
- Movement taken at the time of a MP Burst is cancelled. Trying to shift in MP Burst will cause movements to fail.
Field
- You can now shift forward in the field outside of battle.
- Music Player item has been added so that you can listen to your favourite songs while walking.
Menu
- A gallery has been added to the main menu where you can see the dishes acquired by Ignis and the fish caught by Noctis.
Regalia
- (the car)
- Opening the menu during auto-drive will not halt driving.
- Regalia Shop added that lets you shop while riding in the Regalia.
Event
- Event scenes from Kingsglaive: Final Fantasy XV and the Omen trailer were added as they exceeded the disc space capacity.
Additional Improvements
- Various bug fixes.
- Adjustments to gameplay comfort:
- Camera adjusted in narrow areas.
- Menu use improved.
- Addition of other functions to enhance convenience.
- Adjustments to improve the main scenario experience:
- Changes to towns were made to fit the scenario.
- Changes to the open world were made to fit the scenario.
- Side-quests have been balanced, dish types added, added fish types and fishing locations.
- Leviathan boss encounter and battle experience further improved.
Filthy Lucre – im Test (PS4)
| Spiel: | Filthy Lucre |
| Publisher: | Fabrik Games |
| Developer: | Fabrik Games |
| Genre: | Action |
| Getestet für: | PS4 |
| Erhältlich für: | PS4 |
| USK: | 18 |
| Erschienen in: | 10 / 2016 |
Im Auftrag eines Ganoven sollt Ihr seine ihm geraubte Beute zurückholen also zieht Ihr in fünf Schauplätzen los, das Gut wiederzubeschaffen. Zwar steht es Euch frei, ob Ihr die isometrisch angezeigten Umgebungen lieber unauffällig oder offensiv angeht, Ärgernisse gibt es aber bei beiden Ansätzen: Ballert Ihr los, steigt der Aufmerksamkeitsgrad rasant und in der Regel werdet Ihr zuerst erledigt, weil die steife Steuerung präzises Zielen unter Druck erschwert. Schleichen ist besser, aber ziemlich zäh und Ihr könnt erledigte Feinde erst verstecken, wenn Euer Antiheld bereits kräftig hochgelevelt wurde das ist unsinnig. So bleibt Filthy Lucre letztlich ein Fall für Diebe mit (sehr) viel Geduld.
Schleichlastige Raubzüge in isometrischer Ansicht, die sich mit einigen Macken ausbremsen.
| Singleplayer | ![]() | 54 |
| Multiplayer | ![]() | |
| Grafik | ![]() | |
| Sound | ![]() |
No Man’s Sky – das ändert sich mit dem Foundation-Update
Oben seht Ihr in gestraffter Videoform, was sich im Laufe der Woche durch das Foundation-Update in No Man’s Sky ändern wird. In den ausführlichen englischen Patchnotes ausgedrückt, liest sich das folgendermaßen:
General Gameplay
- Fixed technology becoming instantly fully charged when repaired
- Fixed ship appearing on incorrect pad in space station after loading
- Added interactable objects that required certain tech to collect
- Added shootable objects that require certain tech to mine
- Rebalanced resource availability and technology charge requirements
- Fixed initial game flow – where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
- Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
- Prevented laser and melee attacks while in space from attempting to edit terrain
- Improved calculation of resources received when mining terrain
- Renamed Signal Scanners to Signal Boosters
- Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
- Removed signal booster from being distributed on terrain, as player can now build them
- Improved accuracy of environment detection, fixing cases where it rained inside caves
- Fixed galactic waypoints not loading correctly across saves
- Removed atlas pass v1 requirement from doors in stations
- Suit upgrade pods are no longer spawned in stations
- Suit upgrade pods can now only be used once
- Fixed collision in anomaly that was causing issues when exiting larger ships
- Increased the number of different NPC character models generated per system
- Fixed the game always remaining in day time for players who began their save prior to patch 1.03
- Fixed a potential crash in foliage instance renderer
Localisation
- Fixed stats page in asian languages
- Fixed multiple issues with asian language formatting
- Multiple improvements and fixes to localisation text in all languages
UI
- Added new icons for specific types of primary resources
- Fixed health bars not appearing on some targets
- Added hazard and life support drain indicators
- Fixed mission messages not appearing in a timely fashion
- Beacons now notify the player that they will save the game
- Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
- Improved navigation in discovery UI
- Massive speed improvements to browsing huge discovery lists
- Increased size of discovery storage
- Added option to load Earliest previous save in Options menu
- Fixed weapon naming
- Added icon to remind players of the reload button when weapon is empty
- Multiple fixes for viewing discoveries
PS4
- Added photo mode
- Large optimisations to the engine to accommodate base building
PC
- Added support for up to 8 mouse buttons
- Fixed better order position history for mouse smoothing
- Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
- Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
- Player is now notified when shaders are being loaded
- Fixed occasional crash on exit
- Fixed performance of trail renderer for some AMD cards
- Large optimisations to the engine to accommodate base building
Generation
- Added biome specific plants
- Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
- Improved distribution of plant life across all terrain types
- Introduced visual differentiation of red, green and blue star systems
- Introduced new mineable terrain resources found only in red, green and blue star systems
- Reduced average building frequency
- Introduced planets with elevated building density
- Introduced planets with no buildings or sentient life
- Increased the proportion of lush and tropical planets
- Decreased the proportion of lifeless planets
- Fixed bug where multiple ships could appear, overlapping, at the players start scene
- Prevented certain building types being incorrectly placed underwater
- Prevented multiple buildings occasionally being placed in overlapping positions
- Prevented buildings occasionally being placed intersecting with the terrain
- Improved and altered per-planet terrain resource generation, improving gameplay and visuals
Creatures
- Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
- Fixed slow memory leak in creature role allocation
- Improved creature animation speeds
- Fixed issues where some creatures turns had the incorrect frame count
- Fixed occasional crash when interacting with creatures
Atmospherics
- Increased proportion of vibrant blue skies
- Corrected cloud levels for clear skies
- Improved average cloud level settings
- Fixed cloud rendering while flying in your ship
- Improved atmosphere depth when transitioning to space
- Increased fidelity of atmosphere rendering on nearest planet
- Improved atmospheric fog as you fly to a planet
- Improved fog method for planets seen on the horizon
Terrain
- Improved terrain generation algorithms
- Improved and extended blend areas between different terrain noise types
- Terrains now generate more open spaces
- Smaller features now appear at nearer lods to improve visuals in the distance
- Fixed objects being placed on incorrect terrain material types
- Improved resolution of distant planet terrain
- Decreased differences between planet as seen from space and actual planet terrain
- Fixed seams on planets when seen from space
- Improvements to terrain material selection and terrain material blending
- Terrain generation priority and cost calculation improvements
- Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
- We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
- Introduced more varied and vibrant colouring to terrain for each biome
- Decreased frequency of brown terrain colour selections
- Changed texture scales to improve transition between terrain lods
- Improved terrain colour combinations to add variety and better match terrain contouring
- Improved terrain texture blending method to better retain vibrant colours
- Improved settings for hue, saturation and value noise variation on terrain
- Fixed a number of issues causing holes to be seen in the planet terrain
- Fixed occasional crash when mining terrain
Visuals
- Fixed colour of muzzle flashes on player weapons
- Added muzzle flashes to ship weapons
- Added cockpit lighting for damage and weapon firing
- Added debris to freighter explosion effect
- Improved freighter cargo explosions
- Improved photon cannon hit and space explosion effects
- Improved turret explosion effect
- Improved grass colour selection
- Improved grass colouring method to match underlying terrain colour
- Improved grass placement to match gradient of terrain, and rocky terrain slope patches
- Improved lighting on grass
- Improved alpha cutoffs and blending for grass in the distance
- Improved colouring method for on-planet buildings
- Fixed pop in lighting when flying between planets
- Fixed incorrect lighting seen in shadow areas
- Improved lighting method when rendering tree leaves
- Fixed procedural texturing on objects with multiple overlapping textures
- Fixed size of certain texture atlas normal maps
- Fixed texture scaling on asteroids
- Zinc plant is now more obvious when it has been gathered
- Fixed occasional rendering errors due to precision on cockpit during warp
- Fixed pulse lines not appearing when pulse driving out from planet atmosphere
- Fixed shadowing artefacts on imposters
Space
- Improved asteroids to allow much denser fields
- Improved explosion effects
- Fixed scale of moons on the space map
- Added freighter groups to the space map
- Changed distribution of resources in asteroids
- AI ships will now clear asteroids in their path
- Planets are now scannable from space to see their resources
Space Combat
- Fixed bounty targets warping out too soon
- Improved HUD indicators in space combat
- Added damaged ship effect on AI starships
- Added formation flying
- Improved locking on passive starships
- Improved AI combat flight patterns
- Added new ship weapon technology
- Holding brake whilst turning now activates drift for fast turns
- Improved AI ship freighter attacking
- Improved freighter targeting code when under attack by enemy ships
Freighters
- Fixed pulse drive to prevent travel through freighters
- Improved docking code
- Added hangar to the lead freighter
- Added docking in freighters
- Added icon to accessible freighter hangars
- Added colouring to cargo drops to identify what is in them
- You can now only pick up cargo drops that will fit in your inventory
- Added auxiliary freight ships to freighter groups
- Added alert lights and alarm audio for when freighters are in combat
- Improved turret lights and explosions
- Improved muzzle flashes on freighter turrets
- Added indicator of cargo contents
- Freighter Commanders now give rewards for rescuing them from pirate attack
- Fixed collision on freighter cargo containers
Audio
- Updated the lush ambience to make the wind sounds less noisy
- Ambient background fauna now checks for the presence of creatures
- Added rain on foliage
- Added rain on ship
- Added freighter specific footsteps
- When on a dead planet, no music will play
- Round table prop now plays an appropriate sound
- Added more music to the loading sequence and game start
- Added audio to new base building props
- Created sounds for new base building props
- Added audio to freighter doors and internal freighter ambiences
- Added freighter explosions
- Added freighter alarm
- Added ambient radio comms when approaching a freighter
- Fixed missing sounds when in a space station due to the mix settings
- Multi-tool upgrades now affect audio
- Lots of minor mix changes
- Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
Neue Spiele der Woche: 28. November bis 4. Dezember 2016
Jede Woche buhlen neue Videospiele um die Gunst der Käufer – in dieser Übersicht wollen wir Euch kompakt und komfortabel nach Systemen sortiert zeigen, was gerade neu in die Läden kommt und spätestens Freitags überall zu haben sein sollte.
Dabei gilt: Irrtümer und kurzfristige Verschiebungen lassen sich nicht ausschließen, wir bemühen uns aber, das Sortiment möglichst korrekt aufzulisten. Außerdem beschränken wir uns in der Regel (Ausnahmen kann’s also geben) auf die regulären Fassungen von neuen Spielen, die als physikalische Datenträger und offiziell hierzulande erhältlich sind.
Diese Woche erscheint…
…für PlayStation 3:
- (nix)
…für PlayStation 4:
- Die Zwerge (THQ Nordic)
- Final Fantasy XV (Square Enix)
- Steep (Ubisoft)
- The Crew: Ultimate Edition (Ubisoft)
…für Xbox 360:
- (nix)
…für Xbox One:
- Die Zwerge (THQ Nordic)
- Final Fantasy XV (Square Enix)
- Steep (Ubisoft)
- The Crew: Ultimate Edition (Ubisoft)
…für Wii U:
- (nix)
…für PlayStation Vita:
- (nix)
…für Nintendo 3DS:
- 7th Dragon III Code: VFD (Sega)
- Picross 3D: Round 2 (Nintendo)
- Shin Megami Tensei IV: Apocalypse (Atlus)
- Super Mario Maker (Nintendo)















